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News Discussion  » Citadel of Sorcery: CoS Introduction - Part Two

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71 posts found
  syllvenwood

Novice Member

Joined: 6/11/03
Posts: 118

3/22/08 10:24:44 PM#41

yea cause hearing 50 "kids" screaming chuck norris jokes and 100 others calling each other noobsauce is really what i wanna see for almost every moment i play. 10 years ago i didn't care 1 way or another about instancing. But with the utterly immature 90% of the gaming populace playing now being in an instance is the only time i can even enjoy playing games. most games should be called MMONusreryGames. This at least lets people who actually want to experience the game and the story do so without people who's ONLY enjoyment is bothering every person they can find.

  Wyluli

Apprentice Member

Joined: 6/06/04
Posts: 80

3/23/08 3:31:19 AM#42

I'm a little confused here. If the world is going to be 900 million square kilometers big, and this new quest system is truly adaptive and dynamic, then why is instancing necessary?

If there's truly that much space, can't this magical quest system send everyone to a different place to do their grand epic style adventures? (or at least spread everyone sufficiently out and give diverse enough objectives to keep crowding and overlap from happening?)

If NPC's come into the world and exist until they perma-die, would I, for example, ever need to enter an instance to deal with him for my quest? (presumably for the purpose of not having to share a spawn) If so, can't the magical quest system just make enough NPC's for every individual's needs so that I don't have to enter an instance? I mean, I'm assuming the same guy won't die twice anyway from what I've read, otherwise it wouldn't be very dynamic at all...

When town's get attacked or raised to the ground, is that instanced too? I mean, if it's not, that's a pretty big scale event on its own, proving that you don't need an instance to make something more grand or cinematic...

It just seems to me like the two concepts, a gigantic fully adaptive world, and an instanced world where people do things apart, are not necessary to each other. Having both seems like trying to design two completely separate games.

Now I realize I don't have all the information here, and I'm sure you've shared all that you can at the moment... Perhaps there's something I'm missing? Is there some way that these things will work together that's actually better than just not having instancing? Again, why can't all that superb dynamic adaptive content just exist in the normal game world? 900 million km sq. man! That's the size of Earth! Even with a population the size of every WoW server, a world that size would be barren... And to boot, a quest system that (on the surface) sounds like a sentient AI lol... Surely it can handle putting everyone in the same world and give everyone somewhere different to go...

Please enlighten us.

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

3/23/08 5:43:12 AM#43

This explains a little more.  It sounds like they're using Instancing which could work to limit players who try to exploit the reactive game system they describe.  It won't stop their exploitation but Instances would limit the damage to the shards rather than the whole world.     And they're addressing issues of other MMORPGs like solo-ability and playing with different level characters.   They seem to know what they want to do, but doing it is a whole different matter.

I have to laugh when they made this comment:

We knew we would take a lot of flack from a few people who feel it is necessary to tear down any developer who attempts to do something new. Since the art of the game is only at prototype level, we knew this would also take a lot of heat. However, there are also those who understand that we are doing our best to fight a system where new game design is discouraged as ‘too risky’

If they're afraid of flack, then they shouldn't be in the gaming industry lol  And in making their noble claim about how they're fighting the Evil System by being Innovative, they neglect one simple fact.   New game design IS RISKY BECAUSE MOST OF THE TIME IT FAILS.   

And we've seen those failures, time and time again.  So until they can prove they're actually capable of pulling off all they claim and they're not just full of hot air, the community shouldn't expect anything much.  When they have a working demo that they're showing off at conferences, then we can start being excited, but right now, it's way, way too soon.

 

  stoofa

Novice Member

Joined: 3/22/08
Posts: 3

3/23/08 6:28:18 AM#44

The idea they are aiming at sounds fantastic in theory if it can be pulled off. Too early to pass any sort of judgement yet though, although many seem to be intent on doing so...

