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 Thread (135 posts)
WSIMike  4/06/08 8:07:36 PM

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"A spirit with a vision is a dream with a mission" - N. Peart

 

Originally posted by schloob

Ford was making cars before Porsche... does that make them better?  And I never once said anyone was the "most experienced MMO maker."  WoW has more subscribers than every other game combined, no kidding.  They have quickly become the best at what they do.  It is a tough pill for you naysayers to swallow but it is not up for debate.  They have the best game on the market and the best development and marketing teams.  Maybe that will change someday but not anytime soon.

 

If it pleases the court, I submit 'Exhibit A' of exactly why we don't want more of the stereotypical WoW' players in LoTRO.

Next time someone states about how it would be great if LoTRO could win over more of WoW's players - please use this post as an example of why that's not necessarily such a hot idea. Do we really want *that* running around in Middle Earth?

LoTRO's population is smaller than WoW's - sure. Along with most every other MMO out there. WoW's success is highly untypical of the genre - this is all common knowledge by now (or should be). But, then again, LoTRO also has a much much smaller % of folks like schloob wandering around. Quality over Quantity, I say.

Further, next time the more reasonable WoW players feel unfairly labeled, show them this guy's posts so they realize this is what we're referring to. Of course not everyone in WoW is like that. I know many who aren't. The trouble is many are.

Beyond that nothing this guy has said is worth dignifying with a direct response.

He's a troll, plain and simple.

 

"Video Games are bad for you? That's what they said about Rock 'N' Roll." - Shigeru Miyamoto

Orthedos  4/06/08 8:40:35 PM

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Originally posted by KamikazeRoge

Porsche was not around during the Nazi regime, therefore Porsche did not make anything for the Nazi's.  BMW was an airplane engine factory for the GERMANS, not the Nazi's.  Read your history, just because something is German, doesn't mean it had the same views as the Nazi's.

As for actual subject that this topic is about, who cares what who plays? If you like WoW, play WoW, and stop pestering the people that don't like it or play it.  I enjoy LOTRO, and play LOTRO.  I don't care how many subscribers any MMO has, nor do I care how long an MMO has been around or the company that makes it.  Everyone is entitled to their opinion, and entitled to play what they feel is enjoyable to them.

Try this extract from http://www.worldwar2aces.com/

 

"German heavy tank development began as early as 1937 with the German Armaments Ministry issuing a specification for a new heavy tank to Daimler-Benz, Henschel, MAN and Porsche."

Porshe was part of the Germany heavy industry (military) contractors for the gov't even before the start of WW2.  So it was part of the Nazi military machinery.

That said, I see no reason why we should belittle Porsche b/c it worked hard for its gov't and helped built the best tank ever in the war.  If history has it that USA was the aggressor in unilaterally invading innocent poor Iraq, should we all look down on the American labourers and manufacturers sewing jackets for the US troops visiting Iraq during desertshield?

Likewise, when we play RVR in DAoC, we Midgards would not shout down on the Hib and Alb crafters b/c they made the sword and mace that cut and crush us.  Its all part of the dirty politics.

Peace.

 
BigMango  4/06/08 9:02:41 PM

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Joined: 10/10/06
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Originally posted by DragonOak
Originally posted by BigMango

 

No, you should try to play the game. Monster play is just a small instance which you can enter temporarily playing another character than your own. You don't have 2 sides at war on the server, fighting against each other.

Ummmm you should read the lore than, and understand why you can't have two sides to the war.  Turbine found a happy medium with monster play that did not break agreements with Tolkien enterprise and their enforcement of the lore.  If Turbine breaks lore and goes outside of the agreements Christopher Tolkien can sue and get all rights to his father's story.  Perfect balance system, Christopher keeps Tolkien Enterprises in check and because of the cash cow it is for TE, they keep Turbine in check.

 

This kind of pvp would add so much more purpose to pvp, you would have something to look forward when improving and leveling your character.

