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News Discussion  » Tabula Rasa: State of the Game

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36 posts found
  User Deleted
3/06/08 11:32:49 PM#21

Sounds like she is backpeddling to me. I played this game in beta, and it has a lot of great features. Unfortunately for me, it was not in a setting I wanted to stay in. The constant gunfire is annoying. It does not have that great fealing of an alternate reality, which to me is what mmo's are all about. It feels like a console game. I know we all want something different, and this is different, but it's not what I am looking for. I just hope NC Soft will hang on to Aion, I'm really looing forward to it. I want my alternate reality to be beautiful, not a war ground.                             I know, go play Wow, but wow isn't that pretty.

  cmj108

Novice Member

Joined: 9/03/07
Posts: 21

3/07/08 2:05:32 AM#22

Aoto Assault cost 10 million and a couple of million would have fixed all of it's problems making it fun for everyone. I hope Net  Devil tries to re open buying Auto Assault back in light of Tabuls Rasa's 90 billion dollar going out of business sale. Make no mistake Tabuls Rasa is dead. I told you all before and here it is my proof.

  yayitsandy

Novice Member

Joined: 2/06/07
Posts: 372

3/07/08 4:58:49 AM#23

i agree about the free trial thats a must . to my knowlage the three day trial is no longer available at least in europe . the thing is if it was still available i would ve tried it by now and might actually be a subsciber to tb as we speak . because i am interested in this game . i wonder how many other people are in the same position . ncsoft must be stupid when it comes to marketing . developers should get one simple fact through thier heads  NO TRIAL NO BUY .

 

  Stormwind

Novice Member

Joined: 2/10/04
Posts: 58

3/07/08 7:42:03 AM#24

Other features we are planning include Command Opportunity, where players will get the ability to summon entire squads of upgradeable NPCs to fight for them.

One class in the came can now revive a host of Dead enemies .. but they are zombies who only stand around and clutter the screen .. the  Ai  of NPC  summon characters is pittyful at best .. most will use abilitys that enemy is totally immune to .. NO HELP THERE ... I would not expect any better from the NEW concept.

 

Clans will be able to battle over control points, which we are building specifically for clan versus clan gameplay.

 

Do not be fooled .. this has been talked about from before launch during the early Beta stages .. players would ask about these additions and were told maybe one day ... The only new thing I see in the report is the flash point missions ... and those seem pretty lame.  You kill the Queen bee and poof you got a radio Transmission that sends you to go find the Honey jar .. YES FOR REAL that would be a mission in TR ..  The missions are lame and only a few show any real imagination .  

 

and we’re working on tons of exciting content, such as Personal Armor Units (mechs and mini-vehicles that players can use and will grant them new abilities).

 

Once again 3 or 4 ideas do NOT constitue TONS of content in development .. The Mechs were spoken of again way back in BETA as the Carrot to keep people coming back .. and it is getting Pretty rotten  by now.

The game is addictive in the first few months ... and if your looking for something DIfferent then the WOW grind  give it a try ... but it has no and I mean NO lasting power to keep large numbers of players interested much past the few month line ...

 

Look to the stars to know HE is with us. HE hung them as markers, of times and of seasons.

  Romuluas

Novice Member

Joined: 5/31/07
Posts: 52

3/07/08 9:02:43 AM#25

I played the 3 day trial, I found it interesting, but for me it would have just been one of those games I play when I needed a break from playing eve. As for PVP, its never been a big thing for me if an MMO had PVP in it let alone good PVP. For some it seems to be a must, and to each their own, but if you base your decision on a single aspect of the whole, then you are very short sighted IMHO.

I can see this being a good game for a more casual player, but if you are a fan of WoW you wont like it as you arent spoon fed as much, there is work in this game that you have to do on your own. There is also the problem that for those who like a great challenge that you may not like it because its not as challening as what you may want.

All in all the best advise I can give you, is do your research and if you are still interrested in this game try it for a month. Me Im waiting for Stargate Worlds at the end of the year.

  tmr819

Hard Core Member

Joined: 1/02/07
Posts: 304

3/07/08 9:55:51 AM#26


Originally posted by Romuluas
I can see this being a good game for a more casual player, ...

One of the problems faced by casual players is that subscription-based games are seldom a good deal. If TR went in a more Guild Wars-type direction (buy the game, play for free) or offered a more modest subscription fee (say, $5 to $10/month U.S.) or a package deal (TR+CoX Station Pass, etc., for a single subscription price), they'd attract a bigger following. They could then sell added endgame content as pared-down expansion packs (i.e., not full-price expansions) or something along those lines.

