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I am constantly amazed that MMO games get developed with a strong emphasis on PVP. Frankly, i HATE PVP. Not that I am aginst one on one, which is somewhat honorable,but usually PVP turns out to be a gank fest of 6 on one or it starts after a player is engaged in RVR,which is also unfair.. The most successful MMORPG game in history is WOW. Why not adopt their strategy? Have some servers with very limited PVP unless consensual and some with wide open PVP except for starting areas. This would appeal to everyone. Also, as with WOW, instead of forcing folks into PVP, you can have a few ( and I mean a very few) zones that are PVP oriented and give some good rewards. Thus, you would be using the carrot vs. the stick approach. You can even have special PVP events found in "arena" types of zones. If you are going to put PVP in all servers, then at least make it painless with cheap insurance or little penalty for ship destruction, If you want to maximize your player potential and therefore profitability, you will adopt my suggestions. |
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3/17/08 8:48:52 AM#2
Dear Developers: Please design the game around an open world player run economy in which anything is possible. That includes base-raping pvp gank-fests. It is of the up most importance that a sense of realism is gained if this space genre MMO is to thrive. Dear taxguy: This is a space we're talking about - A dark scary place of almost unlimited potential. It may seem daunting and it may frighten you, but softening the edges will only hurt a game of this genre. Comparing JGE to WoW is like trying to compare EvE to WoW and any sensible person would never do that... To wank, or not to wank. The ultimate MMO sacrifice. |
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3/17/08 9:04:09 AM#3
You might want to have a read of this: |
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3/17/08 9:37:21 AM#4
Originally posted by Renko Very interesting. Although I still feel that comparing to WoW's PvP mechanics is detrimental to the space genre and fundamentally flawed. It's EVE they should be using as a benchmark. Those subscription numbers they're talking about are most likely going to move across to WAR or AoC anyway... Not come here to JGE. They're aiming at the wrong crowd of people. Sitting on the fence will only hurt the game. It's PvP or server specific, nothing else will work. To wank, or not to wank. The ultimate MMO sacrifice. |
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daemon
Apprentice Member
Joined: 1/04/04
From all the things I''ve lost I miss my mind the most. |
3/17/08 9:48:23 AM#5
EVE as a benchmark? no thanks. EVE with its 150k subscribers shouldnt be a benchmark for anything. EVE is boring me the hell out, and anything besides its economy isnt great. and hell i dont even like how the economy turns out cause you either need to not have a life or buy your in-game money to get anywhere serious with that game. sure it looks pretty but lets not go off-topic. In a fast paced space MMO, you need to make your own PVP rules. Get in open beta see how they work and adjust. its the best way. |
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3/17/08 10:16:53 AM#6
Eve is boring as hell. But if you were to combine EVE's open world policy with JGE's game play, not only would it pull a massive chunk of EVE's subscription base, but it would also draw in all those people boycotting EVE because it sucks. I completely agree though, a fast paced space MMO needs to be run by the player. To wank, or not to wank. The ultimate MMO sacrifice. |
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3/18/08 1:14:54 AM#7
Please make the game FFA PVP, 100% Looting, No Instances, and allow players to live and play within their ships and/or houses. And let there be planetary play AS WELL AS spaceship play. - Phos
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
3/18/08 1:28:55 AM#8
Taxguy,
Why isn't there a "PvE-server" in every game*? It is jumpgate devs which estimate that the PvE market is at least half the players base (prolly a lot more).
At least, they are semi honest and you know from the start(semi cause they still try to argue that PvE can be fun in such a setting, LOL). That's been said, there are plenty of games, which don't you go check another?