At the end of the day its how it works in practice that will matter - be interesting to see how it turns out - hope it works :-)

  Serazahr

Novice Member

Joined: 4/21/07
Posts: 14

3/23/08 6:45:48 AM#45

Although I normally go for PvP, this game sounds, although explicitly said that it only contains minor PvP, very interesting.

One thing that bothers me is what they will do once one or both enemy factions are defeated, because either you don't even get a chance or they invent something for after that. The problems with the first one is that, in the end it could end either like WoW:  Just searching for the best equipment; or like Guild Wars: fighting (maybe not PvP) again and again in battlefields. The problems with the second idea is, how are they going to invent new stuff and balance it, when they don't even know when exactly they are going to implant it.

So I hope they find a way to solve this

(And I hope they take all the time they need, I would actually even donate if it helps)

  jaigaia

Novice Member

Joined: 1/04/08
Posts: 67

if u are not on my side ur are my enemy ... that makes u a target

3/23/08 8:29:34 AM#46

 

Originally posted by Jatar

 

Originally posted by jaigaia

sorry to post twice but hoping that one of the team sees this thread which im sure they are otherwise they wouldnt be doing the interview or w/e ... in this reply i was hoping just to give some feedback of some stuff im sure u thougth of but as ur game sounds well like real life i just wanted to give a few ideas i hope to see as this comes along .

First in this article it says in one part about what u want to do on a day to day basis and some change ups like a hunting party or living ur adventure or helping on a town seige etc ...well it got me to thinking a game that sounds this dynamic needs more RL implications.

Like maybe marriage to an NPC or another player ...  as it says u will forge relationships with NPCs that will affect u later this sounds great as an enemy could always use ur family against u. If he or she were to die this would definitely be an affect that would shape a persons future and their outlook on life.

Time itself ... a change in seasons as well as day and night

Character housing which surely could be instanced ... ppl could come on invites i suppose ... if  attacked  ur home for instance an enemy could burn it down or cause damage forcing u to do repairs .....

this may be flamed a bit but ... not sure on what rating ur going for as far as ur audience but what if one day i dont feel like doing anything just sittin back in the game world minding my own business talkin with friends or gettin to know new ones ... i want to CHILL bY the OLD SHADE TREE and take down my last swallow while watching the sunset while Fishing for rations  in the old lake or pond ... this could make for some great screens btw as well as video later as well as a drunkard storyline as ur character may become obsessive with drinkin and fishin by the old shade tree lol.

how about PETS ... yes i went there , everyone knows mans best friend is loyal ... only this is some fantasy world so imagine what could be created ... however all pets eventually die or take one for the team once in awhile ... so death should be embraced. When ur pet dies it dies ... they are like doritios ... kill em off they ll make more lol ...

since u have betting how bout a gambling house where u can play slots or poker or some blackjack for ingame cash. could be set up like mini games and something on the side for players to do besides all the other activities already at their disposal. this is the part that also makes me think this games audience is gonna be a more mature audience as far as its demographics the betting alone im sure would be a major concern from the parental community for children so if ur gonna do it go all the way lol

im sure i could go on and on but i wont just something bout the lil bit of info says that all of the above is fully possible in ur game .... but as u r trying t break the mold on the MMO market i wish u the best of luck and lookin forward to hearing much more on this game ... I think this is exactly the type of game Jeff Strain over at Anet was talkin about in his " How to build a Successful MMO"  article .... for those that havent read it google it , its a good read.

I have to say, thank you for your posts.  This is exactly the kind of constructive criticism and suggestions we are looking for in these forums.  You will be happy to know that many of your requests are already in the game design, and we will certainly put the rest of your suggestions into the discussion if they aren't already.  Thanks again.

 

 

Jatar

Citadel of Sorcery dev team member

 

 

Thanx for the outlook into what ur really thinking about or have already put in the game . After u replied i spent the last few days [busy weekend]  finding some of ur threads where uve mentioned anything about this game as it really peaked my interests, thats when i found something about a newspaper , or Town Criers that were there to let know of the world around u. I was gonna say when i originally was puttin suggestions these two were at the top of my list but i thought id b flamed for such an idea cos so far well it just doesnt happen in most games. I also read about the questing with others , and he did say that questing with others does influence ur own personal life as well as theirs. Again all these concepts sound really good and i hope that u find someone [publisher] to back u.

