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Ganarethian Hideaway (General)  » Dark and Light game developer NPCube dismissed and convicted by French Court

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241 posts found
  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

11/05/08 6:34:36 PM#181

Yeah, SOOOOOOO? What was the point of that rant Zytx? You ramble on about NASA and Vworld but never explain what any of it has to do with DnL.

Just face it: DnL is dead. Stop trying to blame Pix. Stop trying to blame Vworld. Stop trying to blame the french court system. Stop trying to blame... NASA? 

DnL was just a BAD game and now its dead. Get over it and find a new game to obsess over. (Either that or anwser my question already!)

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3324

11/05/08 10:03:43 PM#182
Originally posted by ZtyX
Originally posted by bratisla

On that topic, ZtyX, I just looked at what you said on the official forum, about the "NASA requires basic features, gamers require complex systems". I don't even bother to create an account on darkandlight.com, so I ask you directly here.
This is a serious question I ask you, as a grown up and educated people towards someone I still believe is educated and rational. 

Do you really believe in what you say ?

Seriously ?

 

I  logged on just to answer your question.

 

Yes. It can be said as simple as that. But, you probably want me to elaborate. I'll do that.

NASA needs a simulator with a good navigational system behind. Of course they would use Vworld when it is already a created globe. They could possibly use Vworld for presenting a space launch in beautiful visuals. Vworld has a strong navigational function. It's a copy of the world, so naturally it's very precise. It uses satelite pictures, GPS locations and even has coverage of some ocean bottom. .. I don't imagine NASA can use Vworld for all of their tasks. And Im sure they have many very advanced mathematical tools and procedures. Just think about the check sequences they have to go through, or just the electrical circuits. I get a headache thinking about it.

 

But, that's not where Vworld can help. Vworld is good for seeing the bigger picture. For presentations or briefings.

That's what I meant.

As for DnL. Well, DnL is an MMORPG. MMORPGs are extremely delicate. They are always on the edge of technology trying to optimize every single thing. .. DNL was a next generation mmo and it tried to do some very ambitious things. One thing is to have a recreation of the globe. Another thing is to allow for game systems and features to be incorporated into that globe. Gamers except more than just a view of Dark and LIght. They expect a highly advanced interactive experience. THAT is much more advanced that what I believe NASA can ever use Vworld for. Mmorpgs are different from Space programs. They require different things. You can argue one is more advanced than the other and perhaps I would agree if they made a very good simulator using Vworld. Maybe they have. Maybe they will. Still.. It has to be a darn good simulator, with some darn advanced features to compete with all that framework behind an MMORPG.


 

So.... then the new saying should be....

"Omg, it's not as hard as Developing an MMORPG, it's just rocket science"  instead of "It's not rocket science, DRRRR" .............. just curious, I always assumed NASA would require more than an MMO, I mean while your pixelated Avatar may be on the line, NASA has billions of Dollars and Lives on the line......

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

11/06/08 1:26:18 AM#183

I think what hes trying to say is that MMORPGs are more complicated than the software NASA uses. As I was trying to point out before, NASA probably keeps their stuff simple so that it will be reliable and function the way its designed to. As you said, lives are on the line so its important that things work properly. With an MMORPG on the other hand you can draw up a super complex list of features you want the game to have, deliver none of them and release a broken half-finished game instead. You know, kind of like DnL.

Why Ztyx thinks pointing this out is going to help his case I have no idea. As usual he is making no sense at all!

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  _Pix_

Novice Member

Joined: 11/21/05
Posts: 276

11/06/08 2:28:31 AM#184

Wow, what a deploying of treasures of imagination

If I am correct, NASA builds and sends shuttles and satellites in space (with success). If I am not mistaken either, NPCUBE was to build and send a ...map via snail...mail, but apparently did not succeed.

FYI, next  Judgement Day has been fixed yesterday on December 17th.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 3324

11/06/08 9:08:04 AM#185
Originally posted by _Pix_

Wow, what a deploying of treasures of imagination

If I am correct, NASA builds and sends shuttles and satellites in space (with success). If I am not mistaken either, NPCUBE was to build and send a ...map via snail...mail, but apparently did not succeed.