I think, from a financial standpoint, they'd recoup a lot of their losses on this game and might even prove to be a genuine success.

Short trial periods (3 days!) are a red flag (to me, anyway) that a game's fun quotient is front-loaded and that it does not not have "staying power."

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 6155

3/07/08 10:12:29 AM#27

Tbh, TR was a blast for 2 weeks then like a baloon hit a needle PHOOO all the hot air was out for me. Its all a mindless PEW PEW all over. *shrug* I mean if you like that, fine, but for me I had a supreme sense of motivation loss after 2 weeks and quit. No small adds here and there will ever bring me back, unless they turn the game practically upside down. One more "could have been" game indeed.

Lord British, pls for the eight virtue's sake: go back and make those solo RPGs which were a blast you were so good at!

  Veingloria

Novice Member

Joined: 8/06/04
Posts: 49

3/07/08 3:44:05 PM#28

I wanted to love this game... I bought it, I played it for two weeks, and I just kind of... gave up.  The few people I ran into on my server were clearly teenage boys who thought of the whole thing as just one giant frag fest and shouted at eachother in ancient "l33t."  It was like I'd been time-warped back to the old days of playing Quake on the LAN at work.

I think if I could have persuaded some other old folk from among my gaming friends to join me, this might have been fun.  It definately has a new "feel" to it... In the end, though, it was just too LONELY for me.

  Romuluas

Novice Member

Joined: 5/31/07
Posts: 52

3/07/08 6:24:17 PM#29
Originally posted by tmr819

 


Originally posted by Romuluas
I can see this being a good game for a more casual player, ...

 

One of the problems faced by casual players is that subscription-based games are seldom a good deal. If TR went in a more Guild Wars-type direction (buy the game, play for free) or offered a more modest subscription fee (say, $5 to $10/month U.S.) or a package deal (TR+CoX Station Pass, etc., for a single subscription price), they'd attract a bigger following. They could then sell added endgame content as pared-down expansion packs (i.e., not full-price expansions) or something along those lines.

I think, from a financial standpoint, they'd recoup a lot of their losses on this game and might even prove to be a genuine success.

Short trial periods (3 days!) are a red flag (to me, anyway) that a game's fun quotient is front-loaded and that it does not not have "staying power."


Would you say the same thing about WoW? That is a game that was developed for the casual player, plain and simple. There are casual players that play almost every MMO out there I dont think a monthly fee is a problem.

  tmr819

Hard Core Member

Joined: 1/02/07
Posts: 304

3/08/08 6:47:53 AM#30


Originally posted by Romuluas

Would you say the same thing about WoW? That is a game that was developed for the casual player, plain and simple. There are casual players that play almost every MMO out there I dont think a monthly fee is a problem.


Actually, I would. I enjoyed WoW but eventually quit because it just wasn't economical for me (plus I got a bit bored by it). But, yes, I recognize there are a lot of "casual" players playing WoW. One thing that I can say for WoW is that it is one of the very few MMOs out there that, in my opinion, actually earns its $15/month.

I have played EQ2 and CoX and, while these games are OK, there is just NO WAY I'd pay that much to play them. I suspect TR is much the same, but I would need to try it for a couple of weeks to find out for sure.

  Romuluas

Novice Member

Joined: 5/31/07
Posts: 52

3/08/08 10:30:46 AM#31
Originally posted by tmr819

 


Originally posted by Romuluas

 

Would you say the same thing about WoW? That is a game that was developed for the casual player, plain and simple. There are casual players that play almost every MMO out there I dont think a monthly fee is a problem.


 

Actually, I would. I enjoyed WoW but eventually quit because it just wasn't economical for me (plus I got a bit bored by it). But, yes, I recognize there are a lot of "casual" players playing WoW. One thing that I can say for WoW is that it is one of the very few MMOs out there that, in my opinion, actually earns its $15/month.

I have played EQ2 and CoX and, while these games are OK, there is just NO WAY I'd pay that much to play them. I suspect TR is much the same, but I would need to try it for a couple of weeks to find out for sure.

I will agree with you on EQ2 and CoX. As for WoW earning its money, I think its safe to say that all games do that for some people. I would also agree that not all games should charge the same fee, as most of them to many people arent worth, unfortunately IMO WoW made that almost impossible, since they delivered an inferrior product to what was out at the time, and because of its name millions flocked to it, again this is just my opinion, doesnt make it right or wrong.

