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 Thread (118 posts)
heerobya  1/24/08 2:07:56 PM

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"What man is a man who does not make the world better?"

Originally posted by GreenChaos

 

Originally posted by heerobya

..

Ya'll have NO idea what words like "hardcore" and "challenge" mean.....

 

 

Go back to WoW

 

 

Ha ha , just kidding. 


HEEROBYA STOMP! HEEROBYA KILL!!!

lol jk

 
lomiller  1/24/08 2:10:05 PM

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I can’t talk about what context other have heard the phrase “go back to WoW”, but any time I’ve heard it it’s because someone was complaining about a game not doing things the same way WoW does. Even when someone doesn’t mention WoW by name and they talk about “what’s worng” with a game the context is pretty clear, they are saying “WoW does it differently so the way game X does it is wrong”. 
 
The problem is that people playing game x are doing so for a reason.  It’s not like they have never heard of WoW or never tried it.  On the contrary they have almost certainly tried it and found it lacking.  Complaining about a game they do like not doing things the way WoW does isn’t going to get very far under these circumstances because people are playing because the game isn’t like WoW, and they don’t want it to become more like WoW. 
 

People who want to be playing WoW should go ahead and play WoW rather then complain about things in other games that are different then they are in WoW, hence “go back to WoW” comments when they do

 
Kulthos  1/24/08 2:32:59 PM

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Every non-WoW MMO feels inadequate, and the players feel defensive.  WoW got a lot of things very right and has crushed a lot of people's ideas for what makes a good MMO, as their favorite MMO has 1/50th the player base of WoW, if it is lucky.

WoW got the death penalty right, it got the pacing right, and it got the "fun" quotient right.  Other games are left looking obsolete and goofy.  When you leave WoW, you are hit by how primitive the other MMO's tend to be in a lot of ways, and it bugs you.  When you point out the problems, people fly off the handle, as they know the problems are there.  Instead of fixing the problems, they embrace them as making them special. 

A lot of people seem to lose sight of the fact that video games are supposed to be fun, not a chore.  Arbitrary time sinks such as  high death penalties, long regen times between fights, and long travel times are the marks of bad games that don't have enough content.

 

 
heerobya  1/24/08 2:38:03 PM

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"What man is a man who does not make the world better?"

Originally posted by Kulthos

Every non-WoW MMO feels inadequate, and the players feel defensive.  WoW got a lot of things very right and has crushed a lot of people's ideas for what makes a good MMO, as their favorite MMO has 1/50th the player base of WoW, if it is lucky.

WoW got the death penalty right, it got the pacing right, and it got the "fun" quotient right.  Other games are left looking obsolete and goofy.  When you leave WoW, you are hit by how primitive the other MMO's tend to be in a lot of ways, and it bugs you.  When you point out the problems, people fly off the handle, as they know the problems are there.  Instead of fixing the problems, they embrace them as making them special. 

A lot of people seem to lose sight of the fact that video games are supposed to be fun, not a chore.  Arbitrary time sinks such as  high death penalties, long regen times between fights, and long travel times are the marks of bad games that don't have enough content.

 

QUOTED FOR TRUTH

/applaud

Finally! SOMEONE who understands!

 
lomiller  1/24/08 2:44:50 PM

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Originally posted by Kulthos

A lot of people seem to lose sight of the fact that video games are supposed to be fun, not a chore.  Arbitrary time sinks such as  high death penalties, long regen times between fights, and long travel times are the marks of bad games that don't have enough content.

 

No they are the mark of games that want to create a level of tension and enhance the feeling of risk or accomplishment their players feel. Generally speaking only children enjoy games where there are no obstacles to overcome, the obstacles themselves are not the enjoyment but overcoming them is, so they are an essential part of what makes a game fun.

 
alyndale  1/24/08 2:45:50 PM

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There is nothing you can say that hasn''t been said...
John Lennon, 1967

What quantifies WoW as "lowest of the low"?  I would like to see some statistics that back up that these older games the OP refers to are of higher quality.  Seems to me that DAOC went through some bad times back in the late Fall of 2003, didn't they?  I have found a couple of old L 2 forum archives that show the thing to do back in March and April of 2004 was  to try L 2's open beta.  Many of the first great seiges were completed by veterans of AO and DAOC.  These folks were extrememly disgruntled about nerfing and bad patches from those games back in the day.  I also have seen some old archival material that speaks of quite a bit of duping and exploits in the old EQ.

