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Gumby22don 3/24/08 4:44:49 AM
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Novice Member
Joined: 11/05/07 |
Saorlan, no FPS combat? seriously, I think you're on the wrong forum, and I also don't think you understand the world these guys are creating. What I read suggests: 1.) The world is STORY. You play a character, not neccessarily a hero at all times - your story is developed around You, and what you've done. You will develop not just skills and stats, but a link to other PCs, NPCs, locations and events. As these linked characters and locations are affected, you'll be drawn back to them because they should be interesting to your story. I believe this will be where the instancing shines - as your story develops, and you make irreversible decisions, the STORY can branch slightly with instances for those who are aligned at that point in time, without negatively affecting minorities or allowing griefers to mess with the main plot you're really interested in. 2.) I can't believe people bother posting here with "graphics are poor", "been tried before and failed" etc. To me, the idea is the big winner. They have released an early interview, which is great as it shows us these ideas RPG fans have been looking for, are actually being worked on. What these same fans are after, is what is being developed; we're not neccessarily interested in those fancy graphics or PvP arenas. 3.) On PvP: I don't see it being limited by this description; rather, I see the Story-driven world as a new introduction to the PvP idea. Imagine again, your character in a town, where the town crier runs through announcing bandits have hit the neighbouring farms, where you and some friends get a good deal on weapon repairs through a friendly blacksmith you saved earlier. Now there is serious reason for you to rally a few people and go save the area. Now add to the scene that the bandits are actually PCs hired on another interacting story-line raiding for prisoners, and you have PvP combat which is entirely optional, but alot more important. Please don't post quick responses deriding these guys work. If they've kept it up for 5 years, with a live test-bed server for over 2, then they're fairly commited, AND able to get this game made. I salute them, and put my hand up for a job / beta position too :) Don |
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Koolhan 3/24/08 4:55:59 AM
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Apprentice Member
Joined: 7/13/05 |
Lol, I almost replied to Saorlan too, but you beat me to it. Basically: what a jerk. You know what? If these guys and gals can pull this off, then kudos to them, it sounds new and interesting, and anything new is a relief. And since when did everyone care about graphics so much? I'd rather have a good GAME, instead of good GRAPHICS. There are plenty of flashy crappy games out there. But I guess I still play Fallout, Planescape: Torment, Curse of Monkey Island etc. on occasion, heaven forbid!
Why? They're good games. The graphics compared to today are complete garbage for the most part, but if the game is the good, and the art/graphics/design at least FITS the game and aren't horrid(i.e. don't work at all), well then, you have a good game. Graphics should be the icing on the cake, not the cake itself. Would you rather have a bucket of icing or a cake without icing? Ok probably both, but that's not the point!
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daarco 3/24/08 5:51:11 AM
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Hard Core Member
Joined: 12/19/06
Want Darkfall now! |
Originally posted by flaxalf
CoS sounds better and better. But this statement about forced grouping is the lamest thing i have ever heard! If you choose tp play a MMORPG, you choose to group with other people. Same if a go and play fotball, and then whine i have to play with a team. The dont play! |
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Serazahr 3/24/08 6:26:01 AM
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Apprentice Member
Joined: 4/21/07 |
Originally posted by Saorlan You should have read the posts in the beginning: Originally posted by Guillermo197 |
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sabutai22 3/24/08 11:08:22 AM
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Advanced Member
Joined: 3/24/05
--Developers that create cookie-cut MMO''s deserve failure!-- |
"Gaining skills is not random, nor are you handed one you do not like when you go up a level. " I hope that cyrptic line doesnt mean "Yet Another Level based poo-poo game" if so, then i pass!
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ArcheusCross 3/24/08 3:44:26 PM
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Apprentice Member
Joined: 1/31/07 |
Originally posted by Maragold
I agree with Ozmo.... the point he is trying to make is that the people should have the option to solo or group (via monster difficulty etc etc etc) but not though instancing.... and i agree... instancing is bad, it kills player interaction. In guild wars it was really hard to get to know people becuase it flung you into instances all the time. That and it really didnt have very many social aspect of it aside from actual guild fights, pickup parties, and guild chatter. Let me try to explain it a bit more simple... basically back when SWG was in its prime (pre-cu) player interaction was at its best... you could run into people messing with their harvestor, sit down at the trading post in dantooine and talk, talk with people in the cantina etc etc etc. There was a ton of social things to do. And this was totally non instanced. The problem with instancing is that it truely kills a good portion of player interaction... you dont run into people harvesting... you dont run across players that are about dead and you save them, posibly you sitting and having a talk and forming a friendship... you get my point. I think too many games these days are focusing on instanced content and i would have to say that they are shooting themselves in the foot. This is a mmorpg after all isnt it? Not a single player game? So why limit player interaction in that way? I have read both threads on this game and I have to say that its defiantely a step in the right direction and something many of us have been looking for since SWG pre-cu or whatever other sandbox game weve played and watched it die (due to wow). This game will have my full support if it actually gets off the ground. My only concern is player interaction and instancing... that may be the only factor that will change my mind on this game. Edit: Sorry... one more concern.. leveling.... i hope this isnt another class/level based game... but a tree skill based sandbox like SWG used to be, but more like oblivion. |
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"The aquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." Leo da Vinci |
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ArcheusCross 3/24/08 4:08:29 PM
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Apprentice Member
Joined: 1/31/07 |
Originally posted by jaigaia All the red paragraphs are my responses and constructive feedback. I agree with most of it. Lol... I hope this game is true.. |
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"The aquisition of knowledge is of use to the intellect, | ||