On the artwork thank u for not focusing all ur early attention to this .... to the neigh sayers if this engine is capable of all they claim u should be thankin them too , infact as they ve come forward now im sure theres alot of HUNGRY ARTIST out here this is ur chance into the professional world as level designers and more ... just a thought ... this also means they havent actually set graphical limitations yet to btw which is a good thing ...

can we know a lil more on the terrain thing im really interested in this IN THE AIR thing .... is their a flying class , a way to fly , quests in the sky ?

id like to add a few more suggestions but these arent so much about what id like to see in ur game

1. Publisher ... i know ur hungry to get one seated and i cant wait for the day we all read about it as an official announcemet .  However now adays it also seems that so many are ready to be the next WoW and willing to do just about anything to get there . Including regular clones and companys that are willing to let the games fail so they can suck up the technology for their own interests . ... Im not saying NCsoft by far but when u lock in one, do think of a company like that as they are into trying new things and new ideas on breaking the mold on the MMO market ... GW success of 5 mill units sold is a perfect example cos when ANET tried it and succeeded ... it was believed it couldnt be done. They re goin in theyre own directions im sure but i was using them as an example of what kinda heart the publisher has to have ...

2. When U ask me to marry into ur game [ subscription fee] cos i kn u need ur money back and want to make more , just make sure that i dont regret marrying into it so i stay married to it ... unfortunately it doesnt come with a prenup but does come with the ability to divorce. As a gamer urself i believe u and ur team made this game with gamers in mind and its not just the game u want to play but the one u and everyone has always dreamed of.

3. Fantasy is fun and all but at same time it needs something new ... i really hope to see a cross somewhere between technology and the classic take on RPG style games so please keep this in mind as u build ur world. Swords Shields and mystic ability can only hold someone for so long.

4. I want u to deliver the game u want us to play , while takin the suggestions of the community and improvising and implementing this into making it a great game , my last suggestion is one that has happend all to often as of recent ... Dev teams turning def ears to their community ... please no matter who backs u dont allow them to take ur gaming sense away ... ur a gamer so u know how important this is to u ... cant please everyone i know but i think the big dogs at the top have sometimes forgotten we are what makes or breaks games. IMHO thats why WoW / GW continue to b where they are .... bc their teams dont forget ... ok ok as well as good financial backing i ll give them that . lol

I wish u the best and looking forward to anything new and official on this game .... Hey if u need some quest writers ill give u some for free ... would need to know some backround and more in the game but heck just to say theyd be in game ... and when u do finally go live i d be able to say hey i made that quests lol.

 

"Everybody wants to go to heaven, but nobody wants to die."

  Sortran

Novice Member

Joined: 5/30/07
Posts: 152

3/23/08 11:27:35 AM#47

Originally posted by Ozmodan

The point being, excessive instancing like they are talking about basically ruins the massively part.  If you want to play solo so much get a single player game, there are plenty of them out there.

Personally, the way Wow did instance is fine, you have to party to get the good items, as it should be, good stuff should never be available solo, it just makes it a farming paradise if you instance everything.

Nothing wrong with innovating, except when you take it too far.  Unless they majorly tone down the instancing this will be another one and done game, won't last a year.  

Interesting point of view, however I think one thing that is a common mistake in perception of what MMO really is, is that people think massively means 100k players in a small area.

Lets look at wikipedia's definition:

http://en.wikipedia.org/wiki/MMO

I think that pretty much erases your MMO disagreement.

As for instancing, im on the fence for that. I believe its necessary for some parts of games and not others. Everquest taught me to hate not having an instance when I had to wait for days camping a monster with guilds. This day and age casual players which can easily be 80% or more of the players out there dont have that kind of time to wait. Instant satisfaction Is what drives games these days.