*Actually, there should be many PvE variation servers in every game IMO, but that would be another topic. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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3/18/08 5:47:12 AM#9
Originally posted by Anofalye Why do you laugh about PVE being fun? Remember all those (admittedly non MMO) old games like Elite, Wing Commander series, Privateer series etc etc etc. They were all player vs environment and they were great fun. They didn't have online versions then. There are some people who would enjoy those games updated to current standards with the ability to chat and group up to do stuff. But I do agree that all new MMO games MUST have PVE content for the huge numbers of people that enjoy it. The Devs need their money to keep going, so all pvp players should be encouraging them to create PVE servers for the cash cows that PVE players represent. That way Devs get the cash injection they NEED (not just want, but NEED) to keep a great game going, while keeping the PVE players on their own servers where pvp players can't get all up set by the sight of them. To the guy that posted about wow: I agree with you if you are talking about the pvp tag system. You will get a lot of wow haters responding to you if you mention that game. What you should have done was talked about the mechanic (pvp tag on/off) and not mentioned the game you were taking the idea from. I think PVP tag on/off should be implemented if JGE goes for one big server type where PVE and PVP players have to mix. IF JGE has PVE and PVP servers separate though, they should not bother with tags.
______________ Mark E. Cooper |
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3/18/08 6:10:26 AM#10
Originally posted by Phos Aha... then you would be the first one who quit it couse of beiing ganked. This System will never work and every game developer knows it. People dont like to beeing ganked, and they dont like to lose their stuff .... this system it would be a "survival of the fitest", but with the exeption that the "non so fit" players would just quit untill there would be no more victims to gank. Well and then the roxxor games would become vitictims themself of ever more roxxor games, untill they quit too. This geos on unitl the population of the game is zero. Wow is not such a successfull game without a reason (after so many years). |
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3/18/08 6:49:44 AM#11
FFA PvP games have and DO work ... if done properly. People who go around saying "FFA PvP won't work, blah blah gank, blah blah stole all my stuff", should consider some of the following options. A. Don't play. This one is fairly self-explanatory. You may be a little disappointed that you'll miss out on a great game, but heck, spare a thought for some of us PvP players who get missed out by a large percentage of the MMO market. B. Give it a go. Man I was really against playing on the Darktide server back in 99 because I was scared of losing my pretty matching celdon suits. But after trying it and hanging tough, I never looked back. C. Keep playing WoW. I give my condolences to those of you who played WoW as a first gaming experience, and who have been witness to some of the mangled efforts that have been released in the same vein ever since. The first gen games were and still are the best games (in my opinion of course). The gameplay is just so much deeper, and most of us older gamers prefer our games to be a little harder and more ruthless. Alot of people put foward the argument "I goto work/school all day, I don't want to come home and have to focus all of my attention/leet skillz on a game". Alot of us also sit all day at work/university/school and can't wait to get home and go head to head with another player, gank lifestones and loot your pretty bunny slippers. If the PvP in JGE is going to be too tough for you, simply don't play the game. Don't instead try and take a feature that interests alot of other gamers out of the game. Screw appealing to a larger subscription base, instead pick your niche and do it PROPERLY. |
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sonicsix
Novice Member
Joined: 4/22/06
If you expect me to tolerate you being gay you must tolerate me being a bigot. |
3/18/08 6:55:55 AM#12
Originally posted by Phos
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3/18/08 7:00:17 AM#13
Originally posted by siftified
Don't play, good idea. I'm sure the devs will not agree however. This is their business you are trying to limit. Why not just have FFA PVP servers for those who want that? I'm all for pvp, I like it, but not FFA. Also, I like PVE sometimes too. I think they should make 3 server rule sets: PVE PVP FFAPVP And thereby maximise the money comeing in.
