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olddaddy 4/05/08 5:48:50 AM
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Elite Member
Joined: 7/18/06 |
Originally posted by reaperuk
What's even funnier is that they were going to introduce them on Wednesday, but delayed doing so for further testing. On Thursday they introduced them, after the further testing, and they still didn't work.
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ummax 4/05/08 2:46:20 PM
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Hard Core Member
Joined: 12/16/06 |
Its actualy true but not in the way they mean it. A game is made by a company for people to play. They go and play it and find it doesn't work for whatever reason as there are plenty of games that have a bad rep. So they tell others about it and so technically ironically they are right but not for the reasons they try to use in the usual bas ackwards approach to logic they apply. The game is not popular because of what it is and what it is becoming over time. I believe this was in fact intended by FLS to build a narrow scope "hardcore game" they however didn't advertise it as such and when i made a post on player demorgraphics FLS piped up in the thread and said they were building a game for everyone and to anyone who had money in their wallet to play. That implies they are building a wide scope game. Further to that Rusty had said that they were NOT building a niche game. This statement is what got me to purchase their software. Other things come to mind as I made my choices to play this game past beta. They all revolved around the same thing. They were going to make PVP fun and get rid of things like griefers and they were not building a niche game. IN hindesight I think that is exactly what they were building as it did shout that at the time to me however I decided to go with that the devs said instead and by this game for the majority of gamers out there that would deal with griefers etc in a swift manner. What happened is that is not the game they built. They build a hardcore pvp game with very little social element to it and very little to do outside of killing each other as a level 50 passtime. That leads to the very type of korean type mmorpg game they said they were trying to avoid. The name calling and ganking and griefing and stuff that has happened. Its all screaming korean hardcore grind pvp game. That is exactly what it is. So if you dont like that you wont like this game. So it will be a fringe game with 1 or 2 servers in the end where we can know that all the griefers hang out and be secure in that they have a home. |
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damian7 4/05/08 5:51:31 PM
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Hard Core Member
Joined: 4/20/06
WTS - a clue. cheap. |
Originally posted by iceman00
patience is all good and fine. not when it costs someone money. do you have patience when your cable/satellite/internet/phone isn't working? are you content to wait patiently (for months?) while these services kinda work? |
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Illyrian 4/05/08 6:38:31 PM
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Apprentice Member
Joined: 3/02/08 |
Originally posted by ummax
Yes, it was made like a niche game and then tried to appeal to the broad public by utilizing the said niche game principles. The issues is that those principles are bad in concept and poorly thought out. By trying to be everything to all people FLS quite simply failed to deliver. |
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Illyrian 4/10/08 3:43:59 AM
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Apprentice Member
Joined: 3/02/08 |
The following thread from official POTBS forums is labeled as "Just wondering, does anyone think there's NOT a population problem?" http://www.burningsea.com/forums/showthread.php?t=23910 And apparently there are people who think there is no population problem despite the face now all the servers, with the possible exception of one, are dead. Server population shown at:
Yes, I need another bowl of popcorn, thank you. |
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WhiteknightI 4/20/08 3:00:38 AM
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Hard Core Member
Joined: 2/03/08 |
I agree that there should be some kind of way for newer players to advance.
But it seems like most players nowadays are the WoW carebears wanting to be spoonfed and root out the thrilling aspects of MMOs, which sounds to be crossing pvp zones while sweat drips down off your forehead.
Who wants an MMO that's predictable? Not me.
I imagine the ship combat pvp is the biggest lure to this game. I've never played it, but I'm seeing a trend of carebears raining down to cry about all MMOs that offer up risk and reward pvp. |
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olddaddy 4/20/08 9:48:55 AM
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Elite Member
Joined: 7/18/06 |
Originally posted by WhiteknightI
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Illyrian 4/21/08 4:15:17 AM
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Apprentice Member
Joined: 3/02/08 |
Originally posted by WhiteknightI The opposite of carebear label is pvpturd or pvptard, depending on the preference.
I see a trend of pvptards trying to turn everything in ffa pvp, they should go and play CS or something. It is nice to generalize, isn't it?
That is not the point with POTBS really - the game dosen't work as it is poorly designed and dedicated pvpers were among the first to leave. |
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Illyrian 4/21/08 4:20:11 AM
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Apprentice Member
Joined: 3/02/08 |
Originally posted by olddaddy | |