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News Discussion  » Face of Mankind: Rebirth: Dev Diary #4

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42 posts found
  Zeall

Apprentice Member

Joined: 7/01/04
Posts: 9

3/25/08 10:49:04 PM#21

 

Originally posted by Zorvan
Originally posted by Zeall

 

Originally posted by Zorvan

 

Originally posted by Zeall

 

Originally posted by Zorvan

 

Originally posted by Zeall

Good to see FoM finally at MMORPG. 

It's been here forever, most people just avoid it.

 

 

On topic, it's nice that these "pros" finally realized after all these years that a game actually needs content to get people to play. Wonder which one fell out of bed and hit his head to have that friggen epiphany?

 

I meant updating on MMORPG.

What your not seeing is, is that FoM was setup so the players make the content.  By player made missions, a complex economy, and GM/Player hosted goverments.  Don't be so quick to dismiss a game that didn't sterotype a game to be about  NPCs, skills, and quests.  Instead Duplux chose to use the most complex content, other people.  Too many MMORPGs are solo grinds, where you never interact with people.  FoM was a game where you had to interact with other people to survive.

Still no doubt you'll continue to argue contant, because there is no more RPG in MMORPG.

 

Yes, and we see how thinking you can be lazy and let the players "create their own content" succeeded. It didn't.

 

Quote:

"Due to limited resources and time, we were never able to complete one major feature in MMOs, which is known as PvE (Player vs. Environment). This is basically known as “content”. We have often been criticized of lacking content, which is true. We are planning to change this now."

 

I don't need to argue the point. The games' dev does it well enough on his own.

 

FoM was a niched game to begin with.  They are just stating they are looking to expand their playerbase by seeking out PvE customers.  Most of the current playerbase which is still active is very distraut over this dev journal and alot threaten to leave because of this catered content.  So what seems to be a good update for you might be bad news for past paying customer.  And face of mankind, a tick based FPS with limited skilling, outdated graphics, and understaffed support.  Might find themselves going from one niche to another.  Which could cause them to Lose past players and kill itself.

I may seem like a disgruntled fanboy player.  But I am seeing almost the exact same thing I saw when Pre-CU swg was taken away. 

The few people remaining paying and playing weren't enough to even keep the game running. We're not talking about 100k-200k  people being hit with NGE, we're talking about 50-100 ( if that ) being unhappy and leaving to hundreds or thousands coming to play a game with content. Sorry, but if I wanted my game to succeed and can't get more than 100 players subbed in a good month, I'd rather add content that would bring enough people to at least let the game break even.


Well here is the kicker, forgot to mention this, for the past year or so Duplex has been working on milestone 2 which would have added Aliens(PvE), an Alien planet, and more contant without effecting the core gameplay.  But they haven't delievered yet and they are just revamping everything by adding skills, guilds, quests, and classes.   So the fact is they were going down the right path content wise but they decided to turn a whole new direction all together.

 

And to your latter comment.  Do you really think you or I want to see another mmorpg transform into a mainstream and bury diversity?   Why do I need another Wow, Tabula Rasa or Neocron?  I want to see Marko Dickman and Duplex succeed as a pioneer, not as a sheep. 

Sure you might say changing the game may save it, is this a fact?  In the future Age of Conan comes out with FPS tick combat, clans, quests, and other resembling qualities of FoM:Rebirth.  Wouldent the old innoviative FoM hold out better?  Who knows.

There are many other things old FoM could of done to succeed, like advertise, create dev journals which they never did with the old development plan, put in Aliens, or hell did you know for most of retail half of the customers exploited payment methods so they played for free?

 (this quote box is getting big :P  )

  darwa

Hard Core Member

Joined: 7/04/04
Posts: 1768

3/25/08 10:54:43 PM#22
Originally posted by Zeall  (this quote box is getting big :P  )

 

Originally posted by Zorvan
Originally posted by Zeall

 

Originally posted by Zorvan

 

Originally posted by Zeall

 

Originally posted by Zorvan

 

Originally posted by Zeall

Good to see FoM finally at MMORPG. 

stuff

 stuff

stuff
stuff

stuff

(this quote box is getting big :P )

Sorted

  User Deleted
3/25/08 11:17:31 PM#23

 

Originally posted by Zeall

And to your latter comment.  Do you really think you or I want to see another mmorpg transform into a mainstream and bury diversity?   Why do I need another Wow, Tabula Rasa or Neocron?  I want to see Marko Dickman and Duplex succeed as a pioneer, not as a sheep. 

 

There's no reason for the game to be a carbon copy simply because it gets PvE, quests, etc.

