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 Thread (11 posts)
tgainey  5/12/08 1:57:00 AM

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There's a nice size thread on AoC site where FFA PVPers are crying for a change to the ruleset that has already been clarified my devs about killing guild members in non battle keep situations. The thread is fairly long then finally this guy pretty much tells em how it is. The funniest part is how basically the pvpers who are all go to the pve servers if you dont like getting ganked. Get told to go play on a pve server if they dont like it.

 

Originally Posted by throthlord View Post

This is my last post on this topic because I'm on the side of the way it is, like it or not. Dev's have already talked about this and the decision is made. I'm sorry to tell all you whiners for a universal blanket over all your guildies but that is not gonna happen right now. Maybe if you cry and whine and scream and stomp and hold your breath till you turn blue like you do for your mommy when you want to eat chocolate ice cream and cake for dinner instead of a staple meal.

GameSpy: So can you attack anyone on a PvP server? Even party members and guild mates?

Godager: The basic rule is that you can never attack anyone that's in your group. But then we have a different type of PvP set up [which comes into play] in the Battle Keep zones. In those zones, even though you're not on their team, you cannot attack guild members. But outside of [Battle Keep zones], you can definitely gank guild members, and many guild members enjoy doing that.

That's the way it is. Considering how weak the death penalty is you should be happy. This is hardly the Hardcore FFA PVP I expected from AoC. I was under the impression with the everything else said they were gonna really sit down and drum out the FFA PVP and make it something you could be proud to say you played on. Now with the whining on this thread about how you can't save someone... Save em from what 1min of immunity and a couple hundred xp? Give me a break.

Realism is irrelevant its a video game. What is relevant is that Funcom has decided that outside of a battle keep situation in the Land of Hyboria a guild associate isnt worth the paper its printed on unless you're defending a keep where its essential. If you don't like the Rules. Then go play on RP PVE. I pray to crom for the future of this game that if they cave to this non-issue it will be but a slow and painful death for AOC.

Funcom understands the lore of Conan and Hyboria and that guild association isnt like knight of the roundtable king arthur ****, It brutal and harsh and people stab each other in the back after pouring them a pint of mead.

 

Oh the full thread is here if you wanna read all the whining

http://forums.ageofconan.com/showthread.php?t=88362



"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men." - Lord Acton

Vayle  5/12/08 2:04:32 AM

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You must be a disgruntled ex-funcom employee?

 
Shannia  5/12/08 2:04:43 AM

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"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE

 

"I'll take MMO disasters for $50, Alex."

"This MMO release in 2008 lost half its player base in the first month after massive hype of non existent features"

"What is Age of Conan?" ...

"Correct, for $50, Ed2099"!

tgainey  5/12/08 2:13:59 AM

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Originally posted by Vayle

You must be a disgruntled ex-funcom employee?

You're pretty close.

 

Disgruntled

ex employee

 

 



"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men." - Lord Acton

spector75  5/12/08 2:14:53 AM

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Originally posted by Shannia

I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE

 

Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

 

But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

 
Shannia  5/12/08 2:27:49 AM

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"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

Originally posted by spector75

 

Originally posted by Shannia

I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE

 

 

Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

 

But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

That is where situational awareness and formations come into play.  If you can't train your guildies how to form up and do proper damage, it sucks to be melee.  Besides, nothing wrong with BBQing a few of your own guildies to take out a large number of the enemy.  It is risk vs reward and acceptable loss for that reward.  You can't be shooting fireballs out of a cannon and not expect your melee to take damage when they are standing there fighting the people you are shooting at.  Makes no sense.

 

 

"I'll take MMO disasters for $50, Alex."

"This MMO release in 2008 lost half its player base in the first month after massive hype of non existent features"

"What is Age of Conan?" ...

"Correct, for $50, Ed2099"!

spector75  5/12/08 2:31:39 AM

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Originally posted by Shannia

 

Originally posted by spector75

 

Originally posted by Shannia

I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE

 

 

Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

 

But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

 

That is where situational awareness and formations come into play.  If you can't train your guildies how to form up and do proper damage, it sucks to be melee.  Besides, nothing wrong with BBQing a few of your own guildies to take out a large number of the enemy.  It is risk vs reward and acceptable loss for that reward.  You can't be shooting fireballs out of a cannon and not expect your melee to take damage when they are standing there fighting the people you are shooting at.  Makes no sense.

 

 

As per the highlighted comment, i will have to ask again, did you play this game at all? every class in it does Aoe's even basic melee attacks are aoe... you tell me in any way if you are fightin near people in a mass siege fight, how situation awareness or formations will save you from every class being able to do atleast cone damage.........

 
Shannia  5/12/08 2:39:22 AM

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Hard Core Member

Joined: 11/06/05
Posts: 1574

"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

Originally posted by spector75
Originally posted by Shannia

 

Originally posted by spector75

 

Originally posted by Shannia

I hope Funcom sticks to their guns on this issue.  Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well!  If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU!  Take one for the team and die.  If you can't handle it.... /CRY MORE

 

 

Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.

 

But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people....

 

That is where situational awareness and formations come into play.  If you can't train your guildies how to form up and do proper damage, it sucks to be melee.  Besides, nothing wrong with BBQing a few of your own guildies to take out a large number of the enemy.  It is risk vs reward and acceptable loss for that reward.  You can't be shooting fireballs out of a cannon and not expect your melee to take damage when they are standing there fighting the people you are shooting at.  Makes no sense.

 

 

As per the highlighted comment, i will have to ask again, did you play this game at all? every class in it does Aoe's even basic melee attacks are aoe... you tell me in any way if you are fightin near people in a mass siege fight, how situation awareness or formations will save you from every class being able to do atleast cone damage.........

Obviously you didn't read my answer.  I'm saving Hyboria for retail.  Crafting wasn't in OB so I skipped OB. 

Have you ever swung a sword?  You friends best not be anywhere near you because if they are, sucks to be them. Same way with any type of AoE.  It is called acceptable risk.  Are you willing to do 150 points of damage with your AoC to your guildie or guildies to hit many of the enemy with the same same damage.  I'm sure casters in this game can do melee damage and don't rely completely on AoC magic.

On a FFA server and you are out killing mobs in wild you can hit anyone outside your group with any type of damage, why change it for siege warfare?  If you can kill a guildie going after a pict in the wild, surely you can kill the guildie in a siege event.  It only makes sense.  I'm all for people having to pay attention to what they are attacking and not just mass AoC attacking without regard to where your friends are.  There is just dumb.  I love games where friendly fire is a reality of warfare.

 

"I'll take MMO disasters for $50, Alex."

"This MMO release in 2008 lost half its player base in the first month after massive hype of non existent features"

"What is Age of Conan?" ...

"Correct, for $50, Ed2099"!

spector75  5/12/08 2:45:21 AM