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 Thread (44 posts)
Tatum  5/12/08 11:39:44 PM

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Originally posted by gestalt11

Prove that a dungeons designed for 6 people is necessarily easier than a dungeons design for 24 people. 

Just because all these games ramp up the design for raids does not mean raids are by their very nature harder. 

 Lastly it really doesn't matter because very many people simply don't like it and are perfectly able of doing it.  Yet raiders always claim to be superior and always demand better gear. 


Thats the idea I was trying to get across.  You could have smaller encounters that are equally or even more challenging. 

 
Tatum  5/12/08 11:47:37 PM

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Originally posted by damian7

 pvp requires you to be able to react dynamically to the actions of other players.  smaller dungeons (say 6-8 man, whatever a normal group size would be) would also require the players to have more skill, as they don't have half a dozen "healers" (or anything else 6-20 deep). 

Yea, I would agree.  To me, PvP is the most challenging aspect of MMOs, especially if you reduce the level/gear gap.

raiding requires a lot of time in most cases, or the ability to put up with 39 egoes on vent for hours on end.  it also requires the ability to sit for hours, repeating the same content, over and over and over again.

Again...Id have to agree.

it's just as farmable as anything else in an mmo, you just have a lot more people to do it with.

 

 
Venger  5/13/08 7:45:34 AM

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Because raids are cheaper and easier to create compared to actually content.

 

 
boognish75  5/13/08 7:50:53 AM

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Bitefight links are not referalls, they are the way to gain xp in the game.

i miss earth and beyond raids. I dont see anything wrong with raiding as long as there is stuff to do pre raiding lvl, or if there are raids that mid lvl people can do like in eq2. As I see it raiding is an ultimate challenge to your in game organization or guild,

when you have a bitefight link to your vampire to bite people the mods will warn you it is a referall link, it is not a referall, it is the way you get xp in the game by bighting people

markoraos  5/13/08 7:51:36 AM

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Originally posted by Venger

Because raids are cheaper and easier to create compared to actually content.

 

 

QFT

Designing gameplay systems that actually enable players to generate content on their own without endangering the game itself takes too much brains and is a risky business. And the same goes for creating story content that can survive a multiplayer environment.

Why bother when you can keep the drones hooked with a bit of level design that can be performed by an average hobby  modder and a 5% chance you'll get a 1% boost to your e-peen at the end?

 
boognish75  5/13/08 7:56:55 AM

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Bitefight links are not referalls, they are the way to gain xp in the game.

Originally posted by Venger

Because raids are cheaper and easier to create compared to actually content.

 

can you give me a description of actual content please,

when you have a bitefight link to your vampire to bite people the mods will warn you it is a referall link, it is not a referall, it is the way you get xp in the game by bighting people

Agricola1  5/13/08 8:05:44 AM

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Originally posted by boognish75
Originally posted by Venger

Because raids are cheaper and easier to create compared to actually content.

 

can you give me a description of actual content please,

More classes, races, abilities, items, having a story arc and pushing it forward each month with updates, adding features such as TEFs or just fishing, faction based events unrelated to the story arc like a village invasion, fixing bugs.

Having a team of DEVs build a crappy raid dungeon one every 1-3 months is alot easier and cheaper than any of the above, except maybe fishing!

 
LondonMagus  5/13/08 8:08:20 AM

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Raiding holds no interest for me as just one look at the 'Leet Speak Recruitment Threads' for raiding guilds on the EQ2 forums is enough to put me off , e.g."Elite Raiding Guild wants Hardcore Max DPS". 

I don't care about never owning the raiding gear with all the 'Disco Spangles' as I play MMOs for my own personal enjoyment not to look uber.

I know that many players do enjoy raiding for hours/days on end, but that doesn't make them better or worse than anyone else, it's all down to personal preference.

A good MMO should always strive to have content for all playing styles.

If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

boognish75  5/13/08 8:12:07 AM

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Bitefight links are not referalls, they are the way to gain xp in the game.

then perhaps a game like guildwars and or eve would be great for you guys, there is no raiding to speak of, just pvp and crafting in eve, and guildwars doesnt have raiding either just pvp ore pve and you are not forced to do either one, also a content rich game that has no raiding is dungeons and dragons online, also would look into saga of ryzom when that comes back up if it ever does, that has no raiding that i seen in it either.

when you have a bitefight link to your vampire to bite people the mods will warn you it is a referall link, it is not a referall, it is the way you get xp in the game by bighting people

boognish75  5/13/08 8:16:03 AM

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Bitefight links are not referalls, they are the way to gain xp in the game.

Originally posted by Agricola1