 

For example, if I wanted to build on FoM to make it successful, I could do it based around the current game. NPCs' can give quests, with item/credit rewards ( but leave crafted items as superior, the quest rewards just need to be good enough for players to keep up, not to excel ). They can give quests ranging from kill 10 aliens all the way to kill 10 cops (players included ). But you have the current player ability to give quests. So you update and streamline that process, make it easier for someone who has never played in a dynamic world setting before. Now, players can get quests from both NPCs and players, and both can be used for PvE or PvP purposes. But if their is no quest/mission from players, the rest of the players don't have to sit and twiddle their thumbs for something to do. They just get a mission from an NPC. Base quests on the storyline, on the differing factions, etc.

There are ways to upgrade FoM to have things other mmorpgs have, while maintaining the current roleplaying focus and player involvement.

One of the things that forced me away from the game was having to depend on other players to have something to do. Especially when most grew tired of nothing to really do and turned the game into more of a gankfest than a game. What else was there to do with no static content, noone willing to sit and think up content every day for others to do, except play the damn game like it was nothing more than a bad counterstrike copy? For every 1 player who would be willing to create content, you'd have 10 that couldn't or wouldn't be bothered. Doesn't take long for even a devoted roleplayer to say screw it and join 'em. Then it all goes downhill, as we've seen.

All the things that have happened to FoM were told to the devs by players back in beta. The devs didn't listen. Now they have to do what they should have done then, in an effort just to get back on the map. When they could have been a large chunk of that map if they'd done it right in the beginning.

  Psorian

Novice Member

Joined: 3/25/08
Posts: 15

3/26/08 2:12:31 AM#24

W00t!! Even on non-FoM forums there are flamefests about FoM!

  Zeall

Apprentice Member

Joined: 7/01/04
Posts: 9

3/26/08 9:08:56 AM#25

 

Originally posted by Zorvan

 

Originally posted by Zeall

And to your latter comment.  Do you really think you or I want to see another mmorpg transform into a mainstream and bury diversity?   Why do I need another Wow, Tabula Rasa or Neocron?  I want to see Marko Dickman and Duplex succeed as a pioneer, not as a sheep. 

 

There's no reason for the game to be a carbon copy simply because it gets PvE, quests, etc.

 

For example, if I wanted to build on FoM to make it successful, I could do it based around the current game. NPCs' can give quests, with item/credit rewards ( but leave crafted items as superior, the quest rewards just need to be good enough for players to keep up, not to excel ). They can give quests ranging from kill 10 aliens all the way to kill 10 cops (players included ). But you have the current player ability to give quests. So you update and streamline that process, make it easier for someone who has never played in a dynamic world setting before. Now, players can get quests from both NPCs and players, and both can be used for PvE or PvP purposes. But if their is no quest/mission from players, the rest of the players don't have to sit and twiddle their thumbs for something to do. They just get a mission from an NPC. Base quests on the storyline, on the differing factions, etc.

There are ways to upgrade FoM to have things other mmorpgs have, while maintaining the current roleplaying focus and player involvement.

One of the things that forced me away from the game was having to depend on other players to have something to do. Especially when most grew tired of nothing to really do and turned the game into more of a gankfest than a game. What else was there to do with no static content, noone willing to sit and think up content every day for others to do, except play the damn game like it was nothing more than a bad counterstrike copy? For every 1 player who would be willing to create content, you'd have 10 that couldn't or wouldn't be bothered. Doesn't take long for even a devoted roleplayer to say screw it and join 'em. Then it all goes downhill, as we've seen.

All the things that have happened to FoM were told to the devs by players back in beta. The devs didn't listen. Now they have to do what they should have done then, in an effort just to get back on the map. When they could have been a large chunk of that map if they'd done it right in the beginning.


Well I do hope they do conserve revamping FoM, and what you propose is fair.  However, there are just doubts, which I hope are wrong.  And alot of the doubt comes from adding  clans and bonuses to what faction you choose.  It kills roleplay when everyone chooses the GoM faction to recieve a 10+ health regen and not for the roleplaying aspect of the faction.  Alot of doubt also comes from getting rid of the police force (LED) and  jail/crimes.  While players could try to recreate factions, there are not suffiecent tools.  Of course clans open some roleplaying oportunities, it also closes alot of others such as rank, faction funds, offical history, and squads.  So I hope the developers will add these tools to allow players to customize a faction, the only problem is they haven't mentioned including these old features that I am aware of.

 

A big misfortune of FoM in early retail was there publisher Ojam.  Which did not provide sufficent funding to Duplex and hindered many ideas/updates.  And also from the old community manager "smoker" who did not listen to players.  Now we have Zordax as the community he listens pretty well, I hope he can find away to cater to potential and old customers.

I just don't think Duplex ever thought, hey we don't need more content.  It was just the lack of funding and time as they were squeezed by they're publisher.

