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hardcase  4/09/08 4:02:47 PM

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Shows depth of game...

Essentially after Bertrix fell, Allied P1 was made to be Sedan. 1pzd was unnecessarily overstretched from Stenay to Bouillon in an attempt to "stack" Wellin and cut off the Allied div in Bertrix. The stacking was around about 2 whole divisions.

Sedan fell just as the Axis finally decided to contract 1pzd by moving 1pzkg1 from Bouillon, but it was too late, and supply never trickled in before the final AB was capped. 1pzkg1 bounced back to Bouillon and 1pzkg2 bounced to Mouzon, thus splitting the division.

P1 after this for the Allies switched to Bouillon to route 1pzkg1. In the mean time, Gedinne was being held as the Allies rotated supply through Gedinne to the tune of an extra division that had been rotated down from the North. The Axis did not make hay of the weakened area and pulled their St. Truiden attack, thus saving 14e Regiment from the training grounds (its division was in training for another 4 hours).

Bouillon fell 90 minutes after Sedan, and the Gedinne area was more secure with a second supply link created through Sedan. P1 was subsequently Mouzon, which contained the attrited 1pzkg2. Here is another axis error however. Instead of falling back out of Mouzon, which would have enabled them to move 1pzkg2 of the lines for a rest in 15 minutes, they decided to move out manually, thus lumping 1pzkg2 with its division for 1 hour. This meant that when Carignan finally fell another hour later (the division was moved back to Orval almost immediately), the Axis timers were unable to cover Montmedy and hold the integrity of 1pzd's overall positioning.

It should be said that the Axis continued to attack Gedinne heavily throughout this time, despite it no longer being the cut off point for the Bertrix division and indeed would have actually resulted in moving Axis units the wrong direction from the breakthrough.

Allied P1 after this was Orval, and with the division on a timer and the 1pzkg2 unable to move into Montmedy as the linking CPs were capped, the Allies captured the Virton CP in Orval, thus trapping the division. The division was thus attrited and bounced 3 hours and 30 minutes after the original break at Sedan.

At this time the operational situation for the Axis looked rather bleak. With no sign of moving the lines southwards from Liege (where there was a spare KG), or from Wellin which was still unnecessarily stacked, there was a hole in the lines from Wellin down to Dun. It was not until 5 hours after the original breakthrough at Sedan that 2pzd was finally moved south, however this too simply joined the stack at Wellin rather than redeploy around to Bastogne.

Additionally, the final coup de grace was delivered when an utterly bizarre and questionable move was made, where 27id was moved west into Sechault, and then onto Vouziers, whilst 4pzd was moved west into Givet. The rationale here I'm not too sure of... perhaps there was a belief they could cut off the Sedan breakthrough? In any case, with 1pzd off map and 27ID exposing its flank to softcaps, British 1st Infantry Division drove south through Etain and cut 27ID off.

At this time a race to Sedan enveloped where the stacked Wellin brigades put pressure on Bouillon with its eventual capture by the Axis, and 27ID moved up to Sedan. 1re Division d'Infanterie Motorisee which was originally deployed from Grandpre to Stenay raced north to shadow 27ID and beat them to Sedan, ensuring the cut off.

After the entrapment of 27ID was secured and progress was made to its routing, 1st Infantry Division continued east to Luxembourg, where it was beaten by a returning 1pzd which deployed in Martelange. It must be stressed that at no point from the breakthrough at Gedinne to the redeployment of 1pzd that the stacked Wellin divisions continued to remain in that general area and none were moved east of St. Hubert until a full 24 hours after the original breakthrough at Gedinne. 1pzd was yet again overstretched, and a para raid on the Luxembourg bunkers resulted in a second routing of 1pzd. The remaining brigades of 1pzd, very limited in movement due to the routing of its division, found itself trapped in Tuntange by timers and 1pzkg1 stuck in Evrange, and were also routed.

In the mean time, far too late to influence the fall of Wiltz or the overstretch of 1pzd, 4pzd entered the Manhay - Stavelot area, but again was too late to reach Hallschlag and that too fell to the Allies. The race to outflank 4pzd was thus won, and 1st Infantry Division along with 4e Group de Reconaissance and 2e Division Nord-Africaine worked to move north before the return of 1pzd, 17id (which was routed from Wellin in the interim) and 27id. It made it to Remagen, where upon the Axis division returned from the training grounds and stalemated the situation.

