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tmbrwlf18  5/14/08 3:56:06 PM

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Novice Member

Joined: 5/01/08
Posts: 11

Tell me what you guys think of this idea.. Insane? 

I think that if you're going to put crafting in a game, there should be a different way of doing it. Such as if you're going to make an item, it should never be a lower quality that what you can buy from a NPC at that level. It should sell for more than the NPC's item sells for (somewhat for those who hate auctioning and want to make back a little of the money they put into crafting it) and there should be a different type of experience placed into games these days.

My true thought: Put items in the game that give extra experience or abilities to crafting such as a hammer that has to be crafted but raises the crafting of your items by using it. Here's an example: If a blacksmith makes his own hammer (+5% to crafting), tongs (+5% to crafting) and forge (+5% to crafting). When using these items to make other items he would get a 15% bonus to the experience gained from those items as well as a 15% increase to the items base stats or bonus stats. Here's the kicker, to get the bonus it would have to be a hammer, tongs and forge that HE MADE AND ONLY HE GETS A BONUS FROM. No more store bought bonuses. You build your profession instead of buying it. So, by using it, you get extra experience toward your crafting. This would not only keep crafters from making constant useless items, but getting experience not only from the items they make but by using the items they make hence truely making characters that would move into a crafting profession instead of taking up a side profession that helps to make only end game gear.

Just my two cents..

-Timberwolf