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 Thread (119 posts)
Douhk  5/13/08 7:21:08 PM

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Joined: 8/19/07
Posts: 790

SCIENCE PROVES CAPS LOCK CAN CURE CANCER.

I honestly don't see it being any larger than 50 where it is at a point of being manageable. It was a good plan to start with but unfair the more you think about it. It is good because it gives those smaller guilds with different time frames an actual chance to make it to the top, at least before they themselves are attacked. I could see "X-treme" guilds taking over the servers just because they always have 100 - 150 players in their guild who can play whenever needed. I'm sorry, but I can't.

96 people total is a fine enough number for me.

 
Maverick123w  5/13/08 7:22:48 PM

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UO-3 Years
Shadowbane-1.5 Years
DAoC-1 Year
Everything Else >6 Months

 

Originally posted by gt4980b

 

Originally posted by Maverick123w


Yeah this is starting to become more and more of a let down everyday.  I didn't get to play past level 10 in ob due to working a lot of overtime but I'm getting the picture that it's not much different than tortage.  Lots of invisible walls and loading loading loading.... someone please tell me I'm wrong I want a good pvp game, thats not guildwars 1.5


Firstly...I had trouble with the game before they patched it.  Zoning took me 5 minutes and being near anyone was unplayable on low even after I reduced every setting possible.  After the patch, I was able to crank it up to high and play smooth even with the large PVP battles right outside cities after they bumped us to level 20.  I had no stuttering or slowdown for 5+ hours of playing.  The patch didn't work for everyone...I will post my specs so you can compare yours to mine.  If you didn't get smooth gameplay, you might want to wait a week before you buy the game.  Give them some time to iron out things so you don't miss playtime.

 

Honestly, 48 people is more than enough.  We're talking 86 people in one area killing each other and respawning and killing each other again.  I'm sure most won't even notice during the fight.   Most guilds wont even see 48 members on at one time so the problem isn't really a problem in my decision.   My EQ2 guild usually has 40 members on at a time but we're rare and I've never seen 40 members get together to do anything.  I do think the 48 members will go up later.  They have admitted to having issues with memory leakage and there is good old optimization which is ongoing in MMO's.  I never really cared for AO but did watch its post development.  I have to admit, funcom did the best job of any MMO in post game development as far as story and content.  They just screwed the pooch on their release.  So count on the game and the content getting better over time.  With the original playstyle, I believe this game can surpass EQ2 at least.

[edit]

P2 dual core 2.8 ECS MB(crappy board), 2 GB ram, 8600 GT, XP...runs like a dream

 

Where did I say anything about performance?  I have a c2d @3.2ghz and an 8800gts and it ran smooth before and after the patch.  I'm talking about the big walled off zones killing it for me, and was wondering if the rumors I'm hearing are true that it's that way off newb isle as well.

 
gamedever  5/13/08 7:26:05 PM

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The zones reeeeeeaaally open up after level 20. For example, in one zone near old tarantia in Aquilonia it took me about 15 minutes to go from one end to another , at which I had to stop since the mobs were all 5 levels higher than me and in packs of 20.

Mark Sumerix
Game Designer
Tantus Games

miagisan  5/13/08 7:28:46 PM

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please...zerging can be done with 1 person.....all hail SWG combat medic! numbers dont matter in zerging

PURgE Website | Volkmar Server - Destruction | Guild Information

HumbleHobo  5/13/08 7:36:24 PM

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Yes, but when the official strategy is as follows:

Crash the other team's computers.

Then you have a problem.

 
bluealien1  5/13/08 7:39:42 PM

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I see the term "zerg" thrown around alot here. Let me remind you guys what zerg means, since it's pretty obvious most of you don't know.

From Urban Dictionary (Not the best place but this is what zerg means)


Originally a playable race of characters in the online Video game “StarCraft”; this term is now commonly used by the online gaming community.

To assure ones victory using overwhelming numbers.

To greatly outnumber the enemy, and swarm them.

To trivialize en encounter using mass numbers of allies rather then skill

Everyone target the boss, and zerg it.

That guild zerged us.

Those guys are a bunch of zerglings.


To assure ones victory with overwhelming numbers.

200v100 is a zerg. 200v200 is not a zerg. A well organized group of 200(very, very possible don't give me shit and tell me it isn't)is going to stomp a group of 200 idiots that have no leadership.

If they give us 100v100, 150v150, or 200v200 I will pretty much guarantee they will fill up all the time because they are so limited. There will be no "zerg." There will be organized chaos. Stop saying people want to zerg and do nothing else, because you are very wrong. We want the "epic" and "massive" battles we were promised on numerous occasions.

 

Mordria  5/13/08 7:42:58 PM

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Veronika/Ranger - Bardisattva

Originally posted by Jsteiner

48 people is plenty for a massive battle. Do you realize how many 48 is? Let me demonstrate.

 

 

Thats one team of people.  At any one time you could be fighting ALL OF THEM.  Don't make me post the other half of the team.

LOL! Spam wars!

Very good representation of these forums

 
boomerangx  5/13/08 7:51:05 PM

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WAR Is Coming...

 

Originally posted by Mordria

 

Originally posted by Jsteiner

48 people is plenty for a massive battle. Do you realize how many 48 is? Let me demonstrate.