FYI, next  Judgement Day has been fixed yesterday on December 17th.


 

Well I wish you luck Pix, whats sad is that NPCube the rest seem to have abandoned there community, you remain and atleast keep everyone updated and interact with them and still some seem to try and stick up for the very people that seem to have abandoned them lol.

In any case, I seriously hope no one else tries to state that MMO's require more advanced Tech than NASA. My rib cage can't handle another laughing session like that. On the other hand I hope we start using the Cave's for MMO's. I have been in the VR field for over 5 years now and the Tech is getting up there. The Cave is like a VR box, things can go over your head beside you, under you and even through you inside the Cave. The Tech is beautiful. When they begin developing MMO's with the Cave and the other high end VR tech in mind I will consider MMO's close to NASA, until then Psssh lol.

 

  _Pix_

Novice Member

Joined: 11/21/05
Posts: 276

11/07/08 10:40:58 AM#186

Oh where did I hear that now they are claiming that THEY SIMPLY WON? Lol, to tell the truth, I am more and more inclined to hold this as funnier and funnier. 

Just for info, pourieux.com in its reader's digest version is on, on a new server, persistent hacking-wise.

http://pagesperso-orange.fr/pourieux/#English

 

EDIT: and anyone knows why I am under the strange impression that the tendency today is to claim that if the Game is not back on it's because of the neverending lawsuits (which they themselves did push back as much as possible). Oh let me guess, of course, I got it! The Game cannot go on since we're now waiting for December 17, right?

OK, folks, see you there, then.  

  User Deleted
11/07/08 3:32:35 PM#187

Hello , Again, Hello, looks like what I predicted is what happened, no one was a fualt becuase everyone at the time of the creation of the IP was in agreement, regardless of what happened after that agreement.

 

The thing is, which I'm not sure if you all know this, DnL is being produced by Chinese developers now, and in that they have opted , like another game company Namco with Hellgat London, to stop services to NA/EU. They also aren't going to sell the rights to the IP incase it becomes a huge hit.  Namco really is playing the part aren't they.

 

Anyways, to think that the chinese aren't able to decipher the game code and create new content is very egocentric. The chinese are the best at copying and creating clones then any society int he world, and I'm sure since they started working they are about 1/4 of the way done. with the majority of work being done to optimize the code to actually be functional in mmorpg, something the last developers couldbn't do.

 

Keep thinking your the god's gift to mmo creation, I'm sure brad Mcquaid will calling you ssoon enough! 

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

11/07/08 4:32:39 PM#188
Originally posted by solareus

The thing is, which I'm not sure if you all know this, DnL is being produced by Chinese developers now, and in that they have opted , like another game company Namco with Hellgat London, to stop services to NA/EU. They also aren't going to sell the rights to the IP incase it becomes a huge hit.  Namco really is playing the part aren't they. 

Anyways, to think that the chinese aren't able to decipher the game code and create new content is very egocentric. The chinese are the best at copying and creating clones then any society int he world, and I'm sure since they started working they are about 1/4 of the way done. with the majority of work being done to optimize the code to actually be functional in mmorpg, something the last developers couldbn't do.


 

First of all, and I know you are aware of this, you are only parroting information that the DnL forum moderators have been spreading for a year now. There is no concrete evidence that any development is taking place or that the chinese publisher (SnailGame) even has any interest in this product. Show me a link to an official press release from SnailGame or from NPCUBE and I'll reconsider but until then this "its still alive in china" non-sense is just a rumor.

Secondly, even IF the game has been spirited away to China as some people claim, WHY would SnailGame ever consider putting any more money into this absurd game? Its already known the the majority of the game community what happened here, nobody would ever trust a "DnL 2" to be any better than the original. The bottom line is that its an awful game which even its original developers couldn't make work properly. So even IF the Chinese wanted to continue work on this game it would be a terrible idea because it would never become a marketable product (if not because of how impossible it would be to work all the bugs out of it, then because nobody would ever trust or believe you if you claimed you did).

With how heavily saturated the Asian MMO market already is, why in the world would SnailGame flush more money down the toilet on DnL? It would be the stupidest business move since the release of the Sega Saturn.

