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 Thread (26 posts)
UNATCOII  3/29/08 7:24:54 AM

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Apprentice Member

Joined: 3/10/08
Posts: 333

MMO doesn''t mean only Groups/Guilds/PvP gaming.
It’s many people playing *different* game styles.

Let's face it crafters want to skill up on skills that are their profession. The problem with MMOs is when crafters want to craft, if they want to concentrate on their skills, they have to gather raw materials; or w-a-i-t  forever for it to go on sale by some fighter who usually sells to their own guild first.

Guess where the raw materials are located?

Guess what skills are gimped with crafters (especially when there's limited skills forcing hard choices)?

Guess what happens if they open the combat skills?

Why can't crafters get the PvE materials they need? It's not like fighters want to go hunting for hides all day anyway.

Devs, when you put the goods in PvP zones, and your main is a crafter, there's no way will they normally go retrieve it. And if the items are only valuable for crafting itself, fighters aren't inclined to hunt them down for you. It creates a vacuum, because crafters can't stock up on crafted items, when they're gimped and the fighters are more interested in getting their ready made epics.

We need a bona-fide crafting friendly MMO!

 
TeflonEddie  3/29/08 8:34:56 AM

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Novice Member

Joined: 1/09/08
Posts: 238

"Waaaagh!"

You pretty much want pre-NGE SWG like the rest of us.

'til then, maybe you should try PoTBS. The combat is horrendous but the economic side of it is quite in-depth. Or try Vanguard, that seems to have heavy crafting.

talothian Xfire Miniprofile
Czzarre  3/29/08 9:45:46 AM

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Hard Core Member

Joined: 9/10/07
Posts: 2094

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

Of all the aspects of a MMOROPG, I find crafting the hardest to mail down. Many games dont have it at all. others have it, but its barely developed.

IN what Ive been able to research, I found that good crafting exsists on
SWG, Vanguard, Second Life, A Tale in the Desertt, EvE and to a lesser extent Conquere Online

However, I doubt any fall into what your looking for. Except perhaps Second Life..which is all crafting if you think about it.

Hope this helps

Torrential

phatpetey  3/29/08 10:41:23 AM

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Advanced Member

Joined: 2/10/08
Posts: 251

"You''re wrong about drug use, when its not abuse ..."

Hi,

I got the answer for you and it's pretty simple Runescape is what it's been called my friend! Many people don't see it because they think the game sucks due the bad graphics and the point & click gameplay but they have got a great crafting system. And I know the age of the average player is probably around 10 years but if you look you will find an adult clan pretty soon. And when you become member all those stupid 8 years old saying they want to show you some armour are gone !

GreetzZz

Kenze  3/29/08 10:44:13 AM

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Novice Member

Joined: 4/24/07
Posts: 733

<(*-*<) (>*_*)> <(*_*)>

for just crafting Id recommend Horizons, thats about all it has left but it does it pretty well.

------------------------------------------------
I don’t know what the key to success is, but the key to failure is trying to please everyone.

Azure77  3/29/08 11:37:26 AM

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Advanced Member

Joined: 7/12/06
Posts: 353

  I havent been to Horizen home page in ages but it was one of the greatest crafting systems known. Plus it has dragons...

 
paulscott  3/29/08 12:11:40 PM

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Elite Member

Joined: 12/04/05
Posts: 3593

why do humans build, because it isn''t there

WurmOnline, over half the community doesn't train combat  or rarely trains it.   This even holds true on the wild server which has an RvR type system.

In politics, absurdity is not a handicap.
- Napoleon Bonaparte

Kyerna  4/02/08 5:36:50 AM

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Novice Member

Joined: 9/30/06
Posts: 119

Sorry to say, but as a fellow crafter I don't share your view; maybe we have been playing very different games. I consider networking to be very important for said ingame profession; can't get hold of something in particular ... everyone has their price, or take a risk yourself. Placing highly sought materials in a very dangerous PvE zone or a PvP zone makes sense to me; it makes it worth all the hassle retrieving them and your items more wanted. Placing crafting in a game system with itemdrop loot, that's still silly to me; that's what creates your vacuum, not interdependancy.
 
Teiman  4/02/08 6:58:07 AM

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Elite Member

Joined: 2/29/08
Posts: 493

Or maybe  "A tale in the desert"  with demons and steampunk?

 
Jenneroflok  4/02/08 7:10:06 AM

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Hard Core Member

Joined: 9/17/05
Posts: 69

I have to agree,  PRE CU SWG had the most indepth crafting system that actually rewarded players that worked for it.   I hope one day we will see another system like that.

nethervoid  4/02/08 9:25:31 AM

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Novice Member

Joined: 5/01/05
Posts: 301

Yeah I loved being a weaponsmith.  And the gathering and raw material system they had was just SICK man!  I think it's the only game where the raw materials are never in the same place twice, oh and the different quality levels of the same base raw material was awesome.

Vanguard crafting is a