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 Thread (19 posts)
Szark  4/03/08 11:55:46 AM

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Star Wars Galaxies has been updated with the lates chapter update, and SOE has posted the complete release notes for Chapter 9: The Fury of Exar Kun.

Temple of Exar Kun Heroic Encounter:

  • A team of archaeologists has been searching the remaining temples on Yavin 4 to find lost Sith artifacts. While exploring the area around the Temple of Exar Kun , the team stumbled upon undiscovered catacombs hidden deep underground. What will they discover in the depths of the temple? Find out in this new heroic encounter!

    Your journey to uncover the mysteries of the Temple of Exar Kun begins in the Aurilia Adventurer's guildhall.

Storyteller:

  • Storyteller blueprints have been added. Blueprints allow a storyteller to lay out a scene with storyteller props, save that scene, and deploy it quickly and easily. The storyteller vendor near the NPC theaters in each city offers a blueprint for sale. Use the radial menu on the blank storyteller blueprint in your inventory and choose Save Blueprint Data to save the complete scene.

    You can also add a description to a blueprint that can be viewed in the Examine window.
  • Ground targeting for storyteller prop placement has been added.
  • Jukebox converters have been added to the storyteller vendor. A jukebox converter will make a storyteller prop that you target and that you own into a jukebox. It will then behave just like a normal jukebox storyteller prop.
  • The music being played by a storyteller jukebox can now be heard whether or not you are part of that jukebox's story. The one exception is if you are participating in someone's story, then you will only hear music played by jukeboxes that are part of that story.

Read more here.

 
JK-Kanosi  4/03/08 12:21:50 PM

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I like the sound of this patch. I also like the direction they are taking the game. However, I do not like the Jedi profession as is and it is the only profession I have any interest in playing. Therefore, I still will not resubscribe to this game. While the devs are doing a good job of introducing new content, they are doing a horrible job of making class progression fun and unique to the individual. I'll say it again what needs to be done for Jedi.

* Jedi should be able to wear whatever they want and still be competitive. Looking the same as everyone is dull.

* There should be a difference between light and dark side Jedi in both abilities and powers.

* Jedi should at least have the basic force abilities, such as push and pull.

* Jedi should be able to create any hilt and use any color crystal and remain competitive

Bonus

* A bonus to Jedi would be for Jedi to have their own content/war so they fit into the Universe. I could live without this if the above were implemented.

Whether people like to admit it or not, Jedi are being neglected in the NGE. Whether you like the content or not, all other profession have content that makes sense for their profession.

Commando's, Spies, Officer's and Medic's all belong in the GCW and they make sense to be involved.

Entertainers have their cantina's where they can form bands and entertain the playerbase

Traders can build businesses, malls, and corporations for players to buy and sell goods through. However, they are a bit neglected to for repeat business.

Bounty Hunters have the bounty hunting missions as their profession content.

Dark Jedi are being forced to join the Empire and fight the Rebellion, when the Emperor doesn't want any other force sensitives alive. Jedi walk the path of light and seldomly get involved in wars, and if they do, they are Generals, yet Jedi not only fight in the GCW for the Rebellion, but also start off as the lowest rank. It would make more sense for Light and Dark Jedi to have their own war if they are going to exist during this timeline. They have been fighting each other since the beginning of time anyways.

This stuff is game breaking for me, which is why I won't subscribe anymore until it is fixed.

 

 
skipboris  4/03/08 6:09:23 PM

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The majority of players are jedi.  at least when I was playing.  So I can understand encouraging players to try other profs by giving them lots of love.  That said, most of your ideas are good and ppl have been calling for them for years.  I'm waiting for SWG2 with a whole new engine for some of the stuff you mentioned (Force push, pull, ect) and height system, damageable surroundings, seamless transition between space and atmospheric flight, ect.  Imagine force unleashed as an MMO.  Yikes

 
Obraik  4/03/08 6:32:03 PM

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Game Update 3, which will be on TC in the next few days includes a complete revamp of the Path trees for Jedi along with 5th gen hilts and new cloaks.  There's a few dev posts in the Jedi forum with details on the update.

