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3/09/08 2:45:00 PM#21
All I have to say is wow. This game has suddenly piqued my interest, you mention several little improvments that although small by themselves, may combine to create one entertaining game. I look forward to learning more. |
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3/10/08 4:20:26 PM#22
Originally posted by Hexxeity Most words have multiple definitions. All relatively similiar...one classical definiton of "innovation" is "change that creates a new dimension of performance". Since there truly is "nothing new under the sun"...it is possible to take pre-existing elements , tweak them, refine them and present them in a format..that..as a whole..are innovative. I think that definition...and aspects of most of the definitions for innovation...apply to this case. ...Of course...it's just an opinion..as is the fact that so many people in Forums can hover like harpies...harpies with huge bugs up their arses...and nitpick on every thing they dislike about others "likes". ...put into context only by the narrow parameters they themselves defined. |
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3/10/08 5:16:25 PM#23
Originally posted by BarCrow
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3/10/08 8:11:43 PM#24
i agree with most of aspects COS appears to present in gameplay and stuff apart 1 thing Armours bracers gauntles chest armours rings neccklaces e.t.c. MUST give some bonuses to the character ,not many stats like WOW which it makes characters gear depended instead of their skill.. but items must give just a few stats excpet nice looking..after all LOOT adds to the addictive part of a game adventuring and treasure hunting e.t.c. Rest aspects seems to be intresting especially the combat system and BTW we didnt heard anything about skills and character classes advancment ...is there any? are there loads of skills to learn like ultima online? or just 2-3 talent trees like wow only?? that make almost all classes same...
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Shiineko
Novice Member
Joined: 4/16/06
Achiever 20.00%, Explorer 53.33%, Killer 100.00%, Socializer 26.67% |
3/10/08 8:19:11 PM#25
The longer you go without dieing, the bigger the buff gets.
Simple error I found which should be corrected. /arrogantelitest :3
I'm very much looking forward to this game! Aiming spells sounds like it'll be very fun pvp combat. Something about clicking on a target and pressing 123456 doesn't appeal to me... Possibly the lack of SKILL involved.
Also... WTB release date |
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3/12/08 4:13:01 PM#26
Originally posted by Brynn Just because I GIVE my opinion, it doesn't mean I think it's the only important one. Also, I'm not even naysaying, you touchy fanboys. I'm sure there are many people who will find this game appealing. My points were: 1) "Innovative" is an overused buzzword that does not apply to many of the elements in this game (not that that makes it a bad game), and 2) I am probably not going to be in the group of people who find this game appealing. |
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3/12/08 4:31:07 PM#27
Originally posted by Lord.Bachus You know your comment is very strange. You say that it's going to be the PvP game to beat, but you also say that it's mostly PvE based? I'm pretty sure games like AoC and WAR that are pretty much focused on PvP from start to finish will be the PvP games to beat for years to come. :p --------------------------------------------- |
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3/12/08 5:44:23 PM#28
I think what this poster said is about as close as we will get to innovation. The definition fits most innovation. |
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3/13/08 4:00:42 PM#29
This is the game I am looking forward to. Just hope it isn't dwarfed by AoC or WAR. The fact that this doesnt rely..or doesnt seem to rely... on uber gear....appeals to me. I always hate the argument that someone who plays for a zillion hours deserves to have better gear than someone who can only play odd and unscheduled hours. Maybe in a F2p game..this makes more sense(but cash stores take care of this problem)...but in a monthly service...no matter how much you play..We still pay the same monthly price. So someone playing 6 mnths at 2-4 hours a week or another for 6 mnths at 30+ hours a week ...both spend the same $90.00(or so). I agree that there should be some kind of reward for time spent actually online and playing...but it shouldn't be one that so greatly limits certain gaming elements for those who are offline more often(through no desire of their own)...but still paying loyally every month. |
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3/14/08 11:22:48 AM#30
I wouldn't touch this game with a ten foot pole. Not saying it's bad, but several of the so called innovations would make this game a waste of time for me:
Gear not affecting stats. Come on, somebody covered from head to toe in plate armour plays the same as somebody in a bikini. Suspension of disbelief instantly shattered for me
Aiming. Haven't bothered playing games with aiming and dodging for 5-6 years. Not starting now
Discrimantion of nonnative players. Either a game is released simultaneously all around the world, and gets equal support, or I don't play it. Wouldn't touch any of the korean imports even if I was paid for it, and even though living in Europe I'd be on the sweet side this time, I will never ever waste money or time on games or companies that do not realise that MMOs are global. Propably means I'll pass on WAR as well, don't know if AoC will discriminate this way
So, propably a good game, hope it doesn't join AA, Earth and Beyond (soon Tabula Rasa as well) in the graveyard, but I ain't going to play it.
Forgot to add: Excellent review loads and loads of usefull information that gave me the possibility to make up my mind whether this is a game for me or not :-) |
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3/14/08 3:40:09 PM#31
Some gamers have a wait and see attitude, at least until it's released and then they can see what others say. Don't American developers release sometimes here before overseas? I know, for PvP, a universal release is best. |
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