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Josher 5/13/08 1:18:42 PM
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Hard Core Member
Joined: 7/25/03 |
Originally posted by Apocamentus I'm not sure which game FORCES you to quest, but you never had to do a single quest in WOW. Not a one. |
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deviliscious 5/13/08 1:24:15 PM
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Elite Member
Joined: 11/09/07
"Adjusts ponytails and pulls the lollipop out of my mouth" |
Originally posted by Josher no .. but what else is there for you to do besides raiding after you max? |
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Josher 5/13/08 1:38:10 PM
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Hard Core Member
Joined: 7/25/03 |
Originally posted by deviliscious Arenas, BGs, RP, collect pets, craft, Reputation rewards, daily quests, Heroic dungeons, buy & sell on the AH. You do not have to RAID , EVER;) Levels have to cap. You have to max out. Eventually content runs dry and reptition sets in. This is EVERY MMO now and in the future. No MMO will have endless fresh content, until players can make something thats actually entertaining. if doing something repetitious seems like a grind, then you might as well give it up and stop playing MMOs. |
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Apocamentus 5/13/08 1:46:38 PM
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Novice Member
Joined: 9/21/05 |
Originally posted by JosherYes but there is a feeling of being funneled into questing all the time. I also have a feeling that I NEED to do the quests to unlock new quests further on. I am generally never satisfied with rewards for them either and find the narrative extremely dull. If I didn't atcually do them I'm sure I would find the games too dull to play. Maybe I don't make sense but when I compare my experience with games like wow to my time on runescape, I know I'm not forced to quest in runescape, but there is something about the level progression which seems to make that the big focus of playing and I just do the quests purely for the sake of leveling and not enjoyment. |
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deviliscious 5/13/08 2:04:05 PM
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Elite Member
Joined: 11/09/07
"Adjusts ponytails and pulls the lollipop out of my mouth" |
Originally posted by Josher Small minded thinking.
Why must they run dry? You fail to the potential for mmorpgs... A game just like an entertainment district in a city needs to have many available activites available for differnt people , moods and abilities. 1. making a game that every item in game can be player made without the use of npcs and made highly customizable and tradable would make crafting not feel asrepetitous since you would be able to produce so much more.(with the exception of reward items for great accomplishments). 2. on one character have the ability to do everything the game has to offer .. basically take away the limits of classes. Allow one character to train anything and everything as little or as much as they like. in fighting you would never have to do the same thing twice .. making it seem as though your options are limitless. and having many options for character appearance customizations. So basically your player could look like anything and do anything .. all on one character without the need to create several characters to accomplish this. 3.have many zones for doing differnt things, like one area you can build ships and war them, one area you can build contraptions and battle them, fortress wars where you can build the castle build the cannons catapults and war them against another team doing the same thing. 4. great rewards for levels... when you max you would gain special abilities, and rewards to make you feel like your efforts were worth the work it took to get there. for the player with the highest stats in each skill will have a statue in their honor with their name on it in the specified town of their trade. 5. in game court to deal with minor rule breakers where you have a judge and jury of peers that determine punishment of the offenders... you can sentence them to being tied to trees and other players can throw stuff at them. 6.be paid for fighting other players instead of penalties.. make every thing on game profitable so people never have to stop having fun to go do chores.. they can make $ doing everything so they are always having fun and the best fighter in game gets a statue in the arenas. these are just some small examples of the potential that has not even had the surface of it scratched yet. If you give players so many different activities to do in one game on the same server with other players .. it will make the game appear as though the possiblities are endless even if the game itself is not producing fresh content all the time. in stead of making tons of dungeons make many differnt things to do. There is no need for devs to constantly repeat the same things over and over in a game, when in the same amount of space they can produce many different things to do.
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Josher 5/13/08 2:39:39 PM
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Hard Core Member
Joined: 7/25/03 |
Originally posted by deviliscious
Why must content run dry? Because this isn't fantasy land=) Oh, to be such the naive dreamer with no concept of game balance, budget or player pychology;) I hear there's this fantastic game Darkfall coming out...6 or 7 years ago. |
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deviliscious 5/13/08 2:47:53 PM
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Elite Member
Joined: 11/09/07
"Adjusts ponytails and pulls the lollipop out of my mouth" |
LOL! Game balance is an illusion. and no classes are not needed .. and other games have proven this. saying that classes are needed to balance games is absurd. Games that are taking in $15 a month from millions have plenty the budget to create truely new content, and not just use the same thing over and over again. Apparently you have no concept of player psychology because I see endless threads posting in forums on the lack of content in modern games. Asking devs to get off their lazy butts and think of some original content really is too much to ask isn't it? |
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Apocamentus 5/13/08 3:09:18 PM
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Novice Member
Joined: 9/21/05 |
deviliscious, agreeing with all you're saying. Nothing could beat the days on runescape days when I just logged on and though hmm what should I do today, oh I know I'll train my range. Oh wait I need to make some arrows for that. And then I noticed a quest I can do which allows you two make arrows which are a bit stronger. Then I try and complete the quest and possibly level up to meet the requirements it might need. Then I mine all the ores I need and smelt them. Then I cut trees and fletch the logs into arrow shafts. I then go into a city and try and buy some feathers off some lower levels for a bargin deal. Then I make all the arrows and train up my range for a bit. This would then allow me to kill a boss I always wanted to beat or something. Probably boring to read all that but hopefully gives you the idea of the sheer amount of things that you could always do. And it was always down to the players choice. Yes the leveling took a while but it was increadibly satisfying and you could just chat to friends while you did it. On top of this there was also fun activities and mini games to do with friends to break up the time. Nothing in wow compares to these possibilities |
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