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News Discussion  » EVE Online: Client Source Code Leak Story

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47 posts found
  surfsk8snow

Novice Member

Joined: 12/02/07
Posts: 77

Cinori Aluben - CSM62011
Fix The Little Things First!
www.littlethingsfirst.com
EVE-Online

4/15/08 2:57:22 PM#21

 

Originally posted by Maurauder

The client code is not the source code. This is not a story, but a bad attempt of something trying to pass off as something else all together. The first clue was that it was posted by anonymous and not a creditable source. As for what CCP is doing, bah, it is in the EULA not to do that stuff. If your curious, and you get baned then you did it to yourself. Quit your complaining and move on with your life.

As for Slashdot, they should not of allowed that story to post by an anonymous. That was a big mistake on their part. Nothing creditable there. Bad Slashdot, no biscuit!

 

I disagree. Despite whatever implications the leak has, CCP is going overboard, even so far as entrapment by seeding the torrent themselves!? Dag yo.

Btw, ever heard of "Deep Throat," Watergate, President Nixon? Anonymity is a protection, not incompetence.

And as regards CCP's statement that this poses no threat to other players, they are correct, in the security sense. However, it does pose the threat of someone manipulating the client very heavily: macros, server overload, game control manipulation... the list goes on. It does pose a threat to the gameplay itself, allowing jerks to exploit all they want.

Bottomline: This is no good for CCP or Eve. Unfortunate, it's an amazing game.

Cinori Aluben - CSM6 2011
Fix The Little Things First!
www.littlethingsfirst.com
EVE-Online

  mindspat

Novice Member

Joined: 12/08/05
Posts: 1387

4/15/08 3:17:55 PM#22

This does not impact me.  I will continue to play EVE regardless of this attempt to cause more grief by someone who's holding a grudge agasint CCP.

Interesting read none the less. 

This game still rocks regardless of some ass hat trying to blackmail the developers.  And people, there's no defense for curiosity through theft.  That's downright ignorant.

If you're sincerly "curious" use a proxy.

  jakin

Apprentice Member

Joined: 7/27/04
Posts: 202

4/15/08 3:25:10 PM#23

I'm confused.  What advantage could someone get by looking at the CLIENT source code?

 

AFAIK the first rule of MMO programming is to not trust the client.  If you trust the client data implicitly then you will have hacks of all sort and description.

I just don't understand what could be gained.  If all data is checked for validity by the server (as I assume it is given there aren't any real "hacks" in EVE that I'm casually aware of) then decompiling the client gets you what?  Graphical data?  Communications code?

  Oculitus

Novice Member

Joined: 3/25/06
Posts: 204

4/15/08 3:41:04 PM#24

EVE (and CCP) is such a drama magnet.

  User Deleted
4/15/08 3:58:14 PM#25
Originally posted by Oculitus

EVE (and CCP) is such a drama magnet.

success does that.

  Mcgreag

Novice Member

Joined: 4/15/05
Posts: 491

4/15/08 3:59:57 PM#26


Originally posted by jakin
I'm confused. What advantage could someone get by looking at the CLIENT source code?

AFAIK the first rule of MMO programming is to not trust the client. If you trust the client data implicitly then you will have hacks of all sort and description.
I just don't understand what could be gained. If all data is checked for validity by the server (as I assume it is given there aren't any real "hacks" in EVE that I'm casually aware of) then decompiling the client gets you what? Graphical data? Communications code?


It does make bot building easier but as said in other places this isn't really news at all because it's not leaked source code, it's decomplied binaries which means any bot builder would probably have decompiled it him self long ago anway.

"Memories are meant to fade. They're designed that way for a reason."

  Daikoku

Novice Member

Joined: 4/23/07
Posts: 13

4/15/08 4:00:37 PM#27

IF you can get a grasp of what data is flowing, and how it's handled there is a LOT one could do with the source code.  For example one could figure out ways to automate tasks in EvE and write the code into a 'hacked' client.  Or if you're even more enterprising you could just transfer the datum from the client to a secondary program that would interact with the client to automate the tasks.  Either way it could cripple the game's economy which is one of the things that make the game work as well as it does.  And that's just one example from the top of my head.

