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Greslore 4/14/08 3:11:09 PM
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Apprentice Member
Joined: 6/03/06 |
Originally posted by WiccanCircle
I also think a good amount of players came from MUDs. I remember playing my favorite (Medievia) and had an absolute blast. The freedom you had in that game was tremendous. Granted, it was all ANSI text based, but you pretty much could travel where ever you wanted. Whether or not that was wise was another question entirely. If your corpse was in a "bad" spot... ugh! When EQ came out, I remember how fun that was. Finally, some graphics to the game genre I enjoyed. It did a decent enough job I thought. Then the next evolution with WoW. Very cookie cutter based. Doing a quest was a matter of going to a website, looking up the coords, and completed. Also, the players were vastly different. Name calling, animosity, just not fun any longer. Nothing in the way of diverse classes/professions. A shaman was a shaman was a shaman. Meh. One compelling point you bring up... because computers and ISP connectivity are more readily available today - the impact of that on MMORPGs. I can see your point here. Younger, perhaps less mature kids now have access to social situations in which they simply do not know how to act. Depending on how correct this theory is... leads me to wonder if this less mature attitude will simply become MORE prevalent in the time to come. I miss the days of old, that original "free" feeling. For me, I miss my MUD days the most. |
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nomadian 4/14/08 5:50:40 PM
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Advanced Member
Joined: 8/18/05 |
People always say this- but you can kinda create your community in mmos. You find a decent guild or you meet like-minded companions you want to group again with etc. Though, it does mean unfortunately the pug experiences suck. Interesting talking about muds. I reckon there was an element of appeal of muds in Everquest being so heavily inspired by them. And like you say that may have been lost- which is a shame. |
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Ozmodan 4/14/08 8:46:02 PM
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Elite Member
Joined: 2/27/07 |
Funny I started out with UO, then went to EQ, then moved on to Asheron's call. Frigging silly stupid class restrictions doomed EQ for me from the start. At least UO and AC had a far more sophisticated skills system than the clunky one EQ had. All what you like and want in a game, we are all different in our tastes. Still waiting for a good skill based game to come out, has not been a good one since SWG took the Niagra plunge with NGE. |
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xplororor 4/14/08 8:58:03 PM
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Apprentice Member
Joined: 11/27/03
The wanning starship, a glowing pallid white, |
*Double Post by accident*
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xplororor 4/14/08 9:01:21 PM
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Apprentice Member
Joined: 11/27/03
The wanning starship, a glowing pallid white, |
<blockquote><i>Originally posted by Antarious</i>
In the intrest of making sure truth stays... truthful... EQ1's story: 1. Smeadly had the idea of EQ in his head. He pitched it to the CEO of SONY. SONY gave him a beatdown, then droped kicked him in the rear end out of the office. 2. Lineage 1, and UO come out. Smeadly pitched his idea for EQ to the new CEO of SONY. They fund him. Before EQ was finnished, they pulled the plug. And give him a beatdown, then drop kick him in his other rear end cheek out of the office. 3. Smeadly and his friends (McQuaid, etc...) finnish EQ, and release EQ. EQ breaks records. EQ is NOT a part of SONY. 4. Good old Smeadly then... SELLS EQ TO SONY for roughly 30 million bucks. SONY creates SOE and gives him the head job. EQ does soo well (Generating roughly 1 billion dollars), it funds numerous expansions, and 3 seperate mmorpgs. (PS, SWG, EQ2.) The source: Article called "The Sorcerer of Sony". |
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Anofalye 4/14/08 9:06:48 PM
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Advanced Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
Originally posted by vesavius I still play Joust as well (when drunk mostly). :P |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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