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Antarious 5/16/08 12:47:01 PM
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Elite Member
Joined: 10/14/05 |
Originally posted by Battlekruse
In my opinion the accurate statement would be: Mythic was successful in the MMO department. DAoC had a better launch than AO. Now go to camelotherald and watch the server populations for a week or two. Take note of what the max "online" population ever hits. Then we could talk about who had to sell out to a large corporation to survive.. Personally I'd say lets see how AoC and WAR do when they are both on the market. Then we can have some nice comments based in the relative "current" facts.. and not something that happened years ago and really has no bearing on the current situation for either company. |
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| "We already have two operating MMOs. We launched a game called Ultima Online in 1997. It's still got hundreds of thousands of subscribers. Then there's Dark Age of Camelot, we also have a situation where we have well over 100,000 subscribers." -Frank Gibeau of Electronic Arts. Does it seem odd that UO has more subscribers than the best RvR game on the market? |
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andreibaru 5/16/08 12:51:52 PM
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Novice Member
Joined: 9/05/06 |
Originally posted by drarkanex
I{ Mod Edit } AO went down in history as THE WORST RELEASE.. Funcom.. aka.. 2 really high doods in Norway who majored in marketting, released a overly hyped POS that wouldn't even AutoPatch for 25 days. You must be higher than Oslo Bob to think AO was anything but a piece of garbage for .. i dunno.. its ENTIRE Shelf-life. There's a reason it got most improved game.. its because it had no-where to go but up. I also gotta ask.. WTF are you getting your information. At the time AO slimed its way onto shelves.. UO had been going strong for 4 years since 97.. EQ came onto the scene in 99, as did AC. DAoC came out a poultry 3 months after AO.. and proved IMMEDIATELY what a success a well-made game can be if not developed by retards. The fact that you think AO> DAoC shows me where your MMO knowledge lies.. but heres the sad part.. You actually think Oslo Bob learned a lesson from AO. This is my major point of contention with your post. AoC is a piece of garbage just like AO was. Everything thing that AoC hyped until now has either been changed/removed, or if not.. will be an EPIC FAIL come launch. Mainly.. their "seige pvp" system. Engaging combat? Hah thats a joke.. within 5 mins of playing i figured out a ways to run background macros that cycle my shields around so quickly that an opponent has no way to really strike your weak side unless they get lucky timing. This is not a skill game.. this is once again a demonstration that Oslo Bob's true skill lies in marketting and NOT MMORPG development. Enjoy the trash that this release will inevitably be. I sadly enough have to continue playing Shadowbane vs. 10 million chinese on &*^^% servers b/c this game cant even do better than a dead game with no staff. |
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cronar 5/16/08 12:57:01 PM
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Novice Member
Joined: 5/19/04 |
I cancelled my three sony accounts for conan. If it ends up stinking, i'll just find something else.
I am done with sony products now. |
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Kayless 5/16/08 12:57:01 PM
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Advanced Member
Joined: 4/03/04 |
Originally posted by drarkanex Sheesh, then clearly nothing will entertain you then nub... DAoC had many, many great elements and was spot on for the first 2 or 3 years until some of the suspect expansion were released. |
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JK-Kanosi 5/16/08 4:24:17 PM
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Elite Member
Joined: 12/15/06 |
Originally posted by Skuldin My first game was DAoC and I played it for years. I know what Funcom promises AoC to have, but it is another thing to deliver. From what I've heard, no one has tested the keep sieges, so how do I know it will be good? I also heard it won't be in at release, which doesn't sound like a game that is focused on PvP. This is why I am asking questions. Company promises one thing, but delivers less. I'm not saying AoC is, but I am saying that I've heard people say sieging isn't in the game yet. DAoC is still out and there is a poll up for a true Classic server. Why wouldn't you play it over AoC, when you have no idea what the siege PvP will be like? When it all boils down to it, AoC will offer you a way to advance to max level and then participate in PvP for end game. There are a couple of games out already that do that and do that well. So I repeat, why leave those games to play AoC? I have a feeling that it is because AoC is new and shiny, which is bad. Because once the new car smell wears off, like another person said, it is just like any other car with the same features. It isn't your job to convince me to play AoC, it is Funcom's. However, when there are fans of AoC who were on the boat until they've tried the game; came back and gave it a bad review on top of revealing that siege warfare, the feature that many people are switching to Funcom for, is actually not in yet and hasn't even been tested. I believe fans over a company who has something to lose by telling the full complete truth. At any rate, I am just trying to see what AoC actually brings to the table and delivers that everyones old MMORPG doesn't. I am a skeptic, which is a good thing to be, so I believe the one poster who replied with the "new car smell" analogy. |
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Wakygreek 5/16/08 4:38:20 PM
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Hard Core Member
Joined: 4/30/08
Patience is a virtue, reason a necessity |
Originally posted by JK-Kanosi