 

 

  todeswulf

Novice Member

Joined: 10/23/07
Posts: 750

4/15/08 5:41:15 PM#28

 

Originally posted by Daikoku

IF you can get a grasp of what data is flowing, and how it's handled there is a LOT one could do with the source code.  For example one could figure out ways to automate tasks in EvE and write the code into a 'hacked' client.  Or if you're even more enterprising you could just transfer the datum from the client to a secondary program that would interact with the client to automate the tasks.  Either way it could cripple the game's economy which is one of the things that make the game work as well as it does.  And that's just one example from the top of my head.

 

 


Thing is none of that automation will work, if CCP decides to make a few changes to the client and or host you’re back at square 1.

 


It's sad to me that we have the organized CCP hate machine. These yo-yos spread their brand of Fertilizer to anyone who listens, they even have full time Trolls to make sure the EvE entry on Wikipedia keeps its controversy and criticisms section. If you don't like a game don't play, if they did you wrong, vote with you wallet and don't support them anymore, what is going on here is the stuff of long intensive therapy sessions and a prescription of Thorazine to control the irrational anger.

  funnylumpy

Novice Member

Joined: 11/06/06
Posts: 215

The best fun is to game with your friends. :)

4/15/08 6:43:09 PM#29

As for CCP's handling of the case it's typical game western game company reaction do ban people..

However I played EVE-Online for 3  years quited last spring which was after lots of problems with with CCP's ability to fix minor problems and bugs that made things disappear so you had to go through a lenghty 2-3 weeks discussion with them to finally get your stuff back which was rather annoying if it was minor items it would be ok but they found the flaw in the end and corrected it but when these things occur time after time and it takes a long time to get things back I finally had enough.

 

As for todeswulf's posting, there are haters for all games and will always be just let them be it won't make any difference if you start complaining about the ones that complains.

All in all EVE is a medicore game with poor game mechanics it looks dashing nice .. and that's all.. not content just a waste of time and money.

 

It might be worth playing if it were free but paying for tormenting yourself is a BIG no no.


  Lateris

Apprentice Member

Joined: 12/29/05
Posts: 1728

~Back to the positive perspective~

4/15/08 7:08:55 PM#30

I think CCP is doing the right thing in protecting their code. I would not take any chances.

  Maxximus

Apprentice Member

Joined: 12/02/04
Posts: 74

"Beware the Gold Farmers, My Son, and Shun the Thrunderous Bandersnatch."

4/16/08 2:06:16 AM#31

I always find it interesting that MMORPG.COM sometimes chooses to bite the hand that feeds them.

Over the past few weeks, I've been bombarded with banners and "We Want You Back" emails from CCP and I was almost ready to jump back into a tiny little ship and get my ass kicked for awhile.

But then I remembered why I closed my account in the first place...

-- The Maxx

  Psilocybine

Novice Member

Joined: 12/22/07
Posts: 31

4/16/08 4:00:58 AM#32

Originally posted by Kyleran

 

Originally posted by Psilocybine

I, in a brief moment of idiocy decided to have a look at said Source code...

 

It was just out of curiosity. Im not a coder or whatever i havent got a clue what to do with it i just wanted to see what it was...

 

But low and behold i was banned from Eve.

Countless months of work pissed away due to my stupidity.

But you know what they say "Curiosity killed the Eve character"

 

You Have been warned dont even look at it... dont even look at this thread dont even think about looking at this thread. and so on.

 

Ashamed and pretty pissed

/Psilo

 

Hmm, not that I'm going to bother trying, but how did CCP know that you looked at the source code?

I call shenanigans on your story.

 

I dunno. i didnt think it would happen. I guess they were tracking the torrent download found my IP and banned me. =(

I dnt care anymore im not going back to eve now i know that the cource code has been released... think of the amount of hacks, bots and exploits on their way because of this.

 

/Psilo

  einexile

Novice Member

Joined: 11/20/05
Posts: 197

Meet people from all over the world... then kill them.

4/16/08 4:28:44 AM#33

american commitment to excellence and openness clashes with icelandic dirty tricks itt

einexile the meek
Vacuos, Winterlong, Vaciante, Eicosapenta
Atlantean, Tyranny, Malton

  Blandin

Novice Member

Joined: 12/07/06
Posts: 33

4/16/08 4:51:49 AM#34

Decompiling copyrighted software is a law violation in most country, who is surprised that CCP takes action?

