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ladyattis 5/07/08 2:38:03 AM
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Advanced Member
Joined: 10/22/04
mov ax, FUN |
So, by what I've read so far, it's not really the skills and how they're setup that's the problem. It's how the environment and encounters are setup that tend to reinforce a demand for the holy trinity of groups. I agree with that idea since often the best games I've played multiplayer, MMO, and single player often allowed me to shift my tactics with various degrees of success. Many MMOs don't seem to allow that possibility (CoH/V and DDO tends to in my experience); I wonder why? -- Brede |
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vesavius 5/07/08 6:00:07 AM
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Elite Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by Hvymetal Why would I prefer to adapt then wait for the perfect cookie-cutter party? Like I said... My question was if both were asking for a group at the same time? Who would lose out? The hybrid mish mash guy or the optimised guy? if both were available at the same time whichever person (behind the charcater) that seemed like more fun to group with would get in. How would you know which one was 'more fun'? Would you interview them for 'funness'? Or would you just take the one most optimised for the role? Yes, DDO is based upon the 3.5 d20 ruleset. I have yet to play in a P&P group that had a Cleric, in P&P due to the slow pace of encounters and the capability to retreat and rest a lot of the time the Holy Trinity model breaks down even further. Also, I do not know how long you have been playing 3.5 D&D, but the game you decribe sounds horrible... it takes days and days of game time to recoup lost HP without a healer in the group... It would take weeks and weeks of game time to do L1 of a traditional dungeon, and most of that would just be hdidng in some cupboard or sitting in an inn room! Thats probably weeks and weeks of heading back and to a town (or getting to roll up weeks and weeks of random encounters...) for bed rest... or maybe you just don't have creatures, traps, environments doing much damage in your game? Or do you guys just roleplay conversations all the time and not bother with combat, exploring, traps very much? Do you just stack your game FULL of healing potions? I am sorry, but I just do not think you are being very truthful... Either that or you have not played in many PnP D&D games with many different DMs, or MMORPG games with PUGs where a "well prepared team that uses teamwork" is a rare luxury indeed. MMORPGs are to PnP RPGs what comics are to books. One is not intrinsically 'better' then the other, but they are different animals, with MMORPGs and comics seeking to deliver a more immediate message to the user. To do this they need to use certain shorthands, and for MMORPGs defined class roles is one of these. I personally think the way forward is to allow multi classing (or a form of it) in these games where a player can develop a single character's abilities in 4 or whatever different roles to create the character they want, but at the same time recognising defined abilities. |
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Adamantine 5/07/08 7:05:58 AM
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Novice Member
Joined: 1/07/08
War is not the ultima ratio, but the ultima irratio - Willy Brandt |
Originally posted by TatumWell ... I couldnt agree less. No other game type can make PvP such a central and persistent game element, than MMOs. With PvP, you can have player battles about game resources in your world simulation. While all other games are only started, played for a bit, and then they end again, limiting the amount of change you can actually archieve. |
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Tatum 5/07/08 12:19:42 PM
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Advanced Member
Joined: 7/27/07 |
Originally posted by Adamantine
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Hvymetal 5/10/08 2:07:32 AM
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Advanced Member
Joined: 5/20/07 |
Originally posted by vesavius
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