I mean exactly what I said. They do not have the amount of media that any other company would have before going into beta. Its not just about hype man, its about showcasing the game for the players. Its been done this way since the birth of gaming media. Consoles do it, Pc games do it, MMO's...ESPECIALLY do it. The issue is that, words mean nothing in this industry. Early on in gaming history...words could sell something. Now, we've all played plenty of flops and broken promises. Hence the reason for all the gaming media you see about games in development. They have had nothing to show. They haven't even attended gaming conventions to showcase their product on a business level....I have NO doubts they will fail to present one on a consumer level as well.
All in due time. Tasos promised us a video about Conquest on last developer journal. That will hopefully show us a game that is almost fully done. If you dont like Darkfall approach to PR is your call. This have been known to all followers that they dont do advertisments campaigns before game is about to release. And since they dont put zillions on marketing they wont need 1 million subs to make some good bucks. And personally i think Darkfall get alot of freebee advertisment on the net. If game deliver the rumour will spread like a wildfire on the net. Add some advertisment before release and the game will be home.
I cannot fathom why you think he is scared. His game will be release this year. WILL. On top of that they already have money slamming in from pre-orders. So, they aren't afraid financially...thats for sure. Oh, and there is that whole "level/class" thing THEY are running with. I'm sure the important parts of this are gonna get lost on you...but I'll try anyway. Level/class? Yeah, its the mainstream system. On average....most players that already play in such an MMO, prefer such an MMO. It doesn't matter that both DF and AoC are KIND of PvP oriented. One is very obviously mass appeal in its market strategy...the other very obviously niche. They are from two entirely different spectrums...in fact, the players who are even remotely interested in darkfall wouldn't have given AoC a second glance anyway. I know I certainly haven't.
Aye your right, MMORPG games took a very bad turn with the release of the mainstream game WoW. Played if for a year and found myself in a endgame of forever raiding, grinding. Just boring and the kids of today dont have anything to compare it with. Ultima Online was something else. A player driven, dynamic world with consequences, a quality game. Darkfall will if they succeed to deliver all features with little bugs be another quality game as Ultima was. This of course scares the shit out of any competitioners. Its something else and whether Darkfall subs will stay low on a success release or be alot bigger then you think is still to be seen. 500K subs on a successful release with all features working smoothly will be the least number of subs they bring in. Alot larger then AoC is something i count on. So of course they is worried.
Read this nice article about the dynamic World, its a nice one and you might pick up a piece or two if your interested.
http://www.guildcafe.com/Vox/04073-Smith-Dynamic-Worlds.html
As for the attack, it wasn't an attack. It was a point-blank statement of truth which was made in regard to THEIR players suggesting they should take some DF elements. He essentially said that there WAS no DF. Nor, in turn, was there any example of a game which could pull such a list of things off successfully. He didn't just sit down one day and write a blog to trash your vaporware. They brought it up, he said his piece about it. Considering his team is a seasoned and traveled development machine...I'm inclined to believe him when he thinks its a stretch that some small group can make all of that happen. Its neither here nor there....because THIS boils down to politics. Personally, I like to keep my politics and my gaming separate. Bottom line, I don't honestly CARE if he was trashing on somet other game. I am not interested in how "nice" or "well-behaved" these devs are. All I care is that they churn out a fun game. Since I'm not even interested IN their game...I'm even LESS inclined to care about the politics of some comment made a year ago.
Darkfall is a game under development. How far they succeeded in bringing the game close to beta and release is anybodies guess. That Age of Conan developer that talked BS about Darkfall sure dont have the faintest clue what he is talking about. Nor do you. AoC developer BS-talked Darkfall developers from a standpoint of knowing nothing. As i said earlier, your just babbling about what you presume, what you think, what others done before and on and on. Nothing of what you say about Darkfall can be confirmed in any way. I even asked you for some info backing your assumption earlier and you came up with zip.=)
You don't have to "lower" yourself to those class/level piles of trash. There are plenty of other Sandboxes in development right now....go figure, turns out ITS now the powerword of the week. Most of them, in fact, already have more information about their game up...and more visible examples of their ACTUAL work being done. Oh, and there is also the matter of them actually attending gaming conventions and applicable business gatherings to prove they are...i dunno...REAL.
