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 Thread (65 posts)
Calintz333  5/14/08 9:03:06 AM

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TWILIGHT ONION!

Impactor, A class that uses Tonfa's  and martial arts as the main weapons. So far only 1 game that I have ever played has this as even a weapon, Its called Eve of Extinction and you don't really get the tonfa until the stage before the last.

 
boognish75  5/14/08 9:07:54 AM

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Bitefight links are not referalls, they are the way to gain xp in the game.

Originally posted by Zindaihas
Originally posted by brostyn

I've never seen a tank that can cast devastating offensive spells. Like a wizard/fighter type. I always see the fighter/healer combo that have the weak offensive spells.


The shadow knight class in Everquest (and perhaps other games as well) was a warrior/necro hybrid and had some some formidable offensive spells.

i love 2/h weilding shadow knights.

when you have a bitefight link to your vampire to bite people the mods will warn you it is a referall link, it is not a referall, it is the way you get xp in the game by bighting people

Alkozath  5/14/08 9:16:17 AM

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"Mortichian"

 

hmm.  dont this thaat would fly well in a MMO world.  esp together with the "Lawyers" class, i keep picturing a world with similar mechanics as wow, some player died, you as mortician comes and pick up the body and start burying it, the player returns to corpse and res, the lawyers comes and sues your ass for buring someone that isnt dead. 

 
Adamantine  5/14/08 9:21:38 AM

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War is not the ultima ratio, but the ultima irratio - Willy Brandt

This is a really nice thread.

 

Originally posted by Alcuin

Maybe a better question to begin with would be: what other archetype would you like to see?

I think the standards we have might be Tanks, DPS, Healers, Buffers/Debuffers

Classes generally fit into one of those categories, or are mix of two, sometimes three of them.

What else do we need to do in game besides absorb damage, deal damage, heal the damage, and make others do less or more damage or take less or more damage?

Whew!

Different classes just do the above in a different way or to a different degree.  For instance A tank might use armor or forcefields, but it's still performing the same role.  Some classes might do DPS with a spells or with sharks with lazer beams, but they're still DPS.

As long as your game is about combat, I cannot see a different category than what you've listed.

Of course you can add out of combat spells to classes just for flavor, but that would only add texture to the game, not create new class concepts.

 

 

 

Originally posted by UsualSuspect

I wonder if a Seer class could be implemented. A class that can see the future and inform people of what will happen to avoid the outcome. In game, that could be done like Timeshift. So like, you're about to go attack a Dragon and the Seer looks forward at the outcome. As you're fighting it, the main tank goes down because the healer was distracted. Seer uses the futureseeing power to roll back time a few seconds so the healer can keep the tank on its feet and things continue onwards.

Might be hard to implement, and the Seer would need some other powers to keep it interesting, but might be a cool class to play.

Whow, thats really a nice idea ! And AFAIK its the first class concept here that is both combatfocussed and hasnt been seen before.

 

 

Originally posted by Ozmodan

[...] Ever seen a class in any fantasy series? [...]

What kind of "fantasy series" do you consume ? Its usually absolutely trivial to point out in stories who is what class. All you have to do is create a class system and look at the backgrounds of people.

For example, you could classify Lord of Rings into Mage, Fighter, Ranger, or Rogue:

Gandalf - Mage

Frodo - Rogue

Aragorn - Ranger

Gimli - Fighter

Saruman - Mage

etc

Or Star Wars into Jedi Fighter, Jedi Mage, Fighter, Rogue, or Diplomat:

Darth Vader - Jedi Fighter

Luke Skywalker - Jedi Fighter

Yoda - Jedi Mage

Palpatine - Jedi Mage

Han Solo - Rogue

Princess Leia - Diplomat

R2D2 - Rogue

C-3PO - Diplomat

etc

For thats what classes are, background and specialization. Its typical for people to specialize unless they really live alone on an island.

 
Briansho  5/14/08 9:34:01 AM

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Functionless Art is Simply Tolerated Vandalism...

A true pickpocket/theif class.

Centaurs, oh wait Second Life has these and they hang out at some weird places!

Adamantine  5/14/08 9:38:10 AM

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War is not the ultima ratio, but the ultima irratio - Willy Brandt

Originally posted by Briansho

A true pickpocket/theif class.

[..]
Hehe true. 

 

 
Alkozath  5/14/08 9:40:54 AM

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usally ive been against class structures in games since as a rouge u could go slaughtering tons of monters to lvl up and at top lvl u could go and pick the hardest lock in the world without even looking at a lock before..  thankfully EQ and later WoW changed that and its starting to be a bit acceptable..   but still..  

But to build a skill based skill system is hard aswell, was a old pen and paper rpg here in sweden that did a good job doing it on paper at least, saw someone making into a game but it really lacked the puplicity and some ways they did the game just didnt make it fun playing, ei. the makers translated a lot of these enlish one-liners direcly to swedish ( without grammar correction or anything ) and with an not that commited actor doing the voice, together with that they just spammed it everytime u did anything just puts you off. but still a would love to see that game as a computergame again. game ( paper and computer version ) is called "Drakar och Demoner" and it was the old version 2 and "Expert" edition that made it into game. its up to version 7 or somthing atm.

 
Alkozath  5/14/08 9:44:33 AM

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Originally posted by Briansho

A true pickpocket/theif class.

[..]

 

u are able to pickpocket other players in UO..  not a class base game though.

tbh its a pain for everyone.

 
Zartyzzo  5/14/08 10:52:02 AM

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Necromancer (seen in some games.)

Social classes (like merchant or commoner etc.)

Specific magic mage classes like pyromancer or at least the ability to specify a special kind of magic (you can in some games but you still have the other spells. You just get better with the kind of magic you choose like in World of Warcraft.)

Monk (In most modern MMORPGs there are no monks.)

Bowman (Like a warrior but they use bow instead. In most MMORPGs you have to be a 'Hunter' to use a bow.)

Assassin (Like a rogue but has different skills.)

A warrior/rogue class wich should have brutal abilities like a warrior but also more subtle rogue-like abilities. Like a more precision and finesse centered warrior class.

A warrior/mage class (should have both warrior abilities and magic abilities.)

Super classes (they need to be unlocked like the 'Hero Classes' in World of Warcraft except that they should be ALOT more powerful than the other classes so only the best could get them. They would probably be the leaders of guilds/player cities. Oh and of course they should have the coolest armour!)

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