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3/25/08 10:49:04 PM#21
Originally posted by Zorvan
And to your latter comment. Do you really think you or I want to see another mmorpg transform into a mainstream and bury diversity? Why do I need another Wow, Tabula Rasa or Neocron? I want to see Marko Dickman and Duplex succeed as a pioneer, not as a sheep. Sure you might say changing the game may save it, is this a fact? In the future Age of Conan comes out with FPS tick combat, clans, quests, and other resembling qualities of FoM:Rebirth. Wouldent the old innoviative FoM hold out better? Who knows. There are many other things old FoM could of done to succeed, like advertise, create dev journals which they never did with the old development plan, put in Aliens, or hell did you know for most of retail half of the customers exploited payment methods so they played for free? (this quote box is getting big :P ) |
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3/25/08 10:54:43 PM#22
Originally posted by Zeall (this quote box is getting big :P ) Sorted |
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3/25/08 11:17:31 PM#23
Originally posted by Zeall
There's no reason for the game to be a carbon copy simply because it gets PvE, quests, etc.
For example, if I wanted to build on FoM to make it successful, I could do it based around the current game. NPCs' can give quests, with item/credit rewards ( but leave crafted items as superior, the quest rewards just need to be good enough for players to keep up, not to excel ). They can give quests ranging from kill 10 aliens all the way to kill 10 cops (players included ). But you have the current player ability to give quests. So you update and streamline that process, make it easier for someone who has never played in a dynamic world setting before. Now, players can get quests from both NPCs and players, and both can be used for PvE or PvP purposes. But if their is no quest/mission from players, the rest of the players don't have to sit and twiddle their thumbs for something to do. They just get a mission from an NPC. Base quests on the storyline, on the differing factions, etc. There are ways to upgrade FoM to have things other mmorpgs have, while maintaining the current roleplaying focus and player involvement. One of the things that forced me away from the game was having to depend on other players to have something to do. Especially when most grew tired of nothing to really do and turned the game into more of a gankfest than a game. What else was there to do with no static content, noone willing to sit and think up content every day for others to do, except play the damn game like it was nothing more than a bad counterstrike copy? For every 1 player who would be willing to create content, you'd have 10 that couldn't or wouldn't be bothered. Doesn't take long for even a devoted roleplayer to say screw it and join 'em. Then it all goes downhill, as we've seen. All the things that have happened to FoM were told to the devs by players back in beta. The devs didn't listen. Now they have to do what they should have done then, in an effort just to get back on the map. When they could have been a large chunk of that map if they'd done it right in the beginning. |
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3/26/08 2:12:31 AM#24
W00t!! Even on non-FoM forums there are flamefests about FoM! |
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3/26/08 9:08:56 AM#25
Originally posted by Zorvan
A big misfortune of FoM in early retail was there publisher Ojam. Which did not provide sufficent funding to Duplex and hindered many ideas/updates. And also from the old community manager "smoker" who did not listen to players. Now we have Zordax as the community he listens pretty well, I hope he can find away to cater to potential and old customers. I just don't think Duplex ever thought, hey we don't need more content. It was just the lack of funding and time as they were squeezed by they're publisher.
Originally posted by Psorian It's an epidemic! |
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3/26/08 10:08:30 AM#26
honestly, the reason i could not get into the game was because everywhere i went someone killed me for no reason before i even knew how to play... (and these were people from every "faction")
hopefully the new changes will fix that and ill actually be able to play the game instead of being slaughtered whenever another player sees me |
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3/26/08 10:31:40 AM#27
You guys should go play Planetside or WoW. |
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3/26/08 11:00:49 AM#28
Originally posted by ArtifacT
Why do you need mechanisms to protect you? What's the fun in that ? Is there a mechanism in real life that prevents you from dieing when some guy stabs/shoots you down on some colony in space? I don't think so . Even the chance of getting raped in dark alleys etc in big cities is pretty big. So why doesn't this happen 24/7 to you in real life? Cause you avoid those places.
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3/26/08 11:09:15 AM#29
FoM was an amazing game. I pretty much played the whole beta and it was definitely the best experience in an MMO that I've had...I just wished they would've kept in in beta for a little longer. I don't know about this new Rebirth version...seems like it's not gonna be very similar (meaning it'll be worse to me). But yeah, first day I played the game, I made an LED and was going to the vortex gate to travel to one of the Earth cities and there was a guy standing there with a gun out, so being a cop, I told him to holster his weapon (I didn't have a weapon myself yet), and he asked if I was talking to him, so I said yeah and told him to put the gun away again. Instead, he decided to kill me :( This is what made the game amazing in my opinion...you always had to be careful and be aware of what was going on around you (also, having friends that play the game helps make it more fun of course, which a lot of my friends did play). The game started to fall apart for me near the end of beta, when they revamped the mining and production systems (I preferred the original system), but the revamped graphics and UI were good changes after the '1st' beta. Also, they made it harder to sell drugs (but it was more realistic by not letting people sell them on the markets :P), but it did make the drug business somewhat less lucrative. Definitely one of the best gaming experiences I've ever had were in this game (the only time it got annoying was when people would never believe me when I was telling the truth about what happened and why I had to kill a guy or something, but they'd believe the other people that were lying...I was part of the MotB at this time, so that probably had something to do with it). |
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3/26/08 11:20:38 AM#30
Originally posted by Goluh using your logic; in real life we also grow up and learn where to live/what to avoid and we choose what to do with our lives knowing the consequences of what we do in advance....
