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5 posts found
Stradden

Managing Editor

Joined: 7/08/05
Posts: 6043

 
5/12/08 9:39:02 AM#1

When Dreamlords announced that they would be returning with Dreamlords: The Reawakening, MMORPG.com wanted to get the behind-the-scenese dirt. Dreamlords: The Reawakening Lead Designer Iona Rosin gives us her thoughts on the upcoming game.

Designing and balancing a MMORTS with long term strategy elements must be one of the hardest works of all time. Well, that’s how I’ve felt the last half a year anyway. There are so many factors to consider, so many numbers and complex systems that somehow must work together. I believe structure and dynamic systems are essential because there will always be modifications, small as well as big. Always, over and over again. Current systems must be modified, replaced, deleted... No matter how flawless you once found your design. And this must be done without risking your project to fall apart. When your project is big and complex, modularity might be the answer. But removing small bricks can still raze a great building.

Read more here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Zeramact11

Novice Member

Joined: 12/16/05
Posts: 74

5/12/08 4:14:01 PM#2

I simply love Dreamlords.  I've watched(and semi-played) the game since it's first launch back in February 2007, and though there were so many lacking points, the Re-Awakening is pwning.

Airspell

Advanced Member

Joined: 3/05/07
Posts: 1328

5/13/08 4:40:32 AM#3

I found it extremely boring personally, no wonder it flopped the first time.

Draeghor

Novice Member

Joined: 8/02/04
Posts: 13

5/13/08 5:13:05 PM#4

I am finding the new game a lot of fun.  There is reppition right now, but since this is beta there will be more along the way.  i really like that I can check up on my research while I am at work and make changes, something I always wanted to do in Eve.  I say give this game a little time to flesh out some more and it will be a solid RTS.

Net-Ninja

Novice Member

Joined: 1/14/08
Posts: 10

Many dream, few try.

5/15/08 11:15:12 AM#5

Most of the staff at lockpick studios comes from the same game programming school I have applied for. Realy nice to see that it's possible to succed.