______________ Mark E. Cooper |
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3/18/08 7:01:27 AM#14
I won't ever play another game like wow. I hate the fact that they took 99% of the strategy and fun out of pvp and turned it into a grind. I do like the arena system (duals for gear) but at the end of the day there is no death penalty or loot loss or anything else that keeps a person from corpse rushing every fight (except a slowly increasing res timer). To have quality pvp there has to be a risk vs reward system in place. If you risk nothing you will never get a sense of accomplishment from winning and if you never win anything worth having there is no reason to put yourself at risk. Stop whining and login so I can kill you! |
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3/18/08 7:24:56 AM#15
I would mcuh rather have a FFA PvP server than have a single server, or single set of server offering nothing but half-assed watered down gameplay and PvP. As I also said, the developers SHOULD be aiming for a niche, rather than trying to keep everyone happy (and releasing the same sort of diluted garbage that we see all to often at te moment). People WILL play FFA PvP, no matter how many of you hate it, there is still a large playerbase who actually enjoy, and who would flock to a game that came out with a well implemented and polished system. However if the developers of JGE want to appeal to the masses, then having a separate FFA PvP server might be the answer, as it would not only give us PvP junkies a home, but would also be a server where more curious players might want to venture to get a tatse of the action, or where more casual players could create a character and play whenever they feel the urge. It is however vital, that the PvP system is implemented properly. And in my opinion, the gameplay and control features that JGE is boasting is potentially one of the best for PvP. They're sitting on a PvP goldmine here, and it would be a crime to not atleast try an bring on a solid and ruthless PvP system. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
3/18/08 7:37:47 AM#16
Upon reading the article posted earlier in the thread, its pretty obvious that JGE will offer some sort of strong PVE gameplay and protection for the players who prefer not to PVP except on their terms. I'd guess it will be in the form of separate shards, with some being consensual and some being more open, a la WOW, since the article clearly states they admire WOW's system. Also, I'm starting to doubt they will open many (if any) totally FFA PVP servers, I think they may go with more of the WOW or DAOC RVR model instead.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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alyndale
Apprentice Member
Joined: 10/04/06
There is nothing you can say that hasn''t been said... |
3/18/08 7:50:14 AM#17
HI taxguy,
Yeah PvP is pretty much been the realm of the young boys since they got bored of their FPS on Xbox and PS2. However, for MMO's it's rather simple isn't it? We are mostly from democracies. Gives us a choice, right? Developers can give the PvPers their servers and the majority of us may use the other servers for roleplay and PvEers. It's truly not "rocket science" just provide the appropriate choice for the tastes of the individual player.
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Originally posted by alyndaleAlyndle, EXACTLY my point. Why force someone's concept of RP on me! Just look at these responses. The PVPers act like we are hampering their game play, I am NOT against PVP servers. I just wants some servers that have very limited PVP. This would result in more inclusion of different types of players and , thus, more money for developers. For the life of me, I can't see why developers don't have these options. |
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3/18/08 3:46:08 PM#19
I understand that this game is just a cash cow and that the developers are trying to make as much money as they can. If people want a toned down server I say give it to them. But this game won't survive unless it has a dedicated PvP server or at least dedicated PvP areas. This is a MMO set in space, a massively diverse area that will be populated by people and A.I. alike. The A.I. don't have a choice to opt out of PvP, why should another player going about his/her business? I want to immerse myself in a game that makes me feel like I'm in space. A game that makes me feel like there could be real consequences to my actions/other peoples actions. I want it to feel as realistic as it can possibly be. Its this very sort of realism that has kept EvE going for as long as it has. Without it, it would be just another cookie cutter space-based RPG. The only tip the developers should be taking from WoW is the difference in realm types. If they want to know what makes a space genre MMO survive, they should look at EvE and start building their great gameplay upon that. Seriously, if EvE had the kind of gameplay I experienced at Connect, it would have wiped the floor a long time ago.
To wank, or not to wank. The ultimate MMO sacrifice. |
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3/18/08 10:43:28 PM#20
I am going to add a vote for restricted PvP and focus on PvE. Pure and simple, there is a large customer segment who like PvE more than PvP. If you want to ignore us, then fine .. we will play something else. There is an opportunities here though. There is no dominant sci-fi MMORPGs yet (Eve online, while good, is niche so it does not count). So whoever who can capture the sci-fi market is going to come out ahead. |
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