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 Thread (166 posts)
altairzq  2/03/08 10:29:27 PM

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$$$OE$$$
"We got your game"
(and we screwed it)

 

 

Originally posted by Shifty360


Most of your WAR battles will be like DAoC battles.

 

 

You enter the battle, live or die.

If you die I am sure you return to the entrance/keep and proceed to head back to the battle.

Your penalty will be a long run back to the fray. There may be a short debuff like DAoC, no idea.

 

This is my source of information, from the editorials in Only-WAR, finally found it:

  

Death and Fate Points
Death in Warhammer Online will take place on very generous terms. There will be no "resurrection sickness." Players will not lose equipment or items when they die. The only penalty on death will be a time delay in getting back to the game, in order to keep people from employing zerg tactics.

According to reports (from scenarios battles), when your character dies a box will pop up on your UI; you will click the box to respawn five seconds later back at the starting point of the scenario, or wait and automatically respawn after a delay of approximately 45 seconds. It has been suggested that, if there is no penalty for death beyond time delay, players may choose to 'die to heal'. In practice, reports tell us that characters regenerate health and action points so fast that such tactics are simply unnecessary - characters are healthy, on their own and without potions in very little time.


How respawns (and respawn locations) will be handled outside of scenarios isn't known at this time.

 
So we have 45 seconds, plus the run to the front. I don't think they will make you run for anything longer than a very few minutes, so my guess is that in 3-5 minutes you will be back in action.

And have you noticed what it says about chars regenerating so fast? Not a good thing.

This information is a bit old, so maybe has been changed, but how things are, I'm afraid that if they have been, it will be for less penalty, not for more.


edit, link: www.only-war.com/phpBB2/viewtopic.php

 
SpiritofGame  2/03/08 10:41:07 PM

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~: Elder Nerd :~

Just a little walk down DAoC Memory Lane...

In one of the battlegrounds one day -- can't remember which BG it was -- we, the Hiberians, were holding the Center Keep and the Albions were trying to take it.

The Midgard guys were harassing us with low numbers at the "front" bridge -- and the Albs were attacking from the bridge closest to their Realm Keep.

We would pound the Middies quickly because they were low in numbers that day, while the main battlefront raged with the Albs back and forth over the other bridge.

We pushed back and forth, back and forth on the bridge for two hours ... two full hours.  It was carnage of course, people dropping all over the place, getting rezzed, healers pushing forward to reach the fallen, ranged attackers holding enemies back, melee fighters charging across the bridge or circling around to flank the enemy.

After two hours, the Albs gave up and we held the Center Keep.

It was awesome and totally fun.  Everybody loved it.

~~~

And nobody worried or cried about a light death penalty.

Don't worry.  Be happy.

~~~
"I play, therefore I am."

iCeh  2/03/08 10:42:06 PM

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Originally posted by altairzq
Originally posted by Blurr

Actually there should be spots with NO pvp going on whatsoever. I'm pretty sure in the videos it talks about PVE areas in each of the tiers which provide a safe and relaxing pve experience.

So in short: No, WAR is not a big "WoW"-style BG.

To make it clearer, will WAR battles be like WOW BG's battles?

 

Well since we don't really know enough about WAR's RvR (Realm Vs. Realm - just another way of saying PvP really) then let me tell you about how the guys working on WAR did it in DAoC (bare in mind that I just played the game without knowing the lore and all that kinda stuff... I just like to fight :))

There was a place called New Frontiers, and you'd have instanced BG's (anyone on the server in the level-range bracket could join) . In the New Frontiers there were lots and lots of castles (you have a central keep in BG's) to be destroyed and, of course, to be defended. Each castle that you owned acted as a spawn point, you'd spawn down to a castle, join a group of people and all go in search of enemy castles to destroy, take over and stick your guilds name on it (I was never in a guild, but was fun seeing others do it).

