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 Thread (134 posts)
convictpwnz1  3/10/08 4:20:06 PM

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Originally posted by Kyleran

 

Originally posted by singsofdeath

The only -realistic- and really -harsh- DP is Perma-death. That's right. You die, your character is gone. THAT's realistic. That's HARSH. Anyone who tells me XP loss on death is more realistic is just not making much sense. Losing equipment on death? Not any more realistic than just waking up a few minutes later without anything having happened at all.

 

So really, all of you elitists who seem to think that enjoying time-sinks (read harsh-DP's) in a game  elevates them above the rest of us, making them better gamers, you are not. You are not better gamers, you are not facing harsh consequences and you are most certainly not playing a more realistic game. All you do is make yourself ready to invest more time.

 

You've obviously never lost a capital ship in EVE, or you'd agree that perma death is nothing compared to it.

A Titan's value in ISK (should you chose to buy it by selling GTC's) is probably near $10,000 real world dollars.  That's a harsh death penalty.  It takes the efforts of many players over many months to even build such a thing, and its much harsher than losing a character. 

Though in EVE, losing a high skill point character would hurt far more than most other games, because the training can only be done real-time, and there is no way to accelerate it.  Lose a character with 4 years of training, you're talking about a real loss.  Lose a WOW character, no big deal, what, takes like 2 months on a bad day to retrain one to max skill level?

So yeah, we are better, just because we're willing to risk more than others.  (even if its just time/money)

But that's what makes the game so fun, the thrill of victory, the agony of defeat.

 

 


dont bother trying to eplain anything to singsofdeath he thinks one way and thats his way and if u dont agree then your insignificant in his holier then thou rants and raves...a pvp game is for pvpers end of discussion u have you have 3 options leave, play, or cry untill you get your way....you can obviously see what option he falls under

 

ps if u argue with him he just reports you to mods

 
singsofdeath  3/10/08 4:27:11 PM

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"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

 

Originally posted by Kyleran

 

Originally posted by singsofdeath

The only -realistic- and really -harsh- DP is Perma-death. That's right. You die, your character is gone. THAT's realistic. That's HARSH. Anyone who tells me XP loss on death is more realistic is just not making much sense. Losing equipment on death? Not any more realistic than just waking up a few minutes later without anything having happened at all.

 

So really, all of you elitists who seem to think that enjoying time-sinks (read harsh-DP's) in a game  elevates them above the rest of us, making them better gamers, you are not. You are not better gamers, you are not facing harsh consequences and you are most certainly not playing a more realistic game. All you do is make yourself ready to invest more time.

 

You've obviously never lost a capital ship in EVE, or you'd agree that perma death is nothing compared to it.

A Titan's value in ISK (should you chose to buy it by selling GTC's) is probably near $10,000 real world dollars.  That's a harsh death penalty.  It takes the efforts of many players over many months to even build such a thing, and its much harsher than losing a character. 

Though in EVE, losing a high skill point character would hurt far more than most other games, because the training can only be done real-time, and there is no way to accelerate it.  Lose a character with 4 years of training, you're talking about a real loss.  Lose a WOW character, no big deal, what, takes like 2 months on a bad day to retrain one to max skill level?

So yeah, we are better, just because we're willing to risk more than others.  (even if its just time/money)

But that's what makes the game so fun, the thrill of victory, the agony of defeat.

 

 

Actually, I know what you are talking about, so let me say that EVE is an exception. I think in an earlier post I also stated that EVE is one of the games with harsh penalties. I do know how ti feels to lose a Titan (was in Cataclysm Enterprises when the D2 Titan got blown outta the sky -.-) so yes, you've got a point. I don't know if I would say it's much harsher than perma-death, I would say that depends on how advanced your character is and how much time you poured into it, right?

 

 

And I would still like to point out that it doesn't make you -better- that you are risking more time to put into the game.

 

After all, we are playing a game and some of us don't spend as much time in it as others. That doesn't make those who spend more time/money on the game better people. More experienced and probably more knowledgeable about the game due to spending more time there, yes, but not -better-. Honestly, this whole attacking back and forth between gamers of different types is just annoying.

 

You play your game the way you want, the way you have fun and others play it a different way. It's not a better way...just different. Can we agree to that?

 

PS: To Mr. flame-me who just posted above me: I did not report you. Your nice way of arguing is what got your posts deleted, not me.

De4th_M0nKee  3/10/08 4:28:45 PM

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If quizzes are quizzical, then what are tests?

I will be honest! I am just hoping that AoC will have any DP at all and the devs are willing to stick to their guns about keeping it.

 

But I wont hold my breath for it. The trend appears to be against us.

Give a man a fish and he will eat for a day. Give a fish a man and he will eat for a month!

convictpwnz1  3/10/08 4:31:53 PM

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Originally posted by De4th_M0nKee

I will be honest! I am just hoping that AoC will have any DP at all and the devs are willing to stick to their guns about keeping it.

 

But I wont hold my breath for it. The trend appears to be against us.


i just hope its a ffa harsh dp where all the carebears die one time and leave cause they cant stand it...then maybee implement a seperate server for the softies to hold hands and kill mobs

 
BlackWatch  3/10/08 4:51:31 PM

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Currently playing: WoW -Retired SWG Beta Tester (4+ years)

Everyone is for a harsh death penalty... until they die. 

"I was afk and this #$)(&%*$)*%$$% killed me!!!"

"I hit a lag spike and $)#*%)*%)*%$ died!!!!!!!!!"

"I was jumped by 5 people and they killed me and took all of the stuff I played for #*%$)*%)@% hours for."

"He was obviously hacking."