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  indiramourn

Apprentice Member

Joined: 12/13/05
Posts: 860

MMOs require more reasoning and imagination than most stereotypically ''adult'' activities.

11/07/08 5:05:14 PM#189
Originally posted by Raltar

With how heavily saturated the Asian MMO market already is, why in the world would SnailGame flush more money down the toilet on DnL? It would be the stupidest business move since the release of the Sega Saturn.


 

Now just hold on there, Raltar.  While I truly appreciate your insightful posts, this thread is highly, and I mean 'way too much', skewed onto the side of "Logical and common sense".  I am requesting a post by the likes of you-know-who so that fantasy and hyperbole can help this thread again achieve equalibrum. 

  User Deleted
11/08/08 2:03:08 AM#190
Originally posted by Raltar
Originally posted by solareus

The thing is, which I'm not sure if you all know this, DnL is being produced by Chinese developers now, and in that they have opted , like another game company Namco with Hellgat London, to stop services to NA/EU. They also aren't going to sell the rights to the IP incase it becomes a huge hit.  Namco really is playing the part aren't they. 

Anyways, to think that the chinese aren't able to decipher the game code and create new content is very egocentric. The chinese are the best at copying and creating clones then any society int he world, and I'm sure since they started working they are about 1/4 of the way done. with the majority of work being done to optimize the code to actually be functional in mmorpg, something the last developers couldbn't do.


 

First of all, and I know you are aware of this, you are only parroting information that the DnL forum moderators have been spreading for a year now. There is no concrete evidence that any development is taking place or that the chinese publisher (SnailGame) even has any interest in this product. Show me a link to an official press release from SnailGame or from NPCUBE and I'll reconsider but until then this "its still alive in china" non-sense is just a rumor.

Secondly, even IF the game has been spirited away to China as some people claim, WHY would SnailGame ever consider putting any more money into this absurd game? Its already known the the majority of the game community what happened here, nobody would ever trust a "DnL 2" to be any better than the original. The bottom line is that its an awful game which even its original developers couldn't make work properly. So even IF the Chinese wanted to continue work on this game it would be a terrible idea because it would never become a marketable product (if not because of how impossible it would be to work all the bugs out of it, then because nobody would ever trust or believe you if you claimed you did).

With how heavily saturated the Asian MMO market already is, why in the world would SnailGame flush more money down the toilet on DnL? It would be the stupidest business move since the release of the Sega Saturn.

Name one game in the Asian Market that has the mechanics of DnL ? I LOVED the Sega Saturn by the way, had had more power and better performance then Playstation .

Chinese can do anything they want at low cost, being a communist country , half of the people don't even have to work, they get hand outs , unlike in the Capitalistic world where the rich get richer, China's economy is completely different from ours, leaving them more resources  and more people to do things like create fake iphones.  tearing apart a game and rebuilding it to a functioning product is like a hobby for some Chinese.

The chinese take there tiem, they have no where to be anytime soon. A great game to see the Chinese playing a game is Marlog Server in Shadowbane, it is simply magical , in how they can run bits, block server access, and muniplate ingame items to server there needs, and that is on a game that they don't even have the code for.


  _Pix_

Novice Member

Joined: 11/21/05
Posts: 276

11/08/08 4:31:26 AM#191
Originally posted by solareus

Hello , Again, Hello, looks like what I predicted is what happened, no one was a fualt becuase everyone at the time of the creation of the IP was in agreement, regardless of what happened after that agreement.

 


 

Wrong again. I suggest you to read the judgments (March and October 2008), or re-read it if need be.

