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Terrapin54 5/02/08 12:24:07 PM
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Advanced Member
Joined: 2/29/08 |
Special thanks to Hugh. Stuttering: Q:What is it ? Well if you enter the thirsty dog first time and you're screen is shaking as hell and you get 1 frame per X seconds instead of X fps (AKA the slideshow effect) that's the stuttering effect we're talking about =P The amount of memory installed in your computer is absolutely critical to running this game smooth. The game itself has been developped as a 32-bit executable with LA (large address awareness) enabled. What does this mean? 32-bit executables are by design restricted to 2GB per running process on a 32bit OS. (ageofconan32.exe = 1 process = the whole game) As you zone to the inn or other zones, the executable size in memory will try to cache all this information (= keep it loaded in memory in the form of ageofconan32.exe growing in memory usage size) to give you a smoother gaming experience. I have noticed that the "working set" of the executable grows to as large as 2.6GB (since latest checkup), this is how much of your physically present RAM is being used by the game. If you don't have that amount of free ram BEFORE starting up the game, your game will slow down after zoning enough times and slow down even further over time until you restart it to make the game use less memory again. For this reason you need under XP at least 2.5GB in your computer to run this game smooth and under Vista at least 3GB. Aside from the physical usage there's also the virtual size (the actual size of the process) which I have seen to grow as large as about 2.9GB after zoning alot. It used to be up to 3.5GB in beta clients before 14april but that is gone.
note: on a default 32-bit windows XP or Vista for that matter, no processes are allowed to grow over 2GB even though the maximum limit of a 32-bit process is 4GB per process. The game will simply crash when it reaches that size unless you make modifications. (you may be experiencing this right now). If and let me stress that only IF you have 3GB or more (4GB preferably) you can configure your Vista or windows XP installation to allow processes to grow over 2GB (at the cost of decreasing your OS's reserved kernel mem however...) so they no longer crash but instead run smoother. This change may be better OR worse for you. On page 4 (post 73) I explain how and why. Do this at your own risk and NEVER if you don't have 4GB of memory in your computer installed. Windows XP 64-bit and Vista 64-bit are by default enabled to allow up to 4GB for any 32-bit process do this so they do not require changes and your executable will not crash when it reaches 2GB on such an OS. Just make sure you have 3GB or more in your computer note: 4GB is the ideal amount needed to run this smooth along with whatever other stuff you run on your OS (services, background apps, the OS memory itself) Vista will even use the extra memory to help cache other stuff. I have 8 and beyond 4GB you do not notice much more improvement in speed and smoothness so 8GB is NOT necessary for running ONLY this game while having all other apps closed. However having 8GB will help cache other stuff under Vista as well as allow you to simultaneously run a bunch of other windows programs. This is luxury however, not a must have. 3GB is must have minimum for smooth AOC gaming and 2GB means running the game at decreased performance. This is inevitable note: the speed of the memory is completely trivial when compared to the actual amount of memory.Having e.g 1066 Mhz mem instead of 667Mhz will only yield a 1-3% memory read speed increase which you don't even feel or notice at all ingame note: although increasing your RAM from 2GB to 3GB is in essence not a direct increase in fps but instead makes the game play and loading/zoning feel alot smoother, it should be noted however that if you lack alot of RAM your FPS will be affected through stuttering etc. Running the game with 1GB e.g will give such problematic play (enough to feel 'unplayable' Having 2GB is therefore a bare minimum for running at all while 3GB is the minimum for running smooth. 4GB is a good standard. More memory with Vista 64 gives you better HD access caching note: Any 32-bit executable is by design limited to a max of 4GB physical memory usage and a non-modified 32-bit OS further limits it down to 2GB. If the 32-bit executable is marked for "largeaddressaware" (= allowed to grow to 4GB instead of 2G and the 32-bit operating system is set to allow largeaddressaware-processes to grow to 3GB instead of 2GB in mem size, then the executable can grow a bit bigger up to 3GB at a cost. (this is the reason in the first place while all 32-bit OS's further limit down all 32-bit processes to use a maximum of 2GB: because the OS itself can only address 4GB in total and wants to reserve 2GB for it's own (=kernel) operations and play it thus safe) For this reason the ideal situation is to have 6GB or more mem in your computer and have Vista 64-bit as OS. It safely has 2GB for itself and still 4GB free to let the 32-bit executable grow to it's maximum so the game feels like one big smooth train Hard Drive
Important and severly underestimated. This component does not increase your fps in any way (at least not to a noticeable degree) but DOES effect exclusively ALL ZONING experiences which is pretty much from launching the game to going in and out of zones nonstop (in tortage e.g) The sky is the limit here since the game dir is over 24GB as it is today and parts of that are being loaded into memory as you zone. I have tested the game while running it off a latest generation 7200RPM harddrive (samsung 400G and later on a RAID 0 of two WD Raptor 10000RPM disks. My god the difference is day and night. With the single 7200RPM disk the loading screens take double the time and I can listen to up to an entire song while zoning into the game. On the raid system I could only hear the part of the women with the high voice and I never hear the rest of that song because I'm already ingame. This feels so good. If I had the money I would buy a 32GB HyperOS hyperdrive to run the game on because it would be blazing fast then no doubt. I can only imagine how good that must feel but I'm already very happy with the raid0 system. Adding more than 2 drives to the raid0 made a further improvement in loading times but only marginal like 10% (not worth it imho) For smooth experience ofc you have no data or anything else running off your game disk or raid system except the game and maybe the OS (peferably even only the game itself and nothingelse)
Video Card
Critical impact!! This game uses pretty advanced graphics that are at or a bit ahead of it's time. This allows for a visually stunning game under ideal circumstances with future hardware. I have been able to run at 1900*1200 at high graphic settings in a quite smooth way using the 8800GT. A retest with 2 of those in SLI showed that sli does not make any difference in the current game client. Recommended however is a latest gen of graph card for smooth play (nvidia 8800series or ati 3XXX series and up) The graphics card therefore is well worth your money for this game, more than buying the latest processor in any case. The raw clock speed is what makes or breaks fps currently. SLI does NOT work currently! Hope they will fix it soon so I can update this section. The game uses huge textures. Upon measuring videocardmemory usage I noticed that outdoors 512MB is saturated all the time on resolutions 1600*1200 and up. Get 768 or more memory on the card if you can.