All of the usual 'reasons' that someone dies in a game.

...

I would be for a death penalty... IF...

If you died and your corpse was looted... then a bounty could be issued.  Upon completion of the 'mark' being killed, your items were returned to your 'house' (your family, more or less).  Your 'new toon' could use them if/when they hit the required level... as heirlooms, of sorts. 

"Hello. My name is Inigo Montoya. You killed my father prepare to die."

...

But seriously, if you want a 'harsh' death penalty... impose one on yourself!  Delete your toon when you die... no matter what game you are playing.  Give it a try.

Everyone who plays WoW... the next time you die in a battleground or arena... delete your toon.  Hang it up.  Probably wouldn't sit well, eh?

 

jimsmith08  3/10/08 6:14:01 PM

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Originally posted by convictpwnz1
Originally posted by jimsmith08
Originally posted by convictpwnz1

 

kinda remind me of the kid in highschool who would punch his locker cause a bully picked on him instead of standing up for himself...

 

 


or rant on forums with an online tough guy persona,eh?


here it is plain and simple...if u do not like pvp and death penaltys in a game DO NOT PLAY...dont ruin it for others who agree and like the game just gtfo and let the pvpers enjoy themselves or come and play with us and be our tools


when did i say that i didnt like pvp?

 

Im playing a harcore elite (permadeath) character in Mythos right now..which is also getting open pvp any day soon.

No need to get all angry...tough guy

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

convictpwnz1  3/10/08 6:21:30 PM

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Originally posted by BlackWatch

Everyone is for a harsh death penalty... until they die. 

"I was afk and this #$)(&%*$)*%$$% killed me!!!"

"I hit a lag spike and $)#*%)*%)*%$ died!!!!!!!!!"

"I was jumped by 5 people and they killed me and took all of the stuff I played for #*%$)*%)@% hours for."

"He was obviously hacking."

All of the usual 'reasons' that someone dies in a game.

...

I would be for a death penalty... IF...

If you died and your corpse was looted... then a bounty could be issued.  Upon completion of the 'mark' being killed, your items were returned to your 'house' (your family, more or less).  Your 'new toon' could use them if/when they hit the required level... as heirlooms, of sorts. 

"Hello. My name is Inigo Montoya. You killed my father prepare to die."

...

But seriously, if you want a 'harsh' death penalty... impose one on yourself!  Delete your toon when you die... no matter what game you are playing.  Give it a try.

Everyone who plays WoW... the next time you die in a battleground or arena... delete your toon.  Hang it up.  Probably wouldn't sit well, eh?

 


i dont care if my comp crashed and my char stayed ingame till it was looted/delvled till it was warse then a new toon...fact is they havent even said anything about how severe of a dp is gonna be in the game and the carebears are already crying...hate to be repetive but just GTFO CAREBEARS AND GO PLAY  WOW

if i had it my way your mothly fee of the game would be determined by how many people u scrubbed or how many times u were scrubbed...lets say 1 dollar for everytime u hit the dirt that month is your mothly fee and make it ffa pvp where grievers can just kick your butt 24/7 take your gear carry your body to a cliff and throw it off and make u find it in the bottom of the ocean b4 u can respawn

 
safwd  3/11/08 12:56:32 AM

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"Game Experience May
Change During Online Play"


CAKE OR DEATH

 

Originally posted by MrVicchio

I love the mentality that those against a harsh DP are somehow "not manly".   This I find amusing as hell.   It's more like we have X amount of time to dedicate to a "Game" a GAME we pay for to enjoy.

 

Now you toss in your epeen induced harsh DP and for many of us, that time and money becomes not a source of "wow look, despite the obstacles I have arrived!" it becomes a matter of high annoyance at losing that XP, or lost gear to a looter...  whatever it is...

 

It annoys us.   We want challenges that are more original then "Die and suffer b****!"  That system inherently favors the power gamers that have far more time to play, generally high school an college students that still think they are tough because they can out level most people in a video game...

 

Doesn't really matter, the days of a real harsh DP are dead and gone, companies cater to the group most likely to bring them a profit, and the epeen nerds of the internet are in no way a profitable demographic to pursue.    Besides, in the light of it, AoC is an MMO being made for the 360, released on PC first to mitigate the risk (even FFXI went PC first ). thus they are angling for the casual gamers thus the DP will be light by many on this threads standards.

Which might cost FC a few players, but in the end will net them a larger player base.

 

You want a harsh DP, go play D&D with some friends.

I really like how the people who want a DP in a game are considered insulting on this thread yet you group everyone who wants one as EPEEN. First of all i had to look up EPEEN because i no idea what it meant. And i see that it was basically invented by teenagers for Chat rooms, way to show your maturity. And i guarentee you that i dont want a stiff DP because i want to prove my penis is bigger they yours or anyone elses, im married with 3 kids, my days of worrying about that are long gone. And i dont PVP much so im  not worried about gloating over killing you.

 

Then you make the 100% accurate statement that harsh DPs are dead and gone and there is not profitable market for a game with them. Actually that is wrong (which you should be able to tell by the response on your own thread), is there a 1 Million player base market for one, probably not, but you dont need 1 million players to be profitable do you, no 250000 will make you plenty of money. Then you go on to say that since AOC is being built to play on the 360 it will cater to the casual crowd, quoting that FFXI  did the same thing. Well you are right, FFXI did go for the console crowd, yet it was in no way casual and had a pretty stiff death penalty.

Then you finish with "You want a harsh DP, go play D&D with some friends"

So how about "You dont want a harsh DP, go play WoW, or EQ2, or LOTR, or COX, or Vanguard, or current EQ, etc etc.