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News Manager Keith Cross recently had the opportunity to get his first look at the upcoming MMORPG, The Chronicles of Spellborn and shares his thoughts on the new game's combat, equipment, death penalty and more.
Read it all here. Cheers, |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
I've always been very interested in this game, any news on a U.S. release date and/or publisher? Any updates on that?
But from everything I have read on their website, including their absolutely fantastic behind-the-scenes developer journals, these guys really seem to know what is going on. They understand all aspects of the MMO and communicate this and their desires for innovation and creativity, instead of merely following convention.... And more importantly, not innovating for the sake of innovation, but only changing what needs to be changed... Other games are changing basic MMO mechanics and calling it "innovation" but really it's just a marketing tool to say "Hey we are doing this different! Buy our game!" I do hope this game is the sleeper hit many of us want it to be, and I hope it's released in the U.S. too so I can hop in and start playing!
What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
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daemon
Advanced Member
Joined: 1/04/04
From all the things I''ve lost I miss my mind the most. |
I still think this game will beat AoC and WAR in so many aspects. Personally I think this and Aion will be the games of 2008. |
Originally posted by daemon I actually think the opposite thought for the exact same reasons you probably do. Both Aion and Spellborn are esoteric, high concept games. I don't think they will appeal to the average gamer or at least to a large portion of the average gamer. Part of this is the art design as well. I do however think that both spellborn and Aion will be good games and have a loyal following. |
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I know for sure that this game will be the PvP game to beat for some years to come. (eventough it will be mostly PvE based) While its great deep lore and quests will sattisfy another part of the population.
But best about this game, is its fresh ideas and combat engine. For the first time people will not feel like playing another MMORPG, but they will feel like playing a fresh game, I think that many old time MMORPGérs that like action paced games will end up with this game.
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While I was not that excited about COH's enhancement system I do think this one will be very intriguing .. especially the ancestral mage with multiple pets following him or her around .. pretty neat ..
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"Full of innovation"? Really? *thumbs through dictionary* Innovation: the introduction of something new Let's see ... Character generation similar to CoH. Check. Clothing has no effect on stats, as in CoH. Check. Enhancement system copied from CoH. Check. Manually dodging attacks, as in DDO. Check. Crosshairs for targeting, as in Tabula Rasa. Check. Combos with starting moves and finishing moves, as in Vanguard for god's sake. Check. Cylinder thingy ... hm, I guess that's new. This game is chock full of (one) innovation!
Don't get me wrong -- I fully support the the elements they stole from CoH. I wish more games would go that direction. But please let's not use the buzzword "innovative" where it clearly doesn't apply. Copying good elements from successful games is smart, but it is NOT innovative.
(P.S, To the MMORPG.com staff: PLEASE learn to use spell-check. It's not that hard!)
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No reason to split hairs. Either you are attracted to the game style or you aren't. There's only so much innovation that can be added and each game that adds even one that is liked, adds to further enjoyment of the MMO. I suppose I'm greatly attracted to the art style and eagerly have been waiting, hoping Spellborn didn't turn into vaporware as so many other games did last year. |
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Thing is ... there is not much room left for innovation. Trick is ... combining all good aspects from the different games into one. Catch is ... everyone has a different taste and a different perspective about what is good/fun.
Anyways .. I'm eagerly looking forward to this one ...
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Originally posted by Lord.Bachus Correct me if I'm wrong (oh please let me be wrong) but isn't the PvP in this game almost exclusively arena-styled encounters? If so, that just doesn't appeal to me. I need a reason to PvP (like PlanetSide's empire-based territorial control system) not just mindless killing to prove who's got the biggest.... |
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No. It is not just arena based, however that is a big part. Certain areas of the world, like the most desired mining locations, will be open PvP. |
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mehhem
Novice Member
Joined: 11/13/05
Sick of the crap on the radio? Try ETN.fm or party107.com |
I'm interested in this game. It seems just a bit different than your average MMO. Sure I'm looking forward to and will probably play War and AoC (barring a major upset), but this is looking promising as well. |
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I probably won't play this if it even releases in the U.S. With that said, I like the direction it sounds like they are going. If it holds up after release I might give it a shot 6 months or so after it comes out. I like the way they seem to be working skills and such, and the costume design/non gear dependent route sounds kind of cool. We'll have to see if reality holds up to concept though, just as with any other game. I wish them the best of luck! We need more good games out there. D.