 

Originally posted by Psorian

W00t!! Even on non-FoM forums there are flamefests about FoM!

It's an epidemic! 

  ArtifacT

Novice Member

Joined: 11/30/04
Posts: 222

3/26/08 10:08:30 AM#26

honestly, the reason i could not get into the game was because everywhere i went someone killed me for no reason before i even knew how to play... (and these were people from every "faction")

 

hopefully the new changes will fix that and ill actually be able to play the game instead of being slaughtered whenever another player sees me

  Meatham

Novice Member

Joined: 2/29/08
Posts: 12

3/26/08 10:31:40 AM#27

You guys should go play Planetside or WoW.

  Goluh

Novice Member

Joined: 3/24/05
Posts: 372

Fom Fanatic

3/26/08 11:00:49 AM#28

 

Originally posted by ArtifacT

honestly, the reason i could not get into the game was because everywhere i went someone killed me for no reason before i even knew how to play... (and these were people from every "faction")

 

hopefully the new changes will fix that and ill actually be able to play the game instead of being slaughtered whenever another player sees me

 

Why do you need mechanisms to protect you? What's the fun in that ? Is there a mechanism in real life that prevents you from dieing when some guy stabs/shoots you down on some colony in space? I don't think so . Even the chance of getting raped in dark alleys etc in big cities is pretty big.

So why doesn't this happen 24/7 to you in real life? Cause you avoid those places.

  ryan0009

Apprentice Member

Joined: 10/08/06
Posts: 6

3/26/08 11:09:15 AM#29

FoM was an amazing game. I pretty much played the whole beta and it was definitely the best experience in an MMO that I've had...I just wished they would've kept in in beta for a little longer. I don't know about this new Rebirth version...seems like it's not gonna be very similar (meaning it'll be worse to me).

But yeah, first day I played the game, I made an LED and was going to the vortex gate to travel to one of the Earth cities and there was a guy standing there with a gun out, so being a cop, I told him to holster his weapon (I didn't have a weapon myself yet), and he asked if I was talking to him, so I said yeah and told him to put the gun away again. Instead, he decided to kill me :( 

This is what made the game amazing in my opinion...you always had to be careful and be aware of what was going on around you (also, having friends that play the game helps make it more fun of course, which a lot of my friends did play).

The game started to fall apart for me near the end of beta, when they revamped the mining and production systems (I preferred the original system), but the revamped graphics and UI were good changes after the '1st' beta. Also, they made it harder to sell drugs (but it was more realistic by not letting people sell them on the markets :P), but it did make the drug business somewhat less lucrative.

Definitely one of the best gaming experiences I've ever had were in this game (the only time it got annoying was when people would never believe me when I was telling the truth about what happened and why I had to kill a guy or something, but they'd believe the other people that were lying...I was part of the MotB at this time, so that probably had something to do with it).

  ArtifacT

Novice Member

Joined: 11/30/04
Posts: 222

3/26/08 11:20:38 AM#30

 

Originally posted by Goluh

 

Originally posted by ArtifacT

honestly, the reason i could not get into the game was because everywhere i went someone killed me for no reason before i even knew how to play... (and these were people from every "faction")

 

hopefully the new changes will fix that and ill actually be able to play the game instead of being slaughtered whenever another player sees me

 

Why do you need mechanisms to protect you? What's the fun in that ? Is there a mechanism in real life that prevents you from dieing when some guy stabs/shoots you down on some colony in space? I don't think so . Even the chance of getting raped in dark alleys etc in big cities is pretty big.

So why doesn't this happen 24/7 to you in real life? Cause you avoid those places.

using your logic; in real life we also grow up and learn where to live/what to avoid and we choose what to do with our lives knowing the consequences of what we do in advance....

 

 

now in a game when someone is new to playing and has not learned what to do/how to play, it is detrimental to the game for people to die constantly even when walking in a well "protected" area of a city without the ability to even defend themselves... also, in FoM everywhere seemed to be a dark alley O_o

  MayhemMaybe

Novice Member

Joined: 2/29/08
Posts: 1

No matter where you go, there you are

3/26/08 12:01:56 PM#31

While true that in a game liek FoM users 'create' content for each other. the fact of the matter is that in a system like that when there are no other players around there is no content at all. So you get a continuous downward spiral. A person pays monthly and gets to a point where they feel bored and unable to get their moneys worth from the game they will walk. The developer sees this and knows that in order to get and keep new players they have to implement a PvE system that is always running so a player can have something to do no matter when they login and who is present or not present.

For a Combattant, in old FoM if no one R4 or above was on you basically had nothing to do.