This was until the third breakthrough which occured resulting in the pocketing of the Western Axis forces and the capture of Dusseldorf and Monchen Gladbach. I'm not sure how the breakin was enforced for the third manoeuvre, however again the Axis did not make moves to protect Dusseldorf or the buffering of their remaining on map airfields

 

 
Nerf09  4/09/08 11:42:53 PM

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You use 'military terms' for generic supply pools, and there is no real maneuvering since each town is like a little BF1942 map where the only time a player jumps from one little BF1942 map (town) to the next little BF1942 map (town) is when planes fly over.

-A "route" is where a generic supply pool magically teleports away.

-A "cut off" is where you capture the little BF1942 maps (towns) around another little BF1942 map (town)

-A fancy sounding brigade like "3rd Panzer Division" is a generic supply pool of equipment, almost exactly like an old AB supply pool before brigades.

 
hardcase  4/10/08 12:08:08 PM

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Uh...supply is not tied to towns now...it is tied to the brigades. Capturing a town does not give a new supply list as it use to, Bde movements control the battles and if you don't move correctly you lose the map..ie the axis. You can lose all the equipment of a brigade and that stuff is gone for a long time and that bde is not effective and capturing a new town will not give it new stuff. Things have changed .

 
Whacko  4/11/08 7:14:01 AM

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Yep Hardcase the game changed...

And I'll be nice in saying that.

 
Sparre  4/14/08 10:27:15 AM

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Originally posted by Nerf09

You use 'military terms' for generic supply pools, and there is no real maneuvering since each town is like a little BF1942 map where the only time a player jumps from one little BF1942 map (town) to the next little BF1942 map (town) is when planes fly over.

-A "route" is where a generic supply pool magically teleports away.

-A "cut off" is where you capture the little BF1942 maps (towns) around another little BF1942 map (town)

-A fancy sounding brigade like "3rd Panzer Division" is a generic supply pool of equipment, almost exactly like an old AB supply pool before brigades.

What are you talking about Nerf????

 

BF1942 this and BF1942 that. You do realize that this is the WWIIOL forum, right? It is nothing like BF1942.

For one, you can't attack from one village/map to the next in BF1942. In WWIIOL have both sides for years moved new supply from one brigade to the next to reinforce an attriated Brigade. Before Brigades existed did they move new supply from one AB to the other. And the opponents always tried to stop these reinforcement attempts ith ambushs by the resupply routes. And both sides still do this under the new rules to cut off the resupply routes. In BF1942 what ever you do in one map has no impact on the next. In WWIIOL can you use the whole game world as your strategical battlefield. In other words there are no strategical gameplay in BF1942, which there is in WWIIOL.

A Brigade has always faced the threat of being cut off. When it is cut off will the replacement cycle halt. In BF1942 is there no limits what so ever of spawn pool.

So what happend ever now and then is that one side gets a real break through through the front line, moving in Brigades behind the enemy, and can thereby encircle a Brigade, or even a whole Division with its two or three Brigades or even muitiple Divisions. And then squeeze them do death and thereby enroute them from the map. I think it takes twelve hours before they are allowed back to the front again. And when they are away is the frontline moved considerable.

This is nothing you can do in BF1942. You only play for a map, and what happends there has no impact what so ever in the next map. You don't have a whole war to fight as you do in WWIIOl. Can you dig the scale of WWIIOL Nerf09?

 
Nerf09  4/14/08 1:26:40 PM

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Originally posted by Sparre

 

Originally posted by Nerf09

You use 'military terms' for generic supply pools, and there is no real maneuvering since each town is like a little BF1942 map where the only time a player jumps from one little BF1942 map (town) to the next little BF1942 map (town) is when planes fly over.

-A "route" is where a generic supply pool magically teleports away.

-A "cut off" is where you capture the little BF1942 maps (towns) around another little BF1942 map (town)

-A fancy sounding brigade like "3rd Panzer Division" is a generic supply pool of equipment, almost exactly like an old AB supply pool before brigades.

What are you talking about Nerf????

 

BF1942 this and BF1942 that. You do realize that this is the WWIIOL forum, right? It is nothing like BF1942.

