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MMORPG.com Staff Writer Joe Iuliani gives his us his impressions of Hellgate: London.
Read it all here. Cheers, |
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4/15/08 9:12:42 AM#2
Problem I had was it didn't feel like London at all, alot of the levels were sooo generic it could have been any city. |
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4/15/08 9:26:14 AM#3
I've been playing since release and still enjoy the game. A 7.0 is a good rating. Not really a great game but still good fun. |
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4/15/08 9:55:46 AM#4
This was a good review. Thanks for posting it. I am curious about the solo-ability of this game. I assume from the "why bother to play the single-player mode" comment that you can pretty much play it through solo even if you are in multiplayer mode? Is that correct? Or are certain missions/sections/instances completable only with player groups? The biggest turnoff for this game (for me, that is) is that it looks unremittingly grim, gray, bleak, and depressing. I think that would kind of old for me pretty quickly. |
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4/15/08 10:16:28 AM#5
Everything can be soloed though some of the elite nightmare levels and stonehenge areas work better with a group. I've never been able to successfully solo The Wild. Or at least not in a way that is worth doing. The atmosphere is bleak all the time. If you read the books you'll understand it better. The demons have destroyed and burned everything. |
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4/15/08 10:22:21 AM#6
Originally posted by tmr819
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4/15/08 11:29:07 AM#7
Originally posted by Sovrath
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4/15/08 11:35:09 AM#8
I bought the game at launch. I agree completely with the review except I would have given performance/lag a 3. felt like I was in a beta. |
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4/15/08 11:51:09 AM#9
I wanted to love Hellgate, I really did. I participated in the beta, I purchased the collector's edition, and I paced myself. The game was a blast for a solid 10-12 hours worth of playing and testing, but I slowly found myself feeling the game becoming more shallow and repetitive as I continued to play. At the end of only a few weeks, I felt as follows:
I've no doubt many of the above deficiencies will be addressed (many probably have been already). I think the last point alienated so many people at launch, as what a subscriber was entitled to changed so many times and never felt well-planned. The game has a TON of potential; as skilltrees are better developed and additional classes/locations/depth are integrated, I'll certainly come back and play it again down the road. |
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4/15/08 12:44:05 PM#10
The game could be turned into something great with enough care. I agree with the review. Great write up.
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Shannia
Novice Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
4/15/08 1:17:49 PM#11
Originally posted by jmd10222 I completely concur. A 3 at best for performance/lag. Overall, 6-6.2. Good write up, but the game pales in comparison to other games with a 7.0
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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4/15/08 1:26:56 PM#12
Good review, although I can tell the reviewer didn't get too terribly far into the game otherwise he would have mentioned the lack of tilesets and the monotony that occurs as a result. Otherwise, the review is pretty much spot on. As others have said, the game has good potential. Only time will tell if this potential is realized. |
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4/15/08 2:42:37 PM#13
Thx for the review - a few things -
You stated that there was no 'Healer Class',
while its true there is no specific class,
both the Cablist (Evoker) and the Templar (Guardian)
are capable of builds with 'Group-Heal' abilities.
Also, to note, I've been playing the game since launch,
and it was rough indeed. But they have been hard at work
on the game since then and it is really becoming something
to keep an eye on!
check out the patch notes for the most recent and up-coming
patches - they are adding TONS of stuff to the game, and
have already since launch.
anyway thx for the review!
'FOR THE LIVING!'
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4/15/08 2:48:59 PM#14
also summoner pet (witch doctor) and so can engi pet can heal other party members, but their is no purely healing class. good review for a fun game |
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4/15/08 3:06:23 PM#15
Seems mmorpg applies to anything now a days huh, anyways this is a laughable review if that is the amount of cons you ended up with. Repetitive tilesets, crappy skill trees, somehow 10$ a month for updates is a PRO... Really seems like you played it for 5 minutes and went back to WoW.
It even has its own website devoted to how much it sucks: http://www.flagshipped.com/
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4/15/08 3:21:58 PM#16
I am also surprised that the reviewer did not mention the CTD's or the memory leaks. Even after being released for quite a time, no one seems to be looking into these issues which plagued the Beta and are continuing through retail. |
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4/15/08 4:30:55 PM#17
Nice review and pretty much on the money. Been playing since beta. Many like to point out the problems it had in October but since that time FSS has squashed the majority of the bugs. I have come across many who are coming back to the game saying they are enjoying their experience playing again. Hellgate does something that many games do not do , is that it provides its subscribers with ongoing content. Every quarter subscribers get new content such as more explorable areas, new items, weapons and anything their players suggest FSS tries to fit into the game. Even if you do not sub to Hellgate you can always comback to play for free at anytime when your current hyped mmo turns out to be a hyped WOW clone ;) |
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4/15/08 5:19:52 PM#18
They add stuff for non-subs as well like the upcoming rank/perk system. FSS has stumbled but they have remained involved with the community throughout and continue to improve the game a good pace. |
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4/15/08 5:37:06 PM#19
Dear Joe, Thank you for your review, couple of questions - You mention a day job, is that day job a games reviewer? I ask, because even within the limited word count, your scribblings are not in my opinion a review. How about answering a few basic questions and not assuming that your reader has played Diablo. Is the game point and click or WASD? Are the quest Group or Solo player orientated? What was the AI like? shall i go on Joe? How large is the playing area? What modes of transport are there? What is the skill system based on and how much freedom to players have? Do you see how this reviewing lark works? - you answer fundemental questions about gameplay not subjective or assumed knowledge statement like "I had a blast playing Hellgate London" or "Playing Hellgate certainly felt a lot like playing Diablo again". I know that MMORPG.com only pay in candy bars and cheap booze but please Joe, before i go out and spend my hard earned could you write a review or simply dont bother as a poorly written review is worse than no review at all. Anyway, i hope your day job is plumbing and that you make a lot of cash from it.. Regards, Will
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4/15/08 6:32:26 PM#20
What willgar meant: Joe, thanks for the great review. You do an excellent job of rating your enthusiasm and summarizing basic aspects of game play. However, could you also post some specific details of the game? How is navigation (point/click or WASD)? Was content more geared toward solo or group? How smart are the mobs? Mounts or other transportation? How much land is covered and how much of it is instanced? How flexible is the skill system? Thank you in advance! |
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