Tip: If you are not directly related to NP3/Farlan and al, you should simply ask the Paris Court and the Clermont-Ferrand Court to send you the judgements (oh, and don't forget to join stamps to your request, of course)

 

About SnailGame and NPCube/Farlan, they signed a 3 million Euros deal in May 2005. A month later, they announced the Chinese beta-test ( http://www.pacificepoch.com/newsstories?id=31392_0_5_0_M )

quote:
Snailgame held a press release in its headquarter in Shanghai on June 8. Snailgame general manager Shi Hai said that Dark and Light will start closed beta testing and open beta testing in July and at the end of this year, respectively. Snailgame and Farlan reached an agreement to jointly develop Dark and Light's Chinese version during E3 2005. Shi said that Snailgame has operating rights to Dark and Light in mainland China, Hongkong and Taiwan and has the priority to operating rights in the rest of the Asia market. [Snailgame licensed Dark and Light for more than 3 million Euros. .ed]

A few months later, they obtained Chinese public funding, exactly in the same way NPCube obtained European public fundings ( http://www.pacificepoch.com/newsstories?id=49104_0_5_0_M )

quote:
China's Ministry of Information Industry (MII) released the name list of the companies that will receive financial support from MII's Electronics Information Industry Fund. The companies are classified into 13 groups, including online gaming, 3G multimedia terminals, RFID, digital TV, WLAN chips and high-definition TV. The companies to receive financial support include online gaming companies CP Soft, Snailgame and U-Soft

End 2008, the game is not released yet. If you do a bit more homework, you will find, thanks to googling SnailGame, DnL and  Woniu, the Chinese DnL boards. People have been waiting for the beta for more than 3 years and some of them already claim SnailGame screwed them.

IMVHO, hacking VWT videos was very useful to show the Chinese Gov ernment what SnailGame was supposed to be able to develop, but not very usefullto develop the Game itself. See, unfortunately, 3 years later, no Game yet. And even more unfortunately, SnailGame seems to be in a bit of trouble, according to the media themselves ( http://english.17173.com/content/2008-06-21/20080621000856544.shtml )

quote:
As reported by a local newspaper, Beijing Snailgame Co., Ltd, registration number:1101081702679, has decided to file an application to the authority, to cancle the registration. The decision was made by company board. The company also set up a liquidation team to settle debt issues with creditors.


But all of this should be discussed after December, 17, isn't it?

 

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

11/08/08 6:30:12 AM#192
Originally posted by solareus

Name one game in the Asian Market that has the mechanics of DnL ? I LOVED the Sega Saturn by the way, had had more power and better performance then Playstation .

Chinese can do anything they want at low cost, being a communist country , half of the people don't even have to work, they get hand outs , unlike in the Capitalistic world where the rich get richer, China's economy is completely different from ours, leaving them more resources  and more people to do things like create fake iphones.  tearing apart a game and rebuilding it to a functioning product is like a hobby for some Chinese.

The chinese take there tiem, they have no where to be anytime soon. A great game to see the Chinese playing a game is Marlog Server in Shadowbane, it is simply magical , in how they can run bits, block server access, and muniplate ingame items to server there needs, and that is on a game that they don't even have the code for.


 

First of all, The Sega Saturn had more power for 2D games because that was what Sega designed it for. Big mistake on their part because 2D games went out of style at that point. After seeing the amazing 3D games the Playstation was bringing to bear they tried to patch some 3D power into the Saturn but it was too little too late because all the third party developers abandoned Sega and Nintendo to go make games for Playstation. That was the death blow for Sega, although it took them another decade of incompetent hardware releases to figure it out. So you "LOVED" the Saturn? All FIVE of the games released for it I take it? I can see why you like DnL so much. I guess medicority and failure are what you look for in a game.

Oh, and then you go and bring SHADOWBANE into the debate. The second worst MMORPG ever made. You sure know how to pick em.

You seem to be a big fan of communism. Need I remind you of Tibet? Or the USSR? Communism did wonders for those countries... I'm sure it will save DnL somehow... Next why don't you tell us about the theory of Time Cube and how it will bring Lennin back from the dead to conquer France and stop the corrupt Anti-DnL military industrial complex which is secretly conspiring aginst Vuuar?

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  Cholayna

Apprentice Member

Joined: 11/05/05
Posts: 1618

 
11/10/08 10:12:39 PM#193
Originally posted by Raltar
Originally posted by solareus

Name one game in the Asian Market that has the mechanics of DnL ? I LOVED the Sega Saturn by the way, had had more power and better performance then Playstation .