And I am betting that the questing system will not grant so called "farming rights" as I doubt you will be able to repeatedly enter the same instance over and over to get an item or items. A simple fix to this is coding a flag that tells the server, player xx has this item or has recieved it already, and put a "timer" on it to avoid the player farming. Plus what can be done is to create a method that once you hit an instance, as you kill mobs in it, they cant respawn until the quest is completed, and instance closed not allowing itself to be redone by the same player.

 

Playing: Not much actively.
Games played: to many to list, been playing MMO's since 2001
--------------------------

  DomPerignon

Novice Member

Joined: 3/23/08
Posts: 1

3/23/08 6:36:48 PM#48

Most of you are reaching conclusions on a game that DOES NOT EXIST!!!

The game looks very good on paper and the developers are working on a truly REVOLUTIONARY game. I hope and wish this game gets out; let's wait a couple of years and we'll see.

  Saorlan

Novice Member

Joined: 12/01/07
Posts: 305

The Facophany

3/23/08 8:07:22 PM#49

1. No  FPS combat.

2. Why look at this game, it is dead. Darkfall here we come.

3.. Grow up developers, we are geting very tired. You think we accept this kind of bollocks ?

  Gumby22don

Novice Member

Joined: 11/05/07
Posts: 1

3/24/08 4:44:49 AM#50

Saorlan, no FPS combat? seriously, I think you're on the wrong forum, and I also don't think you understand the world these guys are creating.

What I read suggests:

1.) The world is STORY. You play a character, not neccessarily a hero at all times - your story is developed around You, and what you've done. You will develop not just skills and stats, but a link to other PCs, NPCs, locations and events. As these linked characters and locations are affected, you'll be drawn back to them because they should be interesting to your story.

I believe this will be where the instancing shines - as your story develops, and you make irreversible decisions, the STORY can branch slightly with instances for those who are aligned at that point in time, without negatively affecting minorities or allowing griefers to mess with the main plot you're really interested in.

2.) I can't believe people bother posting here with "graphics are poor", "been tried before and failed" etc. To me, the idea is the big winner. They have released an early interview, which is great as it shows us these ideas RPG fans have been looking for, are actually being worked on. What these same fans are after, is what is being developed; we're not neccessarily interested in those fancy graphics or PvP arenas.

3.) On PvP: I don't see it being limited by this description; rather, I see the Story-driven world as a new introduction to the PvP idea. Imagine again, your character in a town, where the town crier runs through announcing bandits have hit the neighbouring farms, where you and some friends get a good deal on weapon repairs through a friendly blacksmith you saved earlier. Now there is serious reason for you to rally a few people and go save the area. Now add to the scene that the bandits are actually PCs hired on another interacting story-line raiding for prisoners, and you have PvP combat which is entirely optional, but alot more important.

Please don't post quick responses deriding these guys work. If they've kept it up for 5 years, with a live test-bed server for over 2, then they're fairly commited, AND able to get this game made. I salute them, and put my hand up for a job / beta position too :)

Don
have a great day

  Koolhan

Novice Member

Joined: 7/13/05
Posts: 8

3/24/08 4:55:59 AM#51

Lol, I almost replied to Saorlan too, but you beat me to it. Basically: what a jerk.

You know what? If these guys and gals can pull this off, then kudos to them, it sounds new and interesting, and anything new is a relief.

And since when did everyone care about graphics so much? I'd rather have a good GAME, instead of good GRAPHICS. There are plenty of flashy crappy games out there. But I guess I still play Fallout, Planescape: Torment, Curse of Monkey Island etc. on occasion, heaven forbid!

 

Why? They're good games. The graphics compared to today are complete garbage for the most part, but if the game is the good, and the art/graphics/design at least FITS the game and aren't horrid(i.e. don't work at all), well then, you have a good game.

Graphics should be the icing on the cake, not the cake itself. Would you rather have a bucket of icing or a cake without  icing?

Ok probably both, but that's not the point!

