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wikie 3/21/08 4:57:47 AM
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Novice Member
Joined: 3/12/08 |
that's why some small companies that have good games fall because of that piracy...anyways from which country, piracy started? |
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DeaconX 3/21/08 8:45:48 AM
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Elite Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
I wonder what the piracy rates are in China/Japan... it's a shame. I buy my games WHEN I do actually have enough interest in a game, or I test demos... for example I can't wait to dish out up to $60 for the PC version of Mass Effect in May even though I'm sure a rip of it will be up as a torrent by the afternoon of the release date I know it sounds harsh but I wouldn't be surprised if PC gaming became a lot more strict with having to verify your game version online before playing, every time. No internet? Sorry... play something else I guess... Verification is annoying? Sorry... piracy is killing the industry bit by bit and until there's a better solution, gotta do what you gotta do. I know it punishes those who buy the game for the crimes of those who don't but at least those who want to pirate a game won't be able to enjoy quality gaming without purchase. If a company decided to do this, I would honestly understand despite the annoyance... |
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baff 3/21/08 2:17:03 PM
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Hard Core Member
Joined: 5/22/05 |
I think it's important to remember that for cultures such as China, the very idea of a "copywright" is considered highly immoral. (A fundamental evil to be working for personal gain instead of for the greater good of society). It's only recently that the country has begun to embrace them.
I don't think however that this has had a lot of impact on the games market. Not selling games in a country where you have never ever sold any games could be described as lost sales, but only to an idiot. The effects of piracy on a market you are not involved with is quite simply irrelevant to software manufacturers. They make their profits elsewhere, and they make good profits. As much as they would like it to be so, what chinese people do with their software is none of their business.
At least, it's been that way until now. In the last 2 or 3 years the market for video games in China has suddenly flourished. Online games sales have increased by 60-70% in the last year.
Here's a little article I read that relates to my earlier postings on the subject of Epic games, and how one of their staff is blaming piracy for the expected failure of Gears of War to sell well on PC. In an interesting interview, Epic Games founder and CEO, Tim Sweeney, lashed at Intel accusing them of ruining pc gaming by selling integrated graphic chips that are incapable of running any decent games. http://www.megagames.com/news/html/pc/epicgamesceointelruinspcgaming.shtml To my mind it has much in common with THQ's CEO flailing around for someone else to blame for his own failures to make decent games. (Here'sa little article on that one too, from the same source).
All I see is a load of CEO's trying to explain why they have failed to sell many of their games in the PC marketplace. I note that since this interview, Soulstorm, made by the now disbanded Iron Lore has become a best seller. As far as I'm concerned, TitanQuest and Gears of War are both dreadful games. Unplayably boring. And the CEO's who commissioned them need to be replaced. Especially if they can see so many reasons why the games have not done well, but failed to address them before they were released. I agree with the above poster that anti-piracy measures are an increasing issue for end users. The first thing I do with any new game I buy is remove them, and many new games I havebeen looking forward to, I don't buy at all because of their restrictiveness. It's a bit of a catch 22. And that is the page I'm stuck on in the great piracy debate. |
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baff 3/21/08 2:27:31 PM
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Hard Core Member
Joined: 5/22/05 |
Originally posted by GameloadingGiven that you know understand that Call of Duty is in fact selling exceptionally well on PC, will you now concede that piracy has not destroyed the PC market? And that the comments to this effect were made by idiots who draw pictures on computers for a living and not by anyone with any insight into the market place.
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wikie 3/23/08 6:44:31 AM
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Novice Member
Joined: 3/12/08 |
also in asia the piracy rate is so high... |
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Mylon 3/23/08 9:08:26 AM
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Advanced Member
Joined: 2/02/06 |
Piracy is not the issue. Games are producing crappy titles with nothing worth owning. According to one Stardock employee, some of this stuff is new to console gamers, so it's selling well to them. Even for the few slightly original PC games, they require monster PCs to run. I just spent $1500 on a computer upgrade. Whereas my 360 so far has cost $700 in hardware accessories and the online service. That leaves a lot more room to buy games! Blizzard is making games that run on crappy systems. Rag on WoW's graphics all you like, they're easy to understand and very informative and run on low end systems. They also focus on what a lot of game makers neglect: Polish. So many games I have played feel so clunky that the experience itself feels stilted and awkward. I go from playing CoD4's (console - Bought it before my computer upgrade) excellent multiplayer and racking up the kills to trying Battlefield 2142's ugly spawns, crappy map design, and overabundance of vehicles that literally leaves me like spawning without a gun (enemy team has 20 tanks, I just spawned with a rifle and no nearby empty tanks. WTF am I supposed to do?). Or STALKER's weird shooting mechanics where enemies can shoot me from 100 yards with an automatic weapon with infinite ammo while I have a hard time hitting them while couching and taking cover behind a dead vehicle and using a (supposedly) more accurate pistol leveled straight at their torso from 10 yards away. Even looking at Crysis, now that I have played the game, the only thing going for it is graphics. The gameplay itself offers nothing really great. The enemies are too deadly on normal and super powers too lackluster to make using them very interesting. |
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chaintm 3/24/08 4:34:19 AM
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Advanced Member
Joined: 7/02/04 |
Originally posted by Gameloading
I laugh everytime I see mention of this game or it's ratings by most media outlets. Just as other titles, if they pay to advertise they get the rating, we have seen more and more of this and even some got caught in their own lies. We the gamers know a peice of crap when we see one, when the statement of "this game was aimed at 15 year olds" was made, I was right in agreement. Only the ignorant would pick up this peice of crap for the price it was going at. I think many here get the main cause of most of these development houses woes, their games suck, plain and simple and I use to buy a new title every few months, now I am lucky if I buy more then 3 a year. You want to know what a good game is? Pick up titles like "the witcher", "sins of the solar empire" and you will see companies who definitly see piracy in those titles but also see loyal gamers who will purchase their product because it's ACTUALLY worth the money. There is a concept, something worth my cash? Wow what an idea!
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UNATCOII 3/24/08 5:47:55 AM
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Apprentice Member
Joined: 3/10/08
MMO doesn''t mean only Groups/Guilds/PvP gaming. |
Ah, 18 year-olds aren't even tool designers (the lowest ranking dev). Studios want college grads, with a very strong background in math -- very true in 3D animation and all of that ugly vector work (which luckly today is mostly done with software and special inhouse tools, unlike in the old days when it was painfully had crafted!). I'd kill to work as a 3D designer, but alas, the price of the software alone keeps me from persuing that work. If I had the software, I'll remodel Deus Ex! lol |
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