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 Thread (38 posts)
tgainey  5/10/08 4:54:57 PM

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Posts: 47

I’m really disappointed with this bit of information.  IGN posted up an exclusive look at AoC’s PvP and Raiding yesterday.  In the article they talk about Raiding and PvP in the “end-game” or rather max level.  The first waves of disappointment came when I read this:

“If you want to get the best armor and weapons in Age of Conan, you’re going to have to raid, something you can’t actually engage in until you hit level 80. There’ll still be dungeons that players can band together and delve into before the cap, but for large-scale, 24-player encounters against enormous bosses that require highly coordinated attack patterns to defeat, you’ll have to wait until the end game.”

*sigh*  So basically it’s another treadmill of raid to get gear to raid to get better gear to raid to get gear.  I thought we left that crap behind in World of Warcraft?  I’m tired of having to spend hours every night raiding dungeons for a chance at loot.  I’m tired of being forced to find 23 other players to even have a chance at getting good items or seeing epic encounters.  It gets worse.  You would think that perhaps maybe PvPing would be an alternative.  Well it is, but not only does it sound incredibly difficult but the gear that you can get from PvP isn’t even better than the PvE gear and only the best PvPers are every going to see it.  Here is how hardcore their system sounds:

“It’s also possible to lose experience when killed. According to game director Gaute Godager, this won’t drop you from one level to another, but it is possible for your progress to be brought all the way down to zero for your level if you’re constantly getting killed. To further add to this mechanic’s hardcore nature, you only gain a fraction (somewhere between one half and one third) of the experience for a kill compared to the amount lost for a death. Yikes.

The whole point of the system is for only the most skilled players to rise to the top, instead of having everyone who put in enough time eventually get to the highest PvP level. Once you do get high enough, special equipment unlocks and becomes available for purchase, and the gear is supposed to be extremely powerful. It’ll be comparable to raid gear, though its statistical bonuses will benefit PvP play more than PvE. According to Gaute, raid gear will be more accessible than the high-level PvP gear.”    Read the rest here



"Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men." - Lord Acton

Battlekruse  5/10/08 4:59:17 PM

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Funcoms aim all along for AoC has been mainstream, pc and console-based, casual gameplay. If a lot of the 'hardcore' people are expecting asherons call or ultima online or something like that freedom and pvp wise then stop reading the forums here and just go away because that is not Funcoms aim.

I hate to say it but Funcom has really been aiming for a WoW-like mainstream for AoC of variety of gameplay options and casual fun gameplay. Why wouldnt they? Why wouldnt they want millions of subscribers?


"If anything can go wrong, it will." - Murphy's Law

Kyero  5/10/08 4:59:36 PM

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I see nothing bad about this, You're prob thinking of WoW's Raids too much. I speak for many when I say that some raids can be fun to do.

-----------------------------

Riker99  5/10/08 5:01:03 PM

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I see many people buying a second account to farm for PvP experience (kill their other character over and over). Or, simply having their friend with an equally leveled character let him kill him for a while.

They need some type of reduction if you kill the same person over and over, like WoW had.

I think the "hardcore" nature of the PvP system right now will be gone soon after the whiners get a taste of it.

 
Smikis  5/10/08 5:03:22 PM

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ye.. t2bad this isnt another forumfall.. i mean darkfall.. pvp only games wont last more than a year..

and ye you wont get ur full epics for pvp without g15 keyboard either it seems..

 

i wouldnt buy this game if it didnt had hardcore pve.. in it

oh btw. try some solo rpg games.. where those epic encounters feels like total crap.. and thats not epic in any case

 
Smikis  5/10/08 5:04:56 PM

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Originally posted by Riker99

I see many people buying a second account to farm for PvP experience (kill their other character over and over). Or, simply having their friend with an equally leveled character let him kill him for a while.

They need some type of reduction if you kill the same person over and over, like WoW had.

I think the "hardcore" nature of the PvP system right now will be gone soon after the whiners get a taste of it.

you start with 10k pvp exp.. im sure you cant loose more when you on zero ;O.. for first lvl you need 60k.. and there is like 10-15 no idea

 
fantaros  5/10/08 5:05:43 PM

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Originally posted by Riker99

I see many people buying a second account to farm for PvP experience (kill their other character over and over). Or, simply having their friend with an equally leveled character let him kill him for a while.