 

 

 

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

3/24/08 5:51:11 AM#52

Originally posted by flaxalf

A MMO that doesn't force one to group.  My biggest problem with WoW is that it forces one to group.  I don't play WoW anymore because of that.  Outside of the dailies all that is left is raiding, for which I don't have the time . 

This game sounds like it will fit my play style and schedule.  I hope you can pull it off and not be forced by one of the game distribution companies to be more "WoW like".  If I wanted "WoW like I'd still be playing WoW.   I think that might of happened with Vanguard.

 

CoS sounds better and better.

But this statement about forced grouping is the lamest thing i have ever heard!

If you choose tp play a MMORPG, you choose to  group with other people. Same if a go and play fotball, and then whine i have to play with a team.  The dont play!

  Serazahr

Novice Member

Joined: 4/21/07
Posts: 14

3/24/08 6:26:01 AM#53

Originally posted by Saorlan

1. No  FPS combat.

2. Why look at this game, it is dead. Darkfall here we come.

3.. Grow up developers, we are geting very tired. You think we accept this kind of bollocks ?


You should have read the posts in the beginning:

Originally posted by Guillermo197

 

We choose to reveal the game to this extent and this early simply because we wanted to get input from the players. We knew we would take a lot of flack from a few people who feel it is necessary to tear down any developer who attempts to do something new. Since the art of the game is only at prototype level, we knew this would also take a lot of heat. However, there are also those who understand that we are doing our best to fight a system where new game design is discouraged as ‘too risky’ to fund. We’re doing this by investing our own time and funds to the project, and have for three years so far. However, the team members are committed to the ideals of this game, and are willing to work to make it a reality for those who would like to try something different in their MMO game. Please be patient and kind, and help us with constructive criticism rather than angry attacks. And remember the words of the Enchantress…

-----------------------------------------------------------------------

Flaming a game that is still in early development is lame and stupid. You always have those people.

But there is also something called constructive critisism ;)

Problem is that many of us have seen so many statements from developers before about their new MMO being revolutionary and something new, who would stand out of the rest of the competition. And in the end only ending up in one big dissapointment, because they couldn't deliver on their promisses.

Vanguard: Saga of Heroes is a prime example of that! How many players got shafted by Sigil and ripped off $50,- is just unforgivable. And that still stings on many!

One thing that always plays a key role is "budget". Money investment is what desides what you can or cannot do. When you run out of money and thus time you will have to make choices as company. And usually it ends up in either scrapping a lot of promissed features or rush out a terrible bugged / flawed game.

All I hope for you guys is that you have enough money to support your claims and promisses and that you can deliver on all your claims.

Then I say: GO FOR IT!

Cheers

  sabutai22

Apprentice Member

Joined: 3/24/05
Posts: 281

--Developers that create cookie-cut MMO''s deserve failure!--

3/24/08 11:08:22 AM#54

"Gaining skills is not random, nor are you handed one you do not like when you go up a level. "

I hope that cyrptic line doesnt mean "Yet Another Level based poo-poo game" if so, then i pass!

 

 

  ArcheusCross

Apprentice Member

Joined: 1/31/07
Posts: 782

3/24/08 3:44:26 PM#55

 

Originally posted by Maragold

 

Originally posted by aurick

 


Originally posted by Ozmodan

 

Lately I have to wonder what is it about the 2nd "M" in MMORPG that developers don't get? Mutliplayer does not mean that complete solo play!
You know when you put in mostly solo play you satisfy the kids and turn off everyone else. Problem with kids is they have a very short attention span, hence most subscriptions last only a short time.
Without significant multiplayer features, games like this die on the vine very fast. I am suprised the people funding this have not pointed out that error to the developement team, seems to me you should always examine the problems encounted by previous games and attempt to alleviate them....not compound them.


 

Respectfully, I have to disagree. I am 38 years old and play a lot of MMO's. My gaming friends are also in their 30's. We play a considerable amount together, but we also all have individual lives and commitments that prevent us from grouping. So we play grouped or solo depending upon the day.

