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 Thread (4 posts)
NjaARd  4/20/08 1:18:05 PM

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Novice Member

Joined: 3/27/08
Posts: 28

There are no dumb questions, only dumb people to ask them

Well, I got another idea about a MMORPG. If you fell like using this game concept, please use it, because I can't make it. Here's the deal anyways:

The setting is Scandinavia, 10th century. There is many kings owning different regions. You will start out by family. Then choose your god. (The god you choose will determine what kind of fighting style your family will have.) Then you will choose where you want to make your farm. You will start out as a normal farmer, with a small farm, from there you can decide if you will expand your farm, or sail out to plunder (yes, there will be player owned ships). If you're successfull enoug, you will maybe get a king and own large ammounts of lands. If one of your family members dies he is dead permanently, so you should watch carefully out for your family members/soldiers. If the head of the family dies his son will take over, and when all your family mambers dies one of the slaves (you can choose any, will take over.) In combat you can choose to either control one soldier/family member (then the others will be controlled by a CPU, and do the most tactically smart things), or for the more edxperienced players you can control the whole army at once. By killing the king of one country you will become the king. There will have to be many servers, as there won't be unlimited land. If your country is too big, and you stop watching over the outer parts of the country, there will maybe be a civil war, so a too big country that you control all by yourself will fall apart. To solve thyis problem you can trade land (or you could just have some counts, who are real players who you trust enough tolet them watch over for different parts of your land). However, I've found a problem: At some point, a clan will try to controll a whole server, but there will be CPU hordes attacking your kingdom/farm; the bigger the farm/country, the harder the enemy. Hopefully that will help preventing one clan from controlling a whole server.

That's all for now, when I get new ideas I will add them

I my own religion.. xD

ianonmmorpg  4/29/08 6:47:48 AM

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Novice Member

Joined: 4/28/08
Posts: 53

Like the initial description; as you say... you'll ned to keep 'barabrians' on a system controlled leash to free up more space for new users and act against monopolies. While I agree with the fundamental idea of controlling a clan (extended familiy) rather than a single character thus giving access to a wider skill base, permitting squad based missions and providing immortality without rezzing. The prob will be ensuring other players can get in on the action (as you'd highlighted yourself)... I think its solvable... lets see how the rest of the plan shapes out.

 
Upload  4/29/08 7:10:21 AM

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Good idea for a text-based browser game. I'm not sure about a full 3d game.

 
NjaARd  4/30/08 11:27:14 AM

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Novice Member

Joined: 3/27/08
Posts: 28

There are no dumb questions, only dumb people to ask them

Maybe.. I'm thinking about using this concept for a flash game.. If I do I'll post a link.. maybe it could give an impression of how the game could turn out to be

I my own religion.. xD