Taking over castles was freaking awesome! You'd buy siege weapons such as battering rams, catapults, trebuchets and more to get into that castle. Getting into that castle is a tough job, with your battering ram you'd try to bash down the castle's gate, but with the enemies defending it by tipping boiling hot oil on you (amongst casting spells on you and all that) made it a really good battle. And of course there's always the option to use your siege weapons to blow huge holes in the side of the castles and getting in that way!

Once you were in and managed to fight off all your enemies (and some NPC's), you'd have an "elite" NPC to kill to finally claim it as your own. I also think taking over castles in New Frontiers had something to do with PvE instances, but I really never got that much into it, as I said, I just loved taking part in that.

But anyway, does any of that sound like WoW? I play WoW, so I know for sure it doesn't! Blizzzards idea of taking things over consists of looking at a boring progress bar.

With the talent Mythic has, I trust them to make a really entertaining game that doesn't go stale once you've grinded for your "uber" gear, and still gives you an actual reason to want to PvP (fun, meaningful objectives!!). I'm not saying all this will be in WAR (even if I hope it is), I'm just giving you some insight into the minds of the WAR developers. :)

-iCeh

altairzq  2/03/08 11:26:09 PM

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(and we screwed it)

That's pretty amazing, what you guys explain about DAOC, so OK let's imagine they do something similar or better.

But still.. was it really fun, in that 2 hour battle, to die and respawn and run to the front over and over again? Maybe it is for a few battles and specially if you win, but I don't see it being too good in the long run.

And why do you say nobody complained about not having a penalty if you had to run for 10 to 20 minutes, as has been said in this thread before? Running for 15 minutes is quite a penalty, so it's only normal they didn't complain about a lack of it.

 

 
Satarious  2/04/08 12:09:03 AM

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Originally posted by iCeh

 

Originally posted by altairzq
Originally posted by Blurr

Actually there should be spots with NO pvp going on whatsoever. I'm pretty sure in the videos it talks about PVE areas in each of the tiers which provide a safe and relaxing pve experience.

So in short: No, WAR is not a big "WoW"-style BG.

To make it clearer, will WAR battles be like WOW BG's battles?

 

Well since we don't really know enough about WAR's RvR (Realm Vs. Realm - just another way of saying PvP really) then let me tell you about how the guys working on WAR did it in DAoC (bare in mind that I just played the game without knowing the lore and all that kinda stuff... I just like to fight :))

There was a place called New Frontiers, and you'd have instanced BG's (anyone on the server in the level-range bracket could join) . In the New Frontiers there were lots and lots of castles (you have a central keep in BG's) to be destroyed and, of course, to be defended. Each castle that you owned acted as a spawn point, you'd spawn down to a castle, join a group of people and all go in search of enemy castles to destroy, take over and stick your guilds name on it (I was never in a guild, but was fun seeing others do it).

Taking over castles was freaking awesome! You'd buy siege weapons such as battering rams, catapults, trebuchets and more to get into that castle. Getting into that castle is a tough job, with your battering ram you'd try to bash down the castle's gate, but with the enemies defending it by tipping boiling hot oil on you (amongst casting spells on you and all that) made it a really good battle. And of course there's always the option to use your siege weapons to blow huge holes in the side of the castles and getting in that way!

Once you were in and managed to fight off all your enemies (and some NPC's), you'd have an "elite" NPC to kill to finally claim it as your own. I also think taking over castles in New Frontiers had something to do with PvE instances, but I really never got that much into it, as I said, I just loved taking part in that.

But anyway, does any of that sound like WoW? I play WoW, so I know for sure it doesn't! Blizzzards idea of taking things over consists of looking at a boring progress bar.

With the talent Mythic has, I trust them to make a really entertaining game that doesn't go stale once you've grinded for your "uber" gear, and still gives you an actual reason to want to PvP (fun, meaningful objectives!!). I'm not saying all this will be in WAR (even if I hope it is), I'm just giving you some insight into the minds of the WAR developers. :)

Man.  You've riled me up enough to think about jumping back into Daoc again!  But WAR beta is coming up here soon, so that won't be happening.

 
xenogias  2/04/08 12:12:15 AM

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OP I was comming in expecting to try and write a well thought out flame unlike the few stupid flames you have gotten. Problem is your asking a serious question.