DDO is a game that really focused heavily on grouping. If your argument held true, then DDO would be a phenomenally successful game. Yet despite having great graphics and compelling dungeon adventures, it's only a mediocre success at best. My friends and I stopped playing it because grouping was the only choice that we had, and when we couldn't group up we had no choice but to play something else. There just wasn't any solo content available in DDO with which to occupy our time until our friends came on.

If you have one game that focuses exclusively on group content and another that offers both options, where will you spend your monthly subscription fee? You'll naturally spend it where you can play whenever you want to. DDO learned this the hard way, and has slowly been introducing more solo content to the game.

As a mature player, I want BOTH kinds of play. I want compelling content that I can enjoy with friends, as well as equally compelling content that I can experience when those friends aren't available. The "join a big guild" argument just doesn't hold water, in part because of the fact that we're mature players. We have developed a core group of solid friends that we work well together with. We don't like all the politics and cliques that form with big guilds. So we -- and many other mature players just like us -- will naturally gravitate toward games that cater to both solo and group playstyles.

That being said, I'm not too sure about the use of instancing as it's described here. If the game world has as much space as the real world, yet that space is heavily instanced, it seems to me that the result would be a very dead world. It will be necessary to learn more about this aspect of the game as the devs make that info available. For now, I'm withholding my verdict.

 

Excuse me, but your statements seem contradictory.  On the one hand you advocate letting the player choose between Solo and Group play, and how having the choice is always better than being forced to only one or the other  (and I couldn't agree more with you on this issue).

However, on the other hand you state that you think having the choice of entering a fully instanced world, complete with all adventures, towns, NPCs, enemies... everything... or going into the world where there are other MMO players... is bad.   So you want to limit the game play choice to one of these, instead of having the game allow you to choose what type of game play you want at that time?

Personally, there are times when other players are just annoying me.  I'm on my adventure with my group of friends and some other group of players 'takes' what I'm looking for or need.  I have to wait... I hate to wait.   What good are these other players to me when I'm already in a group on my adventure?  I'd rather have a world where my group was able to adventure without other groups getting in my way.

That being said, there are also times when I might want to wander and maybe join another group of people.  If that were the case, I'd like an MMO area for grouping up and interacting.  I've read all the posts on this game, and read their Q & A section on their web site... they are offering both choices to me, much like offering Solo or Group play.  I want the choice, always, for both these things.

 

I agree with Ozmo.... the point he is trying to make is that the people should have the option to solo or group (via monster difficulty etc etc etc) but not though instancing.... and i agree... instancing is bad, it kills player interaction. In guild wars it was really hard to get to know people becuase it flung you into instances all the time. That and it really didnt have very many social aspect of it aside from actual guild fights, pickup parties, and guild chatter.

Let me try to explain it a bit more simple... basically back when SWG was in its prime (pre-cu) player interaction was at its best... you could run into people messing with their harvestor, sit down at the trading post in dantooine and talk, talk with people in the cantina etc etc etc. There was a ton of social things to do. And this was totally non instanced. The problem with instancing is that it truely kills a good portion of player interaction... you dont run into people harvesting... you dont run across players that are about dead and you save them, posibly you sitting and having a talk and forming a friendship... you get my point.

I think too many games these days are focusing on instanced content and i would have to say that they are shooting themselves in the foot. This is a mmorpg after all isnt it? Not a single player game? So why limit player interaction in that way?

I have read both threads on this game and I have to say that its defiantely a step in the right direction and something many of us have been looking for since SWG pre-cu or whatever other sandbox game weve played and watched it die (due to wow). This game will have my full support if it actually gets off the ground.

My only concern is player interaction and instancing... that may be the only factor that will change my mind on this game.

Edit: Sorry... one more concern.. leveling.... i hope this isnt another class/level based game... but a tree skill based sandbox like SWG used to be, but more like oblivion.

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  ArcheusCross

Apprentice Member

Joined: 1/31/07
Posts: 782

3/24/08 4:08:29 PM#56

Originally posted by jaigaia

do on a day to day basis and some change ups like a hunting party or living ur adventure or helping on a town seige etc ...well it got me to thinking a game that sounds this dynamic needs more RL implications.

