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 Thread (54 posts)
Hozloff  4/14/08 7:13:23 PM

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Joined: 10/25/06
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Originally posted by Reklaw

 

Originally posted by Suvroc

Man, that is so disheartening.

Will people ever stop rushing through a game and try living in a simulated environment based on a work of fiction?

In other words, will people ever stop and smell the virtual roses?


Fully agree, but....this was already going on pre-cu, remember the cries of people that spoke about the wait for shuttle, then people started to complain about buff-lines, nothing seems to have changed. At pre-cu it even was worse when they started to complain about the lag due to us truly playing hte game, for example COROLAG? Then we had the complaints about travel time.

 

People back then and still today don't want to live their live's in a virtual world, this is the main reason why so many games......fail....they lack the community that has the patient to play these games, but it's far easyer to blame a game then to look at what the community is doing to our games.

I still find it strange seeing people from SOE saying that the NGE was a mistake for not listening to the community cause in my opinion thats what SOE has done they listend to the community, the problem was that the vocal ones where the ones that already left the game there for more time to spend on forums to complain about the game. It wasn't Mcintre or whats her name that said "to much reading" it was a large portion of complaints all over forums all over the net that spoke of to much reading and she just told what was said already.

Remember how much fun it was going out with a group of friends hunting and camping, bringin some combatants, entertainers, docs on our hunt, relaxe in a camp, then came in the inpatient crowed, they entered guilds or just random pickup groups but felt camps where boring and all needed to be rushed, they didn't want to spend time doing social things, all that mattered or started to matter is to grind asap to max lvl pure to say the max lvl, but most who grinded that fast always resulted in being bad players who never really got track of what they could really do ingame.

I just wish back at pre-cu that we who where enjoying hte game would had spend more time on forums like i see them being used now, if we had we might have not gotten the NGE, but thanks to that vocal majority at pre-cu who already hated the game it all changed. I remember seeing good constructive post made by players which imidiatly got bashed by those not playing the game and most of the time a well constructive post got into this bash contest.


Strange that Salvaje hasn't stopped by this thread yet...

 

Anyhow, whilst I agree with you Reklow that there was and will always be a group of people who complain about many aspects of the game without thoroughly thinking about the consequences, the blame is still SOEs for listening. FLying Labs has learnt this lesson and whilst POTBS does have some issues of its own FLS has learnt not to bend to the demands of the negative forum posters because they have the VISION which SOE lacks and hence think about the consequences they will bring.


- Player: I have a family and life and don't have the time to wait for a shuttle!
- SOE: Reduce Shuttle times, introduce ITV, speed up vehicles 5x.
Consequence: Empty starports, reduced adventuring, socialisation compromised and inflation (-1 money sink).

-Player: I have a family and life and don't have the time to find a doctor, ID, entertainer, smuggler or artisan!
-SOE: Nerf entertainers, delete doctors, nerf medics, nerf smugglers, introduce uber loot.
Consequence: Useless and empty cantinas, salons and medical centers. No more player-interdependancy, limited character customization, inflation.

-Player: WTF I don't want to loose my Mando!
-SOE: Get rid of decay.
Consequence: Huge inflation, artisans rendered useless.

The list goes on and on... The fact is SOE should have known when to listen, when to not listen, and consider the long term consequences, because yes, ironically many of those players who cried in the forums left the game for the very consequences of what they demanded in the first place.

 
LynxRufus  4/14/08 7:19:44 PM

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Around the time they abandoned the original CURB for the CU, SOE basically gave up on the whole original concept of the game.  Which included socialization.  Lots of the changes in the late Pre-CU era (shortening of shuttle waits to 1 min, getting rid of TEF, adding the market search) were put in to facilitate that.

That's why I would rather play 12.1 rather than 14.1, you still have TEF, and shuttle waits are a reasonable, but not too fast 5 min.

 

"If I had a penny for everytime a frustrated fanboi hits the report button, I could end world hunger."

Bob_Blawblaw  4/14/08 10:53:01 PM

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www.tryswg.com
It''s "Not that bad"

Originally posted by Mathos
Originally posted by Gutboy

I fully understand pre-cu I have been playing since June 26th 2003 (well really playing since June 27th since we vets know how launch day was).

No speeders, running everywhere, 10 min shuttle waits, waiting in the buff lines and all. The reason things changed like the reduced 5 min shuttle waits then finally to 1 min waits and the other changes was the FULL ON OUTCRY from the "casual" player who would post on the forums something like this:

"I have a real life with a job and a family, I have an hour to play on average each night, I spend 10 minutes getting an ent buff, another 5 to 10 minutes getting in the medic buff line at C'net, then a 10 min wait  to shuttle to Endor, then the 10 min run out to the camp where the rest of the guild is hunting, by the time I am actually ready to play I have 20 min left before I have to log out. I want to play the game not wait in a line, I can do that at the grocery store. Where's the game for a casual player"

Sure the social aspect of the game was great, talking to that sexy dancer in the cantina, getting to know that dancer more and more over time........................ grats you have been chatting it up with Bob, 32 years old, 240 pounds and living in his mothers basement.

