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openedge1 5/08/08 10:11:21 AM
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Advanced Member
Joined: 1/05/06 |
What do you think... I basically do not believe AoC is a "MMO" in the sense of most MMO's today. It requires more skill than most games today, it is heavily instanced, but allows more players in a field than GW does.. The city hub is similar to GW, but now has quests... You get mission zones...like GW (you enter an area for specific tasks...) and can stay there as well... You can get farther and play better in a group setting...than solo (ala GW) Has an underlying story...like GW So, I think they took all the MMO boredom out, and turned it into a really good "Coop Online RPG" Thoughts? |
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| Dichotomy of the Gamer |
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Stydus 5/08/08 10:22:48 AM
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Novice Member
Joined: 1/21/07 |
Well isn't hard to judge when you haven't been out into the whole game world yet? |
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DAS1337 5/08/08 10:27:09 AM
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Advanced Member
Joined: 11/28/07 |
Originally posted by openedge1 I obviously don't agree with most of your points, I think you are just reaching to try and bash AoC. Unless of course you actually like GW, however.. I still don't think you're right. If I compared AoC to something, it would be EQ1-2, but with a real story and meaning to do things in the world. And that's only because they are both zoned more than most other MMO's. AoC is bringing meaning back to the MMO genre. They are trying something new with the combat and spellweaving. Large sieges, open world PvP, controllable structures (ie. guild cities, battlekeeps, towers).. I mean, I could go on and on why AoC is so vastly different from GW, but that would actually make sense. If you're going to compare one game to another.. name all of their individual concepts and then look and see what is similar. I just don't agree that it's one step up from GW, more like one step up from most other MMO's.. and honestly, I would expect nothing less. |
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openedge1 5/08/08 10:32:56 AM
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Advanced Member
Joined: 1/05/06 |
Originally posted by DAS1337Love Guild Wars, love EQ2 and love AoC I just felt it took things that "worked" in GW and made them "better"...and as Guild Wars is different than most other MMO's ( a true story line to follow, control of your quests, etc...)...I felt it was an evolution I can understand your issue...as it seems everybody and their brother is here to bash the game... I am not, and feel that AoC is an "Evolution" of the MMO, and "Revolutionary" in some respects as well.. And maybe if we just get rid of the MMO moniker (because right now, I do not think it is a good word to use anymore...) and stated it as an Online RPG or something along those lines...I think it would better fit the "difference" of AoC... As AoC seems to be much more... |
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| Dichotomy of the Gamer |
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jiveturkey12 5/08/08 10:37:11 AM
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Novice Member
Joined: 12/22/04 |
Originally posted by openedge1 I just dont see how you can say the game is heavily instanced,
If it were heavily instanced i dont think half of us would be playing it,
Sure they have zones with a load time, but its completely different from guild wars instancing,
I know your not trying to bash the game, i just found that to be kind of a silly comment.
-Jive |
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openedge1 5/08/08 10:52:18 AM
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Advanced Member
Joined: 1/05/06 |
Originally posted by jiveturkey12Shall we call it "zoning"...would that sound better? "It is heavily "zoned"" |
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| Dichotomy of the Gamer |
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Nadia 5/08/08 11:10:40 AM
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Hard Core Member
Joined: 7/26/03
Played and enjoyed: |
I can see your points I personally love GuildWars, like EQ2, neutral on AOC under level 13
but I can also see how anyone that does *not like* GW would take issue with this comparison
early birds will be playing the retail client in 9 days soon enough |
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