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dragonace 2/14/08 11:23:11 AM
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Novice Member
Joined: 4/18/06
"This is the Master-Ring, the One Ring to rule them all." |
Originally posted by Darth_PeteI enjoyed SWG as well... to be fair though you would have to count the time you spent running around to find the spot to drop your harvester. It's not like you could just step outside your house and drop a harvester for any resource you wanted. You are also overlooking all the other ingredients that you need for making things that can't be harvested by just "slapping" down a harvester. Unless the recipes have changed dramatically since I've left avian meat is probably still a high demand product. Not to mention the other meats, hides, and organic materials needed. So yes, the minerals and some organics were easy to get boatloads of once you found a high percentage area of the resource you wanted. But finding that spot sometimes took a very long time and lots of running around even to multiple different planets.
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wolfmann 2/14/08 11:27:22 AM
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Hard Core Member
Joined: 11/20/05 |
LOTRO might be the perfect "Themepark game".
Too bad I'm looking for a world game...ya know, sandbox... Not a static themeparked game where you're kinda rereading a book by doing the quests :p |
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heerobya 2/14/08 11:31:38 AM
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Advanced Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by Kyleran We had a good time last night in LoTRO PvMP. (I play only Creep btw) We defended a couple towers/keeps from the Freeps, then hopped into the new public dungeon and killed some stuff (PvE) then ran across a group of Freeps trying to kill a boss, so we slaughtered them, then killed the boss after it reset. Point is, the PvE new dungeon is only accessible if your side controls 3/5 of the PvP objectives, and control of the objectives can switch while people are in the dungeon, so you can then come in behind PvE groups and PvP them. It's the first attempt of hopefully many more to give more meaning and point the the PvMP game other then advancing your ranking/rating. |
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Jaxom92 2/14/08 11:33:23 AM
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Advanced Member
Joined: 2/21/07 |
Originally posted by wolfmann
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Skippy13 2/14/08 11:33:28 AM
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Novice Member
Joined: 8/24/06 |
To say "all you needed to do was slap down harvesters to get mats. in SWG is a slap to the face to any1 who ever played/ knew what crafters did". The mats had about 8-10 diferant "stats" all of which affected the item which you crafted and the stats could be from 1-999. Diferant stats were used in diferant crafting. but in Lotro its just mine copper its always copper not copper from 1-999 in quality its just copper know what i mean? anyway im not going to hijack this thread and now for my construcktive post lol. LOTRO has a lot of good points better than WoW but it is a lot like WoW in some ways. the PVP is kinda lame in some ways granded i only played to lvl 36 and never got higher then that but i liked the trate system which was a great add on... Skipp can't say it was better then SWG or even close to it tho.... |
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Narug 2/14/08 6:28:03 PM
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Elite Member
Joined: 2/04/08 |
Originally posted by Darth_Pete We've already been over the obvious explanation of the class part. It was done with the resources they had. They are not the largest...far as I know. Have to agree with you on the crazy grind for resources to advance a tier. I'm usually almost out the level range when I finish the tier. Well if not out of it. Yeah I mostly duo so go ahead and use that against me. heh Yeah you can craft some great things but I'd still like to see some improvements there. Hopefully somewhere along a middle ground or other compromise. |
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jmgmail 2/14/08 6:49:59 PM
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Novice Member
Joined: 5/07/07 |
I wouldn't say this game is anywhere near 'perfect'. I will say this game is a LOT of fun. And that trumps perfect anyday. I honestly have not had a time in this game where I was bored. I am always having to decide what I am going to do next. THAT is a good thing. I personally have a thing for sandbox games, which this game is not, but it has a lot of stuff to do, so that helps a lot. You have leveling, crafting, PvP, instancing, deeds and none of it really feels like grinding (well, deeds do later on, but... whatever). This is the culmination of years of experience in the MMO industy and it shows. Good Work Turbine. |
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Yeebo 2/14/08 6:54:11 PM
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Advanced Member
Joined: 3/20/05 |
Originally posted by Narug I actually really enjoy the crafting. I like how easy it is to make gear that's useful for your level. Have to agree on some of those resource grinds,though. Getting to grand master in anything is absolutely brutal.
LoTRO is nowhere near perfect. But I like the direction that is has gone compared to the other level/ quest based/ PVE focused MMOs. And I like where the game is headed. |
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| I don't want to write this, and you don't want to read it. But now it's too late for both of us. |
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Narug 2/14/08 7:28:42 PM
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Elite Member
Joined: 2/04/08 |
Originally posted by Yeebo
Don't get me wrong I just re-subbed this month so I'm playing again. I left after playing Pre-Order/Open Beta Time with 1 or 2 months subbed. It's just the Expert tier began to get on my nerves and I'm currently in Artisan. So I can't speak for the Master tier but the tiers I just mentioned have started to get on my nerves enough. I'd still like to keep some of the elements of crafting even though I like them and dislike them all that the same time. For example I'm an armoursmith. I need 2 dwarf-iron ores to make a dwarf-iron ingot. I need 2 dwarf-iron ingots to make a dwarf-steel ingot with a lump of coal also required. I need 3 of those dwarf-iron ingots and that dwarf-steel ingot I just made to make a dwarf-iron chain. I need 3 dwarf-iron ingots and another dwarf-steel ingot to make a dwarf-steel plate. I need all that to make a helmet or other part of the Heavy dwarf-iron set. I think I like all that but I guess I wish it would auto-caculate all that so I'd know how many ores I need to gather to make a whole set. Don't know how a middle ground would work in any case and it would probably break it for me if they made it too simp | |