Chinese can do anything they want at low cost, being a communist country , half of the people don't even have to work, they get hand outs , unlike in the Capitalistic world where the rich get richer, China's economy is completely different from ours, leaving them more resources  and more people to do things like create fake iphones.  tearing apart a game and rebuilding it to a functioning product is like a hobby for some Chinese.

The chinese take there tiem, they have no where to be anytime soon. A great game to see the Chinese playing a game is Marlog Server in Shadowbane, it is simply magical , in how they can run bits, block server access, and muniplate ingame items to server there needs, and that is on a game that they don't even have the code for.


 

First of all, The Sega Saturn had more power for 2D games because that was what Sega designed it for. Big mistake on their part because 2D games went out of style at that point. After seeing the amazing 3D games the Playstation was bringing to bear they tried to patch some 3D power into the Saturn but it was too little too late because all the third party developers abandoned Sega and Nintendo to go make games for Playstation. That was the death blow for Sega, although it took them another decade of incompetent hardware releases to figure it out. So you "LOVED" the Saturn? All FIVE of the games released for it I take it? I can see why you like DnL so much. I guess medicority and failure are what you look for in a game.

Oh, and then you go and bring SHADOWBANE into the debate. The second worst MMORPG ever made. You sure know how to pick em.

You seem to be a big fan of communism. Need I remind you of Tibet? Or the USSR? Communism did wonders for those countries... I'm sure it will save DnL somehow... Next why don't you tell us about the theory of Time Cube and how it will bring Lennin back from the dead to conquer France and stop the corrupt Anti-DnL military industrial complex which is secretly conspiring aginst Vuuar?


 

BWHAHAHAHHAAHHAHAHAAHAAHAHHahahAAAAAAA !! Go Raltar Go!!!! 

  User Deleted
11/10/08 10:38:48 PM#194
Originally posted by Raltar
Originally posted by solareus
Blah


 

Blah Blah

Saturn

Video

* VDP1 32-bit video display processor

                 The Sega Saturn is equipped with dual custom VDP chips for graphics processing. The VDP1 chip is primarily responsible for sprite generation. Polygon generation is accomplished through manipulation of the sprite engine. Texture mapping and Gouraud shading is also handled by the VDP1.

The VDP1 renders primitives to two 256 kB frame buffers that can be configured as 512x512x8 or 512x256x16 (Virtua Fighter 2 was the first game to use high resolution, at 60 frame/s on Consoles). Having two frame buffers allows double buffering of the display and provides more time for rendering. The active framebuffer is read out to the display by the VDP2, which can apply data from a coefficient table to modify the scanning process, for effects like rotation, scaling, and general distortion of the entire frame buffer as a single entity.

The SCU (system bus control unit) provides DMA across a dedicated bus commonly labeled as the "B-bus" that the VDP2 and VDP1 are connected to, allowing transfer of data from them to and from main memory. Keep note that transferring data from and to the same bus is prohibited by all 3 SCU DMA levels.

* Rendering engine for command tables: textured and non-textured polygons, untextured "polygons," "polylines," and lines along with command tables that controls the frame buffer.
* "Sprites" are textured polygons with specific rendering modes:
* Normal sprite (one point), shrunk/scaled sprite (two points), distorted sprite (four points)
* Other rendering modes:
o Overwrite (replace frame buffer contents)
o Shadow (underlying frame buffer pixels rewritten with 1/2 brightness, primitive not drawn)
o Half luminosity (primitive rendered with 1/2 brightness)
o Half transparency (primitive and underlying framebuffer pixels averaged together)
o Gouraud shading for RGB-format textures only
o Dual 256KB frame buffers
o Programmable frame buffer depth of 8 or 16 bits per pixel
o Automatic erase feature to clear framebuffer with single color

Some commonly quoted specifications are highly dependent on the rendering modes for the polygons and other factors that burden the system load:

* 200,000 texture-mapped polygons per second
* 500,000 flat-shaded polygons per second
* 60 frames of animation per second

In order to better understand the differences between the PS1 GPU and Saturn VDP1 rendering capabilities, here are some varying factors:

PS1 GPU

* The GPU has a 2 kB texture cache.
* The GPU has a unified 1 MB block of memory for the texture data and frame buffers. This allows for complex effects where the framebuffer is in turn applied as a texture again.
* The framebuffer portion of the GPU RAM must be manually erased.
* Commands are sent to the GPU via DMA, buffered in a FIFO, and executed in the order of being sent.

