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News & Features Discussion  » Age of Conan: Director Speaks on Fileplanet Open Beta

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167 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  4/29/08 8:00:49 AM#1

Funcom Product Director Jorgen Tharaldsen speaks to MMORPG.com Managing Editor Jon Wood about the Fileplanet Open Beta. In this interview, Tharaldsen addresses a number of the rumors that have circulated since the Open Beta announcement.

Ever since their open beta was announced, Norwegian development company Funcom has come under fire from fans of their upcoming MMORPG, Age of Conan, and the criticism has had very little to do with the content of their game.

The complaints stem from a decision to partner with IGN’s Fileplanet for distribution of keys to their beta. In order for players to qualify for an AoC beta key, they have to be the proud owners of a premium membership at Fileplanet (which costs $5 per month for a year). While many has applauded a beta through Fileplanet, is has  also led players to feel as though they are paying to participate in a beta and that Funcom has done this in an attempt to a) draw in extra funds for the game and b) to disguise some kind of failing in the game itself.

Read more here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  User Deleted
4/29/08 8:02:07 AM#2

THX
EDIT: Link doesn't work
EDIT2: Now it does

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

4/29/08 8:02:48 AM#3

The link to the article seems broken.

[Edit]: Fixed fast hehe

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  4/29/08 8:04:47 AM#4

You guys are way way too quick for me.

When we put up an article, there's like a 30 second overlap before the link works. I'm always stunned at how fast you guys are able to find it and post about it.

 

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  spriteh

Novice Member

Joined: 5/30/05
Posts: 10

4/29/08 8:10:41 AM#5


“Looking back on this I think that if we had called it simply ‘Fileplanet beta’ instead of ‘Open beta’, many would have reacted differently. ”
Indeed. What a difference a word makes

---
"the" (ex-)spriteh

  cmcmaha

Novice Member

Joined: 4/21/05
Posts: 17

4/29/08 8:12:57 AM#6

As one of the one hundred AoC Fileplanet Beta key winners, I have but one question.  Did I read the article correctly . . . 13 GB client?  Good Lord, it will take me a week to download that sucker!

The Force WAS with us, then came the CU!

  Hairysun

Novice Member

Joined: 6/11/05
Posts: 1068

Boo ....

4/29/08 8:13:55 AM#7

Originally posted by spriteh

 


“Looking back on this I think that if we had called it simply ‘Fileplanet beta’ instead of ‘Open beta’, many would have reacted differently. ”
Indeed. What a difference a word makes

 

  Lol..... agreed ...... we are a brutal bunch arn't we.

~Hairysun~

 

http://www.straightdope.com/

  Samuraisword

Novice Member

Joined: 2/15/06
Posts: 2120

Gamers who use RMT are like athletes who use steroids

4/29/08 8:19:35 AM#8

A bunch of lame excuses from Funcom. Paying to beta test is retarded. I call shenanigans.

  grimfall

Advanced Member

Joined: 4/25/07
Posts: 1158

4/29/08 8:43:40 AM#9

"We really wanted to have an open beta, we just didn't care about it".

Which of course means that they really didn't want it.

What still bothers me is the nonsense about being able to patch 600,000 players on opening day (or maybe 400K on opening day and 200K three days later), but not able to support a staggered 'full client' client download for 50,000 people over a period of 2 weeks.  It's not my field of expertise by any means, but it sure sounds like a load.

I assume that you have people in charge of managing this.  What are those people doing right now, since you're so confident that you can handle the load that's 8 times as many IPA's as you would potentially have on launch day?

He's eiher being lied to or lieing himself.  Either way, it doesn't speak well for the company he is fronting.

AO had a horrendous launch as I recall.  We'll see if this is any better. 

  Digna

Advanced Member

Joined: 11/19/05
Posts: 2014

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

4/29/08 8:44:08 AM#10

 

Originally posted by cmcmaha

As one of the one hundred AoC Fileplanet Beta key winners, I have but one question.  Did I read the article correctly . . . 13 GB client?  Good Lord, it will take me a week to download that sucker!