Earthrise? The game with safezones. Well its nothing for the hardcore PvP:ers. Thought you knew that.=) And attending gaming conventions dont make your game any better. Its way better they actually put there workload and funds on making as a good game as possible instead. And that is exactly what theyre doing. Didnt you read Tasos explaining there way of prioritating?
http://www.warcry.com/articles/view/devjournals/darkfalljournals/2813-Darkfall-Dev-Journal-21-Community-Q-A
[QUOTE] Tasos Flambouras-
Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game. [/QUOTE]
As for why I personally "jump" on you...thats rather simple. If the ONLY fanbase this company had would balls up and actually start demanding they ACT like a gaming company with something to show...they MIGHT take a hint and start really greasing the gears a little. It would also take care of their little lying habit they've been prone to over the last several years. Worst case scenario...if they STILL acted like turds, then these other teams that are working on games which are cut from the same cloth as DF will definitely step up their game to secure the players that Darkfall refuses to actually TRY and keep. Its a win-win scenario...and creates a situation that can only be GOOD for the market.
Darkfall developers have always had good enough communication with the fans. Some want more of course and some dont have patience to wait. Nothing strange with that. I could count 205 developer journals and info from them on the news section on Darkfall board. Videos about gameplay, battles and last one about cities&locations. And one about Conquest to come soon. You gotta understand that a small company like Aventurine which dont prioritate giant advertisment campaigns dont act like the large dragons of game developing as for example Blizzard. They just dont act like them. Aventurine have a different approach and i salute them for sticking to it.
Are you serious? Because, for someone who is as supposedly supportive of this team as you say you are, you certainly don't show any interest in the companies history at all. Why in the deuce WOULDN'T you be curious, and thus have already investigated this yourself, about the qualifications of the team?
I'll stop with the pointless "mini-attacks". They are not some "new" company. They have been together for some time...and have been making other products for some time now. Matter of fact, if memory serves, they were doing work for their country's military right before they began considering an MMO. I won't be bothered with linking info to you. Frankly, if you REALLY think this company is awesome you should have no qualms about doing this research yourself. Google the names of the companies involved....that should bring up all the basic info you would need. Hell, if you're lucky it might even bring up some yearly financial records too.
I'll leave you with that. I can assure you, I'm not "making" anything up. The devs were very open about their company history, they might even still have the posts up that had them telling us what they have done in the past. I just can't believe that you were in disbelief when I said it. I really expected you "superfans" to at least know some very basics about the guys making your "holy grail".
By the by, I can write a blog about some great game ideals too. I have, even. That doesn't mean I'm suddenly going to be the tourch bearer to the future of MMO gaming. You guys are REALLY going deep into left-field with some of the talk you spin.
No need to lecture me about Aventurine SA and the history.
On this thread i had some discussion about the company Aventurine SA. So im quite well informed and did my research on the company.
http://df.warcry.com/news/view/68059
I quote Tasos Flambouras- [QUOTE]
Aventurine currently employs 24 developers in-house and six professional contractors. The staff is international from Norway, Greece, Italy, the UK, the US, Denmark, and France. Its activities, other than Darkfall, are research into game and simulation technologies. We've also advised war-game simulation military projects in the past through other companies in our group, activities that have given us some valuable perspectives to be used in game development. The company also sponsors and supports sporting events, athletes, and competitive gaming tournaments. Aventurine is organized under the laws of Greece and the European Union as an S.A. Corporation. [/QUOTE]
http://df.warcry.com/news/view/68059-Developer-Journal-1-About-Adventurine%22]Darkfall%20Journal%201%20ΓÇô%20About%20Aventurine
Here you have another one on Darkfall developers where im quite active in. Didnt see your name there though.=)
http://www.mmorpg.com/discussion2.cfm/thread/170005