Saturn VDP1

* The VDP1 has no texture cache.
* VDP1 memory is split: 512 kB for texture data / command lists, 256 kB for one framebuffer and 256 kB for another.
* The two frame buffers have a high-speed auto-erase feature.
* Commands are stored in a linked list in RAM, multiple lists can be stored, the list can be processed by the VDP1 without wasting a DMA channel.

* VDP2 32-bit background and scroll plane video display processor

The VDP 2 serves as the Sega Saturn's background processor. Certain special effects such as texture transparency and playfield rotation and scrolling (up to five fields at any given time) are handled here.

Both the VDP2 and VDP1 32-bit video display processor have direct access to the both SH2s, as well as direct memory access (DMA) to both the main and video RAM.

* Background engine
* Four simultaneous scrolling backgrounds
* Uses 8x8 or 16x16 tiles or bitmap display per background
* Programmable memory access controller for VDP2 VRAM
* Two simultaneous rotating playfields
* VDP2 can rotate VDP1 framebuffer position while scanning out to display for rotation effects
* Color RAM supports 15-bit (32768 colors) and 24-bit (16.7 million colors) display modes
* Programmable priority at the per-background / per-tile / per-pixel levels
* Background color tinting/fading, and transparency effects
* Background blur effect (gradation) to simulate distance

Programmable display resolution:

* Horizontal sizes of 320, 352, 640, 704 pixels
* Vertical sizes of 224, 240, 256 scanlines, non-interlaced
* Vertical sizes of 448, 480, 512 scanlines, interlaced

(Only PAL consoles support 256 and 512 scanline displays)

* Hi-Vision (EDTV) and 31 kHz (VGA) display support:
* 31 kHz: 320×480 or 640×480, non-interlaced (progressive scan)
* Hi-Vision: 352×480 or 704×480, non-interlaced (progressive scan)

(Requires compatible monitor and video cable)

Playstation had 1 processor for video.

* Maximum of 16.7 million colors (24-bit color depth)
* Resolutions from 256×224 to 640×480
* Adjustable frame buffer
* Unlimited color lookup tables
* Maximum of 4000 8×8 pixel sprites with individual scaling and rotation
* Emulation of simultaneous backgrounds (for parallax scrolling)
* Flat or Gouraud shading, and texture mapping
...................................................................................................................................


The difference was the I.P.s , Solid Snake, Grand Turismo where huge ijn pushing the playstation.

Sega Saturn had way more video pushing power, but used it in very awesome game like Panzar Dragoon and Virtual Fighter, which where not as highly marketable as the new games like Tekken.


Marketing is what made the console wars, and marketing is what the console wars are today.

..............................................................................................................................

Back on topic, If Pix was oustandling coorrect, in all of what he said on forums around the world, the Court's would have gave him the rewards he deserved. But as i posted before, the "grey area" ultimaely won, and no one is better or worse off. Good try though, maybe if Pix was such a crack shot coder, he would be more regarded throughout the entire industry. But, the only time you read anything bout Pix, it is about this court case, and nothing elese.

 

Some times if people move on, they can see how they can improve their own position in the future,, instead of dwelling on the past.

 

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

11/11/08 4:06:44 AM#195

You post a lot of pointless technical specs that nobody who isn't an engineer would understand, but that doesn't really prove anything. We could argue for hours about such small details. The end result is that very few games were ever made for the Saturn and fewer still were actually any good. What broke the Saturn (and by extension Sega as a whole) was the fact that Sega and Nintendo had treated their third party developers poorly, attempted to mandate what kind of content their games could contain and then Sony came along and changed all the rules. Sony made a simple, easy to use and easy to develop for console which welcomed developers with open arms. The third party developers jumped ship on Nintendo and Sega and went to work for Sony, which is why the Playstation ended up with all the good games while Saturn and N64 had very little that wasn't developed in-house.