Exactly! More social interaction type stuff. I agree... maybe a chess board in a tavern so players can sit down and enjoy it after a day of tilling the fields or something... but you get the point.

Like maybe marriage to an NPC or another player ...  as it says u will forge relationships with NPCs that will affect u later this sounds great as an enemy could always use ur family against u. If he or she were to die this would definitely be an affect that would shape a persons future and their outlook on life.

I like this idea, i think a marrage thing with other players would be cool too. (not real of course but just for role play spice)

Time itself ... a change in seasons as well as day and night

I for one hope they have seasons... i know i would kinda get flamed for this but i think it would be quite amusing to have to make camp and survive the night due to a blizzard or something... and live to tell others about it lol.

Character housing which surely could be instanced ... ppl could come on invites i suppose ... if  attacked  ur home for instance an enemy could burn it down or cause damage forcing u to do repairs .....

I disagree with the instaced part. Houses should be seen like they kinda were in UO and they would have to take a bit of time to build in my opinion. By a crafter, of course and take stages, but be entertaining for the crafter. In my opinion if they are going to have 900 millon sq kilos in their world this should be the only option to slowly fill it up as well as npc stuff. I totally agree with housing though. Would be awesome to sit down and have some tea with a friend, or sharpen a sword in my workshop.

this may be flamed a bit but ... not sure on what rating ur going for as far as ur audience but what if one day i dont feel like doing anything just sittin back in the game world minding my own business talkin with friends or gettin to know new ones ... i want to CHILL bY the OLD SHADE TREE and take down my last swallow while watching the sunset while Fishing for rations  in the old lake or pond ... this could make for some great screens btw as well as video later as well as a drunkard storyline as ur character may become obsessive with drinkin and fishin by the old shade tree lol.

I truly agree with the above... hell i wouldn't mind climbing up on a mountian top cliff and setting up camp so i could watch the sun come up over the forest below when morning comes.... now THAT would be a screen shot.

how about PETS ... yes i went there , everyone knows mans best friend is loyal ... only this is some fantasy world so imagine what could be created ... however all pets eventually die or take one for the team once in awhile ... so death should be embraced. When ur pet dies it dies ... they are like doritios ... kill em off they ll make more lol ...

I agree, a companion would be a nice option. But in order of importance I think this should be added after the game came out... so they could work on more pressing issues :D But I love the idea and hope they take it into heart.

since u have betting how bout a gambling house where u can play slots or poker or some blackjack for ingame cash. could be set up like mini games and something on the side for players to do besides all the other activities already at their disposal. this is the part that also makes me think this games audience is gonna be a more mature audience as far as its demographics the betting alone im sure would be a major concern from the parental community for children so if ur gonna do it go all the way lol

See the first red paragraph :P I totally agree for more player interaction options.  As many small little things to do the better :)

im sure i could go on and on but i wont just something bout the lil bit of info says that all of the above is fully possible in ur game .... but as u r trying t break the mold on the MMO market i wish u the best of luck and lookin forward to hearing much more on this game ... I think this is exactly the type of game Jeff Strain over at Anet was talkin about in his " How to build a Successful MMO"  article .... for those that havent read it google it , its a good read.

All the red paragraphs are my responses and constructive feedback. I agree with most of it. Lol... I hope this game is true..

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  ArcheusCross

Apprentice Member

Joined: 1/31/07
Posts: 782

3/24/08 4:12:12 PM#57

Originally posted by syllvenwood
Originally posted by Lindfalas

I did read about this game. It did seem like a perfect game, but then I did read about the instance. Then it will be a group/single player game, not a mmorgp game. Have seen this in a couple of game and always they claim it has to be that way, I dont think so. instancing should only be used when it has to be.

If it is a dynamic game, than instancing is not a part of that. So what will be left of the dynamic mmorpg game?

I hope they change there mind and drop almost all instancing. Then they would have a very good game.

I know I would be testing it then, but with instancing I would not spend my time on it.

