| Thread (48 posts) | ||
|---|---|---|
|
PSBrice 4/04/08 10:17:07 AM
|
||
|
Apprentice Member
Joined: 12/17/07 |
Originally posted by chakl3371. Warrior Epic can only be played online. You may opt to attempt any campaign/adventure alone, though it will become increasingly difficult to do so as you progress. Our game is designed to negate the necessity of mindless level grinding. The rewards for completing a campaign will be ample enough in promoting your warriors and your hall at a faster rate than other games typically permit. This puts pressure on us to create a lot more content, since we are not depending on grinding to provide it for us... which is good for you guys. 2. You will be amazed at how good a game can look when an investment is made in creating amazing art over depending on cutting edge technology to deliver it for you. 3. The skills are chosen by the player via skill point distribution. There are also "special" skill points that are awarded when a player performs in PvP... this will give you access to skills that would be otherwise unobtainable. 4. The majority of our cash shop items are cosmetic only. However, there will be some special warrior classes available, as well as select items and buffs. NO amount of money can buy power in Warrior Epic. "If you want to be the badass in the game, you have to get your hands dirty". There are also no progress locks... you could never spend a dime in Warrior Epic and still be completely satisfied with your experience. 5. Yes. 6. Good question. I am hoping MMORPG will feature our game after the CB comes out and they get to test it themselves. |
|
| |
||
|
PSBrice 4/04/08 10:23:12 AM
|
||
|
Apprentice Member
Joined: 12/17/07 |
Originally posted by Rinic I only created my account. They should enable IP viewing here to inhibit cloak and dagger posting... I am just here to educate people about our game, nothing more. My apologies if my presence offends you. |
|
| |
||
|
turnipz 4/04/08 12:07:19 PM
|
||
|
Apprentice Member
Joined: 2/06/07 |
Is your game fast paced with lots of interaction or boring and slow?
Diablo 2 style of silkroad/everquest style? |
|
| |
||
|
Zorvan 4/04/08 12:54:53 PM
|
||
|
Apprentice Member
Joined: 10/02/06 |
Originally posted by PSBrice 6. Good question. I am hoping MMORPG will feature our game after the CB comes out and they get to test it themselves.
Well, if it helps, you can contact support@mmorpg.com to see about being listed. The requirements are:
NOTE: At this time we are no longer adding 2D/Isometric games to our list - we will add these again at a later date once we adapt our list to allow feature filtering. If the game fails to meet any of these criteria, we do not include it on MMORPG.com. Occasionally, we will cover high profile games that have not yet met the screenshot criteria, but they will still not be included in the “Game List”.
Out of those, the portions I highlighted will probably be the final determiners. From what I can see from the game description, it seems along the lines of Diablo II. How many players can actually all be connected and interacting with each other at the same time? Will their be a common area where hundreds can be at, or will it basically be the player in his hold and interaction with others basically consisting of a chatroom style, only seeing each other when in an instance? |
|
| In memory of Sir Ladyflower Ironforge- Laura "Taera" Genender 1986-2008 R.I.P. |
||
|
PSBrice 4/04/08 1:25:56 PM
|
||
|
Apprentice Member
Joined: 12/17/07 |
Originally posted by Zorvan Warrior Epic satisfies all of those criteria. It is fully 3D and has very few mechanics that are similar to D2. As I said, the CB will go live in a matter of days, at which point the MMORPG editors can experience the game for themselves and determine if they want it on their site... but WE is an MMORPG where thousands of players can interact simultaneously in a common area.
|
|
| |
||
|
Zorvan 4/04/08 1:32:07 PM
|
||
|
Apprentice Member
Joined: 10/02/06 |
Originally posted by PSBrice Nice. I'll definitely keep an eye on the game then. It does seem interesting. |
|
| In memory of Sir Ladyflower Ironforge- Laura "Taera" Genender 1986-2008 R.I.P. |
||
|
jimsmith08 4/04/08 4:03:12 PM
|
||
|
Apprentice Member
Joined: 11/14/07 |
Originally posted by PSBrice Ok thanks for the answer. Im a bit disapointed that you cant place stat points where you like,but the rest of it sounds good. I hope the talent trees are nice and varied,and not like Mythos when it was in an earlier build. Do the talent trees work in the Diablo/WoW way,or the Mythos/Titan Quest way? mythos + titan http://calc.mythosguru.com/skillcalc.php?c=bloodletter http://www.titancalc.com/TitanCalc.asp?mastery=Spellbinder&master1=2&master2=5 WOW + diablo |
|
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
||
|
Cor4x 4/04/08 6:39:36 PM
|
||
|
Apprentice Member
Joined: 9/22/05 |
Originally posted by PSBriceIf the point distribution is automated, then it can't really be a stat-based system but a raw class system. Equipment improves on various parts of that class, but if the scores can't be altered... I'm uninterested in the game because of microtransactions, but you could still change your minds later. So I have a couple of questions. | |