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 Thread (15 posts)
Ascension08  4/19/08 6:18:39 PM

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WoW = Waiting on Warhammer!

Ok I know I'm going to be blasted into oblivion by fanbois, maybe even casual people, but I'm just wondering...why complain about the autoattack/skill combat that's become the standard? What makes this soooo much better? I'm talking mechanics here, not blood/decapitation.

Think about it, in AoC you have to direct your autoattacks. That's all well and good, but people compare it to regular autoattack, saying it's much more slow-paced or boring. How often do you really use your autoattack when you're using skills? What if you made those skills position-based and balanced them with CDs? Then you'd have to focus in combat. Using your skills at the right place, at the right time, and having autoattack as something that helps you get a little bit of extra dmg in.

I like how in AoC you have things like active shield blocking and the enemy can focus his defences on one side or another, and I guess this is the only real revolutionizing breakthrough. Combos are flawed, many people don't like them, especially in PvP. Those would probably be the second breakthrough, if Funcom can get it just right. If there was a choice between a game where I had to focus where I was aiming with EVERY attack, on EVERY enemy, OVER and OVER, or have a game where I still have to use strategy with SKILLS (certain positioning, only able to use in certain conditions, ect), I'd take the latter.

I'm not getting into spells here, nor mounted combat, because I think those things are different in AoC and I adknowledge them. Feel free to agree or correct, I'm just going to keep an eye on this

 
AmazingAvery  4/19/08 6:25:10 PM

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Doubt is a pain too lonely to know that faith is his brother.

Nearly every auto attack type game you shortcut to nearest target and then if your melee you automatically chase after them after pressing something on your hot bar. In range / mage your arrows or magic bends and tracks the enemy. Its not so much in AoC you have to get up and dirty in the opponents face for the most part, like DDO.

Need to take into consideration the combat mechanics in Mounted combat too, inclusive of collision detection which as yet is still under NDA. Thats mount to mount and mount to grounded fighting with different weapons (polearm) to casting from mount back, etc etc.

The combos experienced this weekend in the PvP are outdated because the client already is.

Wharg0ul  4/19/08 6:25:35 PM

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Clench all you want, it''s still going in.

interactivity. To feel like you have control over the weapon you are using.

I've been playing MMOs for a LONG time, and I'm flat out sick of the "press attack, then use specials" model. Having to actually THINK in combat, counter your opponent's moves appropriately, and actually FIGHT is a drastic step forward, in MY opinion.

As was said on the AoC forums:

 

"Sorry guys. The days of auto-attacking and your enemy standing directly in front of you swinging their Orange Artifact Mace of Statistical Advantage every 1.59 seconds for 89% base damage against your leather armor -1(spell mitigations + adversarial wind velocity) is over.

Now you must run down your enemies like the dogs they are, and curbstomp them."

sepher  4/19/08 6:31:35 PM

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Auto-attacking is alright, there's just too many games based on it right now though.

Change for change's sake isn't always good, but in this case the absence of auto-attack is.

Since it's been such a core feature of conventional MMOs, its one of few things that could be changed to make an MMO like AoC seem fresh while still retaining its identity as a through and through MMO.

So that's how I choose to appreciate the combat system. I don't see auto-attacking in a negative light, but I welcome change that's turned out to be pretty good.

 
Ascension08  4/19/08 6:31:39 PM

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WoW = Waiting on Warhammer!

Ok guys can I clarify a bit?

I'm not talking about magic/ranged attacks auto-following your target. That's dumb. Arrows are not homing missiles. I'm absolutely fine with aiming or having to think about ranged attacks. But people seem so against using skills in melee, even if those skills require strategy and expertise to use. To have to think about your position, to have to weigh the consequences of using a skill (i.e. the cooldown or if the effect is better than another similar ability), while having an autoattack to SUPPLEMENT your fighting (getting an extra hit in there after a skill) doesn't sound that bad. Focusing on every single attack when you know there are things like lag out there? Seems a bit tedious.