now in a game when someone is new to playing and has not learned what to do/how to play, it is detrimental to the game for people to die constantly even when walking in a well "protected" area of a city without the ability to even defend themselves... also, in FoM everywhere seemed to be a dark alley O_o |
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3/26/08 12:01:56 PM#31
While true that in a game liek FoM users 'create' content for each other. the fact of the matter is that in a system like that when there are no other players around there is no content at all. So you get a continuous downward spiral. A person pays monthly and gets to a point where they feel bored and unable to get their moneys worth from the game they will walk. The developer sees this and knows that in order to get and keep new players they have to implement a PvE system that is always running so a player can have something to do no matter when they login and who is present or not present. For a Combattant, in old FoM if no one R4 or above was on you basically had nothing to do. In a game with a monthly fee you can not rely solely on other players to provide content for players. Some has to be provided 24/7 and compelling for the player to get them through times when not many other players are on and to bring players who aren't comfortable yet interracting with people they dont know into the game and keep them there until their fellow players can run into them and bring them into the rest of the game. FoM also had the issue of not knowing what it was. Was it an RPG or persistent Quake world? The players who considered it an RPG might go partake in the politics or interract with other players somewhere. The players who considered it quake would see things like the politics as a waste (or an opportunitity to randomly grief other players who were probably not ready for combat). |
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3/26/08 3:05:30 PM#32
Originally posted by Guintu Face of mankind will have an F2P option in the future. We hope to post more info on mmorpg.com in the future. Face of Mankind Community Manager |
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3/26/08 4:56:34 PM#33
And there the thing i liked most about FoM was ripped away.... bye bye economic system It's just really no point playing trader when theres unlimited amount of raw material and cash in the game. |
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3/26/08 6:34:51 PM#34
s'up, DPS not catering to people who wanted to grind quests and mobs all day wasn't what brought FoM to it's demise, at least not directly. FoM had a decent following of players that enjoyed the freedom to reach their ends by their own means, instead of having Community Mangers dish out "kill 10 aliens" quests. If anything, DPS' attempt to appeal to the non-RPers' whines of "no content" with the "professions", "objective-based missions", and the new mining and production systems of the milestone was what caused most of the discontent within the community. We were led on with screencaps and concept art and lack of details, and by the time we realized how much the milestone had changed the game it was too late. Ojom rushing the game into release and then leaving when they failed hard didn't help either. |
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3/27/08 2:56:10 AM#35
Originally posted by SillDude Nice! Altough, I will probably pay right away... As soon as it launches! ;) Btw, you happen to have any ETA on a CB?
Greetz,
-Yendor/Psorian |
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3/31/08 4:55:40 PM#36
Just get rid of those damn cheap radars. We don't need them and they just ruin a perfectly made game. That's what drove me away from paying monthly. When you want to shoot someone and then you run to go hide somewhere they will always find you! or even just basic hiding for some fun ganking, this game completely eliminates the option to hide. |
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3/31/08 6:13:11 PM#37
FoM had such potential. It's good to see that it's coming back. |
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4/01/08 1:16:45 AM#38
Originally posted by zzozz01
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4/19/08 12:04:08 AM#39
i hope pvp is just enabled in these "bases" or atleast theres an option to turn on pvp outside of these bases for those who liked the original ffa idea.. trying these "tasks" from npc's with gankers everywhere doesnt seem appealing |
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4/25/08 10:25:29 AM#40
I am going to side with Meat in this one. Me and him played FoM from the very first day of OB leading raids, committing murder, selling drugs, and humping. The thing that I loved about FoM is that, a new character armed with a weapon had a realistic chance of killing another player no matter how experienced or loaded down with implants or armor he was. It was never about who had a more advanced character, more "skillpoints" or any of that garbage. FoM was all about individual ability and thats what made it great. All this update does is try to follow the flavor of the month, work for npcs, get points, upgrade character rinse and repeat... Guilds will be farming that stuff like nothing and the regular player is going to want nothing to do with conquering some "megabase"
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