No games = No customers = Saturn dies

Sony changed the rules of the game and all the players needed to adapt or die. Nintendo made blunders with the N64 and Gamecube but after a few lessons in the school of hard knocks they finally learned to adapt (what they adapted to do was market their products to grand parents and soccer moms while stabbing real gamers in the back but thats a discussion for another time). Sega never learned and kept banging their head aginst a brick wall until they died and Sammy came in to buy up their corpse to whore out awful Sonic knock-offs. Somewhere in the midst of the chaos their sports division snuck away to form 2K games which has become one of the most corrupt publishers in the industry easily ranking up there with EA games (but again, thats a discussion for another time).

The long and short of it is that Sega sucks, the Saturn sucks and your taste in games must be awful if you liked either of them, which is probably why you like DnL and Shadowbane. You made more sense with your Communism arguement than with this Sega techincal mumbo jumbo. And thats really saying something considering that death is preferrable to living in communism.

Now, to get back to the real topic:

1. The reason why Pix isn't heard about often in the gaming industry is because he is not a game developer. He is a programmer who created Vworld, a techonolgy which was not originally intended to be used for gaming. He was temporarily hired by NPCUBE to work on DnL so that he could help them implement that technology into their game. This is why he left their company after that task was completed and this has been the extent of his work in the gaming industry to date.

2. What Pix just posted was proof that DnL is NOT being worked on by SnailGame in China, despite it being a communist country that supposedly is full of magic money from nowhere which allows them to waste time on awful games. In fact, it seems that SnailGame has encountered quite a lot of financial trouble as a result of their past involvement with DnL and are working to distance themselves from it as much as possible.

So in other words you are totally wrong. DnL is not still in development. Red China is not coming to its rescue. And DnL is not going to come back online any time soon. DnL is dead.

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  _Pix_

Novice Member

Joined: 11/21/05
Posts: 276

11/11/08 4:07:08 AM#196

Humm let me see .... Sure, that is why they are still there to defend NPCube/Farlan and al: they think it's the Way of the Future. 

Talking about Saturn and PSX, here's my contribution from a developer's point of view on both consoles: 

The development kit of the Saturn was much less pratical than the one of the PSX, which is sad because the one of the Genesis was actually quite good. Therefore automatically developers prefered to work on PSX. I worked on Genesis for Sega of America, and it was excellent, but Saturn could not compete with PSX. Period.     

Just as the numerous Europeans who post on these boards to defend NPCube/Farlan and al should know, the Saturn was  much more expensive than the PSX: So when Sega decided to lower its price, at least as far as I know in Europe, it was already too late, each and everyone had a PSX for a few more bucks than a CD reader at the time. 

Conclusion: games come out on the platforms which are the more suitable for developers (and I mean developers , you know the people you never hear of, but the ones who actually make your games tick). 

Then the general public decides what product is best first and foremost according to its pricing, and *surprisingly* generally tends not to favour products whose price does not reflect their quality.  

 

  _Pix_

Novice Member

Joined: 11/21/05
Posts: 276

11/11/08 4:20:55 AM#197
Originally posted by Raltar

 

Now, to get back to the real topic:

1. The reason why Pix isn't heard about often in the gaming industry is because he is not a game developer. He is a programmer who created Vworld, a techonolgy which was not originally intended to be used for gaming. He was temporarily hired by NPCUBE to work on DnL so that he could help them implement that technology into their game. This is why he left their company after that task was completed and this has been the extent of his work in the gaming industry to date.

 


 

Err. well, I used have err, some kind of involvement in the gaming industry, for quite a few years actually, something like 20 years actually. 

Try googling Mobygames Pourieux.

BTW, they missed crediting me on Eingana  (which has been sold as both a game and an interactive atlas, and was awarded Fnac golden arrow in the Arts and Culture category in Europe) and ....Dark and Light, and other products too. Bha, not very surprising for DnL. 

  Raltar

Apprentice Member

Joined: 1/28/06
Posts: 843

Asking for help on the internet is like asking a swarm of bees why they are stinging you!

11/11/08 4:29:01 AM#198

Oh, sorry Pix, I didn't know that. I only heard about your work on Vworld.

