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 Thread (111 posts)
Phyluxia  4/03/08 3:05:59 PM

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Originally posted by Kryogenic

 

Originally posted by Sovrath

The more I think about this the more I think it's a slippery slope and also a bit of "testing the waters" by NC.

Because, think about it...

Any money that NC makes will of course go to its games. Of course they say that all money from this campaign will go to CoX but there's nothing stopping them from also using some of that money for other purposes.

So the crux of it is "allow the ingame advertising and we will get more money - We just choose, at this time to use it for CoX".

Then if enough players say "yes" (because in the end they are not going to be getting "money off" of their subscription to allow it. They are merely giving NC permission to make more money for their game) NC can then ascertain whether or not players will allow in game marketing when they are not getting a free sub or money off.

It's a bit cynical but I think it's true.


Thank you. I'm glad someone is using their head for more than a hat rack.

 

This is the point I was trying to get across, but you conveyed it alot more eloquently than I did.


After the slew of community outrages based on the idea of forced in game ads, do you honestly think that NCSoft would be THAT stupid? As i said... feel free to present your conspiracy theories, but your argument is moot till you can prove anything.

/tinfoil hats on

 
Kryogenic  4/03/08 3:06:36 PM

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Tam Arte Quam Marte

Originally posted by Phyluxia

 

Originally posted by Kryogenic

 

Originally posted by Unrealevil

@GreenChaos - No, they did not read it.  They're unable.  It should probably be put a bit simpler for them.


It's an obvious corporate spin to lead people to believe that they are going to try to breath new life into a game as old as CoX is, and it's an even bigger spin to lead people to believe that the lion's share of that ad revenue is going to go the development of new content for the game.


Basing an argument around conspiracy theories isnt going to get you anywhere. I can see why some MMO players have this jaded attitude towards developers these days, but you cant include your qualms with the industry when debating revenue mechanics.

 

Breathing new life into CoX will be tough. I'll fully admit that. You know how they can do it tho? I would start with a good infusion of capital (see revenue generation project presented in OP). As for your theory that the money wont be reinvested into CoX and they'll just use it to bolster other projects, i say prove it. You cant. You can just assume based on whatever jaded opinion was placed upon you when class X got nerfed in game Y or promise Z was broken by developer Schmoe. Sorry bud, but not everyone is out to get/screw you. Your assumptions are always welcome, but dont expect anyone to take you seriously until you argue fact.

Seeing as how you can't prove that they will spend the majority of the ad revenue on the game, I'm going to introduce you to my friend the Kettle.

And basing your assumptions about who a person is, based on a post, is the epitome of the kind of close-minded generalizing that defines corporate mentality. Why don't you go find a focus group or something to poll and then push your assessment of the whole population based on 12 people on us. Oh wait you've all ready decided who is who and what is what... my bad.


Phyluxia  4/03/08 3:10:25 PM

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Originally posted by Kryogenic

 

Originally posted by Phyluxia

 

Originally posted by Kryogenic

 

Originally posted by Unrealevil

@GreenChaos - No, they did not read it.  They're unable.  It should probably be put a bit simpler for them.


It's an obvious corporate spin to lead people to believe that they are going to try to breath new life into a game as old as CoX is, and it's an even bigger spin to lead people to believe that the lion's share of that ad revenue is going to go the development of new content for the game.


Basing an argument around conspiracy theories isnt going to get you anywhere. I can see why some MMO players have this jaded attitude towards developers these days, but you cant include your qualms with the industry when debating revenue mechanics.

 

Breathing new life into CoX will be tough. I'll fully admit that. You know how they can do it tho? I would start with a good infusion of capital (see revenue generation project presented in OP). As for your theory that the money wont be reinvested into CoX and they'll just use it to bolster other projects, i say prove it. You cant. You can just assume based on whatever jaded opinion was placed upon you when class X got nerfed in game Y or promise Z was broken by developer Schmoe. Sorry bud, but not everyone is out to get/screw you. Your assumptions are always welcome, but dont expect anyone to take you seriously until you argue fact.

 

Seeing as how you can't prove that they will spend the majority of the ad revenue on the game, I'm going to introduce you to my friend the Kettle.

