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 Thread (86 posts)
miagisan  5/06/08 10:43:29 PM

Rank: 63/100 Rank: 63/100 Rank: 63/100 Rank: 63/100 Rank: 63/100

Hard Core Member

Joined: 7/28/06
Posts: 2206

Originally posted by Paragus1

This is from a thread on the official boards found here.  These are quotes from Funcom...

http://forums.ageofconan.com/showthread.php?t=80406

Quote:

Originally Posted by Lionex View Post
The jerkiness is cause of an inherent problem with the debugger, which will not run with the live client. Also, restarts usually point to an overheating component in your system, you might want to check that.
Quote:
Originally Posted by Lionex View Post
Also understand, that it will show greatly during the stresstest for some as they´ll be in heavily populated areas. Instancing is automatic and since everyone is cramped into more or less 3-4 zones, it´ll be alot laggier than in live game.

Have faith, this is like 5000 elephants pushed into an elevator...please don´t fart before I get out.
Quote:
Originally Posted by Lionex View Post
When you cannot see the animation, there is a high ping between you and the server due to server stress.
Quote:
Originally Posted by Lionex View Post
It´s the debugger + the huge amount of players in the same area. Also, the PvP weekend-client is a newer build than this one.
Quote:
Originally Posted by Lionex View Post
I´m just doing my job. There would be absolutely no point in "fooling" someone that it isn´t what it is and in the end, if you decide not to purchase the game from stress-test performance it´s your decision, I´m still just conveying what is correct;

The Open client is an older build than Closed. The live client will be even newer than both combined. The Open client will be patched, both with parts of the Closed along with fixes for the current problems. And no, it´s not patched yet.
Quote:
Originally Posted by Lionex View Post
I do believe I have more information than you (Brad) on the subject. The client version is lower than the closed beta version, thus it is older. The open beta will be patched with the closed beta client sooner or later, just as Gaute says.

The open beta, like it or not, is to test the hardware and to bog it down as much as possible. No-one is trying to silence anyone, just conveying what´s going on.

Again, believe it or not but don´t ask for an answer if you don´t want to hear it.
Quote:
Originally Posted by Lionex View Post
Don´t worry. You´re on an older client. For now, please check the updated sticky (Open Beta- ....) on fixes for this particular build.
Quote:
Originally Posted by Lionex View Post
There are issues related to the open beta client that you will not see in the live client. That, along with older build, less servers, instances and less zones in total makes it a less smooth experience but it´s all for testing.
Quote:
Originally Posted by Lionex View Post
Don´t worry, this is a stress test. You´ll be crammed in with alot more players then you will in live + the debugger.
Quote:
Originally Posted by Lionex View Post

Regardless of who´s in your vicinity, the server is still handling alot ALOT more ppl in your zone than it will at launch. Therefor it is a people´s issue. It´s not about the rubberbanding that might happen with vicinity-lag, it´s just that the machinery is under heavy load.

Quote:
Originally Posted by Lionex View Post
You´re not even playing full beta Sir, you´re stress testing the hardware. Relax, sit back, crash the server again and feel proud for participating.

 

so what do people think now that the OB client is the same as CB? Just curious

PURgE Website | Volkmar Server - Destruction | Guild Information

tkreep  5/06/08 10:54:37 PM

Rank: 35/100 Rank: 35/100 Rank: 35/100 Rank: 35/100 Rank: 35/100

Apprentice Member

Joined: 10/28/06
Posts: 857

Any sufficiently advanced technology is indistinguishable from magic

Originally posted by miagisan
Originally posted by Paragus1

This is from a thread on the official boards found here.  These are quotes from Funcom...

http://forums.ageofconan.com/showthread.php?t=80406

Quote:

Originally Posted by Lionex View Post
The jerkiness is cause of an inherent problem with the debugger, which will not run with the live client. Also, restarts usually point to an overheating component in your system, you might want to check that.
Quote:
Originally Posted by Lionex View Post
Also understand, that it will show greatly during the stresstest for some as they´ll be in heavily populated areas. Instancing is automatic and since everyone is cramped into more or less 3-4 zones, it´ll be alot laggier than in live game.

Have faith, this is like 5000 elephants pushed into an elevator...please don´t fart before I get out.
Quote:
Originally Posted by Lionex View Post
When you cannot see the animation, there is a high ping between you and the server due to server stress.
Quote:
Originally Posted by Lionex View Post
It´s the debugger + the huge amount of players in the same area. Also, the PvP weekend-client is a newer build than this one.
Quote:
Originally Posted by Lionex View Post
I´m just doing my job. There would be absolutely no point in "fooling" someone that it isn´t what it is and in the end, if you decide not to purchase the game from stress-test performance it´s your decision, I´m still just conveying what is correct;

The Open client is an older build than Closed. The live client will be even newer than both combined. The Open client will be patched, both with parts of the Closed along with fixes for the current problems. And no, it´s not patched yet.
Quote:
Originally Posted by Lionex View Post
I do believe I have more information than you (Brad) on the subject. The client version is lower than the closed beta version, thus it is older. The open beta will be patched with the closed beta client sooner or later, just as Gaute says.