  Dalekk

Novice Member

Joined: 10/29/07
Posts: 9

3/11/08 4:32:34 AM#32

Played during beta, pre-ordered & played months after release.  I really had high hopes for this game, loved the setting, the devs had an open slate to go wherever they wanted (with a bit of imagination).

Game plays really well, enjoyed it immensely, however it still feels kinda unfinished.  A case in point is that levelling is mainly done by doing quests rather than grinding mobs.  Problem with that is that there is not enough quests for a player to reach max level and therefore at high levels you end up grinding mobs at a control point etc to try to reach max level.  This experience has been recounted to me time & time again by members of the clan I founded.  I noticed in a recent Friday feedback article that the devs had announced they were going to restructure the experience modifier to make levelling easier, geez, players don't want the experience modifier changed, they want more quests.

Instances are another issue, they are great to start with but once you get into the higher levels you start to realise that there has been a lot of copy&paste design going on with these instance, the only real difference is that the mobs are a bit higher in level.  (don't get me wrong tho, there are some very good instances in here, just too many that look & feel the same)

I really had high hopes for this, and I still hope that the devs come to their senses and start addressing the main issues (ie lack of content at higher levels), alas I fear tho that this will eventually become primarily PvP based as that seems to be what the devs are concentrating on.

I'm no longer playing but I still keep an eye on it with the hope that the state of the game will improve in the future, and many, many of the players that were in my clan have also done the same.

  boinged

Novice Member

Joined: 8/18/04
Posts: 160

3/11/08 6:27:48 AM#33

I played in TR beta - loved it for a start but like most betas I expected too much, became disillusioned with it and played something else. I've slammed it a few times on these forums and guess what? Now I'm playing it again.

Why am I playing it? It's fun!

Will I be playing it in a month's time? Who knows, but I will get my month's enjoyment out of it.

 

It is a nice break from the fantasy genre, has some interesting new ideas but enough of the same old stuff from other MMOs that prevent it being great.

Pick up a cheap copy somewhere, play it until you get bored then move on

  Daikoku

Novice Member

Joined: 4/23/07
Posts: 13

3/11/08 5:01:12 PM#34

I just cancelled my TR account about 2 weeks ago.  I played in the open beta and had heard about the mechs/PAUs back then so that's nothing new.  Also, since live release they've made me reallocate my attribute and skill points no fewer than 3 times.  And each time they did I needed to relearn the rubric where each ability was affected how much by which points. 

And to top it all off, when they upped they mob hitpoints they made the game completely unfriendly to soloing (yeah fanbois I know you're all gonna disagree with that but my experience is what it is) which is what I did a lot in TR because the communication/chat/LFG system was weak at best (though I loved the built in voicechat for teams).  Also I saw it mentioned earlier that specialist weapons were nerfed to death...I second and third that.  No way I should be able to obliterate a target with 5 shots from a rifle but do next to no damage with an RPG launcher.

The game could and should have been so much better, and might have been if they'd actually decided what they wanted it to be before launch.  Instead they make major sweeping changes that make the game completely different than what it was the day before.  I got the feeling they rushed this one out the door to be honest, and regret plunking down my $$$ for the box and drink coaster.  This one's already on it's way out, I suggest folks steer clear.

 

  davidjberes

Novice Member

Joined: 5/05/07
Posts: 1

3/11/08 10:45:46 PM#35

While I don't wish failure on anyone, the world doesn't really need yet another FPS.  This game was bound to disappoint me especially after so much hype pre-launch.  It was suppoed to be so much more than just another run-around-and-shoot-stuff game.  The "tutorial" teaches you nothing; I still have no idea how to attain and use a LEGO.  There's nobody around to talk to or ask questions 'cause nowhere in the manual are the instructions to open a chat window of any kind.  The game relies heavily on hand-eye coordination and reactiion times, but doesn't support a joystick.  It's impossible to get any customer support because "Tabula Rasa" does not exist as it's own entity--you can only deal with NCSoft.  What a joke!  Worst $60 I ever spent.  Its only redeeming quality is that it made me appreciate EVE that much more.

  frankinla

Apprentice Member

Joined: 5/05/07
Posts: 4

3/12/08 8:48:37 PM#36

I'm also in the  "three day trial?  no thanks" camp.  Someone had a really dumb idea with that one.  I'll be paying fees potentially for years if I like it.  Why only let me try it out for one or two sessions of play?    I can only assume they don't want me to have much time for a reason. 

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