In a game with a monthly fee you can not rely solely on other players to provide content for players. Some has to be provided 24/7 and compelling for the player to get them through times when not many other players are on and to bring players who aren't comfortable yet interracting with people they dont know into the game and keep them there until their fellow players can run into them and bring them into the rest of the game.

FoM also had the issue of not knowing what it was. Was it an RPG or persistent Quake world? The players who considered it an RPG might go partake in the politics or interract with other players somewhere. The players who considered it quake would see things like the politics as a waste (or an opportunitity to randomly grief other players who were probably not ready for combat).

  SillDude

Novice Member

Joined: 2/24/08
Posts: 2

3/26/08 3:05:30 PM#32

Originally posted by Guintu

I played the beta and it was one of the worse games I ever played.  The only way I'd even think of trying it again is if it went F2P.  How this game stayed open and Ryzom closed I have no idea.

Face of mankind will have an  F2P option in the future. We hope to post more info on mmorpg.com in the future.

Face of Mankind Community Manager
http://www.fomrebirth.com

  JonasJonn

Novice Member

Joined: 12/22/05
Posts: 8

"Free means worth trying" /My self

3/26/08 4:56:34 PM#33

And there the thing i liked most about FoM was ripped away....

bye bye economic system

It's just really no point playing trader when theres unlimited amount of raw material and cash in the game.

  FoxF9

Apprentice Member

Joined: 9/29/06
Posts: 4

3/26/08 6:34:51 PM#34

s'up, DPS not catering to people who wanted to grind quests and mobs all day wasn't what brought FoM to it's demise, at least not directly. FoM had a decent following of players that enjoyed the freedom to reach their ends by their own means, instead of having Community Mangers dish out "kill 10 aliens" quests.

If anything, DPS' attempt to appeal to the non-RPers' whines of "no content" with the "professions", "objective-based missions", and the new mining and production systems of the milestone was what caused most of the discontent within the community. We were led on with screencaps and concept art and lack of details, and by the time we realized how much the milestone had changed the game it was too late. Ojom rushing the game into release and then leaving when they failed hard didn't help either.

  Psorian

Novice Member

Joined: 3/25/08
Posts: 15

3/27/08 2:56:10 AM#35

Originally posted by SillDude

 

Originally posted by Guintu

I played the beta and it was one of the worse games I ever played.  The only way I'd even think of trying it again is if it went F2P.  How this game stayed open and Ryzom closed I have no idea.

 

Face of mankind will have an  F2P option in the future. We hope to post more info on mmorpg.com in the future.


Nice! Altough, I will probably pay right away... As soon as it launches! ;)

Btw, you happen to have any ETA on a CB?

 

Greetz,

 

-Yendor/Psorian

  zzozz01

Novice Member

Joined: 5/15/07
Posts: 2

3/31/08 4:55:40 PM#36

Just get rid of those damn cheap radars. We don't need them and they just ruin a perfectly made game. That's what drove me away from paying monthly. When you want to shoot someone and then you run to go hide somewhere they will always find you! or even just basic hiding for some fun ganking, this game completely eliminates the option to hide.

  User Deleted
3/31/08 6:13:11 PM#37

FoM had such potential. It's good to see that it's coming back.

  Psorian

Novice Member

Joined: 3/25/08
Posts: 15

4/01/08 1:16:45 AM#38
Originally posted by zzozz01

Just get rid of those damn cheap radars. We don't need them and they just ruin a perfectly made game. That's what drove me away from paying monthly. When you want to shoot someone and then you run to go hide somewhere they will always find you! or even just basic hiding for some fun ganking, this game completely eliminates the option to hide.


Don't worry, this was removed AGES ago. Only way you could be seen on the map was by a commander of the same faction and, if you are in a mission, by mission members. Both no threat to your ganking

  gamer9191

Novice Member

Joined: 3/22/06
Posts: 28

4/19/08 12:04:08 AM#39

i hope pvp is just enabled in these "bases" or atleast theres an option to turn on pvp outside of these bases for those who liked the original ffa idea.. trying these "tasks" from npc's with gankers everywhere doesnt seem appealing

  xbreaka

Apprentice Member

Joined: 5/09/05
Posts: 1

4/25/08 10:25:29 AM#40

I am going to side with Meat in this one.  Me and him played FoM from the very first day of OB leading raids, committing murder, selling drugs, and humping.

The thing that I loved about FoM is that, a new character armed with a weapon had a realistic chance of killing another player no matter how experienced or loaded down with implants or armor he was.  It was never about who had a more advanced character, more "skillpoints" or any of that garbage. FoM was all about individual ability and thats what made it great.

All this update does is try to follow the flavor of the month, work for npcs, get points, upgrade character rinse and repeat... Guilds will be farming that stuff like nothing and the regular player is going to want nothing to do with conquering some "megabase"

 

 

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