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5/05/08 5:47:36 AM#41
How can everyone forget that the first MMO had full loot ? Ultima Online had full loot since 1997 and it worked perfectly.. Its irritating to browse forums and watch people believe that the only model for success is in a carebear WOWlike enviroment or setting. You DONT have to play or like any game out there as any game out there is not created to appeal to everyone. Companies (not just gaming companies) have certain target groups and usually it is when they try to broaden them that their marketing strategy fails (Ultima Online with Trammel and insured items, SWG with its new system etc)
You dont like the game DONT buy it just stop whining and flaming it and go back to Hello Kitty Online Community or whatever ur playing at the moment
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5/05/08 6:29:46 AM#42
Originally posted by muzzah2004 Ok, did you read this off of a fortune cookie? Your "gear" will not be the key factor in the victory of battle. Your skill template, accuracy, and overall general knowledge of your surroundings and opponent will decide the victor. Next. |
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5/07/08 6:19:56 PM#43
I do hope they have seperated Servers for the full PVP looting...otherwise the hopes of me playing this game are low. If i work hard only to have someone come along and take everything ive worked so hard for i would quit in a heartbeat. Even worse if i start playing and keep getting killed in the noob area!! Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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5/07/08 7:40:29 PM#44
Your profile says you're currently playing Eve Online, which has full loot PLUS item destruction on death... and you say you wouldn't play Earthrise if it had full loot?? How logical... You seem to forget that in full-loot games, most items are not "worked so hard for". --- |
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5/23/08 10:17:43 AM#45
Originally posted by volfae No that not correct they already stated that your gear would limit what skills you can use So even if your character was maxed in one area your gear could be such that you cant use though skills They can spend money to protect gear, so i think you will just be looting not gear stuff like reasources, unless they are broke. There is be plenty of PvP, I am thinking you will have players with multi sets of gear even so they can switch out to use different skills, that could be handy in territory control or PvE
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Ghost12
Novice Member
Joined: 1/25/07
Achiever 66.67%, Explorer 26.67%, Killer 100.00%, Socializer 40.00% |
5/25/08 2:42:29 AM#46
Full PvP looting? Holy Moly. |
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5/31/08 12:55:06 PM#47
Exactly. Ultima Online was good... still today i would rather play full pvp free servers of that game than 90%+ of all mmo's out at the moment. We don't want a game built on complete popularity because it would make sacrifices to make sure it wouldn't lose people who have no skill whatsoever. Honestly , i never really dominated in UO but even surviving and starting to build yourself up felt like an accomplishment.The best skill games tend to have a terrible learning curve. A game i play currently(more an fps than an mmo) Gunz: The Duel... really has the top tier people being almost completely one who have played 2 years or more. These games are like this because you need to LEARN to survive. It draws competition like a magnet and i'll admit a large potion of the highly competitive community are assholes. I can only say that this reflects the real world though and hell i enjoy it. In carebare games i'm not even sure WHAT you play for. To be the richest?- there is always a richer person.To max your character?-these games always want to to keep paying beyond that. To finish EVERY single quest and similar thing?-THEY ARE ALL REPETITIVE AND NEW ONES JUST KEEP COMING OUT. I'd rather play a game for the thrill of survival. I mean when anyone can die it actually means something to be alive. Even once you have finished maxing a character its not like the game is over.. you constantly need to keep stockpiles of items that you always lose. What happened on real classic UO is that people HAD the good items. They could be a god until they died if they had them . But no one had enough of them so the system wasn't item based. Instead of having to go through elaborate sequences to get an item to put you on par... almost everyone was stuck at the highest level of mass craftable items. Everyone had the same stuff to use and skill really had a chance to shine.[/quote]I can't even claim to support insurance. It ruined UO to a minor extent because everyone COULD use good items and the mass used resources of fighting was all that had to be bought. The harder it is to keep an item the less item based gameplay becomes. |
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7/05/08 9:06:22 AM#48
Originally posted by muzzah2004 Thats pretty much what killed Shadowbane if I remember correctly (well that and the fact that it sucked graphics wise)... ------------------------------ |
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8/20/08 10:20:35 AM#49
I take back the comments i made earlier. Eve Online has broken me of the old molding of gentle gaming..... Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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8/20/08 3:02:51 PM#50
Originally posted by Krayzjoel
You have seen the light :) |
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8/25/08 12:06:05 PM#51
Oh. Damn. I really had hopes for this one since they advertised the best crafting since pre-CU SWG. How you gonna do that kind of crafting with no-safe-zone, full-loot PvP? Couldn't even get to the mines on Siege Perilous to start chipping away at the rocks in UO, so I can't see how this could possibly be the crafters' paradise they're advertising. Oh well. At least maybe there'll be a game for you folks who enjoy this kind of torture...er...fun. -- Xix |
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8/25/08 3:13:47 PM#52
Originally posted by Xix13 Depends on the skill system. If it allows you to be a miner and efficient fighter, I see no problem. If not, only guilds who can put up guards may be able to gather their materials safely. Like in EvE Online's 0.0 areas (in the case of EvE, it is because you can fly a mining barge OR a warship, not both at the same time). |
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8/25/08 3:29:42 PM#53