For one, you can't attack from one village/map to the next in BF1942. In WWIIOL have both sides for years moved new supply from one brigade to the next to reinforce an attriated Brigade. Before Brigades existed did they move new supply from one AB to the other. And the opponents always tried to stop these reinforcement attempts ith ambushs by the resupply routes. There is no resupplying equipment bubbaloo, even before brigadespawning only the buttheads who wanted the leet equipment drove from the rear towns because they personally wanted to be oober.  And both sides still do this under the new rules to cut off the resupply routes. In BF1942 what ever you do in one map has no impact on the next. Thats right, whatever you do in one town has no impact on the other town.  Don't even lie and say its not true, we all know it is true.  WWIIONLINE is nothing then a collection of BF1942 maps where only planes fly over.  In WWIIOL can you use the whole game world as your strategical battlefield.  No you can't.  In other words there are no strategical gameplay in BF1942, which there is in WWIIOL.  And there is no strategy in wwiionline.

A Brigade has always faced the threat of being cut off. Humping flags in surrounding towns is not cutting off anything, it is doing a couple of BF1942 maps.   When it is cut off will the replacement cycle halt. There is no cutting off.   In BF1942 is there no limits what so ever of spawn pool.

So what happend ever now and then is that one side gets a real break through There are no cut offs, there are no breakthroughs  through the front line, moving in Brigades behind the enemy, and can thereby encircle a Brigade there is no encircling , or even a whole Division with its two or three Brigades or even muitiple Divisions. And then squeeze them do death and thereby enroute them from the map. you use real life terms for gamey substitutes  I think it takes twelve hours before they are allowed back to the front again. you mean magically teleport back and forth And when they are away is the frontline moved considerable.

This is nothing you can do in BF1942. You only play for a map, and what happends there has no impact what so ever in the next map. Exactly like every town battle in wwiionline, what you do in one town battle has no impact on the next town battle.  You don't have a whole war to fight as you do in WWIIOl. Can you dig the scale of WWIIOL Nerf09?  You fanboys are so dumb.

 If EA Games tied in a bunch of servers together for their BF1942 game.  Each server is a BF1942 map, you win one map you hop to the next server in series.   Except there are limitations, there can be only 2-5 servers open to win at at time (AO's), this is to funnel players into fun battles so a solo guy can't cap a whole server.

 
Sparre  4/21/08 5:39:12 PM

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You can claim what ever you like. Brigades and whole Divisions gets encircled, and when they are are their supply line cut off, and with a cut off supply line will their spawnlist quickly errod to nothing.

When a brigade has no place to move out from a town that is overtaken by the enemy will it be routed off from the map. No matter what you say.

Also, when a Brigade manege to slip out and retreat is its spawnlist often heavily reduced. And yet again, no matter what you claim will it take seven (7) hours for each lost equipment to be replaced. So a heavily attriated Brigade that has moved from one town to the next is still in as bad shape as it was before the move, no matter what you claim.

That is the ToE-rules.

I wouldn't say a Brigade from the rear is magically teleported to the front. The brigade can be moved in to a front town 12 hours after it is routed from the front. But the first 10 minutes after the Brigade flag is there no equipment. Since the brigade isn't in yet. It takes 10 minutes before the first equipment is avialable in the spawnlist, and then slowly is the Brigade filled up. It is mimicing the fact that a Brigade didn't magically moved from one spot to the next. The people with the trucks, guns and tanks had to move in.

So the whole procedure is just mimicing a Side to set up a new Brigade instead of the Brigade that was lost. It takes 12 hours to do so, and when it is there does it take some time before it reach full fighting strenght. And that is so every time a Brigade is moved from one town to the next.

If you actually had played this game and fought inside a encircled pocket would you have known what I am talking about.

 
Szyporyn  5/25/08 1:54:24 PM

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Sparre and Hardcase - dont bother - nerf09 been doin this since day1 of this forum here on the site - he is a troll (and a persistent one - Ill give him that) so just dont feed the troll - ignore it :-D

S! to the awesome job you guys have been doin here!

 
Nerf09  5/25/08 3:19:07 PM

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Originally posted by Szyporyn

Sparre and Hardcase - dont bother - nerf09 been doin this since day1 of this forum here on the site - he is a troll (and a persistent one - Ill give him that) so just dont feed the troll - ignore it :-D

S! to the awesome job you guys have been doin here!

 
Sparre  5/25/08 3:30:01 PM