 

At any rate, WoW as lowest of the low really does apply  to me here. At least not for the vast numbers of professionals that play it for the sake of escapism and community.  Many aren't "hard core" either. I am not a ahme.."fanboi" as the young hip hoppers like to say, but just a professional that enjoys various MMO's and the escape factor I can enjoy.

 
graill  1/24/08 2:59:11 PM

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Retired at 45, are you?

Originally posted by heerobya

 

Originally posted by Kulthos

Every non-WoW MMO feels inadequate, and the players feel defensive.  WoW got a lot of things very right and has crushed a lot of people's ideas for what makes a good MMO, as their favorite MMO has 1/50th the player base of WoW, if it is lucky.

WoW got the death penalty right, it got the pacing right, and it got the "fun" quotient right.  Other games are left looking obsolete and goofy.  When you leave WoW, you are hit by how primitive the other MMO's tend to be in a lot of ways, and it bugs you.  When you point out the problems, people fly off the handle, as they know the problems are there.  Instead of fixing the problems, they embrace them as making them special. 

A lot of people seem to lose sight of the fact that video games are supposed to be fun, not a chore.  Arbitrary time sinks such as  high death penalties, long regen times between fights, and long travel times are the marks of bad games that don't have enough content.

 

 

QUOTED FOR TRUTH

/applaud

Finally! SOMEONE who understands!

a wow fanboi...or fangirr, giving laudatory praise to a pro wow post. of course i cant let this stand.

when AOL came out it was so simple and fun to use that millions jumped on the bandwagon. was this a bad thing? no, was it bad for its competitors? yes! simple things with gee whiz shiny things always attract the simple folks. they dont want complicated, they want quick, easy, and fun. this is where wow comes in, with the exception of the endgame raiding content that will NEVER be available to the majority of the "simpler folks" wow fits the bill for the masses. is it a good thing? i guess until those folks mature to more complicated things, until then wow gives these simpler folks instant fun and rewards in a huge setting no  complicated mmo can.

imagine these simpler folk trying to play an mmo with more than two keystrokes (wow is after all macro heaven). like aol wow can tout maximum fun with minimum keystrokes, another plus for the simpler folks. In the end wow fills the niche for which it was intended, and does so in a spectacularly simple fashion.

as the simpler folks grow up and mature, like aol users they will migrate to find more challenges and then begin that search to fill the void the toys and simpler times left behind.

can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.

nariusseldon  1/24/08 3:10:59 PM

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Originally posted by iamgud

I have not read this thread but it is because WoW is not very indepth, you don't choose your side, you cant lose only gain, you dont have to group, no player owned structures or reason to be in a guild other than to group with, which you dont have to do. it is just easy and obviously aimed a less hardcore crowd.

 

And none of these things are bad. They are just preferences.

" you don't choose your side" - You choose you side to *some* degree but why is that important?

" you cant lose only gain" - Why is this bad? In fact, I think it is brilliant to take stress of losses away from players. Real life has enough stress. I don't want the same level of stress in my entertainment.

"you dont have to group" - What is wrong with giving the player choice? Yes, it is a MMORPG but heck, if some players want to go solo, let them do so.

"no player owned structures" - This one seems to be the biggest missing feature. But OTOH, how many really wants their own house?

"it is just easy" - I find this is the main strength of the game. It is entertainment and I only have 2 hours to relax a day. I don't want to commit to a raid that last for 6 hours and I want to have fun in the 2 hours that I have. There is really nothing wrong with easy games.

 

 
heerobya  1/24/08 3:41:02 PM

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"What man is a man who does not make the world better?"

Originally posted by graill

 

a wow fanboi...or fangirr, giving laudatory praise to a pro wow post. of course i cant let this stand.

 

when AOL came out it was so simple and fun to use that millions jumped on the bandwagon. was this a bad thing? no, was it bad for its competitors? yes! simple things with gee whiz shiny things always attract the simple folks. they dont want complicated, they want quick, easy, and fun. this is where wow comes in, with the exception of the endgame raiding content that will NEVER be available to the majority of the "simpler folks" wow fits the bill for the masses. is it a good thing? i guess until those folks mature to more complicated things, until then wow gives these simpler folks instant fun and rewards in a huge setting no  complicated mmo can.

imagine these simpler folk trying to play an mmo with more than two keystrokes (wow is after all macro heaven). like aol w