As a fileplanet sub (for two weeks at least) you should get 250K-300K downloads. Take 13-15 hours on average.

 

As far as the article, it wasn't overly interesting. At this point, I am surprised they said anything at all unless they've actually seen pre-order cancels mounting and are attributing it to the way 'OB' is being handled.

The part where FC mentioned previous beta pushes for this game not costing a cent seemed rather silly to me. If he was trying to defend a service requiring payment, mentioning 'other' occasions that didn't cost would only server to alienate people who didn't get a chance to try the earlier attempts.

*shrug*

I hope 'some suprises' includes a patch that takes the level cap off or at least bumps it a little higher once the first crush of players rolls through. In any case, I'll be playing to 13 or whatever with the enjoyment of knowing I can play on the 17th without impedment.

  todeswulf

Novice Member

Joined: 10/23/07
Posts: 750

4/29/08 8:45:37 AM#11

I feel for the guy, his team is busting there humps and the lard ass idiots that live in their Mom's basement and could not get a job beyond Pizza Hut actually are given the credibility to question them.  

That's why I would never dream of game design as a career.  Enterprise software designers work less hours make more money, and when they are called into question, it is from a professional...not some mouth breathing fry cook with no life.

Said it many times. Love games hate most gamers.

 

  mxmissile

Novice Member

Joined: 12/13/05
Posts: 267

4/29/08 8:48:09 AM#12

Originally posted by todeswulf

I feel for the guy, his team is busting there humps and the lard ass idiots that live in their Mom's basement and could not get a job beyond Pizza Hut actually are given the credibility to question them.  

That's why I would never dream of game design as a career.  Enterprise software designers work less hours make more money, and when they are called into question, it is from a professional...not some mouth breathing fry cook with no life.

Said it many times. Love games hate most gamers.

 

+1

 

 

  Sinkael

Novice Member

Joined: 4/05/06
Posts: 71

Go home, nobody loves you.

4/29/08 8:52:33 AM#13

Originally posted by todeswulf

I feel for the guy, his team is busting there humps and the lard ass idiots that live in their Mom's basement and could not get a job beyond Pizza Hut actually are given the credibility to question them.  

That's why I would never dream of game design as a career.  Enterprise software designers work less hours make more money, and when they are called into question, it is from a professional...not some mouth breathing fry cook with no life.

Said it many times. Love games hate most gamers.

 

 

I could be wrong, but normally the programming guys, the ones who should be concentrating on game design and programming are usually not the network guys.

Had I been the admin, I would have loved for a 50k user test to confirm that my predictions that my work could hold 600k were right and let me pick up any bottlenecks etc that might be there and I not know about it.

Maybe, funcom is having its guys wear more then one hat.

sinkael Xfire Miniprofile
  todeswulf

Novice Member

Joined: 10/23/07
Posts: 750

4/29/08 9:10:08 AM#14

Originally posted by Sinkael

 

 

 

I could be wrong, but normally the programming guys, the ones who should be concentrating on game design and programming are usually not the network guys.

Had I been the admin, I would have loved for a 50k user test to confirm that my predictions that my work could hold 600k were right and let me pick up any bottlenecks etc that might be there and I not know about it.

Maybe, funcom is having its guys wear more then one hat.

It's the nature of the beast.....everyone today wears more than one hat. Take me for example. I am a project manager for a largish medical software developer; I also handle certain aspects of the enternal testing process in regards to load balancing over Wireless WAN's. Two years ago there was an engineer to do that  job, but cost cutting measures have made us more lean and mean.

  Red_Rider

Novice Member

Joined: 6/01/04
Posts: 261

4/29/08 9:12:13 AM#15

  Any way you look at it the OB was badly handled by Funcom.  Personally I see a company that is not used to the major leagues and Fileplanet came to them with a super proposition and they were out negociated.    They gave away the rights to the open beta without fully realizing the consequences (IMO of course).  Usually you will see a company give a number of keys to a site like Fileplanet but keep control of the event to be invite more serious testers to get the maximum of data.