My question to you is with everything everyone hass said, even though you seem to read what they say carefully, you seem to have this pre determend thought that no matter what WAR will feel like WoW when it comes to the mindless battles.

I ask you this. WAR has taken the time to mention steps they are taking to combat zerging. Through various podcasts on character classes ect. they have shown many diffrent ways where strategy will come into play. There will be keep battles, siege weapons (possibly players being tossed into the keeps by catapult), city capture ect. ALL OF THIS is based on you gaining faction points.

With that said how can you think that dieing has no penalty? If you dont think about what your doing, how your doing it ect and just running in and dieing your hurting your faction. Each time you die your giving someone else points for there faction. So unless you have no pride in the faction you choose you will not want to die. The penalty is you hurting your fellow players. However if you dont have any realm pride maybe WAR will not be for you. The whole point to the game even in PvE is to help your faction. All leading up to capturing the other factions capital city. That right there is one major diffrence than WoW's BG's.

Sure there is the ego factor of being the best at pvp like in WoW. Sure you may die and be right back fighting with your comrads (though not confirmed this is the case) like in WoW. However if you think about it even if there is a death pentalty of gold or reduced stats your still going to try to get right back into the fight even at a disadvantage to get 1 more faction point. This has been the case in almost ever game from well before WoW.

The bonus is, every time you kill matters. If you think about it, every time you get killed matters as well. It hurts you in the long run. Say I kill you 15 times to your 1 time killing me (I suck at pvp so it would probably be the other way around but for conversation sake). Just because you didnt loose money, an item, exp, ect doesnt mean it didnt have any affect like it did in WoW. Its the exact oposite. It really hurt you. It means while your not loosing anything valuable at that time, when I am off sacking your capital city and getting special bonuses for doing so (I think I remember seeing things like special crafters ect only being available to the overall winning faction) you will be saying "DAMNIT we need to do better".

I guess what I am trying to say is there will always be similarities. Always. Its the added bonuses to winning and realm pride thats at stake. I never played DAoC. Only RvR game I played was a f2p game which the name escapes me atm. I can tell you though if you ever felt pride for your guild in another game, Realm pride is just as satisfying. Hell it may be more satisfying.

I understand your concerns, and thank you for thinking each reply out so far. It shows me your concern is not just trolling but an actual concern. What I ask of you is to think outside of the box for a bit. There will be similarities to WoW. Just as games before WoW had some of the same feel. The bonuses to me over other games is the extras. The sieges. The keep battles. The fact you can PvP or PvE from level 1 to max. The fact that if I just dont feel like PvPing for a night, my PvE time WILL matter in the overall war. The realm pride knowing I helped Destruction rule the day. All of this to me is what will make WAR more exciting and fun than WoW's BG.

p.s I dont even follow warhammer IP. I dont know the tabletop game one bit. But from what I understand there will be a comedic aspect to the game which helps. After following WAR I wish I would have payed alittle more attention to the table top game.

 
Anofalye  2/04/08 12:16:47 AM

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The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

ElvenAngel,

 

PvP-wise WAR seem to be amazing.

 

You are not getting my PvE point.  WAR is not friendly from a PvE-GROUPER point of view.  See, for some of the BEST loot for group-efficiency, I will have to go outside of PvE-grouping, and that is not acceptable.  This is why we need, 1 server, where all the BEST loot is earnable in PvE-grouping, without ever needing to raid or PvP.  See, forcing a Care Bear  GROUPER to raid or to PvP is a very bad idea, and WAR is doing just that.  Just like DAoC say, you have to pick either to Raid or RvR, cannot avoid both.  For some of the best loot, you need to kill opponents while RAZING the enemy capital...I have nothing against that, but not on my server!  This loot has to be in PvE-grouping as well, on my server.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

iCeh  2/04/08 3:43:58 AM

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