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<blockquote><i>Originally posted by raykor</i> Basically, when a new shard is discovered, guilds can fight for ownership over it. What they have explained is that conquering shards will be done by getting resources from some points in the shard and moving them back to the point where you entered the shard. There will be certain key points on the shards that your guild has to control if you want to pass them. From what I understand this feature has been moved back until past release because the devs were not happy with the reset system that they had (I think that originally each shard would reset once a month) and because the shard conquest is targetted at max level players so it would be useless until there were enough players to compete. |
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I have been "following" the game and I'm really keen to play it. I'ver signed up for beta but wasn't lucky, since I had a laptop at the time (weak GPU) and I can't change those details now. If they get the gameplay right, and everything indicates they will, with skill >> gear, then this will probably be the game that captivates me. I'd love to know when it's coming out... |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
The things I like: -You can look however you want, your appearence (equipment) has no factor on your characters power. Mages can wear plate, tanks can wear cloth, etc. -Action packed combat. Manual dodging and aiming, but not button mashing or true FPS combat. The Skill wheel thing is such a good idea... -No death penalty, but buff for staying alive. It's called "positive reinforcement" and in my humble opinion, is a much more of a motivating factor then DP. -Focus on story and setting. What game doesn't benefit from having good lore? -Interesting and "outside the box" classes. Everyone is able to dish damage, heal in some form, and be defensive / supportive if they so choose. -Many annoyances thrown out. "Junk loot" from mobs can be broken down and sold straight from your inventory, no running back to town to sell the junk from your inventory. -many more I can't think of at this moment Things I dont like: -No confirmed U.S. publisher or date! AHH -Not sure how PvP will work out... could be bunny hopping / mountain dew fest craziness.. which could be good or bad, just have to wait and see What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
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Tbh the video and world looks quite boring. The fight seems uninspired to me. Maybe its my tremendous age, but this running and dodging... no thank you. And the world seems quite lifeless to me, somehow. Something I will most certainly pass. |
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Originally posted by ElikalI find myself agreeing. Back in my CoH days, I often wished someone would take the CoH gameplay and place it in a fantasy world. Now that they have, I wish someone would do it better. |
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To each his/her own. I prefer a wait and see attitude. There is much appeal in this game for some people, not for all of course. So many comments are off the mark. People tend to think only their opinions are important. |
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All I have to say is wow. This game has suddenly piqued my interest, you mention several little improvments that although small by themselves, may combine to create one entertaining game. I look forward to learning more. |
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Originally posted by Hexxeity Most words have multiple definitions. All relatively similiar...one classical definiton of "innovation" is "change that creates a new dimension of performance". Since there truly is "nothing new under the sun"...it is possible to take pre-existing elements , tweak them, refine them and present them in a format..that..as a whole..are innovative. I think that definition...and aspects of most of the definitions for innovation...apply to this case. ...Of course...it's just an opinion..as is the fact that so many people in Forums can hover like harpies...harpies with huge bugs up their arses...and nitpick on every thing they dislike about others "likes". ...put into context only by the narrow parameters they themselves defined. hic!...CAW! |
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Originally posted by BarCrow
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i agree with most of aspects COS appears to present in gameplay and stuff apart 1 thing Armours bracers gauntles chest armours rings neccklaces e.t.c. MUST give some bonuses to the character ,not many stats like WOW which it makes characters gear depended instead of their skill.. but items must give just a few stats excpet nice looking..after all LOOT adds to the addictive part of a game adventuring and treasure hunting e.t.c. Rest aspects seems to be intresting especially the combat system and BTW we didnt heard anything about skills and character classes advancment ...is there any? are there loads of skills to learn like ultima online? or just 2-3 talent trees like wow only?? that make almost all classes same...
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Shiineko
Novice Member
Joined: 4/16/06
Achiever 20.00%, Explorer 53.33%, Killer 100.00%, Socializer 26.67% |
The longer you go without dieing, the bigger the buff gets.
Simple error I found which should be corrected. /arrogantelitest :3
I'm very much looking forward to this game! Aiming spells sounds like it'll be very fun pvp combat. Something about clicking on a target and pressing 123456 doesn't appeal to me... Possibly the lack of SKILL involved.
Also... WTB release date |