Again read the lore, read the history, and understand why it was written as a children's book.  Turbine found a medium to bring PvP for those unhappy people that have a need to gank in order to build a self esteem.  Why can't people be happy with that?  Seems those few that cry how the game "SuXXors" will not be happy until we add flying cars, time warp machines, and resident evil zombies into the mix.  Funny thing is then they will be the first to leave screaming how Turbine broke the lore.

edit: -> what they now have as "monster play" should be 1 half of the server player base, on 1 half of the world size with its own quests, etc... The enemy can then constantly try to invade the other side, but of course npc guards will allways spawn to push them back. But in this middle grounds there should be some area/forts or some thing to win, until the other side gets it back again. This is like what they implemented in Shaiya, it makes for some of the best pvp in mmos. You have 2 sides with their own pve game play, and in the middle ground you have several maps where you have pvp wars, with each side trying to invade the other.

PvP with heavy structure like that will never work.  There is not point in playing a side war without being able to defeat the other side, including capitals or major strategy points.  Because if you stonewall one side or the other they will cry for a while then move on to another game that has meaningful pvp.  What you describe as should be is so much like WoW it isn't funny.  Not all of us want to play WoW, and besides they have plenty of room on their servers.

This adds a completely different dimension to pvp, to character improvement, to guilds, to things to look foraward to in the game in general.

But thankfully Turbine has been strict to say this is NOT a pvp game.  I am actually happy to see they found a way to provide pvp without breaking PVE gaming.  And btw I took your advice and played the game, I have been for a month now so maybe I kinda had a handle on it?  But thanks for the advice!!!!!

 

 

If you actually read the lotr books or watched the movies you would realise that there are 2 sides at war (good and evil) and that there are castle sieges, etc...

And you don't need "world pvp". For example shaiya has 2 pve sides (the opposite faction can't go there), and in the middle you have several pvp maps; there you can implement castel sieges with some castle/territory ownership and everything you want, as I said with autospawning npcs to push the enemy back if it gets too strong to keep from completely invading the other faction so it stays in line with the lore.

Yes war, castle sieges, etc... are in the lotr. It's actually one of the major features in one of the books and the castle siege is also awesome in the movies. Turbine missed this and so went a great opportunity to make an awesome, complete  and meaningfull game.

But yeah, as others here say, Turbine took the lotr from 1 side and made a story telling mmorpg.

 
Orthedos  4/06/08 9:11:47 PM

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Originally posted by BigMango

 

Originally posted by DragonOak
Originally posted by BigMango

 

No, you should try to play the game. Monster play is just a small instance which you can enter temporarily playing another character than your own. You don't have 2 sides at war on the server, fighting against each other.

Ummmm you should read the lore than, and understand why you can't have two sides to the war.  Turbine found a happy medium with monster play that did not break agreements with Tolkien enterprise and their enforcement of the lore.  If Turbine breaks lore and goes outside of the agreements Christopher Tolkien can sue and get all rights to his father's story.  Perfect balance system, Christopher keeps Tolkien Enterprises in check and because of the cash cow it is for TE, they keep Turbine in check.

 

This kind of pvp would add so much more purpose to pvp, you would have something to look forward when improving and leveling your character.

Again read the lore, read the history, and understand why it was written as a children's book.  Turbine found a medium to bring PvP for those unhappy people that have a need to gank in order to build a self esteem.  Why can't people be happy with that?  Seems those few that cry how the game "SuXXors" will not be happy until we add flying cars, time warp machines, and resident evil zombies into the mix.  Funny thing is then they will be the first to leave screaming how Turbine broke the lore.

edit: -> what they now have as "monster play" should be 1 half of the server player base, on 1 half of the world size with its own quests, etc... The enemy can then constantly try to invade the other side, but of course npc guards will allways spawn to push them back. But in this middle grounds there should be some area/forts or some thing to win, until the other side gets it back again. This is like what they implemented in Shaiya, it makes for some of the best pvp in mmos. You have 2 sides with their own pve game play, and in the middle ground you have several maps where you have pvp wars, with each side trying to invade the other.

PvP with heavy structure like that will never work.  There is not point in playing a side war without being able to defeat the other side, including capitals or major strategy points.  Because if you stonewall one side or the other they will cry for a while then move on to another game that has meaningful pvp.  What you describe as should be is so much like WoW it isn't funny.  Not all of us want to play WoW, and besides they have plenty of room on their servers.

This adds a completely different dimension to pvp, to character improvement, to guilds, to things to look foraward to in the game in general.

