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tgainey 5/12/08 1:57:00 AM
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Novice Member
Joined: 1/15/06 |
There's a nice size thread on AoC site where FFA PVPers are crying for a change to the ruleset that has already been clarified my devs about killing guild members in non battle keep situations. The thread is fairly long then finally this guy pretty much tells em how it is. The funniest part is how basically the pvpers who are all go to the pve servers if you dont like getting ganked. Get told to go play on a pve server if they dont like it.
This is my last post on this topic because I'm on the side of the way it is, like it or not. Dev's have already talked about this and the decision is made. I'm sorry to tell all you whiners for a universal blanket over all your guildies but that is not gonna happen right now. Maybe if you cry and whine and scream and stomp and hold your breath till you turn blue like you do for your mommy when you want to eat chocolate ice cream and cake for dinner instead of a staple meal.
Oh the full thread is here if you wanna read all the whining http://forums.ageofconan.com/showthread.php?t=88362 |
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Vayle 5/12/08 2:04:32 AM
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Novice Member
Joined: 9/15/04 |
You must be a disgruntled ex-funcom employee? |
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Shannia 5/12/08 2:04:43 AM
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Hard Core Member
Joined: 11/06/05
"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment |
I hope Funcom sticks to their guns on this issue. Matter of fact, I wish they'd have friendly fire in Battle Keep seiges as well! If you are in the middle of a group of attackers and your guild nukes them, SUCKS TO BE YOU! Take one for the team and die. If you can't handle it.... /CRY MORE
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| "I'll take MMO disasters for $50, Alex." "This MMO release in 2008 lost half its player base in the first month after massive hype of non existent features" "What is Age of Conan?" ... "Correct, for $50, Ed2099"! |
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tgainey 5/12/08 2:13:59 AM
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Novice Member
Joined: 1/15/06 |
Originally posted by VayleYou're pretty close.
Disgruntled ex employee
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spector75 5/12/08 2:14:53 AM
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Apprentice Member
Joined: 8/18/04 |
Originally posted by Shannia Too many classes with large scale AoE's to let that happen, the casters would just pound out all melee instead of just the other teams.
But yea, the ffa pvp being able to hit guildies thing is awesome, no more 3 groups running around ganking people.... |
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Shannia 5/12/08 2:27:49 AM
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Hard Core Member
Joined: 11/06/05
"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment |
Originally posted by spector75 That is where situational awareness and formations come into play. If you can't train your guildies how to form up and do proper damage, it sucks to be melee. Besides, nothing wrong with BBQing a few of your own guildies to take out a large number of the enemy. It is risk vs reward and acceptable loss for that reward. You can't be shooting fireballs out of a cannon and not expect your melee to take damage when they are standing there fighting the people you are shooting at. Makes no sense.
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| "I'll take MMO disasters for $50, Alex." "This MMO release in 2008 lost half its player base in the first month after massive hype of non existent features" "What is Age of Conan?" ... "Correct, for $50, Ed2099"! |
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spector75 5/12/08 2:31:39 AM
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Apprentice Member
Joined: 8/18/04 |
Originally posted by Shannia As per the highlighted comment, i will have to ask again, did you play this game at all? every class in it does Aoe's even basic melee attacks are aoe... you tell me in any way if you are fightin near people in a mass siege fight, how situation awareness or formations will save you from every class being able to do atleast cone damage......... |
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Shannia 5/12/08 2:39:22 AM
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Hard Core Member
Joined: 11/06/05
"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment |
Originally posted by spector75 Obviously you didn't read my answer. I'm saving Hyboria for retail. Crafting wasn't in OB so I skipped OB. Have you ever swung a sword? You friends best not be anywhere near you because if they are, sucks to be them. Same way with any type of AoE. It is called acceptable risk. Are you willing to do 150 points of damage with your AoC to your guildie or guildies to hit many of the enemy with the same same damage. I'm sure casters in this game can do melee damage and don't rely completely on AoC magic. On a FFA server and you are out killing mobs in wild you can hit anyone outside your group with any type of damage, why change it for siege warfare? If you can kill a guildie going after a pict in the wild, surely you can kill the guildie in a siege event. It only makes sense. I'm all for people having to pay attention to what they are attacking and not just mass AoC attacking without regard to where your friends are. There is just dumb. I love games where friendly fire is a reality of warfare.
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| "I'll take MMO disasters for $50, Alex." "This MMO release in 2008 lost half its player base in the first month after massive hype of non existent features" "What is Age of Conan?" ... "Correct, for $50, Ed2099"! |
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spector75 5/12/08 2:45:21 AM
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