Prime8  4/03/08 7:02:46 PM

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Like Obraik said the devs are working on it , unfortunatly that just about sums up the game , still in beta , the words train wreck and ghost town come to mind here as well .

 
JK-Kanosi  4/03/08 7:07:20 PM

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Originally posted by Obraik

Game Update 3, which will be on TC in the next few days includes a complete revamp of the Path trees for Jedi along with 5th gen hilts and new cloaks.  There's a few dev posts in the Jedi forum with details on the update.


Yes, I read after I posted here the Jedi updates coming. I wouldn't call the tree changes a complete revamp, more along the lines of a few changes. I do like the changes, but they still aren't up to par for what I would like. From what I read, people who want to do PvP will have to spec Dark and those for PvE tanking, Light. I was hoping for something to where you could spec either one and be viable for any content in game. Either way, those are changes I could live with.

As for cloaks, only 1 new cloak is being introduced. One for light and one for dark. That is all fine and dandy, but I want the robes we have to be viable or new robes that are viable. I'm not much of a cloak person. In fact, I'd prefer innate force armor like Jedi and TKM used to have. That makes a lot more sense lore wise. I don't know much about the 5th gen sabers, but if they allow us to create any hilt we want, that's great. Doesn't solve the color crystal issue though.

So in summary, a lot of good changes in the pipe-line, but they still have far to go.

 
forthelulz  4/03/08 8:25:17 PM

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www.soesucks.net

cmcmaha  4/03/08 10:21:36 PM

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Golly gee, I guess the books and movies lied to me . . . where the hell did all these jedi come from, didn't the Empire wipe most all of them out?

 

For a game that was set in the canon of episodes IV - V, there shouldn't be jedi running around.

 

Oh yeah, THAT's how they appealed to the 10 year old WoW crowd.

 

Dad, please buy me this game so i can be an uberz jedi!! Oh pweeze!!!

The Force WAS with us, then came the CU!

Obraik  4/04/08 2:18:14 AM

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Originally posted by JK-Kanosi

 

Originally posted by Obraik

Game Update 3, which will be on TC in the next few days includes a complete revamp of the Path trees for Jedi along with 5th gen hilts and new cloaks.  There's a few dev posts in the Jedi forum with details on the update.


Yes, I read after I posted here the Jedi updates coming. I wouldn't call the tree changes a complete revamp, more along the lines of a few changes. I do like the changes, but they still aren't up to par for what I would like. From what I read, people who want to do PvP will have to spec Dark and those for PvE tanking, Light. I was hoping for something to where you could spec either one and be viable for any content in game. Either way, those are changes I could live with.

 

As for cloaks, only 1 new cloak is being introduced. One for light and one for dark. That is all fine and dandy, but I want the robes we have to be viable or new robes that are viable. I'm not much of a cloak person. In fact, I'd prefer innate force armor like Jedi and TKM used to have. That makes a lot more sense lore wise. I don't know much about the 5th gen sabers, but if they allow us to create any hilt we want, that's great. Doesn't solve the color crystal issue though.

So in summary, a lot of good changes in the pipe-line, but they still have far to go.

Well, the Light and Dark cloaks both have different values and effects associated with them.  Also, all old robes (such as the Elder and loot drops) and cloaks are all recieving a boost in both their armour and stat values. 

If you don't have an active account, when it hits TC I'd suggest making a new trial account and jumping on TC and to give it a try and see the changes in person.  I don't believe there's any restrictions on accessing the Test servers while on a trial account and with the frogs, you should be able to max out your character.

Wolferider  4/08/08 4:22:20 PM

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Scrap chapter 9 and go back to publish 9 when the game was fun and Jedi were rare. 

 
mehhem  4/09/08 5:12:33 AM