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 Thread (58 posts)
Burntvet  2/24/08 11:01:46 PM

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Elite Member

Joined: 11/16/07
Posts: 529

 

Originally posted by kwai
Originally posted by Dracis

While we all know the old SW:G is never coming back, I was wondering if there was ever a new MMO to come out that had the similar feeling of pre-CU SW:G ( Skill based, sandbox, large number of professions, complex crafting, etc.) what other features would you like to see?

You may want to call this a bit of market research for my small development company. While we are no where near ready to make a game on the scope of an MMO yet, it is something we are looking forward to do some time in the future. Please be as specific as you can about what features you'd like to see.

Thanks in advance for any help you folks would be willing to provide.

 

Edit* Obviously, once again, I'm up way to late to be typing.


Hmm i'd like to see a game similiar to pre cu SWG even though that might not happen , but The Agency sounds like a good bet

 

The Agency can go friggin' bite it.  I will not play any game that has an "item mall" run by the same company that puts out the game. And a lot of other people won't either. The fact that it's SOE doing that, in a cynical attempt to get more than the $15/mo for a standard sub, makes me even LESS likely to play.

No thanks.

I am waiting on Fallen Earth, like many others. Good looking game, good company that actually likes its (to be) customers. Who'da thunk it.

 
Dracis  2/24/08 11:15:54 PM

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Hard Core Member

Joined: 1/12/06
Posts: 398

"Ideas are bulletproof"

Originally posted by Burntvet

 

Originally posted by kwai
Originally posted by Dracis

While we all know the old SW:G is never coming back, I was wondering if there was ever a new MMO to come out that had the similar feeling of pre-CU SW:G ( Skill based, sandbox, large number of professions, complex crafting, etc.) what other features would you like to see?

You may want to call this a bit of market research for my small development company. While we are no where near ready to make a game on the scope of an MMO yet, it is something we are looking forward to do some time in the future. Please be as specific as you can about what features you'd like to see.

Thanks in advance for any help you folks would be willing to provide.

 

Edit* Obviously, once again, I'm up way to late to be typing.


Hmm i'd like to see a game similiar to pre cu SWG even though that might not happen , but The Agency sounds like a good bet

 

The Agency can go friggin' bite it.  I will not play any game that has an "item mall" run by the same company that puts out the game. And a lot of other people won't either. The fact that it's SOE doing that, in a cynical attempt to get more than the $15/mo for a standard sub, makes me even LESS likely to play.

No thanks.

I am waiting on Fallen Earth, like many others. Good looking game, good company that actually likes its (to be) customers. Who'da thunk it.


I thought "The Agency" hadn't settled on a pyment model yet? But I do know for sure that SOE does want to make all of their games have micro-transactions eventually. And just like you said Burntvet, Smedly has already quoted in an interview about how much more money the folks on the EQ2 Station Exchange servers are paying over their regular monthly fees.

Don't get me wrong, I understand not everyone has hours and hours to devote to playing an MMO, but I believe RMT is wrong, even it's officially supported (things like downloadable extra songs for Guitar Hero are, at least in my mind a different story). The thing is, and I believe this very frimly, that one of these companies like SOE is eventually going to end up losing a lawsuit over the loss of some of these RMT items, which will open the way for not only taxing of virtual goods, but government regulation of MMO's and other games with RMT as well. Certain States and even Congress have already tried to introduce bills to do this very thing. It's just a pity that these companies are blinded by the dollar signs in their eyes.

 
Burntvet  2/24/08 11:30:34 PM

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Elite Member

Joined: 11/16/07
Posts: 529

Originally posted by Dracis

 

Originally posted by Burntvet

 

Originally posted by kwai
Originally posted by Dracis

While we all know the old SW:G is never coming back, I was wondering if there was ever a new MMO to come out that had the similar feeling of pre-CU SW:G ( Skill based, sandbox, large number of professions, complex crafting, etc.) what other features would you like to see?

You may want to call this a bit of market research for my small development company. While we are no where near ready to make a game on the scope of an MMO yet, it is something we are looking forward to do some time in the future. Please be as specific as you can about what features you'd like to see.

Thanks in advance for any help you folks would be willing to provide.

 

Edit* Obviously, once again, I'm up way to late to be typing.