I am a MMO vet, I have been playing since Everquest was released, and played through almost all of the 14 rediculous expansions. I have tried eve, lotro and alot of other free trial mmo's. I have played WoW for a very long time over 2 years since it was released. The main reason to be honest I want to play AOC, is because I not only want something completely new. But because this game reminds me alot of Everquest when it was first released through the ruins of Kunark Expansion. It felt like an actual world that I could explore, it had very good graphics for the time and the players on the game were very mature and fun to play with. The overall game concepts were amazing. I see Everquest or a part of it in AOC the way its released now. WoW on the other hand was amazing when I first played it, but the expansions unfortunately killed all the time we vets poured into it, by make level 58 greens in Outlands better then some epic raiding equipiment. In Aoc I see the focus more on grouping and sieging as a community and alliance rather then gear grinding being forced down our throats. If Aoc becomes a gear grinding game I will leave it too and try something else. But based on the current game, my friends playing the beta and the concepts the game seems that it will be a blast, a game I will probably belong to for many years to come. |
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Douhk 5/16/08 5:01:15 PM
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Elite Member
Joined: 8/19/07
SCIENCE PROVES CAPS LOCK CAN CURE CANCER. |
Long post below for a simple question... ignore the fact that I keep switching between CoX and CoH, you get which game I'm talking about I think (City of Heroes / Villains) My first MMORPG was CoH about 3 years ago... was really fun times. I loved the character customization of the game and the feeling that your hero was unique. There's constantly CCs (the shortened word for costume contests in-game) constantly in Atlas Park, probably still around today, because of how extremely original people could make their characters. This was the only game of it's time (maybe even today) that offers such a nice freedom on character customization and the look and feel of your avatar, including the powers you have, probably even better than what AoC is doing. I played it happily for about a year until I finally got bored of it. It's very odd, and sort of functions differently than other games today. Let's see WoW.... it's basically a grind to level 80... your main goal is to reach the top as fast as possible. Not that you didn't have fun in-between, but your actual goal was max level. In CoH, leveling to the top basically never crossed my mind... I had a blast in-between. It was the end-game and lack of replayability that killed the game for me.... when I got my first toon to level 50 I wondered... "what now?" The game lacks a PvP community (literally, PvP zones are practically empty, even on weekends) and the PvE content is quite stale... I tried making a PB ( peacebringer, an "epic" class that could shape-shift that you are allowed to create once you get a character to max level) but that didn't really change anything... gets boring once you hit the mark. After that point I had quit MMORPGs for a long time. 6 months later I played WoW because I knew a lot of friends who were playing it. I got a character to level 33 and just couldn't take it anymore... like I already said, it was the exact opposite of CoX... it just felt like a grind to me, very little fun other than socializing with others. I quit after about 3 months of play once that character reached 33. At this point I went on another 6-month break... I had the urge to play CoX again. I hoped that maybe they improved the end-game content... they didn't really, so I didn't go back on my first character ever created to actually play from that point onward ever again, only to enter CCs to gain some in-game money. I made a new character and surprisingly felt refreshing after the break I took. I played for 6 months and enjoyed myself until level 44, when I realized... the same thing is going to happen... what exactly am I trying to reach end-game for? So I quit the game and haven't played since. From here on out I switch between just playing games on my xbox, eventually xbox live on the xbox 360, and going back and forth between WoW... never got a character past level 46 to this day... So what exactly is all this rambling good for...? Well, what I'm looking for in a game more than anything is fun. I think that is what all of us are looking for. I want a game that entertains me from start to finish, and then some with plenty of end-game content. I want WoW's seemingly neverending end-game content coupled with CoX's awesome gameplay experience... and it's community to match. I loved CoX's community, so much better than what I found in WoW. I believe AoC is going to offer both the things I like in both MMORPGs... not to mention great immersion, a not necessarily new but different combat system, and outstanding graphics... it's got real promise in my eyes. The only thing that worries me is the community, though I can't really judge by this yet... that might be a determining factor, considering many of the people I know who play WoW will be sticking to it simply because their computers can't handle AoC. I want a community where I can find friendly people to group with in seconds, what CoX offered... we can't tell what AoC's actual community will be like until a couple of months after release. If this aspect is at least slightly fulfilled I'll be very happy with what AoC has to offer. |
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Rhoklaw 5/16/08 5:24:54 PM
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Hard Core Member
Joined: 1/12/04
Warhammer Online: |
To Douhk, I think what you enjoyed about CoX, may be exactly what I enjoy about it. Yes, the customization is unmatched, thats a huge plus. However, a lot of people can't point their finger at what else CoX offers that a lot of other games don't. I'll tell you what that is. Ok, granted CoX is about SUPER heroes / villains, and the game was made accordingly. What I mean by this is your "hero / villain" could | |