But thankfully Turbine has been strict to say this is NOT a pvp game.  I am actually happy to see they found a way to provide pvp without breaking PVE gaming.  And btw I took your advice and played the game, I have been for a month now so maybe I kinda had a handle on it?  But thanks for the advice!!!!!

 

 

If you actually read the lotr books or watched the movies you would realise that there are 2 sides at war (good and evil) and that there are castle sieges, etc...

And you don't need "world pvp". For example shaiya has 2 pve sides (the opposite faction can't go there), and in the middle you have several pvp maps; there you can implement castel sieges with some castle/territory ownership and everything you want, as I said with autospawning npcs to push the enemy back if it gets too strong to keep from completely invading the other faction so it stays in line with the lore.

Yes war, castle sieges, etc... are in the lotr. It's actually one of the major features in one of the books and the castle siege is also awesome in the movies.

There are keeps in ettenmore for PVMPing.  There are NPCs that needs to be killed to take the keeps, much like DAoCs.  No, there are no auto-NPC spawns to revert the maps when one side wins.  The other side, the bad side is also fully playable with quests (yeah not that great) and tokens to collect, though all bad guys start at level 50 not 1.

I do not see how PVMP is a conceptually bad design.  If you want PVE, the good side is good enough, better than most PVE contents in other games.  Why do we need to PVE on the bad side?  For those who want instant PVP and hate levelling up a max PVE toon to PVP, LOTRo allows players to start out max-level as the bad guy.  As a concept, PVMP of LOTRo is actually quite innovative, it resembles GW during it early days, and it merges that within the confines of LOTR lore nicely.

 
dragonace  4/06/08 9:12:11 PM

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"This is the Master-Ring, the One Ring to rule them all."

Originally posted by BigMango

 

Originally posted by DragonOak
Originally posted by BigMango

 

No, you should try to play the game. Monster play is just a small instance which you can enter temporarily playing another character than your own. You don't have 2 sides at war on the server, fighting against each other.

Ummmm you should read the lore than, and understand why you can't have two sides to the war.  Turbine found a happy medium with monster play that did not break agreements with Tolkien enterprise and their enforcement of the lore.  If Turbine breaks lore and goes outside of the agreements Christopher Tolkien can sue and get all rights to his father's story.  Perfect balance system, Christopher keeps Tolkien Enterprises in check and because of the cash cow it is for TE, they keep Turbine in check.

 

This kind of pvp would add so much more purpose to pvp, you would have something to look forward when improving and leveling your character.

Again read the lore, read the history, and understand why it was written as a children's book.  Turbine found a medium to bring PvP for those unhappy people that have a need to gank in order to build a self esteem.  Why can't people be happy with that?  Seems those few that cry how the game "SuXXors" will not be happy until we add flying cars, time warp machines, and resident evil zombies into the mix.  Funny thing is then they will be the first to leave screaming how Turbine broke the lore.

edit: -> what they now have as "monster play" should be 1 half of the server player base, on 1 half of the world size with its own quests, etc... The enemy can then constantly try to invade the other side, but of course npc guards will allways spawn to push them back. But in this middle grounds there should be some area/forts or some thing to win, until the other side gets it back again. This is like what they implemented in Shaiya, it makes for some of the best pvp in mmos. You have 2 sides with their own pve game play, and in the middle ground you have several maps where you have pvp wars, with each side trying to invade the other.

PvP with heavy structure like that will never work.  There is not point in playing a side war without being able to defeat the other side, including capitals or major strategy points.  Because if you stonewall one side or the other they will cry for a while then move on to another game that has meaningful pvp.  What you describe as should be is so much like WoW it isn't funny.  Not all of us want to play WoW, and besides they have plenty of room on their servers.

This adds a completely different dimension to pvp, to character improvement, to guilds, to things to look foraward to in the game in general.

But thankfully Turbine has been strict to say this is NOT a pvp game.  I am actually happy to see they found a way to provide pvp without breaking PVE gaming.  And btw I took your advice and played the game, I have been for a month now so maybe I kinda had a handle on it?  But thanks for the advice!!!!!

 

 

If you actually read the lotr books or watched the movies you would realise that there are 2 sides at war (good and evil) and that there are castle sieges, etc...

And you don't need "world pvp". For example shaiya has 2 pve sides (the opposite faction can't go there), and in the middle you have several pvp maps; there you can implement castel sieges with some castle/territory ownership and everything you want, as I said with autospawning npcs to push the enemy back if it gets too strong to keep from completely invading the other faction so it stays in line with the lore.