 

Anyway, all MMO clients have been decompiled by someone to make bots, it's just making it public was a move to hurt the community more than CCP.

  cmar001

Novice Member

Joined: 4/03/05
Posts: 30

4/16/08 8:33:25 AM#35

Firstly, Im not an EVE hater, I think the game is good, with a solid foundation and a great premise. However, it is plaugued with problems and issues that have put me off the game. Some of them are technical issues, most however are issues with CCP and their management of the game and their complete lack of ability to offer decent customer service.

Fistly, as I believe has already been mentioned, the game is plauged with minor bugs and glitches that simply havent been fixed. Some of these bugs have been present in the game from day one and would be so simple and easy to address, but CCP is simply ignoring them.

Second, CCP hasnt done anything to address the trust issues that have arisen because of various events that have taken place regarding collusion of CCP Devs with certain player factions. Yes, Im talking about the T20 incident and others such as banning one of their own voulanteers at the behest of members of BoB and the rigging of RP events to favour particular groups within the game. These events were supposed to be open...with no set winners or losers, but the GMs seem to favour one or more groups over others. This is a poor way to handle things and the fact that they havent been commented on or addressed by CCP adequately has shattered alot of peoples trust in CCP.

Third, CCP is far to heavy handed with its customers. They throw bans around like toilet paper to the point that it weighs down the communitys trust even further. Deleting posts and banning people for commenting on things that CCP doesnt want people to talk about is abridgement of the freedom of speech. Talking about such things isnt a breach of the EULA, actually participating in such things is...not talking about them. Therefor, banning an account on the premise that they were disscussing something that makes CCP uncomfortable is in itself a legally not to mention moraly dubious act.

And finally, if CCP is hosting torrents of the decompiled code, cross referencing the IP addresses and banning the accounts that happen to match up...thats illegal entrapment and leaves them open to lawsuits. Not to mention the fact that blanket banning IP addresses will eventually impact on innocents with Dynamic IP addresses, not to mention the fact that those people intending to do bad things with the code will likely be baffling their IP Addresses, so an IP address ban is totally ineffectual.

In short, CCP made a great game, but they all need customer relations training and management lessons. Their handling of all the issues that they have had to deal with over the past years is incompetent at best Deliberate at worst. EVE Online would be a great game, if it werent for CCP running it.

 

I paste here a link to a site with just some of the many indiscretions that CCP and thier Devs have committed against their own community just so that you know that all the above is confirmed as having happened and isnt rumour or suposition: http://www.escapistmagazine.com/articles/view/editorials/op-ed/847-Jumpgate-EVE-s-Devs-and-the-Friends-They-Keep

  Minsc

Hard Core Member

Joined: 2/07/04
Posts: 1228

4/16/08 10:01:48 AM#36

Originally posted by cmar001

Firstly, Im not an EVE hater, I think the game is good, with a solid foundation and a great premise. However, it is plaugued with problems and issues that have put me off the game. Some of them are technical issues, most however are issues with CCP and their management of the game and their complete lack of ability to offer decent customer service.

Fistly, as I believe has already been mentioned, the game is plauged with minor bugs and glitches that simply havent been fixed. Some of these bugs have been present in the game from day one and would be so simple and easy to address, but CCP is simply ignoring them.

Second, CCP hasnt done anything to address the trust issues that have arisen because of various events that have taken place regarding collusion of CCP Devs with certain player factions. Yes, Im talking about the T20 incident and others such as banning one of their own voulanteers at the behest of members of BoB and the rigging of RP events to favour particular groups within the game. These events were supposed to be open...with no set winners or losers, but the GMs seem to favour one or more groups over others. This is a poor way to handle things and the fact that they havent been commented on or addressed by CCP adequately has shattered alot of peoples trust in CCP.

Third, CCP is far to heavy handed with its customers. They throw bans around like toilet paper to the point that it weighs down the communitys trust even further. Deleting posts and banning people for commenting on things that CCP doesnt want people to talk about is abridgement of the freedom of speech. Talking about such things isnt a breach of the EULA, actually participating in such things is...not talking about them. Therefor, banning an account on the premise that they were disscussing something that makes CCP uncomfortable is in itself a legally not to mention moraly dubious act.