note: as of today the game still has some technical issues that cause extreme drops in fps. All players are subject to this regardless their vid card (I talked to many ingame) Even with 2*8800 in sli running at low settings in the lowest resolution you still have this so it's not solvable by hardware. How bad is it ? Well it's like this: you stand still in a high graphs environment and notice 25-65 fps. As soon as you start sprinting or doing a 360° mouselook you may experience insane drops to below 1fps (= extreme stuttering) for a few sec due to the fact of missing precompiled shaders in the shaders cache database. EDIT: as of the april 19 build we now have a solution for this problem!! On page 6 (post 116) I explain why it happens and how to fix the stuttering yourself. note: not all graphic cards appear to be "well compatible" with AOC. For example the latest badass 9800x2 series are known to give you trouble and low performance in many cases most probably due to bad driver support. all 8800series are rocksolid choices for this game as long as they have 512MB ram on them as an absolute minimum. Don't use a card with less memory !! All latest gen ATI cards such as 29XX and 3XXX series appear to be doing well note: since 22 april and beyond, more GPU hungry stuff has been enabled in the beta-client. Therefore, as of now the sky is the limit since there is no longer any setup that can run the game at max settings. It is however possible with the latest gen hardware to achieve a framerate of 25-50 all the time without having to disable the game's beauty. I plan to implement a software tweak guide at releasetime once the video options are final (they keep changing currently in the betaclient) Tips:
1. Turn off "bloom" in advanced graphics options and set shadows to "from characters only". This may almost double your fps if it was enabled before
2. (optionally) turn off AA (4-25 fps gain on average). AntiAliasing= a GPU hungry technique to improve the visual quality of a game even further 3. Run the game off a seperate fast disk or raid system (where you only install the game and put no other data or programs) This noticeably helps the loading times during zoning and launching the game 4. close all other running programs and antivirus before playing AOC and defragment at least twice a week. Use simpleconfig.exe in your gamedir to perform a compression while you sleep (takes ages!) 5. Run the game fullscreen! 7. Backup your gamedir before and after every patch 8. Defrag after each update. |
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mike470 5/02/08 12:29:18 PM
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Guide
Joined: 2/11/08
I don''t curse just for the hell of it. |
Add this- Required ------------------------------------------------------ I'm reccommendin for sticky, hopefully this will stop all the computer questions |
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www.citadelofsorcery.com l www.freewebs.com/theuntoldprophocies |
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Alan0n 5/02/08 12:31:46 PM
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Elite Member
Joined: 5/11/07 |
oh - we got new requerments for the game now ? Basicly - If my 8800gtx and 5.4 rated PC can't handle Conan without some extra tweaking then the game isn't ready for launch. Its still not performing well enough for me. 4gb of ram.... Seriously .... The game has serious memory leak right left and center. Two loading screens and you crash. Thats great in a MMO game where you group up with ppl - just to find them dcing every 10-20 mins.... Seriously Stability of the client is none existant atm. Its the basic of good gameplay - And Funcom can't provide it. |
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vmoped 5/02/08 12:34:45 PM
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Elite Member
Joined: 3/07/04
WAR beta tester, fan, and MMORPG forum troll. |
Thanks Terrapin54 for the informative post! I hope it helps those who are having problems come join us in game! Cheers! |
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miagisan 5/02/08 12:40:41 PM
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Advanced Member
Joined: 7/28/06 |
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Wharg0ul 5/02/08 12:43:26 PM
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Advanced Member
Joined: 11/21/03
Clench all you want, it''s still going in. |
Originally posted by Alan0n the requirements are higher for beta than they are for final release. There are things that require more overhead in the beta clients, such as debuggers and uncompressed textures, and yes, on-the-fly shader compiling.
I don't know if I would suggest backing up and replacing the shader caches after a patch though, since the shaders themselves change often, and using cached data based on old routines would probably cause more issues than simply rebuilding them after each patch.
Also, terrapin, they aren't running the same build that we are m8. from what I hear there are quite a few differences. Posting build notes / versions in that thread might not be a good idea either ;) |
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grimmbot 5/02/08 12:43:30 PM
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Apprentice Member
Joined: 2/12/04 |
I posted this elsewhere but I'll repeat it here. I got this from the Funcom forums so I wanted to share. STUTTERING FOR THOSE USING LCD MONITORS If you're using an LCD monitor and experiencing about 5-10fps and major stuttering, try this: The client will refresh without logging you off. My system has run AoC very well since turning Vertical Sync on. The big problem is that this isn't a typical video setting in the game, so it must be done every time you run it. Source: |
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Praxus 5/02/08 12:47:51 PM
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