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Marontann  3/26/08 7:37:59 PM

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The MMO industry needs some new ideas and not just a bunsh of WoW and Lineage2 clones, AoC seems like a mortal combat MMO.

The "best" game  currently  i think is  eq2, too bad their pvp is crap.

Tcos is introducing (at least trying to) skill in pvp witch is sadly lacking in both eq2 and wow. In wow the best geared+ right class always wins, in eq2 you have to have ubergear + rightclass + freinds unless you wanna get ganked.

Tcos is removing the whole "gear" thing when it comes to combat, and every class is a hybridclass, witch makes the choise of class less inportant when it comes to winning and losing, but more of a personality choise (as it should be, i dont wanna be forced to chose a specifiq class just to have a chanse in pvp).

and compared to any and all games out there tcos is not simple. but i guess we have to wait and see for ourselfs.

 

 
daylight01  3/26/08 7:43:57 PM

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Yep TCoS if reliased will be old school for the new gen,I cant see how anyone can say it will be "easy" as you will have to think alot and not just at the start of a fight but in battle also and not just 1 guy telling everyone where to stand and what to do,a breath of fresh air we all hope...

Samuraisword  3/27/08 5:50:21 AM

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Originally posted by daylight01

Yep TCoS if reliased will be old school for the new gen,I cant see how anyone can say it will be "easy" as you will have to think alot and not just at the start of a fight but in battle also and not just 1 guy telling everyone where to stand and what to do,a breath of fresh air we all hope...


Well Instancing makes MMOGs easy. You get to play in your private world and repeat the content over and over again in a pristine environment, without impact good or bad from other players, which realistically should take place in a true virtual world.

Lack of a significant death penalty makes the game easy, because it removes any loss for foolish gameplay which most players would try to avoid if there was a realistic negative consequence for failing. The current trend of just a temporary loss of stats doesn't phase most players and they tend to act irresponsibly and irrationally in the game world because they have nothing to fear from a temporary loss.

With PvE raiding it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fauning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privelege. - Neanderthal

eccoton  3/27/08 6:23:18 AM

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Originally posted by solareus

The game I'm playing now,  would be considered tradition game,  but TCoS is going to be a lot fresher in iideas and theory. Think the main theory for this title is not knowing what is where, you actually and literally have to go out into the game worlld and discover things, with out being told to.

Tradition game will have you do the quest to go do this,, but i think TCoS theory is more like, we will give yo some quests but 3/4 of the game is based on what you want to do ...

 


This is what I am hoping for. An exploration game. Like many here I have played them all. Things I hate in mmos. The grind, uber gear, crafting (I know many love this but I get bored easy), forced grouping, small zones, and more. What I love in mmos EXPLORATION! I want to spend months and if I am lucky years exploring a wonderful,s tylish, creative, persistent world. However I want to do it my way. Along the way I want a good fair fight. Also like many I love pre-nge SWG because I could do it my way. I realize Chronicles of Spellborn will not be the sandbox so many of us are looking for but I hope it does turn out to be an explorers dream. The Dutch have innovated many great art styles and have a creative history. I hope these guys follow that trend.

 
daylight01  3/27/08 6:30:30 AM

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I think it is a bit early to come down on the death penalty as we dont know how it will fully work,what we do know is you will build up your pep through not dying,if you do die then you lose all your pep!As far as I know this isnt temporary you would have to build it all back up again,How important this will be only time will tell but I hope it is very important especially when in an instance,maybe your team will need everyone in the instance to be full or near full for the last boss,in other words if people keep dying in an instance they wont be able to finish it.

Deweycat23  3/30/08 2:10:52 AM

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I really like what I am reading about how the game will work. I think it will be far from simple. They say "easy to learn. Difficult to master." Or something like that. Yes, momvement and afst keystrokes and lag will help/hurt you. That can be said about any mmo. What is attracting me is the trowing out the need for a tank and healer and dps type of mmo. player skill is needed and much of what I am reading about combat is the strategy of how you build your skill deck AND how well you use your skills to buff/debuff and build combos. Many spells effect your movement and some I have read about at TCoS forums are said to make you not even consider moving at all. This game will be far far away from a duke nukem button mashing zergfest.  I feel this game is working hard to be different and good at it. Not just different for the sake of being different. I can't wait to play!

 
RedwoodSap  4/02/08 10:34:09 AM

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Everything is easy in a heavily instanced world.

Thatim  4/02/08 12:06:58 PM

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Originally posted by RedwoodSap

Everything is easy in a heavily instanced world.

 

True, and I am glad that TCoS wont be instanced that much. Look at their site.

 

Now move on! kkthxbye

 
RedwoodSap  4/02/08 1:13:35 PM

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Originally posted by Thatim

 

Originally posted by RedwoodSap

Everything is easy in a heavily instanced world.

 

 True, and I am glad that TCoS wont be instanced that much. Look at their site.

 Now move on! kkthxbye

You are misinformed.
In the following dev interview you can easily find the following information (http://www.tcos.com/sbforum/viewtopic.php?t=12557)

==================================

MMORPG_Taera: Trickarius asks, Will there be instanced areas within the game? If so, what areas will instancing mainly be based on?

[TCoS]Wolf: Yes... there will be a lot of instanced areas within the game. These areas are mostly dungeon areas, but also Ancestral Quests are part of those instanced areas. Would be rather annoying to see a good guild kill the Demon Army General again.. just before you reached him. I know Adinthalos can be a real pain. but I want him to be a pain for everyone.. not just a select number of people. hence...

[TCoS]Wolf: ...his place is instanced.

[TCoS]Wolf: Several raftyards are also instanced.. meaning that you go there for quests but you don't want other players ruining a certain event. Those are there too.. although those are in a minority group.

Thatim  4/02/08 2:08:16 PM

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