 

Ah ok Bob rofl

Wha! I do NOT live in my mothers basement!

http://omnomnomnom.com/

Mathos  4/15/08 12:27:24 AM

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CUNGE FREE And Om nom nom free
AoC free also

Originally posted by Bob_Blawblaw

 

Originally posted by Mathos
Originally posted by Gutboy

I fully understand pre-cu I have been playing since June 26th 2003 (well really playing since June 27th since we vets know how launch day was).

No speeders, running everywhere, 10 min shuttle waits, waiting in the buff lines and all. The reason things changed like the reduced 5 min shuttle waits then finally to 1 min waits and the other changes was the FULL ON OUTCRY from the "casual" player who would post on the forums something like this:

"I have a real life with a job and a family, I have an hour to play on average each night, I spend 10 minutes getting an ent buff, another 5 to 10 minutes getting in the medic buff line at C'net, then a 10 min wait  to shuttle to Endor, then the 10 min run out to the camp where the rest of the guild is hunting, by the time I am actually ready to play I have 20 min left before I have to log out. I want to play the game not wait in a line, I can do that at the grocery store. Where's the game for a casual player"

Sure the social aspect of the game was great, talking to that sexy dancer in the cantina, getting to know that dancer more and more over time........................ grats you have been chatting it up with Bob, 32 years old, 240 pounds and living in his mothers basement.

 

Ah ok Bob rofl

 

Wha! I do NOT live in my mothers basement!


LOL dang was not calling you bob, bob but some one else

 
vickypollard  4/15/08 9:26:19 AM

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Posts: 307

Lets not blame casual players because I don't believe they ever played SWG. The problem is SWG was released a buggy mess and it was soooo broken the game got bad reviews and didn't have the sub base they were wanting. The game was starting to get better until Jedi got put in and then it all started going down hill from there.... The problem is SOE and LA are completly useless and had no clue how to run this game.


I wish Raph Koster stayed in the team because he had the same vision as all the fans who were playing. Now this vision launched pretty bad but if they kept fixing the problems and releasing more content then the game could have been a great success by now and known for being a complete mmorpg based on the Star Wars universe.... Instead it's the joke of the genre.

 
sookster54  4/15/08 10:15:02 AM

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Back when shuttles/ships were 10 minutes, we actually got to meet people, duel them, trade stuff and have a productive conversation. I remember one day during a weekday evening about 30 of us were standing in Coronet's starport waiting for the ship, yes THIRTY and we had a conversation going- what memories.


Now there's a collection you can get with any character to get a tiny ITV, and it's free compared to the COA Royal ITV. Seems everything devs throw in on upcoming patches, makes previous things (even when you pay for them) loses its use and value, like the new 5th gen lightsabers are making the Old Republic, Jinsu and Juyo worthless and same goes for the Jedi cloaks, the JMC on the next patch is rendered useless that even a Knight robe is better in stats (JMC 4x100 stat, Knight 3x185). But that's the way SOE wants you to play the game, as Blixtev calls it "mudflation".


And Blixtev has been telling people "learn to play" lately, especially with the complaint on the uselessness forsake fear has. What's to learn about forsake fear? Officer's inspiration is 5x better and actually functions well.

List of SOE lies
SWG Pre-CU to NGE is like your favorite guitar magazine changing to cello during your paid subscription with no refund offer.

LynxRufus  4/15/08 10:36:32 AM

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Posts: 31

Blix's comments about forsake fear showed that he and the rest of his Devs have no idea how the game is actually played.  I knew NO ONE who took that box.  I tried it myself at one point.  It sucks, it doesn't do much of anything.

About the only place where you can apply "mudflation" (as in something dropping over time) as he means it is in their subscriber numbers.

 

 

"If I had a penny for everytime a frustrated fanboi hits the report button, I could end world hunger."

CasualMaker  4/15/08 10:41:15 AM

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Spelling and grammar do matter.

I find your lack of real-life skills disturbing.

Originally posted by Gutboy

No speeders, running everywhere, 10 min shuttle waits, waiting in the buff lines and all. The reason things changed like the reduced 5 min shuttle waits then finally to 1 min waits and the other changes was the FULL ON OUTCRY from the "casual" player who would post on the forums something like this:

"I have a real life with a job and a family, I have an hour to play on average each night, I spend 10 minutes getting an ent buff, another 5 to 10 minutes getting in the medic buff line at C'net, then a 10 min wait  to shuttle to Endor, then the 10 min run out to the camp where the rest of the guild is hunting, by the time I am actually ready to play I have 20 min left before I have to log out. I want to play the game not wait in a line, I can do that at the grocery store. Where's the game for a casual player"

Sounds like a pretty lousy guild, if they didn't have a doc and entertainers at the Endor outpost to prep their members for what sounds like a guild event.

I was a pretty "casual" player myself, and I couldn't stand these sorts of "the world owes me" whiners.

 
Burntvet  4/15/08 5:35:01 PM

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Posts: 531

Man, I was one of the first MBHs on my server, doing it hard way, chasing NPC bounties on foot, pre mount and pre-player city. Took me 3 months of solid play time to finish, because of a number of game issues.

Now? Instant eveything. And people still complain. Blah.... looks like No Reading Nancy got the playerbase they wanted....

 
iwantmyswg  4/15/08 6:07:12 PM