 

  Not wanting to waste personnel is a nice theory, but how many man hours are wasted by having a different client for each event that has to be supported and patched ?  Hmmm.....

 

  As for the level 13 limit,  it is very scary,  I don't think it is a question of the game not be ready for toons higher than level 13, but more a very linear progression with minimal replay value.  As an Altaholic,  this is the scariest part of all and has made me reconsider getting the game for launch.  I now think I will wait and see how the launch goes and what the reviews say on PVE leveling.

  Sinkael

Novice Member

Joined: 4/05/06
Posts: 71

Go home, nobody loves you.

4/29/08 9:14:01 AM#16

Originally posted by todeswulf

 

Originally posted by Sinkael

 

 

 

I could be wrong, but normally the programming guys, the ones who should be concentrating on game design and programming are usually not the network guys.

Had I been the admin, I would have loved for a 50k user test to confirm that my predictions that my work could hold 600k were right and let me pick up any bottlenecks etc that might be there and I not know about it.

Maybe, funcom is having its guys wear more then one hat.

 

It's the nature of the beast.....everyone today wears more than one hat. Take me for example. I am a project manager for a largish medical software developer; I also handle certain aspects of the enternal testing process in regards to load balancing over Wireless WAN's. Two years ago there was an engineer to do that  job, but cost cutting measures have made us more lean and mean.

Ok, I can understand that but that seems like an odd thing to do in the MMO business. Considering that even Mythic before the EA buyout kept the departments seperate and didn't expect the programmers to handle network issues, if funcom wants to compete with the big boys like Sony or Blizzard, they better get their organizational skills together.

sinkael Xfire Miniprofile
  Sinkael

Novice Member

Joined: 4/05/06
Posts: 71

Go home, nobody loves you.

4/29/08 9:19:32 AM#17

Originally posted by Red_Rider

  Any way you look at it the OB was badly handled by Funcom.  Personally I see a company that is not used to the major leagues and Fileplanet came to them with a super proposition and they were out negociated.    They gave away the rights to the open beta without fully realizing the consequences (IMO of course).  Usually you will see a company give a number of keys to a site like Fileplanet but keep control of the event to be invite more serious testers to get the maximum of data.

 

  Not wanting to waste personnel is a nice theory, but how many man hours are wasted by having a different client for each event that has to be supported and patched ?  Hmmm.....

 

  As for the level 13 limit,  it is very scary,  I don't think it is a question of the game not be ready for toons higher than level 13, but more a very linear progression with minimal replay value.  As an Altaholic,  this is the scariest part of all and has made me reconsider getting the game for launch.  I now think I will wait and see how the launch goes and what the reviews say on PVE leveling.

The level 13 limit bothers me too, the fact that it was said that by that level we can get a good feeling for what the game is also bothers me. Most MMO's don't even get out of the tutorial until about that level.

sinkael Xfire Miniprofile
  CleffyII

Novice Member

Joined: 7/22/06
Posts: 3396

4/29/08 9:23:33 AM#18

As a person who has payed for an Open Beta in 2002.  I have to say a paid Beta is a whole lot better then a free-loader beta.  You get a nice stable server, good support from the staff, and you don't have people constantly asking you for stuff.  I think a fileplanet open beta is pretty much the norm now. 

  Arawon

Novice Member

Joined: 6/13/04
Posts: 1108

4/29/08 9:23:46 AM#19

Lack of clear thinking on Funcoms part. It seems to me thy just wanted to get what THEY wanted to get and had a completly blind eye to how potential subscribers would react.I hope other decisions reguarding AOC aren't handled  in such an inept way.

( and NO...I will never pay for a chance to beta test a companys product)

  devacore

Novice Member

Joined: 11/12/06
Posts: 406

4/29/08 9:24:58 AM#20

So the children are all upset they have to pay for a membership.  Don't worry mommy will pay for it, if you cry and whine a bit.

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