And finally, if CCP is hosting torrents of the decompiled code, cross referencing the IP addresses and banning the accounts that happen to match up...thats illegal entrapment and leaves them open to lawsuits. Not to mention the fact that blanket banning IP addresses will eventually impact on innocents with Dynamic IP addresses, not to mention the fact that those people intending to do bad things with the code will likely be baffling their IP Addresses, so an IP address ban is totally ineffectual.

In short, CCP made a great game, but they all need customer relations training and management lessons. Their handling of all the issues that they have had to deal with over the past years is incompetent at best Deliberate at worst. EVE Online would be a great game, if it werent for CCP running it.

 

I paste here a link to a site with just some of the many indiscretions that CCP and thier Devs have committed against their own community just so that you know that all the above is confirmed as having happened and isnt rumour or suposition: http://www.escapistmagazine.com/articles/view/editorials/op-ed/847-Jumpgate-EVE-s-Devs-and-the-Friends-They-Keep

OMFG you people are too much. There has been a grand total of 1 incident involving a CCP employee abusing their powers. Everything else was either volunteer's abusing power they were given or new GM's doing the same, which I don't consider to be CCP employee's. CCP has done plenty to address the trust issues by forming the IA division, but you won't recognise that because they didn't do exactly what you wanted to handle the situation with T20.

FFS people that was over 2 years ago now, they will never let anything like that happen in the game again because it would hurt their business too much.

  cmar001

Novice Member

Joined: 4/03/05
Posts: 30

4/16/08 10:10:52 AM#37

To Quote from one of the articles in the link I gave you:


Remedial: They need to fire t20, no bones about it. In any profession which is governed by rules of professional responsibility, the penalty for entering willingly into a clear conflict of interest to the detriment of your duties is that you lose your license. If he exploited his position to rain favors down on his friends and then failed to disclose that to his superiors, that's the very essence of unprofessional behavior and he needs to be gone. It would serve as an example to the rest of the devs or GMs who were considering favoritism as well. Those blueprints and any income derived from them should also be stripped from BoB, and arguably the higher-ups who knew of the abuse deserve bans (or at least warnings at a minimum)

His actions were nothing short of professional misconduct and he should have been fired on the spot.

 

Edit: And on a side note, having a IA department made up from the very GMs and Devs that were under suspiscion in the first place isnt going to instill a sense of trust. Maybe when they get the elected player independant oversight in place...things will improve, but right now...the IA is defunct in terms of instilling trust and being 'trusted' to do an unbiased job.

  Blandin

Novice Member

Joined: 12/07/06
Posts: 33

4/16/08 10:35:04 AM#38

Originally posted by cmar001

His actions were nothing short of professional misconduct and he should have been fired on the spot.

Edit: And on a side note, having a IA department made up from the very GMs and Devs that were under suspiscion in the first place isnt going to instill a sense of trust. Maybe when they get the elected player independant oversight in place...things will improve, but right now...the IA is defunct in terms of instilling trust and being 'trusted' to do an unbiased job.

How better would it have been to fire him? Firing a useful member of a dev team is a pain in any project. Replacing him and having the replacement attain a good knowledge of the software can take a very long time.

If his job had been delivering beer to employees, he would have been easy to replace, anyone can do this!

A GM would have been easier to replace.

And about what happened to the BPOs, were they removed and so on, no one can know as internal affairs job is to work silently.

 

 

So, you think Internal Affairs can't be trusted? It's like you're saying that CCP's CEO is running the company for his own pleasure and getting personnal advantages in game.

So, IA should have been a player elected independant entity? How does this help really? Are people elected the best of us all? I don't think I would trust them more, just as all politicians often have little trust from even the people that elected them.

As the IA was stated to be directly under the CEO's responsibility and that all employees have their accounts watched all the time, I don't see how it makes it a bad thing.

 

The main thing that hurts CCP is that they speak of such subjects, most game companies would not speak of internal issues and then, there would only be rumors that are easyly broken. Well, that just makes CCP better in terms of transparency, and they do it at the cost of their own reputation.

  cmar001

Novice Member

Joined: 4/03/05
Posts: 30

4/16/08 10:49:56 AM#39

Originally posted by Blandin

 

Originally posted by cmar001

His actions were nothing short of professional misconduct and he should have been fired on the spot.