Hmm i'd like to see a game similiar to pre cu SWG even though that might not happen , but The Agency sounds like a good bet

 

The Agency can go friggin' bite it.  I will not play any game that has an "item mall" run by the same company that puts out the game. And a lot of other people won't either. The fact that it's SOE doing that, in a cynical attempt to get more than the $15/mo for a standard sub, makes me even LESS likely to play.

No thanks.

I am waiting on Fallen Earth, like many others. Good looking game, good company that actually likes its (to be) customers. Who'da thunk it.


I thought "The Agency" hadn't settled on a pyment model yet? But I do know for sure that SOE does want to make all of their games have micro-transactions eventually. And just like you said Burntvet, Smedly has already quoted in an interview about how much more money the folks on the EQ2 Station Exchange servers are paying over their regular monthly fees.

 

Don't get me wrong, I understand not everyone has hours and hours to devote to playing an MMO, but I believe RMT is wrong, even it's officially supported (things like downloadable extra songs for Guitar Hero are, at least in my mind a different story). The thing is, and I believe this very frimly, that one of these companies like SOE is eventually going to end up losing a lawsuit over the loss of some of these RMT items, which will open the way for not only taxing of virtual goods, but government regulation of MMO's and other games with RMT as well. Certain States and even Congress have already tried to introduce bills to do this very thing. It's just a pity that these companies are blinded by the dollar signs in their eyes.

There was a news article not long ago on this site, where $OE, among other companies, put up $27 million to start a company, fully supported by the game companies themselves, to start an "authorized" virtual item and currency selling site/service. Talk is talk, but when suits like Smed actually throw down cash for something, you can bet they expect a return. Since The Agency is going to be $OE's new flagship title, and $OE is a major partner in the item/currency selling sham company, I don't see how items for The Agency would not be included.

 
smg77  2/24/08 11:31:57 PM

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Apprentice Member

Joined: 4/25/06
Posts: 685

Just wait until SOE ruins *your* game...

Originally posted by Dracis

 

I thought "The Agency" hadn't settled on a pyment model yet? But I do know for sure that SOE does want to make all of their games have micro-transactions eventually. And just like you said Burntvet, Smedly has already quoted in an interview about how much more money the folks on the EQ2 Station Exchange servers are paying over their regular monthly fees.

 

Don't get me wrong, I understand not everyone has hours and hours to devote to playing an MMO, but I believe RMT is wrong, even it's officially supported (things like downloadable extra songs for Guitar Hero are, at least in my mind a different story). The thing is, and I believe this very frimly, that one of these companies like SOE is eventually going to end up losing a lawsuit over the loss of some of these RMT items, which will open the way for not only taxing of virtual goods, but government regulation of MMO's and other games with RMT as well. Certain States and even Congress have already tried to introduce bills to do this very thing. It's just a pity that these companies are blinded by the dollar signs in their eyes.

From everything I've read The Agency is going to be SOE's big experiment in "micropayment" scams. I guess Smed figures if he can't attract WoW subscriber numbers by making a good game and charging a set monthly fee he'll settle for a crappy game with a smaller audience that spends more by being deceived by an item mall.

 

Here's the thing with item mall games. The developers' efforts are put into making the game unplayable unless you spend real money in the item mall whereas with subscription games development is put into making the gameplay compelling enough to get players to continue their subscriptions month after month.

 
Sonno  2/25/08 1:16:06 AM

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Novice Member

Joined: 6/14/07
Posts: 152

I'm not gonna worry too much about it. SOE on the box should be enough to keep most of the cool kids away ;)


SWG? Pull the plug already!

Dracis  2/25/08 6:57:19 AM

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Hard Core Member

Joined: 1/12/06
Posts: 398

"Ideas are bulletproof"

Originally posted by smg77
Originally posted by Dracis

 

I thought "The Agency" hadn't settled on a pyment model yet? But I do know for sure that SOE does want to make all of their games have micro-transactions eventually. And just like you said Burntvet, Smedly has already quoted in an interview about how much more money the folks on the EQ2 Station Exchange servers are paying over their regular monthly fees.

 

Don't get me wrong, I understand not everyone has hours and hours to devote to playing an MMO, but I believe RMT is wrong, even it's officially supported (things like downloadable extra songs for Guitar Hero are, at least in my mind a different story). The thing is, and I believe this very frimly, that one of these companies like SOE is eventually going to end up losing a lawsuit over the loss of some of these RMT items, which will open the way for not only taxing of virtual goods, but government regulation of MMO's and other games with RMT as well. Certain States and even Congress have already tried to introduce bills to do this very thing. It's just a pity that these companies are blinded by the dollar signs in their eyes.