The open beta, like it or not, is to test the hardware and to bog it down as much as possible. No-one is trying to silence anyone, just conveying what´s going on.

Again, believe it or not but don´t ask for an answer if you don´t want to hear it.
Quote:
Originally Posted by Lionex View Post
Don´t worry. You´re on an older client. For now, please check the updated sticky (Open Beta- ....) on fixes for this particular build.
Quote:
Originally Posted by Lionex View Post
There are issues related to the open beta client that you will not see in the live client. That, along with older build, less servers, instances and less zones in total makes it a less smooth experience but it´s all for testing.
Quote:
Originally Posted by Lionex View Post
Don´t worry, this is a stress test. You´ll be crammed in with alot more players then you will in live + the debugger.
Quote:
Originally Posted by Lionex View Post

Regardless of who´s in your vicinity, the server is still handling alot ALOT more ppl in your zone than it will at launch. Therefor it is a people´s issue. It´s not about the rubberbanding that might happen with vicinity-lag, it´s just that the machinery is under heavy load.

Quote:
Originally Posted by Lionex View Post
You´re not even playing full beta Sir, you´re stress testing the hardware. Relax, sit back, crash the server again and feel proud for participating.

 

so what do people think now that the OB client is the same as CB? Just curious

The mod just said its older than CB not the same.

 
Mrbloodworth  5/07/08 8:51:49 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 3/20/05
Posts: 2002

"pleasantly paralyzed"

Originally posted by tkreep
Originally posted by Mrbloodworth
Originally posted by Pyrostasis
Originally posted by Mrbloodworth

The guy you are quoting is just a moderator. Not a developer, programmer or producer ETC..

Yes but atm moderators are employees of funcom... so odds are he/she has direct lines of contact with said devs?

Not necessarily. You can moderate from anywhere, and typically its a completely different department. They may never even meet.

Moderators are generally not much more than fans that can spell and have good grammar, and can be trusted to uphold the forums rules. They have nothing to do with any part of development, in most cases.

In fact most times it a position of a volunteer from the community.

So funcom is letting him lie?

More like he is misinformed,

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

Vrazule  5/07/08 9:08:02 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 2/20/04
Posts: 461

If life is but a dream, then why must we row so hard?

Just stop and think for just one moment.  We see this in real life all the time and yet you deny it with your last breath when it comes to gaming companies.  Corporations lie to their customers.  They do it all the time.  They do it to make money.  Sometimes the government has to intervene because of all the lying and cheating.  Why the hell is it so hard for you people to think that a gaming corporation might be lying?  They're just as full of greedy, lying individuals as any other in corporate America.

 

Are you really so damn addicted to online gaming that you'll not only wear rose tinted glasses, but will blatantly support these gaming corporations against your own peers?  Must I remind you who has more to gain from lying?  I mean, really, we've seen it from SOE with SWG and Vanguard.  We've seen it with the various companies that have owned Horizons over the years.  It's nothing new and it seems to be very common in many corporations.

 

It's one thing to be the devil's advocate, but you people take it to another level and you're frigging annoying to boot.

With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

Mitnal  5/07/08 9:18:22 AM

Rank: 24/100 Rank: 24/100 Rank: 24/100 Rank: 24/100 Rank: 24/100

Apprentice Member

Joined: 2/13/07
Posts: 101

"Nothing hits harder than life" - Rocky Balboa

Originally posted by Vrazule

Just stop and think for just one moment.  We see this in real life all the time and yet you deny it with your last breath when it comes to gaming companies.  Corporations lie to their customers.  They do it all the time.  They do it to make money.  Sometimes the government has to intervene because of all the lying and cheating.  Why the hell is it so hard for you people to think that a gaming corporation might be lying?  They're just as full of greedy, lying individuals as any other in corporate America.

 

Are you really so damn addicted to online gaming that you'll not only wear rose tinted glasses, but will blatantly support these gaming corporations against your own peers?  Must I remind you who has more to gain from lying?  I mean, really, we've seen it from SOE with SWG and Vanguard.  We've seen it with the various companies that have owned Horizons over the years.  It's nothing new and it seems to be very common in many corporations.

 

It's one thing to be the devil's advocate, but you people take it to another level and you're frigging annoying to boot.

LOL, if you got screwed by vanguard now ur bitching then thats your fault. That game was looking to be a disaster from day 1. Also, some corporations revolve around customer service, because they know that, customers come first, and not all lie, only idiots will fall for lies, and you sir look like one of them.

 
Mitnal  5/07/08 9:20:14 AM