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News Discussion  » The Chronicles of Spellborn: Spellborn GDC Demo

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31 posts found
  Kelathos

Novice Member

Joined: 1/25/06
Posts: 73

3/09/08 2:45:00 PM#21

All I have to say is wow.

This game has suddenly piqued my interest, you mention several little improvments that although small by themselves, may combine to create one entertaining game. I look forward to learning more.

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 1921

3/10/08 4:20:26 PM#22

 

                                      

Originally posted by Hexxeity

"Full of innovation"?  Really?  *thumbs through dictionary*

Innovation:  the introduction of something new

Let's see ...

Character generation similar to CoH.  Check.

Clothing has no effect on stats, as in CoH.  Check.

Enhancement system copied from CoH.  Check.

Manually dodging attacks, as in DDO.  Check.

Crosshairs for targeting, as in Tabula Rasa.  Check.

Combos with starting moves and finishing moves, as in Vanguard for god's sake.  Check.

Cylinder thingy ... hm, I guess that's new.  This game is chock full of (one) innovation!

 

Don't get me wrong -- I fully support the the elements they stole from CoH.  I wish more games would go that direction.  But please let's not use the buzzword "innovative" where it clearly doesn't apply.

Copying good elements from successful games is smart, but it is NOT innovative.

 

(P.S,  To the MMORPG.com staff:  PLEASE learn to use spell-check.  It's not that hard!)

 

 

    Most words have multiple definitions. All relatively similiar...one classical definiton of "innovation" is "change that creates a new dimension of performance". Since there truly is "nothing new under the sun"...it is possible to take pre-existing elements , tweak them, refine them and present them in a format..that..as a whole..are innovative. I think that definition...and aspects of  most of the definitions for innovation...apply to this case. ...Of course...it's just an opinion..as is the fact that so many people in Forums can hover like harpies...harpies with huge bugs up their arses...and nitpick on every thing they dislike about others "likes". ...put into context only by the narrow parameters they themselves defined.

  Brynn

Apprentice Member

Joined: 12/17/03
Posts: 262

3/10/08 5:16:25 PM#23
Originally posted by BarCrow

 

                                      

Originally posted by Hexxeity

"Full of innovation"?  Really?  *thumbs through dictionary*

Innovation:  the introduction of something new

Let's see ...

Character generation similar to CoH.  Check.

Clothing has no effect on stats, as in CoH.  Check.

Enhancement system copied from CoH.  Check.

Manually dodging attacks, as in DDO.  Check.

Crosshairs for targeting, as in Tabula Rasa.  Check.

Combos with starting moves and finishing moves, as in Vanguard for god's sake.  Check.

Cylinder thingy ... hm, I guess that's new.  This game is chock full of (one) innovation!

 

Don't get me wrong -- I fully support the the elements they stole from CoH.  I wish more games would go that direction.  But please let's not use the buzzword "innovative" where it clearly doesn't apply.

Copying good elements from successful games is smart, but it is NOT innovative.

 

(P.S,  To the MMORPG.com staff:  PLEASE learn to use spell-check.  It's not that hard!)

 

 

    Most words have multiple definitions. All relatively similiar...one classical definiton of "innovation" is "change that creates a new dimension of performance". Since there truly is "nothing new under the sun"...it is possible to take pre-existing elements , tweak them, refine them and present them in a format..that..as a whole..are innovative. I think that definition...and aspects of  most of the definitions for innovation...apply to this case. ...Of course...it's just an opinion..as is the fact that so many people in Forums can hover like harpies...harpies with huge bugs up their arses...and nitpick on every thing they dislike about others "likes". ...put into context only by the narrow parameters they themselves defined.


Wow, was that well put, a very realistic intelligent answer. Plus great put down for naysayers who post just to naysay. hehe

  tazarconan

Hard Core Member

Joined: 1/03/07
Posts: 852

3/10/08 8:11:43 PM#24

i agree with most of aspects COS appears to present in gameplay and stuff apart 1 thing

Armours bracers gauntles chest armours rings neccklaces e.t.c. MUST give some bonuses to the character ,not many stats like WOW which it makes characters gear depended instead of their skill.. but items must give just a few stats excpet nice looking..after all LOOT adds to the addictive part of a game adventuring and treasure hunting e.t.c.

Rest aspects seems to be intresting especially the combat system  and BTW  we didnt heard anything about skills and character classes advancment ...is there any? are there loads of skills to learn like ultima online? or just 2-3 talent trees like wow only?? that make almost all classes same...

 

  Shiineko

Novice Member

Joined: 4/16/06
Posts: 161

Achiever 20.00%, Explorer 53.33%, Killer 100.00%, Socializer 26.67%

3/10/08 8:19:11 PM#25

 

The longer you go without dieing, the bigger the buff gets.