From everything I've read The Agency is going to be SOE's big experiment in "micropayment" scams. I guess Smed figures if he can't attract WoW subscriber numbers by making a good game and charging a set monthly fee he'll settle for a crappy game with a smaller audience that spends more by being deceived by an item mall.

 

Here's the thing with item mall games. The developers' efforts are put into making the game unplayable unless you spend real money in the item mall whereas with subscription games development is put into making the gameplay compelling enough to get players to continue their subscriptions month after month.


Ok, I knew they were thinkng about it, but I didn't think they had made up their minds yet. I completely understand the "item mall" concept. My business partner tries out all the free to play MMO's and games he sees. In fact last night he had just downloaded a new one and noticed that it automatically consumed potions when your MP or HP were low. We both looked at each other and saw the huge problem with that, especially because the "Large bundles of potions" were only sold via the item mall.

As I said I don't think things like downloadable content for things like Guitar Hero are bad. At least you are given a fully playable game first, then you can pay a small amount to extend your game play and get extra content. There is a huge difference between that and the "item mall" concept.

@ Burntvet, I saw that, but I didn't see The Agency part in the article, but I'm far from perfect, so I'm sure I missed it. Like I said, one day someones gong to win one of these lawsuits (see the few that have been filed in Second Life) and it will ruin it for everyone, especially us the players.

 
Burntvet  2/25/08 9:58:05 AM

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Elite Member

Joined: 11/16/07
Posts: 529

Originally posted by Dracis

 

Originally posted by smg77
Originally posted by Dracis

 

I thought "The Agency" hadn't settled on a pyment model yet? But I do know for sure that SOE does want to make all of their games have micro-transactions eventually. And just like you said Burntvet, Smedly has already quoted in an interview about how much more money the folks on the EQ2 Station Exchange servers are paying over their regular monthly fees.

 

Don't get me wrong, I understand not everyone has hours and hours to devote to playing an MMO, but I believe RMT is wrong, even it's officially supported (things like downloadable extra songs for Guitar Hero are, at least in my mind a different story). The thing is, and I believe this very frimly, that one of these companies like SOE is eventually going to end up losing a lawsuit over the loss of some of these RMT items, which will open the way for not only taxing of virtual goods, but government regulation of MMO's and other games with RMT as well. Certain States and even Congress have already tried to introduce bills to do this very thing. It's just a pity that these companies are blinded by the dollar signs in their eyes.

From everything I've read The Agency is going to be SOE's big experiment in "micropayment" scams. I guess Smed figures if he can't attract WoW subscriber numbers by making a good game and charging a set monthly fee he'll settle for a crappy game with a smaller audience that spends more by being deceived by an item mall.

 

Here's the thing with item mall games. The developers' efforts are put into making the game unplayable unless you spend real money in the item mall whereas with subscription games development is put into making the gameplay compelling enough to get players to continue their subscriptions month after month.


Ok, I knew they were thinkng about it, but I didn't think they had made up their minds yet. I completely understand the "item mall" concept. My business partner tries out all the free to play MMO's and games he sees. In fact last night he had just downloaded a new one and noticed that it automatically consumed potions when your MP or HP were low. We both looked at each other and saw the huge problem with that, especially because the "Large bundles of potions" were only sold via the item mall.

 

As I said I don't think things like downloadable content for things like Guitar Hero are bad. At least you are given a fully playable game first, then you can pay a small amount to extend your game play and get extra content. There is a huge difference between that and the "item mall" concept.

@ Burntvet, I saw that, but I didn't see The Agency part in the article, but I'm far from perfect, so I'm sure I missed it. Like I said, one day someones gong to win one of these lawsuits (see the few that have been filed in Second Life) and it will ruin it for everyone, especially us the players.

To be fair, $med did not actually say The Agency would be included. But, $med did hype $OE's investment in the items selling company, and in other interviews both stated he sees micro-transactions being the future of MMOs (which I doubt) and that The Agency would likely be following the micro-transaction model.

Laying out the cash to be a "partner" in the item selling scam company and $OE already hyping up The Agency are concrete actions that show what direction that game is heading in.

The only time to believe a word $med says, is when it is regarding a new way for $OE to gain an added financial advantage at the cost of its customers.

 

 
wolfmann  2/25/08 9:59:24 AM