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gestalt11 3/24/08 12:59:31 PM
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Elite Member
Joined: 5/17/06 |
Originally posted by miagisanClearly your boredom makes you weak!! |
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miagisan 3/24/08 1:36:37 PM
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Hard Core Member
Joined: 7/28/06 |
/pout |
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TeflonEddie 3/24/08 1:54:11 PM
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Novice Member
Joined: 1/09/08
"Waaaagh!" |
Originally posted by gestalt11 EVE is considered "hard" because it has an extremely complex and important player-driven economic and political structure, as well has very harsh death penalties. Getting to the top of the tree (lit. "mastering the game") in EVE requires a player to be dedicated, economically savvy and, (in no small measure) very good at manipulating people to your own advantage. I played it for a while after release and did ok; was able to secure membership in a large alliance that controlled a reasonable portion of 0.0 space and was on peacable terms with the more organized pirates, (anyone remember "m0o" or know if they're still running?) |
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Briansho 3/24/08 1:57:25 PM
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Advanced Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism... |
Entropia Universe |
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majoch 3/24/08 3:21:00 PM
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Advanced Member
Joined: 9/19/04 |
Anarchy Online was a bit rough getting the hang of. On the surface it's fairly simple if you just use gear your level but if you want to step it up then upgrading implants can be a challenge along with whatever it is they call a crafting system. |
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Teala 3/24/08 3:35:02 PM
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Advanced Member
Joined: 6/16/04
God made women because mens brains are broken. |
I'd have to say Asheron's Call old school. You really had to learn how to build and play a character to be competitive on the Darktide server. |
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UNATCOII 3/24/08 7:02:28 PM
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Apprentice Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
Originally posted by Battlekruse
If it has cleaned up it act, and it's player oversight board truly has oversight (not just cherry picking friends), I might consider it. Furthermore, there isn't an ingame store and other addons you can buy artificially to buff a player, right? I don't care too much if everyone suffers the same death penalty, but not be able to dip into a store to rebuy what takes eons for another player to achieve/build. Want a challenge that hard to master -- a single player has to achieve something, not rely on a group to buff his weakest abilities. Nor play against store bought toys. |
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xhead12 3/24/08 8:53:00 PM
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Novice Member
Joined: 3/24/08
Cod4.....it ruins your life. |
For me its wow that game takes 4 EVER to lvl and the stuff is so expensive. |
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Bronks 3/24/08 9:08:24 PM
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Hard Core Member
Joined: 2/14/04 |
Horizons was a difficult game to master the ins and outs of character development because of the complete openness in choosing your class and deciding on going a hybrid route. Hybridizing your toon sounded good in theory but leveling the hybrid became a real challenge and separated the hardcore players from the casuals.
Crafting classes were easy to master during pre-CU in SWG but becoming a high demand, well renown crafter was extremely hard to master due to the time sink involved in waiting and hunting for the perfect resources fo the best stats for your crafting needs. It would take months waiting for a good ore body to spawn with amazing stats...
EQ1 was a difficult game to master up to and including the Planes of Power expansion as you had to be damn good with your character playing in order to get into a guild that could raid the end-game content so you had to master your class and know most/all of the abilities of those in your group/guild. PoP especially separated the good from the great because there was the whole flagging thing to contend with so you would have to really know the game via 3rd party websites and such... my original EQ1 notes binder is 10x better than any strategy guide ever put out for any game ever!
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UNATCOII 3/24/08 10:21:26 PM
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