And basing your assumptions about who a person is, based on a post, is the epitome of the kind of close-minded generalizing that defines corporate mentality. Why don't you go find a focus group or something to poll and then push your assessment of the whole population based on 12 people on us. Oh wait you've all ready decided who is who and what is what... my bad.


Thanks for proving my point that the entire argument over theories as to where the money is going is moot since NEITHER of us can prove what'll happen to it. Gee... dont we all feel silly now for arguing theories?

 

 
damian7  4/03/08 3:11:23 PM

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WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

i11 was when?  november?  it's now april and i12 isn't on test yet?  so we're still looking at huge amounts of time between issues.

 

we don't get a discount on the monthly sub, and it seems that since the buyout, issues sure as hell don't come out any faster... so what exactly is the pro side of this to us, the consumer?

 

 

 
Phyluxia  4/03/08 3:14:56 PM

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Originally posted by damian7

i11 was when?  november?  it's now april and i12 isn't on test yet?  so we're still looking at huge amounts of time between issues.

 

we don't get a discount on the monthly sub, and it seems that since the buyout, issues sure as hell don't come out any faster... so what exactly is the pro side of this to us, the consumer?

 

 


If they have more money, they can hire more devs. If they have more devs, they can produce content updates faster. Given the slow generation of updates being your major criticism, i would imagine this idea should be a huge turn on for you.

(Disclaimer for the Theorists: Given the ideas presented in the article hold true...)

 
Sylvanus  4/03/08 3:21:13 PM

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Originally posted by Sovrath

Well that's the thing. They say they are going to use the money for more development. Ok. Prove it.

Will the new content be noticeable over what is already provided?

NC should say something like "we will have an additonal update each year" or something like that.

Because otherwise all they are saying is "hey, we are going to have advertisements and, as with all revenue streams, it will be used for our games."

Well of course it will.

Subscribers have received 10 free updates already and technically a free game if you didn't purchase both CoH & CoV.  Issues 11 & 12 are on their way as well.  I think they've "proven" plenty.  :)

 
Sylvanus  4/03/08 3:22:20 PM

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Originally posted by mindspat

 

Destructible Billboards and vending machines would be a brilliant addition!

 

That WOULD be awesome!  :)

 
Sovrath  4/03/08 3:28:14 PM

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Originally posted by Phyluxia

 

Originally posted by Kryogenic

 

Originally posted by Unrealevil

@GreenChaos - No, they did not read it.  They're unable.  It should probably be put a bit simpler for them.


It's an obvious corporate spin to lead people to believe that they are going to try to breath new life into a game as old as CoX is, and it's an even bigger spin to lead people to believe that the lion's share of that ad revenue is going to go the development of new content for the game.


Basing an argument around conspiracy theories isnt going to get you anywhere. I can see why some MMO players have this jaded attitude towards developers these days, but you cant include your qualms with the industry when debating revenue mechanics.

 

Breathing new life into CoX will be tough. I'll fully admit that. You know how they can do it tho? I would start with a good infusion of capital (see revenue generation project presented in OP). As for your theory that the money wont be reinvested into CoX and they'll just use it to bolster other projects, i say prove it. You cant. You can just assume based on whatever jaded opinion was placed upon you when class X got nerfed in game Y or promise Z was broken by developer Schmoe. Sorry bud, but not everyone is out to get/screw you. Your assumptions are always welcome, but dont expect anyone to take you seriously until you argue fact.

Oh, I agree that one should not approach this as a conspiriacy. However, I do think that this is a testing ground for NC to see if players will allow ads when there is no immediate and tangible and well defined benefit.

It will be interesting to see if the players notice anything new (I only play CoX very casually) and how long before players can notice anything new.

 
Sylvanus  4/03/08 3:30:41 PM

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Originally posted by damian7

i11 was when?  november?  it's now april and i12 isn't on test yet?  so we're still looking at huge amounts of time between issues.

 

we don't get a discount on the monthly sub, and it seems that since the buyout, issues sure as hell don't come out any faster... so what exactly is the pro side of this to us, the consumer?

 

 

If you play the game, you'd know that they've made significant changes to the game since November.  You'd also know that through issue 12, content was all planned via Cryptic.  Issue 13 is the first NCSoft NorCal release not under Cryptic's direction.  It takes time to put out content - especially if you have a small staff.