They need some type of reduction if you kill the same person over and over, like WoW had.

I think the "hardcore" nature of the PvP system right now will be gone soon after the whiners get a taste of it.

Nothing about this system is hardcore.

 
damian7  5/10/08 5:08:51 PM

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WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

Originally posted by tgainey

I’m really disappointed with this bit of information.  IGN posted up an exclusive look at AoC’s PvP and Raiding yesterday.  In the article they talk about Raiding and PvP in the “end-game” or rather max level.  The first waves of disappointment came when I read this:

“If you want to get the best armor and weapons in Age of Conan, you’re going to have to raid, something you can’t actually engage in until you hit level 80. There’ll still be dungeons that players can band together and delve into before the cap, but for large-scale, 24-player encounters against enormous bosses that require highly coordinated attack patterns to defeat, you’ll have to wait until the end game.”

*sigh*  So basically it’s another treadmill of raid to get gear to raid to get better gear to raid to get gear.  I thought we left that crap behind in World of Warcraft?  I’m tired of having to spend hours every night raiding dungeons for a chance at loot.  I’m tired of being forced to find 23 other players to even have a chance at getting good items or seeing epic encounters.  It gets worse.  You would think that perhaps maybe PvPing would be an alternative.  Well it is, but not only does it sound incredibly difficult but the gear that you can get from PvP isn’t even better than the PvE gear and only the best PvPers are every going to see it.  Here is how hardcore their system sounds:

“It’s also possible to lose experience when killed. According to game director Gaute Godager, this won’t drop you from one level to another, but it is possible for your progress to be brought all the way down to zero for your level if you’re constantly getting killed. To further add to this mechanic’s hardcore nature, you only gain a fraction (somewhere between one half and one third) of the experience for a kill compared to the amount lost for a death. Yikes.

The whole point of the system is for only the most skilled players to rise to the top, instead of having everyone who put in enough time eventually get to the highest PvP level. Once you do get high enough, special equipment unlocks and becomes available for purchase, and the gear is supposed to be extremely powerful. It’ll be comparable to raid gear, though its statistical bonuses will benefit PvP play more than PvE. According to Gaute, raid gear will be more accessible than the high-level PvP gear.”    Read the rest here

 

quit playing around, everything you quoted was taken straight from blizzard and IS about wow.

 
AmazingAvery  5/10/08 5:11:01 PM

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Doubt is a pain too lonely to know that faith is his brother.

http://www.youtube.com/watch?v=V0OAu09STn4

  • All raids take place at LvL 80, because of the effort it takes to organise.
  • People would out level raid structuce if they were added earlier on in the game.
  • All raids will be 24 man groups (4 full groups)
  • All raids are in Instanced Dungeons
  • At game launch there will be 8 Raid Dungeons for launch, May 20th
  • There will be 19 major Raid encounters (one boss or many bosses)
  • Raids are divided into 3 tiers ( 3 different levels of difficulty)
  • Progressive system - need to do the easier ones to get to the harder ones
  • Currently set to one member in the Raid can progress the group along (subject to change)
  • There will be safe zones
  • Lots of mobs in Dungeons that Do Not respawn
  • They aim for it to be one Dungeon run straight thru and not time taken up fighting alot of respawns if you die
  • Once a week to finalize a Raid Dungeon, If you clear it out before a week it will remain empty till one week timer is up.
  • 2  to 2 1/2hrs playtime for each of them ( IF you know what you are doing!! )
  • Once everything is unlocked from the 8 raid dungeons leaving tier 3 stuff, there will be enough content to happily raid each week.
  • New people joining your group who are first time raiders will experience where you are up to, so if you have cleared a dungeon they will see this too, until it resets after a week.

http://www.mmorpg.com/discussion2.cfm/thread/173475

 Once again you are not forced to raid, this discussion has had DOZENS of threads here. ITs there to appeal to those that like it.

The dragon in my sig is a raid, I want to fight it! Dont care about gear.


3D Mark 06 19473

damian7  5/10/08 5:11:09 PM

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