Anyway, I wouldn't blame you if you kept that kind of information to yourself though. The gaming industry is so corrupt and messed up these days I'm almost embarassed to be a customer of it. I wouldn't tell anyone if I were a developer myself. I would be afraid that people would show up on my doorstep to kick me in the balls every day.

But it sounds like you and I are on the same page in reguards to the Saturn. The PSX was just easier to develop for and got all the third party developers as a result of that. I used to be very interested in the console wars and studied Sega for a long time, so I know where they made their mistakes. It seems you know as well.

Each man must for himself alone decide what is right and what is wrong, which course is patriotic and which isn't. You cannot shirk this and be a man. To decide against your conviction is to be an unqualified and inexcusable traitor, both to yourself and to your country, let men label you as they may. ~Mark Twain

  jimmyman99

Novice Member

Joined: 6/07/04
Posts: 3222

"Damn you, poetical justice" - Homer Simpson

11/11/08 6:42:14 AM#199
Originally posted by Raltar
Originally posted by solareus

Name one game in the Asian Market that has the mechanics of DnL ? I LOVED the Sega Saturn by the way, had had more power and better performance then Playstation .

Chinese can do anything they want at low cost, being a communist country , half of the people don't even have to work, they get hand outs , unlike in the Capitalistic world where the rich get richer, China's economy is completely different from ours, leaving them more resources  and more people to do things like create fake iphones.  tearing apart a game and rebuilding it to a functioning product is like a hobby for some Chinese.

The chinese take there tiem, they have no where to be anytime soon. A great game to see the Chinese playing a game is Marlog Server in Shadowbane, it is simply magical , in how they can run bits, block server access, and muniplate ingame items to server there needs, and that is on a game that they don't even have the code for.


 

First of all, The Sega Saturn had more power for 2D games because that was what Sega designed it for. Big mistake on their part because 2D games went out of style at that point. After seeing the amazing 3D games the Playstation was bringing to bear they tried to patch some 3D power into the Saturn but it was too little too late because all the third party developers abandoned Sega and Nintendo to go make games for Playstation. That was the death blow for Sega, although it took them another decade of incompetent hardware releases to figure it out. So you "LOVED" the Saturn? All FIVE of the games released for it I take it? I can see why you like DnL so much. I guess medicority and failure are what you look for in a game.

Oh, and then you go and bring SHADOWBANE into the debate. The second worst MMORPG ever made. You sure know how to pick em.

You seem to be a big fan of communism. Need I remind you of Tibet? Or the USSR? Communism did wonders for those countries... I'm sure it will save DnL somehow... Next why don't you tell us about the theory of Time Cube and how it will bring Lennin back from the dead to conquer France and stop the corrupt Anti-DnL military industrial complex which is secretly conspiring aginst Vuuar?

 

Comrade, the greatest father of the revolution was called Lenin ( his name basically means he is Lena's. Lena is a female name. As in Samantha = Samantha's).

death to capitalist swines! Rise up proletariats, rise up against the capitalism. Rise up workers and peasants of the world! Proletalirats, unite!!!

I am the type of player where I like to do everything and anything from time to time.

http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.

  User Deleted
11/11/08 10:57:39 AM#200

I look at the subject is a "holistic" fashion, I have no side, just look at all the information and create my own hyposthosis.

There is no "side" _pix_ , when will you learn this

What there is, is a"gray " area between what actually happened in house during the development of the game.

Hey if you got 52k euro's take it and move on, you are living your life in one time period, you have the rest of your life to prove you can make a working game and show the world youa re the true developer behind DnL.

The only reason I cans ee you wouldn't do this is if your aren't.

Move on dude, wow , you letting Farlan and Company waster your self on this topic. Again that is a holistic view, as someone looking froma neutral position.  Your arrogance wants to beleive that anyone not with you is against, that is simply not true.  People have a curiosity of the case because it is game related, to make a judement that people who don't support you and see what I see , a "gray area" then that automatically put them against  you, why ?

Seriously hope to see something from _Pix_ , something that is game related that will show once and for all, he is the winner, and the only way to pull me out of the gray is to see something working , as a demo for a game.

 

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