Yes war, castle sieges, etc... are in the lotr. It's actually one of the major features in one of the books and the castle siege is also awesome in the movies. Turbine missed this and so went a great opportunity to make an awesome, complete  and meaningfull game.

Bottom-line.  Tolkien Ent. approved THIS version of LotRo.  Turbine's LoTRo.  It's the only one we have.  So you're saying you know better than them?  Umm... sorry if some of us disagree. 

 
BigMango  4/06/08 9:13:57 PM

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Originally posted by dragonace

Bottom-line.  Tolkien Ent. approved THIS version of LotRo.  Turbine's LoTRo.  It's the only one we have.  So you're saying you know better than them?  Umm... sorry if some of us disagree. 

No, you miss the point completely.

 

 
DragonOpt1  4/06/08 9:22:40 PM

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Originally posted by Orthedos

 

Originally posted by BigMango

 

Originally posted by DragonOak
Originally posted by BigMango

 

No, you should try to play the game. Monster play is just a small instance which you can enter temporarily playing another character than your own. You don't have 2 sides at war on the server, fighting against each other.

Ummmm you should read the lore than, and understand why you can't have two sides to the war.  Turbine found a happy medium with monster play that did not break agreements with Tolkien enterprise and their enforcement of the lore.  If Turbine breaks lore and goes outside of the agreements Christopher Tolkien can sue and get all rights to his father's story.  Perfect balance system, Christopher keeps Tolkien Enterprises in check and because of the cash cow it is for TE, they keep Turbine in check.

 

This kind of pvp would add so much more purpose to pvp, you would have something to look forward when improving and leveling your character.

Again read the lore, read the history, and understand why it was written as a children's book.  Turbine found a medium to bring PvP for those unhappy people that have a need to gank in order to build a self esteem.  Why can't people be happy with that?  Seems those few that cry how the game "SuXXors" will not be happy until we add flying cars, time warp machines, and resident evil zombies into the mix.  Funny thing is then they will be the first to leave screaming how Turbine broke the lore.

edit: -> what they now have as "monster play" should be 1 half of the server player base, on 1 half of the world size with its own quests, etc... The enemy can then constantly try to invade the other side, but of course npc guards will allways spawn to push them back. But in this middle grounds there should be some area/forts or some thing to win, until the other side gets it back again. This is like what they implemented in Shaiya, it makes for some of the best pvp in mmos. You have 2 sides with their own pve game play, and in the middle ground you have several maps where you have pvp wars, with each side trying to invade the other.

PvP with heavy structure like that will never work.  There is not point in playing a side war without being able to defeat the other side, including capitals or major strategy points.  Because if you stonewall one side or the other they will cry for a while then move on to another game that has meaningful pvp.  What you describe as should be is so much like WoW it isn't funny.  Not all of us want to play WoW, and besides they have plenty of room on their servers.

This adds a completely different dimension to pvp, to character improvement, to guilds, to things to look foraward to in the game in general.

But thankfully Turbine has been strict to say this is NOT a pvp game.  I am actually happy to see they found a way to provide pvp without breaking PVE gaming.  And btw I took your advice and played the game, I have been for a month now so maybe I kinda had a handle on it?  But thanks for the advice!!!!!

 

 

If you actually read the lotr books or watched the movies you would realise that there are 2 sides at war (good and evil) and that there are castle sieges, etc...

And you don't need "world pvp". For example shaiya has 2 pve sides (the opposite faction can't go there), and in the middle you have several pvp maps; there you can implement castel sieges with some castle/territory ownership and everything you want, as I said with autospawning npcs to push the enemy back if it gets too strong to keep from completely invading the other faction so it stays in line with the lore.

Yes war, castle sieges, etc... are in the lotr. It's actually one of the major features in one of the books and the castle siege is also awesome in the movies.

There are keeps in ettenmore for PVMPing.  There are NPCs that needs to be killed to take the keeps, much like DAoCs.  No, there are no auto-NPC spawns to revert the maps when one side wins.  The other side, the bad side is also fully playable with quests (yeah not that great) and tokens to collect, though all bad guys start at level 50 not 1.

 

I do not see how PVMP is a conceptually bad des