 

Simple error I found which should be corrected. /arrogantelitest :3

 

I'm very much looking forward to this game!  Aiming spells sounds like it'll be very fun pvp combat.   Something about clicking on a target and pressing 123456 doesn't appeal to me... Possibly the lack of SKILL involved.

 

 

Also... WTB release date

  Hexxeity

Novice Member

Joined: 2/21/07
Posts: 850

3/12/08 4:13:01 PM#26
Originally posted by Brynn

To each his/her own. I prefer a wait and see attitude. There is much appeal in this game for some people, not for all of course. So many comments are off the mark. People tend to think only their opinions are important.

Just because I GIVE my opinion, it doesn't mean I think it's the only important one.

Also, I'm not even naysaying, you touchy fanboys.  I'm sure there are many people who will find this game appealing.

My points were:  1) "Innovative" is an overused buzzword that does not apply to many of the elements in this game (not that that makes it a bad game), and 2) I am probably not going to be in the group of people who find this game appealing.

  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

3/12/08 4:31:07 PM#27

Originally posted by Lord.Bachus

I know for sure that this game will be the PvP game to beat for some years to come. (eventough it will be mostly PvE based) While its great deep lore and quests will sattisfy another part of the population.

 

But best about this game, is its fresh ideas and combat engine. For the first time people will not feel like playing another MMORPG, but they will feel like playing a fresh game,  I think that many old time MMORPGérs that like action paced games will end up with this game.

 


You know your comment is very strange.  You say that it's going to be the PvP game to beat, but you also say that it's mostly PvE based? 

I'm pretty sure games like AoC and WAR that are pretty much focused on PvP from start to finish will be the PvP games to beat for years to come. :p

---------------------------------------------
I live to fight, and fight to live.

  Brynn

Apprentice Member

Joined: 12/17/03
Posts: 262

3/12/08 5:44:23 PM#28

    Most words have multiple definitions. All relatively similiar...one classical definiton of "innovation" is "change that creates a new dimension of performance". Since there truly is "nothing new under the sun"...it is possible to take pre-existing elements , tweak them, refine them and present them in a format..that..as a whole..are innovative. I think that definition...and aspects of  most of the definitions for innovation...apply to this case. ...Of course...

I think what this poster said is about as close as we will get to innovation. The definition fits most innovation.

  BarCrow

Elite Member

Joined: 2/25/07
Posts: 1921

3/13/08 4:00:42 PM#29

This is the game I am looking forward to. Just hope it isn't dwarfed by AoC or WAR. The fact that this doesnt rely..or doesnt seem to rely... on uber gear....appeals to me. I always hate the argument that someone who plays for a zillion hours deserves to have better gear than someone who can only play  odd and unscheduled hours. Maybe in a F2p game..this makes more sense(but cash stores take care of this problem)...but in a monthly service...no matter how much you play..We still pay the same monthly price. So someone playing 6 mnths at 2-4 hours a week or another for 6 mnths at 30+ hours a week ...both spend the same $90.00(or so). I agree that there should be some kind of reward for time spent actually online and playing...but it shouldn't be one that so greatly limits certain gaming elements for those who are offline more often(through no desire of their own)...but still paying loyally every month.

  hyena69

Novice Member

Joined: 3/28/07
Posts: 16

3/14/08 11:22:48 AM#30

I wouldn't touch this game with a ten foot pole. Not saying it's bad, but several of the so called innovations would make this game a waste of time for me:

 

Gear not affecting stats. Come on, somebody covered from head to toe in plate armour plays the same as somebody in a bikini. Suspension of disbelief instantly shattered for me

 

Aiming. Haven't bothered playing games with aiming and dodging for 5-6 years. Not starting now

 

Discrimantion of nonnative players. Either a game is released simultaneously all around the world, and gets equal support, or I don't play it. Wouldn't touch any of the korean imports even if I was paid for it, and even though living in Europe I'd be on the sweet side this time, I will never ever waste money or time on games or companies that do not realise that MMOs are global. Propably means I'll pass on WAR as well, don't know if AoC will discriminate this way

 

So, propably a good game, hope it doesn't join AA, Earth and Beyond (soon Tabula Rasa as well) in the graveyard, but I ain't going to play it.

 

Forgot to add: Excellent review loads and loads of usefull information that gave me the possibility to make up my mind whether this is a game for me or not :-)

  Brynn

Apprentice Member

Joined: 12/17/03
Posts: 262

3/14/08 3:40:09 PM#31

Some gamers have a wait and see attitude, at least until it's released  and then they can see what others say. Don't American developers release sometimes here before overseas? I know, for PvP, a universal release is best.

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