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News Discussion  » Flyff: Q&A With Joon Kim

6 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
1/28/08 7:31:26 AM#1

MMORPG.com's Joe Iuliani recently had the opportunity to talk to Joon Kim, the Assistant Producer of the MMORPG, Flyff about the upcoming Version 10 of the flight-based game.

MMORPG.com:

Can you describe the process of becoming a Master and Hero?

Joon Kim:

The first step in becoming a Master class is to attain level 120 with a standard job class. Once the user achieves level 120, they can venture into V10’s new area, Volcane Dungeon, to unlock the Master Quest. After completing Mastery, the user can unlock the Hero Quest (also within Volcane Dungeon) and embark on a journey to become a hero of Madrigal.

Read the whole thing here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  RZetlin

Novice Member

Joined: 5/14/07
Posts: 122

1/28/08 9:59:36 AM#2

Version 10? The interview is several months out of date.
Flyff is heading to version 11 now.


 

Joon Kim:

The North American market has definitely had an impact on Flyff. Although originally developed in Korea with Asia’s market in mind, the Flyff you see before you caters to the Americas. While the game in itself may not be different than its Asian counterpart, the events, promotions, and game items are tailored specifically for the Western audience.

 




If Flyff is aimed at the North American markets, I wish the developers would listen to the users more carefully.


Version 9 and 10 is a failure in the eyes of Flyff players.

Examples of failures:

-Taking away the Server 4 PK server in V7 and then making all the servers PK. A total mess with people kill stealing and destroying people's fun.

-Then making all the servers non-PK and making only one server PK. Turning Flyff to a "care bear" game.

-Just give us the PK system in V7.

-Giving us pets that die so easily.

-Nerfing classes like knight (like pain reflector) making them useless.

I hope that V11 which is coming out in a several weeks will fix up the mistakes.

 

  kitsunegirl

Apprentice Member

Joined: 12/09/07
Posts: 529

Priestess of the Church of the Painful Truth :3

1/28/08 2:39:38 PM#3

I played Flyff before v7, and there was only one PK server. They might have done something different after that, but there were still like 4 pve and one kill-steal servers.

 

Sometimes I want to go back and play the game... I must have liked it, I got to level 60, which wasnt no easy feat... but Gpotato really screws the game up... if I knew Japanese better, Id go play that version.

  RZetlin

Novice Member

Joined: 5/14/07
Posts: 122

1/28/08 4:14:39 PM#4


Originally posted by kitsunegirl

I played Flyff before v7, and there was only one PK server. They might have done something different after that, but there were still like 4 pve and one kill-steal servers.


V9 got rid of those types of servers.

When V9 was introduced all the servers were PK which was a bad thing.

People could kill you without warning. No permission was needed to fight you.

Magicians were the worst offenders of PKing because of their powerful range attacks.

The outcry against the PK was so great that all the PK was removed from the servers in less than a week V9 was released.

Only one server has PK (Demian).

  kitsunegirl

Apprentice Member

Joined: 12/09/07
Posts: 529

Priestess of the Church of the Painful Truth :3

1/28/08 7:22:27 PM#5

Ah well thats a good thing... I cant stand PK... worst idea for a game ever. PVP is a whole different kettle of fish, and can add to a game... but PK just lets people be an asshat...

  wobsorc

Novice Member

Joined: 9/21/06
Posts: 1

2/05/08 8:49:52 AM#6

I also wondered why they talk abotu v10..

The PK everywhere system was actually OK, but it would be better if people who are attacked without reason wont lose EXP. If you are a heavy PKer you should lose EXP upon death. PK everywhere was in that way a good thing, that some people maybe would learn to respect other players.