I'm not asking autoattack to hold my hand and to do 80%, not even 50%, or 20% of the dmg for me. If it's there as a supplement then I can't see any difference. As for the rest of AoC's combat (except mounted combat of course) I don't see anything that couldn't be implemented in other games easily (like having to aim for spells or attacks, or not being able to bunny hop).

 
Illius  4/19/08 6:46:39 PM

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It all comes down to personal preference.  As defensive as you are towards the "auto attack" that you are used to and like so much, you also have to understand that there might perhaps be people out there that dislike it equally. 

Personally, I desire control over my character which I hope AoC will give me.  I like the idea of controlling where I swing my weapon and what I hit along the way.  It gives me the realism I want in my games, well as much as you can have while casting magic and riding mamoths but still.  The fact that I will actively be able to go into a blocking mode at will and intercept the incoming weapon is all that much sweeter to me.  It helps me enjoy the game more by making me feel all the more part of the fight.  At that point it's less about cool downs and more about reactions (yours and your enemy) and the ability to vary your attacks and thus making the fights more random rather then knowing that your opponent will first hit Hamstring and then Mortal Strike and then some other things I don't care to list over and over again in a predictable fashion.

 
gamedever  4/19/08 6:57:37 PM

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Playing AoC, both PvP and PvE, i've noticed a psychological change, at least for me. I *want* to kick mob ass, because it's *fun*. Charging, knocking them back on my Barbarian and scoring a fatality is just fun. I don't worry about aggro (even though this beta is limited I know, so this may change), because I enjoy the combat of the game. Watching them double over or get knocked around with my weapons is cool, instead of waiitng for my Fear cooldown so I can spam it again.

 

So again, just because of real time combat, it *plays* differently for me, on a psychological aspect.

Mark Sumerix
Game Designer
Tantus Games

Liago  4/19/08 6:58:22 PM

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For me it comes down to interactivity and activity. In auto attack games you are able to execute your specials and still do dmg in between or while waiting on cool downs without effort. With this system you still wait on cooldowns but in order to continue doing dmg you must continue your active inputs. I like the idea that no dmg happens unless an action is taken on the players part.

 
Ascension08  4/19/08 7:02:24 PM

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WoW = Waiting on Warhammer!

Originally posted by Illius

It all comes down to personal preference.  As defensive as you are towards the "auto attack" that you are used to and like so much, you also have to understand that there might perhaps be people out there that dislike it equally. 

Personally, I desire control over my character which I hope AoC will give me.  I like the idea of controlling where I swing my weapon and what I hit along the way.  It gives me the realism I want in my games, well as much as you can have while casting magic and riding mamoths but still.  The fact that I will actively be able to go into a blocking mode at will and intercept the incoming weapon is all that much sweeter to me.  It helps me enjoy the game more by making me feel all the more part of the fight.  At that point it's less about cool downs and more about reactions (yours and your enemy) and the ability to vary your attacks and thus making the fights more random rather then knowing that your opponent will first hit Hamstring and then Mortal Strike and then some other things I don't care to list over and over again in a predictable fashion.

Ah ok then. People want reactionary combat, and yet they say you have to use strategy and think. Thinking about reactions? Planning with reactions? Sounds kind of weird

Agree that some skills can be spammed over and over, but not so much when they rely on position and other factors. Then it becomes much more difficult. I do like active blocking, so maybe a combination of the two would be best? I think it's hard to have reactionary combat and make it enjoyable for everyone in an MMO, especially one that hopes to have dozens of people fighting at the same time. Lag is just one issue, another is stuns or roots or things like that. I just don't get why people are so sick of the old when it's not THAT bad.

 
Wharg0ul  4/19/08 7:05:16 PM

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Clench all you want, it''s still going in.

I'm a martial artist IRL. I like having to use strategy to win a fight, I enjoy the mechanics of combat.

As such, AoC's combat system is ideal for me.