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 Thread (177 posts)
Toolfan  5/13/08 5:01:24 AM

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yeah i remember them saying this also, think it might have been in an interview with jason stone (hope thats the right name). They can hold about 500 total people but they have a system in place that if they choose they can make it so only 100 of the closest people to you are visable to cut down on lag and such.
Originally posted by HorrorScope

 

Originally posted by AmazingAvery
Originally posted by HorrorScope

They have mentioned numbers around 500 prior and these sieges are also instanced.


Naw, they have said they hope to have over 100 people in a siege, they have also said back in August last year that they did have 200 and something people on screen at once in a siege in testing, on unoptimized engine with massive lag. mmorpg.com has the siege video 20 something mins long streaming here.

 

1. So where is the 200 at now a year later?

2. I'm am reporting to you the 500 is a quote from them not that long ago.

 

 
Polarization  5/13/08 5:22:07 AM

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This is the way the Darkfall ends

Not with a beta but a whimper.

Despite desperate attempts at damage control, historical revisionism concerning past promises by the developers that have proven to be wrong or sycophantic apologist lowering there expectations and standards.

48 v 48 max players (if this is confirmed) is not epic or massive neither does it have anything revolutionary or next generation about it at all, these look a lot more like the average multiplayer FPS player server numbers then the sort of number you would expect from a massive multiplayer online game.

For people who are attempting to make excuses about technical limitations limiting the maximum number of players in a siege have you considered that many players might still experience unacceptable problems even with a 96 player limit considering this games requirements.

Or that a core design principle for any MMO that plans to have epic/massive siege battles as one of its major features should be a game engine that adequately dynamically scales its performance depending on the number of players on screen, or any of the other solutions to allow battles with hundreds of players demonstrated by many other MMO’s some of which are many years old.

Any people professing to be perfectly happy with sieges limited to under 100 players or not understanding why its important should consider why even the developers of the game themselves appeared to put so much emphasis on it when making numerous references to epic/massive siege battles with hundreds of players whilst promoting this as a major feature of there game in the past.

Hopefully the developers will be able to further optimize the engine and increase the maximum number of players in the future after launch, if they cant then it seems that graphics certainly have taken precedence over game play in this instance.

 
Teiman  5/13/08 12:30:46 PM

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Originally posted by Agricola1

Ephimero, there were about 50 people in that screenshot so don't be offended if I don't take your word for it that there was 500 and you ran it on an old rig 3 years ago. I however refuse to believe there are 1000 man seiges in L2 or anyother MMORPG for that matter. It would crash the sertver having 1000 ppl in one place, it's as simple as that. Your screenshot reminded me of one of the towns in GW, and if you look at the chat window in your screenshot someone is complaining about lag spikes!


The  30's   whant his mythos of computer exploding back.  Theres nothing magical of "strong" on have 1000 players on a single location.  And well coded code will not crash with a overload of data.  Today people use templates and standard objects like stacks and dynamic list, that support and unlimited number of items.   Static arrays are confined to poorly coded C freeware apps on 1998.

 

 
Alan0n  5/13/08 12:46:39 PM

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Are we talking about 100x100 arena battles ?   48 ppl in one side is a joke.  Specially considering that the talk has been about 500 in podcasts.  Funny that the same podcast talked about spellweaving beeing in at start...

How much can you trust a single word of what Funcom is saying ?  Answer is Zero.  You can't trust anything.  THey are just selling you promises that they are just fine in not delivering when you have preordered the game. 

 

 
Leucent  5/13/08 12:49:18 PM

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Originally posted by Alan0n

Are we talking about 100x100 arena battles ?   48 ppl in one side is a joke.  Specially considering that the talk has been about 500 in podcasts.  Funny that the same podcast talked about spellweaving beeing in at start...

How much can you trust a single word of what Funcom is saying ?  Answer is Zero.  You can't trust anything.  THey are just selling you promises that they are just fine in not delivering when you have preordered the game. 

 


Yes beta is going to be a long one.

 
Player_420  5/13/08 12:53:49 PM

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lol the noobs think that a 100v100 or even more would work, ugh how sad.

Shadowbane barley pulled that off, but they didnt even add limits! And guess what? it was awesome and I have seen battles of like 200v200+....but the thing is....

Half the people were constantly getting disconnected, and the lag was horrible.....

I think 48v48 will be managable, and im sure they will improve this number over time.Really want your guild city destoryed by a zerg of 300+ against your force of 30-40 if your a casual guild?

I have played EVERY MMO
Playing: SHADOWBANE - WARHAMMER - WoW
RIP: Earth and Beyond, Mythica, Middle-Earth Online

Leucent  5/13/08 12:55:21 PM

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Originally posted by Player_420

lol the noobs think that a 100v100 or even more would work, ugh how sad.

Shadowbane barley pulled that off, but they didnt even add limits! And guess what? it was awesome and I have seen battles of like 200v200+....but the thing is....

Half the people were constantly getting disconnected, and the lag was horrible.....

I think 48v48 will be managable, and im sure they will improve this number over time.Really want your guild city destoryed by a zerg of 300+ against your force of 30-40 if your a casual guild?


Whats the point of the mercenary system? 100 vs 100 can work just not in this game.

 
Azor1990  5/13/08 1:03:05 PM

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If they cant make it playable with more than 48x48 players...leave it as it is.More people will cry later on lagging/crashing than now.

Playable and fun...the "golden combination" of any MMO.

 

200x200 or 300x300 will  be fun,infinite zerging,uber chaos etc....but it wont be playable.

 
convict  5/13/08 1:20:11 PM

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I'm more curious as to why so many people are ignoring the youtube vid and what was said in it.

TheFirst109  5/13/08 1:20:11 PM

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I can understand that if you really like the game, you will defend it tooth and nail, even to defend 48v48 as "epic", but don't start underestimating how successful mass pvp was in L2 and DAOC. It's an insult to games that were successes to a game that has yet to prove itself.

 

They have shown guild fights on the hd gaming channel in lineage 2 that have had confirmed numbers around 800 people. Lineage 2 is undoubtedly the most successful for a game that has great graphics for its time and can handle REAL large scale pvp.

 

As far as DAOC, I played on Tristan Hibernia, and we were commonly in fights with each side having around 100 people (3 sides Hibs Albs Mids) on the same battlefield in new frontiers and I had little to no lag on max settings. Granted I had a good computer for the game back then, but as we all know from the ever growing e-peen, many apparently have uberzomg rigs for aoc and the limit on pvp in instances is pathetic.