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steve-irwin 5/16/08 1:18:13 PM
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Novice Member
Joined: 4/28/08 |
Yea dunno why people keep talking about how great the AOC devs are, AOC is a horrible game |
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heartless 5/16/08 5:26:00 PM
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Advanced Member
Joined: 1/05/04
pwnt |
Originally posted by Xris375 Before bashing the 48vs48 limit, did anybody ever think that they might've made it this way because it'll be easier to organize 96 people, or 48 per side, rather than say 100 per side, or 200 people? They are using a "fog of war" type thing where if you're in combat, everything far away is kind of blurred out and you can only see the enemies around you, this is being used to minimize the drain on your PC. I'm sure that if they really wanted to, they can make it 100vs100 or 200vs200 but such huge numbers would not only be hard to organize but would also be confusing for everyone involved. Not only that but a large number of, say 100, people makes it impossible for smaller guilds to compete and only extremely large guilds will be able to participate. As it is now, a guild needs to have 48 people maximum to participate which is a manageble number for any mid-sized guild. Make it 100 and you're alienating smaller guilds and forcing everyone who wants to participate to join huge, uber guilds. |
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Isane 5/17/08 1:20:44 PM
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Elite Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
Originally posted by mike470 He is talking about AOC taking the easy option by going for the graphics rather than the player numbers and gameplay. They have limited their product. |
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Entreri28 5/17/08 1:43:06 PM
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Apprentice Member
Joined: 7/01/05
Sexiness is my best attribute, I put all my points in it. |
They only have one hit box so it shouldn't be that bad. WoW lags pretty bad already in raids and stuff and it is all dice rolls, so we will have to wait and see how the lag in DF is. In the BF1942 mod Siege, we could have up to 64 players in there with very little lag, and it had hit boxes. I don't know about 500v500 battles (though I have never actually seen the devs say anything about this) there may be lag then. Hopefully, they do regional servers at least so we have better pings. |
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| Your mind is like a parachute, it's only useful when it's open. |
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Kairarr 5/17/08 2:12:12 PM
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Apprentice Member
Joined: 4/03/08 |
I dont know about you, but when Darkfall's devs claim their world is 2x bigger than Dark and Light, has no loading screen whatsoever, is only 1 huge seamless world ( except for the instanced dungeons), can handle 500 vs 500 battles everywhere, can handle a minimum of 10 000 players at once and has next generation graphics and claim it wont LAG. Well i dont believe em. |
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Entreri28 5/17/08 2:54:48 PM
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Apprentice Member
Joined: 7/01/05
Sexiness is my best attribute, I put all my points in it. |
Originally posted by Kairarr
I think all this stuff has already been done. Planetside could have 200 vs 200 vs 200 battles I think and it is a few years old now. WW2 online has really big battles, don't know if there was even a limit, there may have only been one world too. I live in MO, US and have a 150-190 ping to athens greece. That is certainly playable. So yeah, I believe they can pull off things that have done before. I can't remember the link, but I saw this map where it showed the pings of the world, 2002 compared to 2005 it decreased a lot, probably 50-100ms for most regions. Most major population areas on the globe could be pinged in under 200ms. So maybe in the three years since then it has went down another 50-100ms. The point is, the internet is getting faster all the time, a game like DF may not have been possible back in 2002, but in late 2008 on it might be. |
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| Your mind is like a parachute, it's only useful when it's open. |
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Stanford 5/17/08 3:03:22 PM
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Apprentice Member
Joined: 5/16/08 |
Originally posted by KairarrThey can't guarantee it won't lag. Where you see them claiming that ? Too many sources can cause lag that does not have much todo with the server and software and have todo with the type or location or other variables of the customers connection. No loading screen in the means of no instances you have to wait for to load into. |
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Keeper2000 5/18/08 11:16:48 PM
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Elite Member
Joined: 9/11/06 |
Originally posted by Stanford I don't remember if they spoke about 500 vs 500 players. They did speak about more than a hundred without problems (check the answer abotu it here):
http://www.darkfallonline.eu/darkfall-dev-journal-23-tasos-answers-29-fan-questions/ (Altough I am not sure if Tasos meant more than a hundred battles or more than a hundred players... english people may help me here... english is not my first language so sometimes I am lost). They had say too that they have "several levels of optimizations intended to reduce lag and problems due to these issues. Among these is what we like to consider a quite innovative mechanism for dynamic level-of-detail adjustment, of course in addition to both context-aware and plain binary compression mechanisms for network data." Check it here: http://www.mmorpg.com/gamelist.cfm/game/4/feature/408 So they are promising (as usual) to be innovate and do some important things to fix problems with lag. As I said I don't remember where and IF they promised no lag at all but, as usual, they spoke marvelous. I just hope they accomplish to give all they keep promising. Resume: they didn't (that I know) guarantee a lag free game but they surely said they will do amazing things against lag. So I can't blame people for thinking Aventurine will deliver a lag free game... Aventurine usually leads people to believe they developing the impossible. Lets remember too that if this game is a lag fest, the game will fail (aiming combat system with lag will be a pain to play). So it won't be illogical to assume Aventurine is trying their best to create mechanisms to reduce lag.
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Brenelael 5/19/08 7:50:33 AM
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Elite Member
Joined: 10/19/06 |
Originally posted by heartless | |