Originally posted by Darkened
There are loads of games already out that are aimed at players like you. Its good to see that finally some mmos are catering to players that want a bit of realism and can actually affect each other rather than just playing against the computer. When I play an online game I want to actually get involved with the other players in a realistic way. That doesnt mean chatting with them about the weather while we mindlessly beat up mobs with no AI while holding each others hands. Whats the point in that? I can just play a single player game in co-operative mode with a friend if I want that. No give me a game where I can join forces with people and go to war with others. Thats the point of online gaming. People that cant handle that are pathetic and can just go and farm their phat loot in their fluffy & safe themepark games where nothing interesting ever happens. |
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8/25/08 3:37:06 PM#54
Well, yes, but to date, guilds haven't been really good about supplying guards for miners. Yes, EVE needs them. We always had a guard even for 0.5 mining because of the rats. But in EVE, there are just so MANY systems in 0.0, that it's pretty easy to find one that's relatively safe for mining (except for rats). Even in a home system at the edge of BoB space, we managed to get our mining in with no trouble. And EVE provides the tools that, properly alerted, can have us scurrying back to safety before the Bad Guys get to us. And, you're right again. In UO, it was rare to find somebody who built his/her toon as a, e.g., miner/mage. You usually put all your craftng skills on the mule and did the combat stuf on other toons, because of the skill point limitations. I DID have a friend who made a miner/Legendary mage, and he would delight in mining in Fel and blowing away folks who thought they'd found an easy mark. He had some funny stories. But he was a rarity. Dedicated crafters are, usually, by nature, less combat oriented in outlook. I know that's not always the case, but combat heavy folks, particularly PvP folks, don't usually also enjoy spending the hours it takes to build and supply a great crafter. It just seems to me that "the best crafting since pre-CU SWG" will be wasted in a full-loot, open-PvP game because the heavy crafting population will shy away from those kinds of games from the start. Of course, that'll make the crafters you DO get in Earthrise worth their weight in...whatever the currency will be. Expect to see some REALLY high prices for those uranium pellets too. lol The "Game for Me" will come along, if I live long enough. I'm actually kinda happy somebody's making a "Game for You" too. -- Xix |
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9/26/08 12:21:20 PM#55
Xix, I think the problem exists only for miners who actually go out and are exposed to ganking. There will certainly be crafters, if only because people make alts for crafting. Which will then sit in a safe zone for crafting and have their materials delivered. Personally, I prefer an EvE style skill system, and a "roleplay" server with only one char per account would be OK for me. So the Earthrise announcements so far look interesting to me |
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ronan32
Novice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
9/28/08 4:34:12 PM#56
well enjoy having a moment of terrible lag only to realize that while you were stuck on the spot, another player killed you and took all your gear. yeah that sounds like great fun to me. |
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ronan32
Novice Member
Joined: 8/19/05
I will never play an mmorpg with Microtransactions |
9/28/08 4:36:06 PM#57
Originally posted by neonwire
There are loads of games already out that are aimed at players like you. Its good to see that finally some mmos are catering to players that want a bit of realism and can actually affect each other rather than just playing against the computer. When I play an online game I want to actually get involved with the other players in a realistic way. That doesnt mean chatting with them about the weather while we mindlessly beat up mobs with no AI while holding each others hands. Whats the point in that? I can just play a single player game in co-operative mode with a friend if I want that. No give me a game where I can join forces with people and go to war with others. Thats the point of online gaming. People that cant handle that are pathetic and can just go and farm their phat loot in their fluffy & safe themepark games where nothing interesting ever happens.
get a grip man its only a game. |
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10/02/08 3:32:23 PM#58
OMG one more game down the whole... what a shame. By this i mean there is no point in full loot. because you can make and find all this bad ass gear you want but whats the point when ... if someone sees it on you everyone around will gank you for the fuck of it just because there an ass and can take your shit . yea thats fun let me tell ya. It makes crafting point less it makes items pointless all because you can loose them... let me rephrase that because you WILL lose them. stupidest idea ever |
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10/02/08 3:43:24 PM#59
Originally posted by LordRelic
I'm sorry, but no death penaltyis for new-age MMO gamers (aka what we call casual gamers). WoW is the game that started carebear deaths. All games had death penalties before. You can work hard to craft that stuff. If it matters so much, I suggest you get good enough at the game to defend yourself, otherwise you shouldn't be wearing that epic of gear. Worried about gankers? Hunt with friends, so you can protect each other while progressing. This forces players to -want- to play together instead of for themselves. What? Community? Yeah, it's probably new to you because you're from WoW.... |
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10/02/08 5:35:21 PM#60
Okay people Calm down. Really chill. This game has SO many mechanics that will protect you from losing your items. They are also mechanics in place that will keep ganking to a really low level. Ammunitions cost money to get. So every bullet you fire you are losing money. Which will make people really think if it is worth to waste ammo on your gear. The devs have kept casual and hardcore players in mind. This game will be very balanced for both the hardcore gamers and also the casual players.
please PLEASE read up on the game before you make a post on how horrible full pvp looting is. You will be suprised. |
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