Edit: And on a side note, having a IA department made up from the very GMs and Devs that were under suspiscion in the first place isnt going to instill a sense of trust. Maybe when they get the elected player independant oversight in place...things will improve, but right now...the IA is defunct in terms of instilling trust and being 'trusted' to do an unbiased job.

 

How better would it have been to fire him? Firing a useful member of a dev team is a pain in any project. Replacing him and having the replacement attain a good knowledge of the software can take a very long time.

If his job had been delivering beer to employees, he would have been easy to replace, anyone can do this!

A GM would have been easier to replace.

And about what happened to the BPOs, were they removed and so on, no one can know as internal affairs job is to work silently.

 

 

So, you think Internal Affairs can't be trusted? It's like you're saying that CCP's CEO is running the company for his own pleasure and getting personnal advantages in game.

So, IA should have been a player elected independant entity? How does this help really? Are people elected the best of us all? I don't think I would trust them more, just as all politicians often have little trust from even the people that elected them.

As the IA was stated to be directly under the CEO's responsibility and that all employees have their accounts watched all the time, I don't see how it makes it a bad thing.

 

The main thing that hurts CCP is that they speak of such subjects, most game companies would not speak of internal issues and then, there would only be rumors that are easyly broken. Well, that just makes CCP better in terms of transparency, and they do it at the cost of their own reputation.

If t20 had been working in any other company, and his misconduct had been uncovered, whether it would be difficult to replace him or not...he would have been fired. I dont care how good a programmer or developer he is. He did wrong, he admited he did wrong, and to set an example to the other Devs and GMs...he should have been fired. There is no middle ground here. In the real world of big business companies...even small business companies, someone guilty of doing what he had done would have been out of the door.

As to the IA, Im very sorry, but I dont know where you get the idea that IA is a secret police force. Amongst the police, they work very openly and when an investigation is taking place, everyone in the department knows...ontop of that, they then release their findings. There is no silence...and that is the problem with CCP. They try to keep a lid on things, usually using brute force and bans...thats the wrong way to go about it. Its like trying to cut out cancer using a blunt carving knife.

  mk11232

Novice Member

Joined: 6/22/06
Posts: 218

4/16/08 10:52:19 AM#40
Originally posted by cmar001

Third, CCP is far to heavy handed with its customers. They throw bans around like toilet paper to the point that it weighs down the communitys trust even further. Deleting posts and banning people for commenting on things that CCP doesnt want people to talk about is abridgement of the freedom of speech. Talking about such things isnt a breach of the EULA, actually participating in such things is...not talking about them. Therefor, banning an account on the premise that they were disscussing something that makes CCP uncomfortable is in itself a legally not to mention moraly dubious act.

Read the constitution, your argument fails concerning the freedom of speech.  Your only freedom of speech is to speak against the goverment.  Private partys are not subject to this doctrine and can restrict your speech any way they see fit, especially with online chat forums.  They're a company and have to protect the interest of that company.  If it means deleting post then so be it.  Feel free to open your own site devoted to slandering EvE, you just don't have the right to do it on their own hosted forums.

And finally, if CCP is hosting torrents of the decompiled code, cross referencing the IP addresses and banning the accounts that happen to match up...thats illegal entrapment and leaves them open to lawsuits.

Illegal entrapment, do you even know what your talking about?  The poor state of common eduction is the result in people not knowing what real entrapment means.  Entrapment, like the freedom of speech, only applies to the government, specifically law enfrorcement.  It means the law enforcement instigated an illegal crime and coxed another into helping with the crime for the pure goal of arresting that person.

Also your argument fails in another regard, logic.  Your logic is that CCP is hosting decompiled code.  Someone tries to access the code (in violation of the EULA); that person is the criminal and acting wrongly.  While it is smart to keep your doors locked, you are under no obligation to do so.  Someone else cannot defend their position of opening your door and stealing something by yelling "WELL YOU SHOULDA LOCKED ME OUT, I'M NOT TO BLAME FOR MY PATHETIC JUDGMENT SKILLS!"

So to boil this down for you, CCP isn't the police, Hosting code that is accessible is unwise but nonetheless not illegal, no restriction in freedom will occur (playing a game isn't a right) therefore no entrapment.  Player trying to find the code in voilation of the EULA is doing something wrong and should be banned.

 

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