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 Thread (116 posts)
jason_webb  2/16/08 4:54:33 PM

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Originally posted by Alan0n
If Bizzard can not stand in both feets regarding class balance in this game then it SHOWS that WOW is not build on strong basic consepts to keep on going.  And  Its obvious that basic formulas in terms of class balance have failed when calculating the class changes in 2.4.  You know that every class is build around certain basic general forumals to make up real numbers when it comes to balance ?  Dont you ?   Or you think its just devs going ..."ahh lets put hmmm 52! here" !!!.   Basic formulas like the spirit/int compered to mp5 have failed.  Its obvious for all to see.  That is not the stats that are changed tho to create balance -  Your welcome to go on to the test servers and see innervate do 7.5 k mana per 5 if you think something needs to be reported.   That is not something to take seriously if a game dev can't see basics like that go wrong ?   Seriously?
 And if Blizzard EVER needed to stand their ground it is NOW - since they are balancing two diffrent aspects in the game for the first time ever.  PVE content for 5 - 25 man teams AND PVP for 2 - 5 man teams.   THis will NOT be done by changing stats on day to day basis.   
And yes  - again - this is a new low.  Be that from the biggest but its still new low.

This point is just becoming tired and boring to be honest!!

Have any of these changes been implemented live? - NO!

Have Blizzard said that any of these changes will be implemented? - NO!

Do you know exactly what Blizzard is looking at from a test point of view when they make these changes? - NO!

As far as testing is concerned, as long as you have an eye on a specific target and a set of particular test scripts that fit a particular perameter you could change the stats every freakin hour if you choose as long as you are collecting the data that you require to satisfy your aim!

Testing methods are not rigid, they have to fit the particular thing that you are testing at that time and vary heavily from sectional testing to global testing as an example. If you have worked in these test environments as much as you say then you will know all too well that only the developers themselves know what they are testing for and will have their own reasons for making these changes in such a short space of time.

Your only job in the test realms is to help with the stress testing of any new stuff and to draw the attention of the devs to any bugs that you may notice, it is not really to question the method by which they conduct their own testing. Again, as many have mentioned already, if you don't like the way they do things then don't take part in the program.

It must be Thursday, i never could get the hang of Thursdays.

gestalt11  2/16/08 5:01:22 PM

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They left because of things on the test server? Um, uh well.  Sigh.

 
norvak  2/16/08 5:05:42 PM

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im not a wow fan anymore, not cause the game sucks, just cause ive outgrown it.

 

BTW, i read the patch notes and they seem fine to me.  I dont know what the cryins about.

 
Alan0n  2/16/08 5:22:28 PM

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Originally posted by norvak

im not a wow fan anymore, not cause the game sucks, just cause ive outgrown it.

 

BTW, i read the patch notes and they seem fine to me.  I dont know what the cryins about.

Well - Call it cryings or something else.

The fact is that very few of the thanges are mentioned on the patch notes.  That is the point.

 
skai  2/16/08 5:26:13 PM

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As far as I can tell, he's crying about the change to the mana regen mechanic which significantly boost the mana regen of holy priests and druids.  

 
Alan0n  2/16/08 5:32:12 PM

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Originally posted by jason_webb

 

 

This point is just becoming tired and boring to be honest!!

Have any of these changes been implemented live? - NO!

Have Blizzard said that any of these changes will be implemented? - NO!

Do you know exactly what Blizzard is looking at from a test point of view when they make these changes? - NO!

As far as testing is concerned, as long as you have an eye on a specific target and a set of particular test scripts that fit a particular perameter you could change the stats every freakin hour if you choose as long as you are collecting the data that you require to satisfy your aim!

Testing methods are not rigid, they have to fit the particular thing that you are testing at that time and vary heavily from sectional testing to global testing as an example. If you have worked in these test environments as much as you say then you will know all too well that only the developers themselves know what they are testing for and will have their own reasons for making these changes in such a short space of time.

Your only job in the test realms is to help with the stress testing of any new stuff and to draw the attention of the devs to any bugs that you may notice, it is not really to question the method by which they conduct their own testing. Again, as many have mentioned already, if you don't like the way they do things then don't take part in the program.


The current method of testing will not give the Devs any new stats for class balance.  Not in PVP and not in PVE.  Class balancing issues are based on basic stats + the abilities.  Then the devs work from few basic formulas that are already known to most WOW players to balance the content on equal scaling of the numbers.   If you need to find more info about what basic formulas we are talking about then for example you should look for the dmg/healing versus time spent casting. 

Thing is that some of the stats shown already are way past all kinda scaling already.  Blizzard has yet to come up with the way to downscale the buff that Int/spirit mp5 has added to priests and Druids.  They didn't do that.   And those numbers are shown on public tests server atm with over 100 more mp5.  If thats what intended I would be very happy as a priest.  But Im not. 

 
skai  2/16/08 5:36:30 PM

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How do you know it wasn't intended?  At this point, Blizzard has to know about it.  Perhaps it was intended to buff the 2 classes that bring nothing but their healing to a raid versus pally/shammy who brings a boatload of buffs?

 
Alan0n  2/16/08 5:38:11 PM

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Originally posted by skai

As far as I can tell, he's crying about the change to the mana regen mechanic which significantly boost the mana regen of holy priests and druids.  

As far as you can tell I have already said I play a priest   Good job Sherlock

We already use 3-4 holy priests in most raids since healing shamans are few and far between atm.  Looking at stats from my last 10 raids we have 4.8 priests per raid.  Now... We were talking about balance right ?  

 
Alan0n  2/16/08 5:41:37 PM

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Originally posted by skai

How do you know it wasn't intended?  At this point, Blizzard has to know about it.  Perhaps it was intended to buff the 2 classes that bring nothing but their healing to a raid versus pally/shammy who brings a boatload of buffs?

If its intented then you might actually get my point.  ANd you wonder why shamans and holy paladins are gutted atm ?   Did you read the forums l8tly ?    I think half the goat comunity has already slit their writs by now  

Im not that stupid to think everything is down to basic showoff sats and topping some meters.  I care more about the fact that some classes will stop or get offended to a point of no return.    If you look at some of the stats shown regarding spirit/int with innervate and full buff then you might see how that could happen.  Ive tried my best to show its not as bad at it seems like but basicly - it is !! .   I can spam pretty everything on pts atm - wait for 2 secs tops and then go again.  Stats of over 1.2 k m/p 5 while not casing kinda do that you know.  Shield and hot - stand and wait - Here we go again !!

Ever class has a role in the game.  the problem at this point is that there is no way to balance that role in 2v2 pvp content - in 5 man pve content - and in 25 man content without actually making 10 other things unbalanced.  

 
skai  2/16/08 5:46:34 PM