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 Thread (28 posts)
iwantmyswg  3/14/08 2:09:07 AM

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Apprentice Member

Joined: 8/19/07
Posts: 310

as i said before on another forum today is the day that we vets won.

pre-cu will be coming back in no time at all. smed and his fanboi and fanbots have lost not just their nge but the war.

250k of my friends will be back by the end of the year when you rollback.

 
FikusOfAhazi  3/14/08 3:04:13 AM

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Hard Core Member

Joined: 12/05/05
Posts: 942

"for the great high"

Originally posted by Obee

 

Originally posted by FikusOfAhazi
Originally posted by Cutedge

 

Originally posted by hubertgrove

1/. The NGE in SWG which saw subscriptions fall from @ 250,000 to, what?, maybe 50,000 now. In other words, a drop in subscription revenue from  $45m a year to $9m

2/. The absolute trashing of the Matrix Online game - potentially one of the most profitable IPs there has ever been, just thrown away.

3/. Over-investment in EQ2 which, while it is quite a good game, was designed specifically to compete on the same canon, dynamics and landscapes as WoW but which, by that comparison, has failed. WoW has around 9,000,000 subscribers while EQ2 has, at best, 250,000.

 


1. Do you really think SWG had 250k subs before the NGE? I would guess by that point it had hemmoraged out to 100k. Why do you think they were desperate enough to do the NGE in the first place? The NGE wasnt done out of desperation..at least not swg subscription wise.

 

2. Matrix Online. Why did SOE even buy this trash. This game was a bomb from the minute it launched. Bought it to get the DC comic licence no?

3. From what is told, EQ2 has really turned around since launch, going from a game that was most avoided to something that turns a profit. If it has 250k subs than it could be considered a large success. Nothing should compare it's numbers to WOW. EQ 2 doesnt have 250k subs. It has less subs now than it did at launch. Sweet game..just old and has RMT servers which are an abomination. Subscription wise..they didnt turn anything around. The only turn around was when 50k screaming SWG vets came because they didnt have a game anymore. If you look at eq2's history you'll see the "turn around' came just after the NGE.

Besides, we all know that Legends of Norath makes more money than most of their MMOs anyway. Wouldnt surprise me.

 

 

EQ2's 'turn around' was the result of making the game more like WoW.  It is currently doing so well that SOE gave three months of free play time, along with all the current expansions up to that point, away last year, leading up to the release of the last expansion.  According to an interview with the Smed several months ago, EQ is still SOE's game with the most subscribers, with just under 250K players.

I agree that EQ2 doesn't have 250K subscribers.  I doubt it has 150K.

 

 

 it may seem like the changes to eq2 is what caused the 'turn around' due to its timing, It just my opinion that it was the swg players coming in, and it was marketed as though the changes did something. They didnt get back to the numbers they had at launch. Eve online had a huge rise in subs about this time too, along with any other major title. I think EQ2 is a sweet game, just their wowification is getting unjustly praised when it didnt have anything to do with it. IMO.

soto700 Xfire Miniprofile
Kazara  3/14/08 7:19:49 AM

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Hard Core Member

Joined: 3/20/06
Posts: 483

"Denial does not change reality."

There is no doubt that SCEI president Harai will start moving his own people into the $OE management/financial ranks before the dust settles. $OE employees may not lose their jobs, but there will be those who are re-assigned to other positions more suited to their....er, abilities. $OE's business blunders, resulting in costly and invariable underperformance, will no longer go unaccounted for.

I do wonder if the restructuring will prompt a more serious look into the viability of the loser games $OE clings onto. It may be time to remove the deadwood for the over health of the company.

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