 

Greetz

LOL i love this one, says instancing wont make the game dynamic, so what your saying is that if 500 people sit there waiting for the orc chief to spawn that is dynamic, The instancing Allows for a dynamic game, one group may have ot go kill the orc chief, but another player may have destroyed the orcs and now there is a small guardpost there with a quest. That is the beauty of instancing it allows for specific portions of a quest to truely be Your own story.

You dont understand.... if this game is truly dynamic like they say it is... it wont need instances... and that orc boss wont exist.. this isnt wow.. its a different type of game.. they said so with their quest paragraph... so not everybody will be doing raids on the exact same thing...

So I see no need for instances if this game... and they shouldnt use them...

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  Smokeysong

Apprentice Member

Joined: 9/11/03
Posts: 181

3/24/08 10:10:24 PM#58

 

Originally posted by Elikal

Wow, it sounds like a MMO dream come true for me. I wish them the best of luck realizing their ideas.

Dittos!

 

The MMORPG came out of the pen-and-paper Dungeons and Dragons style RPG, which came out of Science Fiction and Fantasy books. This is the true root of the MMORPG, and much of the flavor has been lost in the translation to the computer medium. Many of you who should really be sticking to FPS and RTS type games anyway have no idea of what has been lost in the modern MMORPG; and that is the RPG.

This is a major step to what the MMORPG was really intended to be about to begin with! I am excited, thrilled to hear the concepts expressed by the creators of this game, and hope very much they can pull it off!

Will this game be for everyone? I don't think it was ever intended to be. This game will be for the RPG person.

FPS players, RTS players, get someone to create an MMOFPS for you, or an MMORTS, or stick with playing the games that try to be everything for everyone - and end up diluting the flavor of the classes, characters, armor and weapons, and weakening the strengths and individual expressiveness of different players by catering to PvP balance above all else.

 

Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall

  nocturinal

Novice Member

Joined: 1/12/07
Posts: 1

3/25/08 6:37:15 AM#59
This absolutely great!!! a mmo players wet dream come to life whats not to love about this. O sure theres the whole not living up to your promise thing but i live by the creedo dont judge lest you be judged and i reserve my judgement for the actual game its to early to throw out any accolades or critcism's as yet. I like the whole idea behind I will say. Gun toting shinobi anyone no class Rockon!!!! The world evolve's around me no more going back to quest giver to redo the quest (which i always felt guilt about felt like i was cheating) the idea that i can actually piss of npc's in the game as OOOO so many twist's to ur decision manking process. One day i wont be evil I can hehe next day im nice that's life dude can it be I for one hope and pray this game makes it and lives up to what the put out 1 thing tho i noticed they didnt mention much about how player dath would be handle. I wonder about that if i fail the quest and die will i have to start all over or will i be ressurected only to have to live with the shame of failure such as life as I know it lol. Well i wish you guys all the luck in the world and hope this game comes out the way you wont I wont play so hurry up. EyesBoggledWowEwwPraiseCoolAngry
  ichigorno

Novice Member

Joined: 5/22/06
Posts: 8

3/25/08 10:05:12 AM#60

Finally!  I see an upcoming game that will take the place of Saga of Ryzom for me.  No pre-made classes!  You choose what skills you gain as you level up!  Plus, you can play solo if you want, or group if you want!  I hope the developers of this game pull it off.  This game thus far sounds freakin' awesome!

As for the whole instancing thing, I think that's ok, in small doses; if their world is as dynamic and huge as has been described, it may not be necessary, and I hope the developers limit its use to times when it is actually necessary.  I've played games where, to complete a quest, you had to wait in line behind 30 other people camping the given NPC mob spawn, and, that, I'm not a big fan of.  From what I've read, though, the devs are working to keep that from happening in their game, and instancing is one of the tools available to them.

I think I would like to play a game where at least some of my character's actions have a real and noticable impact on the game world; being the hero every single day can get tiring, but every now and then, to be involved in some epic undertaking would be good.

I will be watching for this game.  I really hope the devs can pull it off.

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