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vajuras  3/01/08 9:39:42 AM

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Novice Member

Joined: 1/20/06
Posts: 2857

Why do people want a DP its simple. We cant impact the world without a DP.

Think about PVP where lowbies are adventuring and doing quests. Along comes a high level and kills them all. Because there is no DP, he just sits there and kills them ALL DAY long. The newbies scream and some anti-PKs arrive to deal with the griefer. After about 10 minutes they notice he not returning so they leave.

The griefer decloaks (he's a rogue), and renews his killing spree with new ZEAL!


Now Imagine Age of Conan with a DP:

Same scenario. The veteran is torturing the newbies, killing every lowbie in sight. Along comes the anti-PKs. They kill the high level and guess what- because the high level was a GRIEFer all his loot is now player lootable. The anti-PKs can now pick through all his loot.

You think that guy will be back? Most likely not.

Because there is no consequences for actions we see rampant griefing.

It's easy, we want a harsh DP because that is the only way to get impact

 
Kyleran  3/01/08 9:53:31 AM

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Elite Member

Joined: 9/13/06
Posts: 5755

"In EVE, no one gives a damn about a fair fight." - chafin

Originally posted by vajuras

Why do people want a DP its simple. We cant impact the world without a DP.

Think about PVP where lowbies are adventuring and doing quests. Along comes a high level and kills them all. Because there is no DP, he just sits there and kills them ALL DAY long. The newbies scream and some anti-PKs arrive to deal with the griefer. After about 10 minutes they notice he not returning so they leave.

The griefer decloaks (he's a rogue), and renews his killing spree with new ZEAL!


Now Imagine Age of Conan with a DP:

Same scenario. The veteran is torturing the newbies, killing every lowbie in sight. Along comes the anti-PKs. They kill the high level and guess what- because the high level was a GRIEFer all his loot is now player lootable. The anti-PKs can now pick through all his loot.

You think that guy will be back? Most likely not.

Because there is no consequences for actions we see rampant griefing.

It's easy, we want a harsh DP because that is the only way to get impact

Exactly Vaj.  Death penalties force players to think of the consequences of their actions, and to actively work towards not dying with their every move. Its a far more realistic manner of looking at combat and the world.

 

"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

EVE Cult member since May 2007

Regarding EVE: "To be honest, I think God himself created this game." - Shek

"When in doubt, add ninjas" - Murais

Bakhalla  3/01/08 3:56:59 PM

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Novice Member

Joined: 6/12/07
Posts: 37

with a harsh DP, i believe that a sincere "fight or flight" responce is triggered in the player... which leads to better immersion and a better gameplay experience.

 

i loved eq yeah it sucked when you died, but that pushes you to be a better, crafty, intuitive player, which is awsome. if you died so much that you lost levels you weren't paying attention because you weren't properly immersed... which is the essence of ROLE PLAYING which i think is the huge portion of what has "happened" to our games.

 

they ceased being MMO RPG's and became MMO's...

 

age of conan needs one server with a harsh DP, and close to FULL LOOT. this would be the most REAL RPG server ever.

 

IRL if you get jumped in the woods, they kill you, that sucks, they take your loot, that sucks, you reincarnate, get revenge, that rulz0rgs....

 
Dameonk  3/02/08 1:08:55 AM

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Hard Core Member

Joined: 3/30/04
Posts: 447

I've jumped off of cliffs in LOTRO before just to get to the resurrection point closer to town.  I do this kind of thing a lot.

I would like to play a game again where I would laugh at even thinking of doing that.

-------------------------
Okay, first off . . . actually, nevermind. I'm not even gonna bother with this one . . . - deucallion

solareus  3/02/08 1:18:40 AM

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Apprentice Member

Joined: 9/20/06
Posts: 1971

"Eye for an Eye"

Conan Theory is about brutality, death and conquering , physical and mental anquish

LotrO is about The Light, friends,alliance,good will and the commin together to fight a great evil.

2 different game theorys, LotrO already released as proven itself to follow the theory .( you lose exp and get damaged to equipment in LortO when you die, so your information is old also you don't die in LotrO, you are defeated and you retreat.)

Conan is about the brutality of life, becoming your own enemy, killing, raping,stealing... the death  pentalty should reflect that  .

MrVicchio  3/02/08 2:44:33 PM

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Elite Member

Joined: 6/09/04
Posts: 571

To live free is worth dying for.

Originally posted by solareus

Conan Theory is about brutality, death and conquering , physical and mental anquish

LotrO is about The Light, friends,alliance,good will and the commin together to fight a great evil.

2 different game theorys, LotrO already released as proven itself to follow the theory .( you lose exp and get damaged to equipment in LortO when you die, so your information is old also you don't die in LotrO, you are defeated and you retreat.)

Conan is about the brutality of life, becoming your own enemy, killing, raping,stealing... the death  pentalty should reflect that  .

And Conan the product has the goal fo pulling in the most players. 

 

More people are out off by harsh DP then those that demand one.

 

$$ talks, not idealism of the E-Peen crowd. 

 

BESIDES, this game is gonna go after the X360 crowd, that means it is be nature a casual friendly game.  All you hardcore players are in for a NASTY shock.


Originally posted by Recant

Even if WAR doesn't succeed straight away, it's possible it could become a cult hit and grow like EVE online has

Teiman  3/02/08 2:50:14 PM

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Advanced Member

Joined: 2/29/08
Posts: 525

Oh noes.

/me realization AoC will be dumbed down for consoles

 
dreamer05  3/02/08 2:56:56 PM

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Hard Core Member

Joined: 7/18/05
Posts: 204

It gives you a sense of ownership, a sense of reality.  To me it makes me understand that my actions have consequences.  I think it makes me feel like more a part of the world, and more immersed.   Sure of course it is going to make you angry when you die, but I think that after you get over it you've learned and experienced something.  Not to mention, call my crazy, but some corpse runs in EQ were just plain funny.

 
Samuraisword  3/02/08 6:45:31 PM

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Hard Core Member

Joined: 2/15/06
Posts: 1736

Gamers who use RMT are like athletes who use steroids.

Originally posted by dreamer05

It gives you a sense of ownership, a sense of reality.  To me it makes me understand that my actions have consequences.  I think it makes me feel like more a part of the world, and more immersed.   Sure of course it is going to make you angry when you die, but I think that after you get over it you've learned and experienced something.  Not to mention, call my crazy, but some corpse runs in EQ were just plain funny.

/agree

Sadly the kids(players) nowadays don't understand the concept and joy of earning your way and paying your dues. They want everything now without consequences or effort. There is just no explaining it to them.

With PvE raiding it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fauning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privelege. - Neanderthal

Coralis  3/02/08 7:14:35 PM